Bone walls are usually work better, depending on opponent creature count.3 opponent creatures is I say when you should use this instead of a bonewall. 3 creatures attacking for three turns is 9, eliminating bone wall. 2 creatures only make it to 6.
Question,Antimatter passes through EVERY shield, not just Phase Shield. Try it out sometime.
this shield is worded to block physical attacks, if a creature is antimattered it's still a physical attack, it just helps rather than harms, but it still has to hit to actually deal the health. My question is why does an antimattered creature still hit through this shield?
if this belongs somewhere else I apologize, just figured this one made sense...maybe I should put it in the antimatter section instead.
still fricken hate the untouchable deck18 Aether Pillars
immortals, phase dragons, and dim shields
one of the best shields in the game up with bonewall procrastination permafrost and duskPersonally, and most people would agree, Procrastination and Dusk aer pretty crappy shields. Procras is a delay, and Dusk is based off luck. DS and BoneWall are guaranteed blocks, and im not sure about Perma. DS is one of my favorite cards of all time though, especially when buging my friends in PvP.
Good shield. Too bad it only lasts for 3 turns.While I agree with you from the "if you're the one using it" point of view, if it lasted too many more turns it would be exceedingly broken. It lasts 3 turns, meaning if you have 6 (and get them all out) that's 18 more or less untouchable turns. If it was even buffed to 5 turns (30 turns with 6) it would have incredible effects on the game, probably not good ones either.
I think this is the best shield in the game because:Great point. You just got yourself 1 Karma. (Whatever that does...)
-It does the best job of preventing damage
-because it last only 3 turns, it is OK to add more than 2 (i have 5 in my pvp deck, thats 15 turns of no damage) in a deck which means there is a higher chance to get one early. Other shields are bad to have more than a few of because once you have it on, the duplicates in the deck are pretty much a waste of a card slot (unless it gets defraged or so but still).
-It is a predictable shield- unlike dusk and some others with a random effect, i dont like relying on randomness.
-if it is stolen, you wont be completely crippled because it will no last them long.
best shield period. :P
(http://elementscommunity.org/images/Cards/DimensionalShield.png)(http://elementscommunity.org/images/Cards/Upgrade.png)(http://elementscommunity.org/images/Cards/PhaseShield.png)Xexe only card atm that is going on my nerves more then dimensional shield is upgraded version of it :(
I think this is the best shield in the game because:Great point. You just got yourself 1 Karma. (Whatever that does...)
-It does the best job of preventing damage
-because it last only 3 turns, it is OK to add more than 2 (i have 5 in my pvp deck, thats 15 turns of no damage) in a deck which means there is a higher chance to get one early. Other shields are bad to have more than a few of because once you have it on, the duplicates in the deck are pretty much a waste of a card slot (unless it gets defraged or so but still).
-It is a predictable shield- unlike dusk and some others with a random effect, i dont like relying on randomness.
-if it is stolen, you wont be completely crippled because it will no last them long.
best shield period. :P
well i think that Hope is better cuz you cant steeal it
Quite. With the change to Cloak, you can now use Cloak to protect all your permanents and creatures for 3 turns. That's as many turns as this shield lasts. *hint hint*True cloak is more useful and it cost less elements.
Aw heck, I'll just link the coolest deck that uses it (http://elementscommunity.org/forum/index.php/topic,22364.msg304498#msg304498) right now.
This shield can kill some FGs when pairing up with phase dragon.Some FGs? Upped Mono Aether has a 47% winrate.
there is NO counter besides deflagration/explosion... i think... or stealThere's plenty of ways to counter Dim Shield chains.
Most OP Shield + Diamond Shield. LUV ITWhats this Overpowered shield you speak of, because dime shield isn't overpowered.
it FEELS right to me, at least, LOLMost OP Shield + Diamond Shield. LUV ITWhats this Overpowered shield you speak of, because dime shield isn't overpowered.
Sometimes i think this is too cheap. I was in a game with 6 shriekers out, enemy had 4 hp, and he used a dimensional shield and beat me :'( :'( :'( :'( :'(...and btw this crying face looks EXTREMELY weird.Pack PC.
This card is great but a real pain in the ass if you don't have any sort of pillar control in your hand.Or permanent control. You can destroy it and steal it.
Many newbie mono Aether decks fail because they trust too much on their shield. ::)
Overpowered. Not enough cost. Needs nerf.13 Ways to beat Dim shield spamming decks:
Although its not mpossible to destroy it
you tell him chapuz! :POverpowered. Not enough cost. Needs nerf.13 Ways to beat Dim shield spamming decks:
Although its not mpossible to destroy itDim shield spammers beat nooby rushy decks, that only spam creatures thinking that the game is a race of who can get 100 damage before.
- Explotion
- Steal
- Momentum
- Chimera
- Butterfly Effect
- Pulvy
- Charger
- Poison
- Voodoo Doll damage
- Unstable Gas.
- Catapult
- Deckouting ragequit decks
- Devourier spammers
Should be nerfed. ;)
To top that, it's written directly under the list of its counters.Should be nerfed. ;)
Unless you explain your opinion with convicing arguments, no logic reason to nerf it
What would you guys say is the most popular deck with dim shields?
What would you guys say is the most popular deck with dim shields?
Mono-aether by far.
There are so many... many PVP 1 players use Psion, other ones dragons and immortals.What would you guys say is the most popular deck with dim shields?
Mono-aether by far.
Which one? Do you have a link?
I have upgraded the list in the Nerf This Card section, Dimentional Shield thread:Ok you list all quanta denial ability, this does not really counter them as they are countering every that more than 5 quanta to play. Momentum effect are counter to every shield and think that destroy permanent. Let's give give a permanent that 15 quanta to play that the beginning of your next turn you win the game. Almost all counter will work for it, so it is not OP.
17+ Ways to beat Dim shield spamming decks: Your argument is invalid.
- Explotion.
- Steal.
- Momentum.
- Chimera.
- Butterfly Effect.
- Pulvy.
- Charger.
- Poison.
- Voodoo Doll damage.
- Unstable Gas.
- Catapult.
- Decking out with stall/ragequit decks.
- Devourier spammers.
- Discord even without Black Hole.
- Black Hole spam.
- Ghostmares.
- Earquakes
- Extra: Mutant with Steal and Destroy ability.
I have upgraded the list in the Nerf This Card section, Dimentional Shield thread:Ok you list all quanta denial ability, this does not really counter them as they are countering every that more than 5 quanta to play. Momentum effect are counter to every shield and think that destroy permanent. Let's give give a permanent that 15 quanta to play that the beginning of your next turn you win the game. Almost all counter will work for it, so it is not OP.
17+ Ways to beat Dim shield spamming decks: Your argument is invalid.
- Explotion.
- Steal.
- Momentum.
- Chimera.
- Butterfly Effect.
- Pulvy.
- Charger.
- Poison.
- Voodoo Doll damage.
- Unstable Gas.
- Catapult.
- Decking out with stall/ragequit decks.
- Devourier spammers.
- Discord even without Black Hole.
- Black Hole spam.
- Ghostmares.
- Earquakes
- Extra: Mutant with Steal and Destroy ability.
It kill a lot of mono-deck that cannot be play, because they can't counter that card. Mono-life, mono-time, mono-water, mono-light, mono-air do not any tool. This one card force to not play almost any mono-deck. One card diminish all those to not being to survive so not play outside being AI 3 grinder. It give a lot of power for one card. Healing is not option for life and light, because you can't heal enought for 20 turns. Poison are not good counter because with the 180 hp arena deck your opponent will have time kill you 3 time before you can beat him by posonning.
Momentum can only give 1 turn hit, lobo or the mindflayer will care about you next turn. Phase savalger can get you another copy if your opponent destroy it. The opponent can't kill your creature beaause they are immortal.
You can also put a counter in your deck and not been to counter it because you do not draw it in time.
Why is there more than 60% of the bronze league having that card in there deck, because the metagame is play dim. shield or counter it. If you do not any of those way to counter it, you're death.
I'm saying that a card you need a way to counter it any deck (if not you lready lose)you made is really to powerfull. It gie a lot of mono-deck (like life) not able to be arena, because they can't counter one card really. It is way to powerfull than any card in this game. This why it need a nerf.
Edit : you can't rush a arena deck. If they can play a dim. shield you are death on mono-life.What do you mean by this? Bronze decks generally can't afford double draw, so they're limited to 6 shields = 12 turns. Yes a very significant amount, but if you insist on using mono life, it's not impossible.
For water, how do you get your air and death quanta on mono-water (wich should only contain water pillars in my opinion, because if not they are not mono).Please refer to this page, which has a mono deck definition: http://elementscommunity.org/forum/index.php/topic,38685.0.html (http://elementscommunity.org/forum/index.php/topic,38685.0.html)
Not trying to push the point, but 60% mono aether with ~20% mono aether with aether mark makes 40% with mono aether without an aether mark (which makes it a duo or trio in most cases, not a mono - see linked definition of mono above).No not acoording to your definition of mono deck. Mono deck can have different mark but no different cards than your elements (steal and explosion are not life cards).
A :life deck can just as easily have a fire mark and explosions or a d :lifeeath mark and steal to get PC.
Not trying to push the point, but 60% mono aether with ~20% mono aether with aether mark makes 40% with mono aether without an aether mark (which makes it a duo or trio in most cases, not a mono - see linked definition of mono above).No not acoording to your definition of mono deck. Mono deck can have different mark but no different cards than your elements (steal and explosion are not life cards).
A :life deck can just as easily have a fire mark and explosions or a d :lifeeath mark and steal to get PC.
I find it quite sad due to the fact that mono aether decks are nothing without this card. It just doesnt have the speed for anything else
Not sure which is better, this or the entropy shield. If you can keep it going, I think the entropy tops this.It depend if you want 3 turns or n/a turn.
Decks with 6 dim shields as their defense don't need anywhere near 22 turns to kill (unless they are facing stall of course). The reason dim shield needs a nerf is because it is too efficient compared to other shields, not because it can chain for most of the game reliably (which it can).It takes 36 aether quanta to keep it going for all 18 turns. What else can you do with 36 quanta? Play 3 crimson dragons and a handful of deflags and win in just 3 turns. That is, if you aren't countered.
It should be noted that we're not looking at two lump somes and throwing it all down at once. Dim shield is 6 every 3 turns, where as crimson dragons are 10 at once. Because of this lower cost needed less frequently, shields are easier to play, unless you can point me to this 3 dragon deck thats so much more popular than monoaether? I think your example just isn't very goodDecks with 6 dim shields as their defense don't need anywhere near 22 turns to kill (unless they are facing stall of course). The reason dim shield needs a nerf is because it is too efficient compared to other shields, not because it can chain for most of the game reliably (which it can).It takes 36 aether quanta to keep it going for all 18 turns. What else can you do with 36 quanta? Play 3 crimson dragons and a handful of deflags and win in just 3 turns. That is, if you aren't countered.
Your first probability is correct, but the ones after that are wrong because the probabilities are not independent and cannot be simply multiplied together.
There are 30 choose 6=593775 equally likely ways that 6 dim shields can be distributed into a 30 card deck.
Out of these 593775 ways, 566643 (95.43%) have at least one dim shield in the top 11 cards.
Out of these 566643, 518595 (87.34% of 593775) have at least two dim shields in the top 14 cards.
Out of these 518595, 455675 (76.74% of 593775) have at least three dim shields in the top 17 cards.
Out of these 455675, 380435 (64.07% of 593775) have at least four dim shields in the top 20 cards.
Out of these 380435, 291500 (49.09% of 593775) have at least five dim shields in the top 23 cards.
And out of these 291500, 180180 (30.34% of 593775) have all six dim shields in the top 26 cards.
However, especially in unupped play, you don't have to start chaining on the 4th turn. Yes, extra protection after the 22nd turn is useless, but the later you start a shield chain, the less likely it is that that chain will be broken by lack of shields. If you start chaining on the 7th turn (which is still before most unupped decks do 100 damage), the chance of having enough shields to reach turn 12 is 95.62% (567749/593775), and the chance of having enough shields to reach deckout is 80.49% (477939/593775).
Decks with 6 dim shields as their defense don't need anywhere near 22 turns to kill (unless they are facing stall of course). The reason dim shield needs a nerf is because it is too efficient compared to other shields, not because it can chain for most of the game reliably (which it can).
Decks with 6 dim shields as their defense don't need anywhere near 22 turns to kill (unless they are facing stall of course). The reason dim shield needs a nerf is because it is too efficient compared to other shields, not because it can chain for most of the game reliably (which it can).It takes 36 aether quanta to keep it going for all 18 turns. What else can you do with 36 quanta? Play 3 crimson dragons and a handful of deflags and win in just 3 turns. That is, if you aren't countered.
Dissipation shield and Bonewall can also compete with Dimensional shields in my opinion. If you have enough quanta, Dissipation shield can easily block all damage, providing enough turns to finish the opponent off (especially when facing a rush). Bonewall, if combined with a way to regularly simulate deaths (Shrodinger's Cat, Sparktal to start), can actually be better than Dimshield. Bonewall might fail against a scarab/firefly spam, but then a Dimshield deck can also be beaten by spams.
This is an amazing card, and probably the best shield in the game. But it doesn't need any nerfing!Nerf discussion is here, for future reference: http://elementscommunity.org/forum/nerf-this-card!/dimensional-shield/msg1119558/#new
Also vulnerable to magic damage, but really, what shield isn't?
Fighting Level 3 the NPC keep using this shield while dealing heavy damage with dragons it totally amazing and can shield up to 18 turns!!!Yes, but be careful! In PvP and Arena you will face a lot of decks that counter a simple monoaether with 6 shields in 30 cards, and only a few false gods can lose against it.
All I can say is I LOVE stealing these with my :darkness deck. Invincibility for 3 turns while I steal your mana and regen my health? YES PLEASE!!