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Offline traceurling

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Re: Lightning | Thunderbolt https://elementscommunity.org/forum/index.php?topic=1985.msg1071520#msg1071520
« Reply #12 on: May 18, 2013, 08:15:53 pm »
That's cool I never noticed the spark before
Anyways, I feel like this card should be OP with 5 damage for 1 :aether but at the same time, it just doesn't feel
OP...anyone wanna explain why it is/isn't overpowered?
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Offline xsindomanx

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Re: Lightning | Thunderbolt https://elementscommunity.org/forum/index.php?topic=1985.msg1071572#msg1071572
« Reply #13 on: May 18, 2013, 10:24:17 pm »

Looks weaker compared to thunderbolt, but if the user has anywhere between 20 - 75 quarta, it's a lot more powerful.


Same as fire lance, with added ability to freeze.


Could be said to be underpowered compared to thunderstorm, but has added ability to instantly kill frozen creature or weapon.
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Offline Higurashi

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Re: Lightning | Thunderbolt https://elementscommunity.org/forum/index.php?topic=1985.msg1071619#msg1071619
« Reply #14 on: May 19, 2013, 12:32:30 am »
That's cool I never noticed the spark before
Anyways, I feel like this card should be OP with 5 damage for 1 :aether but at the same time, it just doesn't feel
OP...anyone wanna explain why it is/isn't overpowered?
As far as CC goes, it's the strongest single-target one in most metas. War being the most notable one. For a more direct comparison, you should compare this to Gravity Pull and Basilisk Blood: the other two very strong single-target CC spells.

GP has the downside of slowing down your own offence, but it can kill -anything-. Unfortunately the latter point is normally useless as what you want to kill rarely has much HP. Most high attackers are fragile, and most Dragons only have 5 HP (which is why Shockwave is a lot less relevant in the likes of War, by the by). The caveat of needing attackers is another huge one, because stalls normally do not run much of that.

BB stops -anything- for a whopping 6 turns. Of course, it doesn't die. That's an obvious huge downside.

The three bolts (includes Drain Life) have more utility, and thus stalls can be built around them, but Lightning deals the most damage for such a very low cost, which makes it practical in Bone Wall decks and all kinds of stalls. These decks need a fast response to a fast meta where you have to deal with a first turn Golem or a second/third turn Shrieker/Dragon. If you don't have the quanta, you're in big trouble, so 2 :aether is just the ticket.

Why isn't it OP? Mostly because there are a few things that stop a rush even harder.
Spoiler for examples:







A few examples, with Pandemonium being the one closest at hand. For 3 :entropy, you're going to deal, on average, 3.2 damage to every creature on the board. That's more than Rain of Fire for a cost that's only 1 more than Lightning. As for the perms.. they can be stopped, which is a plus for Lightning, but they remain the biggest obstacles for an offence-oriented deck. You need PC in most metas to get anywhere because perms are so very powerful. Add Sanctuary to any of the examples I've given and you have a few well used stalls. Lightning has another thing going for it too though: it's in the same element as Dim Shield.

In the end, Lightning is the most used (and thus probably the most practical) single-target CC in the game, but it's still only single-target and you can still only pack 6 of them. Some say it's still OP and would like a cost increase of 1 :aether. To be honest, it wouldn't have much of an effect outside of Pendulum-Nova rushbows, and it's not impossible it deserves it since it hits the sweet spot of 5 HP.

In the upped meta it's not quite as common because most Dragons get more HP, but it remains very key in stopping decks that are now even faster. I wouldn't call it anywhere near OP in the upped meta regardless.
« Last Edit: May 19, 2013, 12:44:32 am by Higurashi »
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Re: Lightning | Thunderbolt https://elementscommunity.org/forum/index.php?topic=1985.msg1071700#msg1071700
« Reply #15 on: May 19, 2013, 06:20:05 am »
In the upped meta it's not quite as common because most Dragons get more HP, but it remains very key in stopping decks that are now even faster. I wouldn't call it anywhere near OP in the upped meta regardless.
I disagree a bit with this statement. It isn't because of the prevalence of dragons in the upped meta, (liststats has most of the dragons in the upped environment near the bottom), but because the upped environment is just faster. More, faster creatures, and lightning just doesn't cut it as the awesome destroyer it is in unupped. It's still decent in the upped meta, but the pace is just much faster so players will often be packing faster and more powerful cards. Lightning drops from 2384k, near the top of the uu meta, to 548k in the u meta where it's near the very bottom.

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Re: Lightning | Thunderbolt https://elementscommunity.org/forum/index.php?topic=1985.msg1071711#msg1071711
« Reply #16 on: May 19, 2013, 08:10:00 am »
Speed actually makes it more necessary because decks invest in their strategies more. Because a rush is so much more effective, your domin has to be faster too. Similarly, stalls invest even more in card advantage and at the same time have to pack more fast responses to rushes. The real reason single-target spells see less use is because exactly this reason: combating rushes takes more effort and thus CC like Pande and SoFo+GF is more common. Furthermore, creatures have more HP in general, not just Dragons. Things like Forest Spectre get above 5 HP faster and the likes of Abyss Crawler/Archangel is common. Also Chaos Power, etc.

Oh, and.. I wouldn't quote stats like the bible. PvP1 and 2 don't have any meta beyond upped decks rushing a lot against unupped ones in PvP2 (newbies trying their luck).
« Last Edit: May 19, 2013, 08:12:01 am by Higurashi »
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Offline Tectonics

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Re: Lightning | Thunderbolt https://elementscommunity.org/forum/index.php?topic=1985.msg1103125#msg1103125
« Reply #17 on: October 14, 2013, 03:04:05 am »
As I see, Lightning  is to overpowered. Maybe increase the cost by one  :aether? At least that way, it's more balanced out?
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Re: Lightning | Thunderbolt https://elementscommunity.org/forum/index.php?topic=1985.msg1103127#msg1103127
« Reply #18 on: October 14, 2013, 03:09:54 am »
It's fine the way it is. in the unupped meta it's strong, in the upped meta it's still pretty good. Most people would think it's fine the way it is in the way it has strong cc but doesn't kill everything.

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Re: Lightning | Thunderbolt https://elementscommunity.org/forum/index.php?topic=1985.msg1223691#msg1223691
« Reply #19 on: February 14, 2016, 06:26:35 am »
Same as fire lance, with added ability to freeze.

I am sure you mean Ice Lance.
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Re: Lightning | Thunderbolt https://elementscommunity.org/forum/index.php?topic=1985.msg1223702#msg1223702
« Reply #20 on: February 14, 2016, 08:45:20 am »
Same as fire lance, with added ability to freeze.

I am sure you mean Ice Lance.

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Re: Lightning | Thunderbolt https://elementscommunity.org/forum/index.php?topic=1985.msg1223704#msg1223704
« Reply #21 on: February 14, 2016, 08:54:10 am »
Same as fire lance, with added ability to freeze.

I am sure you mean Ice Lance.

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OCD which makes me can't resist the urge to comment?
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