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Re: New Card: Fractal / Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg43288#msg43288
« Reply #36 on: March 24, 2010, 05:23:47 pm »
phase recluse?
fractal consumes all your aether quanta, how can u get 6 recluse in one turn after fractaling?

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Re: New Card: Fractal / Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg43317#msg43317
« Reply #37 on: March 24, 2010, 07:20:45 pm »
By having 28 Aether Pillars in play.  Duh!  :D
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Re: New Card: Fractal / Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg43472#msg43472
« Reply #38 on: March 25, 2010, 02:28:39 am »
By having 28 Aether Pillars in play.  Duh!  :D
I got another way to do it without Aether pillars
that is, 10 Qunatum Towers :P

Addon

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Re: New Card: Fractal / Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg43795#msg43795
« Reply #39 on: March 26, 2010, 12:46:54 am »
ha ha ha i knew that someone would say that
if you have 7 pillar you can put 2 recluse per turn but But obiamente not in the turn that you use fractal
2 recluse per turn is............... good  :P

pd: just need 17 pillar for a good deck, 28 it's to much  :o

RoKetha

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Re: New Card: Fractal / Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg43819#msg43819
« Reply #40 on: March 26, 2010, 01:35:07 am »


I just made this deck and it seems really overpowered (might need a little tweaking to be optimal of course).

All you have to do to basically autowin is
--Get a measly 11 aether quanta--this is the ONLY true quantum requirement the entire deck has, the rest of the fractals and quints are more of a "just in case"
--Draw a Quintessence
--Draw a Leaf Dragon
--Draw a Fractal
--Draw a Hope
--Draw a Ray of Light

Quint a Leaf Dragon, Fractal a RoL and save at least one in your hand in case of mass damage, play Hope in two turns. Yeah there's things that can go wrong with mass damage, but I've managed to set it up in four turns before and it's basically invincibility + infinite life quanta as long as you get more fractals than they get mass damage spells. Thunderbolt would take care of some Blue Nymph and Alfatoxin problems.

It's kinda like unupped FFQ except you can make the leaf dragon immortal and use Fractal to save on heavy hitter cards. You really don't need the nymphs but they make it more fun when you can play six of them at once.

I managed to have 8 Jade Dragons in play on turn eight or something a couple times, other times I'd fractal a Green Nymph and play them all at once with the massive quanta pool.

MrSexington

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Re: New Card: Fractal / Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg43826#msg43826
« Reply #41 on: March 26, 2010, 01:59:56 am »
Nice deck.

Good stuff.

RoKetha

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Re: New Card: Fractal / Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg43834#msg43834
« Reply #42 on: March 26, 2010, 02:31:08 am »
Fractal is just outright amazing with any creatures that produce quanta.

If your opponent doesn't have a mass damage spell on hand, it's like drawing six or so pillars at once over only two cards, and additional fractals only compound the matter.

Additionally, it's from the same element as Quintessence. Life + Aether can quint a Rustler/Leaf Dragon and Fractal some Rays of Light into play for ungodly amounts of quanta that the opponent literally cannot directly counter in any way. (Even killing the Rays in one turn still yields about 12 quanta at once and the player can just save one Ray to fractal again, and the original Ray and Rustler are never vulnerable.)

It also combos far too well with Hope and Feral Bond.

I had a deck that shows how this can work out to be pretty nasty but I accidentally posted it in Hope's topic, don't want to post it again in case it gets moved here.

Levgre

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Re: Fractal / Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg45815#msg45815
« Reply #43 on: March 30, 2010, 10:47:05 pm »
Fractal seems op'd, I wonder how long until a nerf will be seen.

xiongwen8

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Re: Fractal / Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg45866#msg45866
« Reply #44 on: March 31, 2010, 12:53:46 am »
Fractal has already been nerfed once, now it drains all remaining aether quanta.

Nadrin

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Re: Fractal / Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg46220#msg46220
« Reply #45 on: March 31, 2010, 06:11:19 pm »
If you get an Elite Mummy, then Fractal it with an empty hand, you can spam Mummy's, which do a good amount of damage, or you can use Eternity or Rewind (Reverse Time) to create Pharaohs and spam Scarab's. Have that Mummy Upgraded, though, and the Pharaoh's and Scarabs will also be upgraded. Haven't tried this yet, but a trio deck of time, aether, and a gravity would probably go well if you were to just use fractal, elite mummy, Eternity, and Rewind. Probably Mark Of Time. If anyone would like to test this out, I'd be happy to know how it well (or not so well) it works.
To reply to the post above mine; I've seen some hope/fractal/ray of light/ light dragon decks that just plain hurt.

Wisemage

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Re: Fractal / Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg46228#msg46228
« Reply #46 on: March 31, 2010, 06:34:14 pm »
ok so, time-aether-gravity.

Where are the mummies coming from...

SirElven

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Re: Fractal / Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg46296#msg46296
« Reply #47 on: March 31, 2010, 10:18:53 pm »
Fractal is good, with cards like ball lightning, puffer fish, and anything with a multiplying affect, the real problem is in that it costs so much quanta. And also that you cannot double fractal, or anything of the matter.

 

blarg: