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Elements the Game => Cards => Aether => Topic started by: icybraker on January 11, 2010, 11:46:26 pm

Title: Dimensional Shield | Phase Shield
Post by: icybraker on January 11, 2010, 11:46:26 pm


Global Moderator Comment modified to use the card tag instead of the img tag
Title: Re: Dimensional Shield / Phase Shield
Post by: Kamietsu on January 12, 2010, 12:38:06 am
Mostly every single rainbow deck is next to useless without these. I hope a nerf isn't in the works for it. I'd really have to rethink my strategy hardcore then.
Title: Re: Dimensional Shield / Phase Shield
Post by: Avenger on January 14, 2010, 12:10:16 pm
Bone walls are usually work better, depending on opponent creature count.
Title: Re: Dimensional Shield / Phase Shield
Post by: Kamietsu on January 14, 2010, 12:27:22 pm
Bone walls are usually work better, depending on opponent creature count.
3 opponent creatures is I say when you should use this instead of a bonewall. 3 creatures attacking for three turns is 9, eliminating bone wall. 2 creatures only make it to 6.
Title: Re: Dimensional Shield / Phase Shield
Post by: Cambadillac on January 22, 2010, 06:48:14 pm
I think this is the best shield in the game because:

-It does the best job of preventing damage
-because it last only 3 turns, it is OK to add more than 2 (i have 5 in my pvp deck, thats 15 turns of no damage) in a deck which means there is a higher chance to get one early.  Other shields are bad to have more than a few of because once you have it on, the duplicates in the deck are pretty much a waste of a card slot (unless it gets defraged or so but still).
-It is a predictable shield- unlike dusk and some others with a random effect, i dont like relying on randomness.
-if it is stolen, you wont be completely crippled because it will no last them long.

best shield period. :P
Title: Re: Dimensional Shield / Phase Shield
Post by: icybraker on January 22, 2010, 11:09:40 pm
Very arguable.

-"it does the best job of preventing damage." very arguable. With 1 protected Fire Buckler, one can completely shut down a deck based around Lava Golems. However, even if you continually chain Phase Shields (or even protect them), you'll probably run out of time and get killed. The same may apply for Gravity Shields; who cares if the opponent is chaining Abyss Crawlers if not one of them can hit you? Additionally, a bucketful of Quantum Towers and a Dim Shield can deflect damage for a very, very long time. Bonewall can often prevent damage just as well as Phase Shield can, even better in many cases. Plus, Bonewall can be synergized with many other cards and strategies, while Phase Shield is just there to buy you time and stop damage. i'm not saying it's not useful; it just doesn't have as much synergy.

-your second example is valid; it's one of the reasons Phase Shield is awesome.

-Dusk shield and Fog Shield are not good shields. They're weak. :D

-Your third example is also valid. But the Bonewall is even better - deflags only take off 1 layer, and so do Steals.

All in all, a very nice, reliable shield that can be a game-changer. However, many other alternatives exist with varied functions that are also very useful. This and Bonewall are surely 2 of the top shields in the game.
Title: Re: Dimensional Shield / Phase Shield
Post by: Cambadillac on January 22, 2010, 11:31:37 pm
icybreaker.

I know about bonewalls, steals and defrags.  About being defraged etc, yes bonewall has the upper hand.

Bonewalls require ammunition, if you want to think of it that way, which mean that a deck must include creature control (basically creature damage) to be useful.  I use to run bonewalls in my FG farmer.  Post 1.17, it was lacking in the protection department because it relied on FStorm timing and oty placement.  That led to many losses and made FGs very hard.  Since then i completely removed bonewalls (believe it or not) and added 4 EXTREMELY useful Phase shields.  Now my FG farmer is very, very successful. I also took out all the sundials.

In my 30 card pvp deck (flying titans for the curious)  I stall with 5 phase shield (what ever the upped one is called).  5 of those is 15 turns of safeness.
7 cards are drawn on turn 1, that leaves 23 cards left (basically 23 turns)
23 minus 15 = 8 (asumming one of the PS is not in the last 8 cards)
i have rarely made it to 8 cards left.  I either win or lose by then.  The win or lose point is usually around when 15-12 cards are left.  that means that most of the time i play, there is a phase shield protecting me (most of the time :)).

There are many uses for both bonewall and PS.  i like both and understand your points. 
Title: Re: Dimensional Shield / Phase Shield
Post by: icybraker on January 23, 2010, 02:32:47 am
"Bonewalls require ammunition, if you want to think of it that way..." true. This can be both an advantage and a disadvantage, of course. You nicely point out the disadvantages of it requiring additional cards to use, which is quite true. Of course, if there is only 1 really powerful creature on the field, popping in a Bonewall can still be useful. If i have a spare bonewall in my hand, I usually use it to spare myself 2-3 turns of attack in the earlygame, because shielding 7 hits is still pretty impressive even if it isn't "fueled" by ammunition.

The main reason I only have 1 Phase Shield in my FG farmer is because I also have 2 Quintessences. :D I guess the Phase Shield is going to be used more now, after the Dial nerf, but with the introduction of Quintessence I've had to sacrifice it in order to balance. I have 2 Bonewalls, 1 Fire Buckler (mostly for Divine Glory), and 1 Phase Shield as my primary shields. I'm also considering Permafrost, but I already have a Ulitharid in the water slot, am considering an Octopus, and want to keep my deck small.
Title: Re: Dimensional Shield / Phase Shield
Post by: Cambadillac on January 23, 2010, 09:44:04 pm
yeah, now that shields affect immortals i am considering adding a permafrost too- just to slow down divine and eldnis with immortal spirits.
Title: Re: Dimensional Shield / Phase Shield
Post by: icybraker on January 23, 2010, 09:53:00 pm
good choice. Once I get enough money i'll compare the efficiency of Ulitharid, Octopus, and Permafrost in terms of primary water card for Rainbow decks.
Title: Re: Dimensional Shield / Phase Shield
Post by: Lanidrak on January 23, 2010, 10:05:49 pm
I've long since doubted the use of a Ulitharid in a FG farming deck... Otyugh can already remove an opponents creature from play (it's abilities included). The only nominal use for an Ulitharid is to stop growing creatures or alternatively, if you use Improved Mutate/Mutate to deal with growing creatures, and in the off chance that the creature mutates into something with an ability like 'Steal' or 'Destroy' then Ulitharid comes into use.

As for getting back on topic and the debate between Bone-Wall and Phase-Shield.. They are both, equally the best shields in the game - in terms of avoiding damage. The true strength comes from when a Rainbow Deck uses both of them (as almost every FG deck does). I save my Bone-Walls for late-game, ideally when I have a quintessence'd Otyugh in play and 2 Fire Storms in my hand. My record has been 62 Charges on my Bone-Wall. Fire Storm'd Morte twice and then he Plagued my Skeleton Force a couple times ;).

But the Phase Shield, as pointed out, is like a 3 turn sundial with no card-drawing-ability. Absolutely crucial for stalling and letting your opponent/AI draw out his creatures before you strike!
Title: Re: Dimensional Shield / Phase Shield
Post by: ddviper001 on April 01, 2010, 03:41:32 am
one of the best shields in the game up with bonewall procrastination permafrost and dusk
Title: Re: Dimensional Shield / Phase Shield
Post by: alienorigin on April 15, 2010, 08:32:18 pm
Question,

this shield is worded to block physical attacks, if a creature is antimattered it's still a physical attack, it just helps rather than harms, but it still has to hit to actually deal the health.  My question is why does an antimattered creature still hit through this shield? 

if this belongs somewhere else I apologize, just figured this one made sense...maybe I should put it in the antimatter section instead.
Title: Re: Dimensional Shield / Phase Shield
Post by: icybraker on April 15, 2010, 10:44:50 pm
Question,

this shield is worded to block physical attacks, if a creature is antimattered it's still a physical attack, it just helps rather than harms, but it still has to hit to actually deal the health.  My question is why does an antimattered creature still hit through this shield? 

if this belongs somewhere else I apologize, just figured this one made sense...maybe I should put it in the antimatter section instead.
Antimatter passes through EVERY shield, not just Phase Shield. Try it out sometime.

(I think ) the reason this is is because when a creature is antimatter'd, it no longer does damage. It deals out healing rather than damage, and healing can bypass shields because shields are intended to block damage. For example, if you have 6 creatures out, a Phase Shield, and a Feral Bond, the bond will still heal you, even with the shield. The same applies to all other forms of healing - Shard of Gratitude and Heal, to name a few, are unaffected by shields.
Title: Re: Dimensional Shield / Phase Shield
Post by: Jaxly on April 16, 2010, 05:49:07 pm
For single player - I love this shield
For PVP - I despise it.
Permanent control is usualy a must in order to beat a deck with multiple copies of Ps.
That means that this single card counters mono- Earth, Life, Light, Water, Air, Time and and Phase shieldless Aether (though theres few of those) Death decks may be able to bypass through poison but it's still a very serious damage reducer. Enthropy has the destroy ability, which again is a rare enough card in PVP. Gravity has momentum and many momentum decks (again rare) are built solely to counter Phase Shield reliant decks. Fire and darkness are great against it, pulvy too but then thats about it (I'm excluding all rainbow decks, which regardless probably wouldn't have more than 3 Perm controls). And now heres my problem; PVP is largely dominated by Fire, Darkness and Aether decks. I think that this domination revolves around this one card. Now, I know that there are many other fantastic reasons why these three are great PVP'rs and that if it wasn't this permanent it'd probably be some other permanent I'd have gripes with etc. But still.. I think PVP is hampered by lack of variety and that this card (or the lack of other elements ability to deal with it) is the root of the problem.

Sorry about the long rant.. I just got pwned by a Phase shield deck  :-[
Title: Re: Dimensional Shield / Phase Shield
Post by: dragonhuman on April 30, 2010, 05:59:46 pm
still fricken hate the untouchable deck

immortals, phase dragons, and dim shields
Title: Re: Dimensional Shield / Phase Shield
Post by: Lanidrak on April 30, 2010, 07:10:28 pm
still fricken hate the untouchable deck

immortals, phase dragons, and dim shields
18 Aether Pillars
6 Phase Dragons
6 Dimension Shields

It's the only deck I know to have a 99% win rate against AI-3.

Even with Fire Shields (the only thing that can damage Aetherial/Immortal creatures), it only takes 3 Phase Dragons to kill your opponent, considering they have 5 hitpoints, meaning they attack 5 times = 40 damage...
Title: Re: Dimensional Shield / Phase Shield
Post by: PuppyChow on May 01, 2010, 07:15:31 am
It doesn't have a 99% win against AI3. Gravity shield. And phase dragons have 6 hp, not 5.

But it's still a good deck :).
Title: Re: Dimensional Shield / Phase Shield
Post by: jippy99 on May 17, 2010, 08:20:43 pm
One of the best shields in the game if not the best.  Disappation shield is the only one that matches it.  I've got 6 dimensoinal shields in my deck.  The only problem is there is no point in even upgrading it, just 1 less quantum.
Title: Re: Dimensional Shield / Phase Shield
Post by: Avenger on May 18, 2010, 10:56:41 am
Since a while, antimatter doesn't pass through Dim Shield. So, it is another point against it.
Title: Re: Dimensional Shield / Phase Shield
Post by: Medivh on June 05, 2010, 09:52:22 pm
one of the best shields in the game up with bonewall procrastination permafrost and dusk
Personally, and most people would agree, Procrastination and Dusk aer pretty crappy shields. Procras is a delay, and Dusk is based off luck. DS and BoneWall are guaranteed blocks, and im not sure about Perma. DS is one of my favorite cards of all time though, especially when buging my friends in PvP.
Title: Re: Dimensional Shield / Phase Shield
Post by: 918273645 on October 08, 2010, 05:45:04 pm
Momentum = win

Lol at the Thunderbolt in the backround.
Title: Re: Dimensional Shield / Phase Shield
Post by: Immolation on October 16, 2010, 03:35:16 am
Obviously one of the most annoying cards in the entire game.
Title: Re: Dimensional Shield / Phase Shield
Post by: TheodorCo on October 19, 2010, 06:08:17 pm
Good shield. Too bad it only lasts for 3 turns.
Title: Re: Dimensional Shield / Phase Shield
Post by: Ryan666 on November 22, 2010, 03:33:06 pm
This card has screwed me over so many times.

No perma control = loss.
Title: Re: Dimensional Shield / Phase Shield
Post by: Glitch on November 26, 2010, 07:56:41 pm
Someone should mention the card is programmed so it's like dusk shield, but with a 100% miss rate.
Title: Re: Dimensional Shield / Phase Shield
Post by: Gwenyvier on January 15, 2011, 07:44:03 pm
Good shield. Too bad it only lasts for 3 turns.
While I agree with you from the "if you're the one using it" point of view, if it lasted too many more turns it would be exceedingly broken. It lasts 3 turns, meaning if you have 6 (and get them all out) that's 18 more or less untouchable turns. If it was even buffed to 5 turns (30 turns with 6) it would have incredible effects on the game, probably not good ones either.

Creating a control lock is fine and good, it's a standard deck type in any good CCG. But if you make the control lock too good/unstoppable then it throws the entire metagame into "this deck" and "counter to this deck".
Title: Re: Dimensional Shield | Phase Shield
Post by: ThugStyle on March 07, 2011, 04:53:06 pm
I agree with Cambadillac , best shield ever!
Title: Re: Dimensional Shield | Phase Shield
Post by: Higurashi on March 08, 2011, 10:59:38 am
Quite. With the change to Cloak, you can now use Cloak to protect all your permanents and creatures for 3 turns. That's as many turns as this shield lasts. *hint hint*

Aw heck, I'll just link the coolest deck that uses it (http://elementscommunity.org/forum/index.php/topic,22364.msg304498#msg304498) right now.
Title: Re: Dimensional Shield / Phase Shield
Post by: DrOctaganapus2 on March 15, 2011, 08:32:48 pm
I think this is the best shield in the game because:

-It does the best job of preventing damage
-because it last only 3 turns, it is OK to add more than 2 (i have 5 in my pvp deck, thats 15 turns of no damage) in a deck which means there is a higher chance to get one early.  Other shields are bad to have more than a few of because once you have it on, the duplicates in the deck are pretty much a waste of a card slot (unless it gets defraged or so but still).
-It is a predictable shield- unlike dusk and some others with a random effect, i dont like relying on randomness.
-if it is stolen, you wont be completely crippled because it will no last them long.

best shield period. :P
Great point. You just got yourself 1 Karma. (Whatever that does...)
Title: Re: Dimensional Shield | Phase Shield
Post by: wildgoldenpk on May 02, 2011, 08:52:44 am
This card really needs to be nerfed.
Title: Re: Dimensional Shield | Phase Shield
Post by: daccoo on May 03, 2011, 07:53:20 pm
(http://elementscommunity.org/images/Cards/DimensionalShield.png)(http://elementscommunity.org/images/Cards/Upgrade.png)(http://elementscommunity.org/images/Cards/PhaseShield.png)
Xexe only card atm that is going on my nerves more then dimensional shield is upgraded version of it  :(
Title: Re: Dimensional Shield / Phase Shield
Post by: daccoo on May 03, 2011, 07:55:09 pm
I think this is the best shield in the game because:

-It does the best job of preventing damage
-because it last only 3 turns, it is OK to add more than 2 (i have 5 in my pvp deck, thats 15 turns of no damage) in a deck which means there is a higher chance to get one early.  Other shields are bad to have more than a few of because once you have it on, the duplicates in the deck are pretty much a waste of a card slot (unless it gets defraged or so but still).
-It is a predictable shield- unlike dusk and some others with a random effect, i dont like relying on randomness.
-if it is stolen, you wont be completely crippled because it will no last them long.

best shield period. :P
Great point. You just got yourself 1 Karma. (Whatever that does...)


well i think that Hope is better cuz you cant steeal it
Title: Re: Dimensional Shield | Phase Shield
Post by: daccoo on May 03, 2011, 07:56:40 pm
Quite. With the change to Cloak, you can now use Cloak to protect all your permanents and creatures for 3 turns. That's as many turns as this shield lasts. *hint hint*

Aw heck, I'll just link the coolest deck that uses it (http://elementscommunity.org/forum/index.php/topic,22364.msg304498#msg304498) right now.
True cloak is more useful and it cost less elements.
Title: Re: Dimensional Shield | Phase Shield
Post by: Higurashi on May 03, 2011, 08:03:55 pm
Btw, AI now target Cloak, so that deck is shot down.  :P
Also, just modify your post if you're the last poster. Double and triple-posting is frowned upon.
Title: Re: Dimensional Shield | Phase Shield
Post by: Sparks on June 27, 2011, 04:53:09 pm
I feel myself using this in a lot of my decks, it's just so damn good  :P Although there is that moment of sheer heartbreak when your opponent has a titan or pulvy  :(
Title: Re: Dimensional Shield | Phase Shield
Post by: DrOctaganapus2 on June 27, 2011, 06:25:44 pm
This shield needs no nerf.

It costs 6  :aether quanta. I would rather get 4 more  :aether and summon a Phase Dragon.
It only blocks for 3 turns. Compare that to a shield that blocks 3 damage and NEVER DISAPPEARS
Your still vunerable to Spells, Momentum
You will be wasting a lot of quanta to save You for 3 turns.
Title: Re: Dimensional Shield | Phase Shield
Post by: Higurashi on June 27, 2011, 06:35:28 pm
This isn't a nerf topic, but thanks for the input. The main two reasons this is balanced are as follows: direct damage (mainly Poison and pump spells) and cheap PC (Deflag, Steal). As long as PC is as cheap as it is, it's fine. It's unfortunate that competitive PC is currently limited to two elements though; it makes matches against elements that lack ways around Dim Shield very one-sided.
Title: Re: Dimensional Shield | Phase Shield
Post by: Xenocidius on July 20, 2011, 10:38:23 am
Momentum also gets through this. Although on that note, Lobotomizer|Electrocuter can remove Momentum.
Title: Re: Dimensional Shield | Phase Shield
Post by: purewater156 on July 25, 2011, 11:33:03 am
This shield can kill some FGs when pairing up with phase dragon.
Title: Re: Dimensional Shield | Phase Shield
Post by: Xenocidius on July 26, 2011, 08:08:38 am
This shield can kill some FGs when pairing up with phase dragon.
Some FGs? Upped Mono Aether has a 47% winrate.
Title: Re: Dimensional Shield | Phase Shield
Post by: Jaymanfu on July 26, 2011, 08:24:42 am
Anyone who thinks this card isn't overpowered is nuts :P people generally don't play 6 forms of PC while if you're playing dim shield you're likely to play 6 also giving you better chances to draw. Also seen in the arena how powerful this card is, just a few days ago the top 4 bronze decks were all aether mark that played dim shields.
Title: Re: Dimensional Shield | Phase Shield
Post by: Higurashi on July 26, 2011, 08:56:37 am
Heh, you never survive to play 6 Dims if your opponent has PC in their rush. This has been painfully repeated in many events and tournaments. It's powerful and will always have a strong place in the metagame, but nowhere near OP with all the cheap ways to circumvent and destroy it.

As for Arena, it is dominated by any deck when it's good enough and gets played enough. Last week we had four fire decks at #1 in -every- league, and yesterday we had two death decks as #1 in Bronze and Silver. It's pretty much the worst possible place to judge any kind of balance in any way.
Title: Re: Dimensional Shield | Phase Shield
Post by: aqwsz0 on July 28, 2011, 12:13:10 pm
there is NO counter besides deflagration/explosion... i think... or steal
Title: Re: Dimensional Shield | Phase Shield
Post by: pikachufan2164 on July 28, 2011, 12:36:19 pm
there is NO counter besides deflagration/explosion... i think... or steal
There's plenty of ways to counter Dim Shield chains.

Destroy it: Deflagration, Steal, Pulverizer, Butterfly Effect
Get around it: Sapphire Charger, Momentum, Titan
Direct damage: Fire Bolt, Ice Bolt, Drain Life, Unstable Gas, Catapult, Nightmare, Lightning, Shockwave, Voodoo Doll + Rage Potion, Voodoo Doll + Gravity Pull, Liquid Shadow + Antimatter
Deny quanta: Discord, Black Hole, Devourer, Earthquake, Poseidon
Title: Re: Dimensional Shield | Phase Shield
Post by: aqwsz0 on August 29, 2011, 01:41:45 pm
Most OP Shield + Diamond Shield.  LUV IT
Title: Re: Dimensional Shield | Phase Shield
Post by: omegareaper7 on September 01, 2011, 04:09:57 am
Most OP Shield + Diamond Shield.  LUV IT
Whats this Overpowered shield you speak of, because dime shield isn't overpowered.
Title: Re: Dimensional Shield | Phase Shield
Post by: aqwsz0 on September 01, 2011, 12:43:00 pm
Most OP Shield + Diamond Shield.  LUV IT
Whats this Overpowered shield you speak of, because dime shield isn't overpowered.
it FEELS right to me, at least, LOL
Title: Re: Dimensional Shield | Phase Shield
Post by: artise2012 on December 03, 2011, 12:58:26 am
What I dont like about this card is all 3 turns get destroyed/stolen when opponent uses pulverizer or steal or something, with bone shield you only lose one ticker.
Title: Re: Dimensional Shield | Phase Shield
Post by: SilverHearts on December 03, 2011, 03:50:25 am
i prefer bonewall, simply because it cant be defragged or stolen as easy, which are the most common anti-dimshield cards i see.
Title: Re: Dimensional Shield | Phase Shield
Post by: pvpmister on December 15, 2011, 07:51:58 pm
Find these the best shield in the game :)
Title: Re: Dimensional Shield | Phase Shield
Post by: ch987 on December 24, 2011, 12:59:11 am
Sometimes i think this is too cheap. I was in a game with 6 shriekers out, enemy had 4 hp, and he used a dimensional shield and beat me  :'( :'( :'( :'( :'(...and btw this crying face looks EXTREMELY weird.
Title: Re: Dimensional Shield | Phase Shield
Post by: furballdn on December 24, 2011, 01:04:21 am
Sometimes i think this is too cheap. I was in a game with 6 shriekers out, enemy had 4 hp, and he used a dimensional shield and beat me  :'( :'( :'( :'( :'(...and btw this crying face looks EXTREMELY weird.
Pack PC.
Title: Re: Dimensional Shield | Phase Shield
Post by: Fractal on January 26, 2012, 09:08:22 pm
This card is great but a real pain in the ass if you don't have any sort of permanent control in your hand.

Many newbie mono Aether decks fail because they trust too much on their shield. ::)
Title: Re: Dimensional Shield | Phase Shield
Post by: Chapuz on January 26, 2012, 11:46:37 pm
This card is great but a real pain in the ass if you don't have any sort of pillar control in your hand.

Many newbie mono Aether decks fail because they trust too much on their shield. ::)
Or permanent control. You can destroy it and steal it.
Title: Re: Dimensional Shield | Phase Shield
Post by: vile on January 28, 2012, 03:07:04 am
Overpowered. Not enough cost. Needs nerf.

Although its not mpossible to destroy it
Title: Re: Dimensional Shield | Phase Shield
Post by: Chapuz on January 28, 2012, 03:13:59 am
Overpowered. Not enough cost. Needs nerf.

Although its not mpossible to destroy it
13 Ways to beat Dim shield spamming decks:
Dim shield spammers beat nooby rushy decks, that only spam creatures thinking that the game is a race of who can get 100 damage before.
Title: Re: Dimensional Shield | Phase Shield
Post by: mozzery on February 09, 2012, 04:28:26 pm
Yeah, dim shield is nice and all, but just about ANY good PvP deck is going to be packing SOME easy way around dim shield.  I see it as an AMAZING AI3 grinder card, but I don't think really good players worry too much about this card as PC and card advantage are the name of the game at high levels, (IIRC).

Also, Chapuz, you missed fire bolt/fire lance stall as a way to beat dim shield span, also a silence on the turn before he would have to renew it gives you a turn to blast at him, which could be enough if he started chaining them at low health. 
Title: Re: Dimensional Shield | Phase Shield
Post by: Poker Alho on February 09, 2012, 04:42:08 pm
Overpowered. Not enough cost. Needs nerf.

Although its not mpossible to destroy it
13 Ways to beat Dim shield spamming decks:
  • Explotion
  • Steal
  • Momentum
  • Chimera
  • Butterfly Effect
  • Pulvy
  • Charger
  • Poison
  • Voodoo Doll damage
  • Unstable Gas.
  • Catapult
  • Deckouting ragequit decks
  • Devourier spammers
Dim shield spammers beat nooby rushy decks, that only spam creatures thinking that the game is a race of who can get 100 damage before.
you tell him chapuz! :P

you are completely right i actually think dim shield is one of the few awesome cards that are holding back a future where there are only pure rush no-brainer decks in elements
Title: Re: Dimensional Shield | Phase Shield
Post by: OdinVanguard on February 09, 2012, 07:19:47 pm
For the most part I have to agree with Alho and Chapuz. Dim shield is more or less balanced. Currently the only kind of decks I see having a potential problem are mono :time and mono :air. They may have a hard time with shield spam plus gas combos. But, making a viable INDIRECT counter shouldn't be a problem. I certainly dont think we should fix it by nerfing the shield or putting in a specific counter though.
- :fire => deflag, bolts
- :aether - do it right back, mind gate is a real killer there
- :darkness => steal, devourer, drain
- :water => ice bolt, frost shield for immaterials
- :earth => pulverizer w/ grav mark. Which is also quite general purpose
- :death => poison
- :gravity => momentum, catapult, gravity pull to stall
- :light => out heal it (indirect)
- :entropy => butterfly effect.
- :life => again out heal it, thorns shield for immaterials
- :air => gas w/ fire mark. This is a bit specific though so IMHO air needs a LITTLE help.
- :time => procrastination. Short of SoP / Dune Scorp though, this is a pretty tough one as a mono.

I think that does it. In my opinion only air and time could use some help, but some would argue this is true in general so the problem IS NOT with the shield itself.
I think its good as is.
Annoying when spammed? yes, but not game breaking if you put a little thought into your deck.
Title: Re: Dimensional Shield | Phase Shield
Post by: p1ayer on February 09, 2012, 10:15:06 pm
I personally think dem shield leads to some incredibly boring, long, drawn out matches... however the strategy is undeniably powerful..
Title: Re: Dimensional Shield | Phase Shield
Post by: Chapuz on February 10, 2012, 07:16:45 pm
I have upgraded the list in the Nerf This Card section, Dimentional Shield thread:

17+ Ways to beat Dim shield spamming decks: Your argument is invalid.
Title: Re: Dimensional Shield | Phase Shield
Post by: Seneka on April 21, 2012, 01:38:48 pm
Should be nerfed.  ;)
Title: Re: Dimensional Shield | Phase Shield
Post by: Poker Alho on April 21, 2012, 02:17:44 pm
Should be nerfed.  ;)

Unless you explain your opinion with convicing arguments, no logic reason to nerf it
Title: Re: Dimensional Shield | Phase Shield
Post by: Absol on April 21, 2012, 03:08:29 pm
Should be nerfed.  ;)

Unless you explain your opinion with convicing arguments, no logic reason to nerf it
To top that, it's written directly under the list of its counters. He's just increasing post count.

No nerf needed, as been said.
Title: Re: Dimensional Shield | Phase Shield
Post by: killsdazombies on April 21, 2012, 03:22:58 pm

These aren't hard counters, there actually pretty soft, dimshield can outlast ghostmare, black holes, and it often is USED to deck out/stall. Really, i would say maybe 10 counters, however that is still quite a bit, which is a reason this does not merit a nerf.
Title: Re: Dimensional Shield | Phase Shield
Post by: Asinickle on June 12, 2012, 10:03:47 pm
Certainly not nerf worthy, when there's so many cards that can counter it. Just... it's a terribly annoying card in the cases that you can't counter it o.O
Title: Re: Dimensional Shield | Phase Shield
Post by: nk12 on June 29, 2012, 05:58:19 am
It is much easier to counter than SoSa, but it's hated more because it's more common. SoSa only has three counters: purify, sundial, and SoP.
Title: Re: Dimensional Shield | Phase Shield
Post by: Annele on June 29, 2012, 07:09:42 am
What would you guys say is the most popular deck with dim shields?
Title: Re: Dimensional Shield | Phase Shield
Post by: ddevans96 on June 29, 2012, 07:17:00 am
What would you guys say is the most popular deck with dim shields?

Mono-aether by far.
Title: Re: Dimensional Shield | Phase Shield
Post by: Annele on June 29, 2012, 08:37:55 am
What would you guys say is the most popular deck with dim shields?

Mono-aether by far.

Which one? Do you have a link?
Title: Re: Dimensional Shield | Phase Shield
Post by: Matteo Bassi on June 29, 2012, 03:27:46 pm
I thimk it is a very good card but it is very pest when there is against :) :)
Title: Re: Dimensional Shield | Phase Shield
Post by: Chapuz on June 29, 2012, 04:55:02 pm
What would you guys say is the most popular deck with dim shields?

Mono-aether by far.

Which one? Do you have a link?
There are so many... many PVP 1 players use Psion, other ones dragons and immortals.
Title: Re: Dimensional Shield | Phase Shield
Post by: summerz88 on January 04, 2013, 03:13:02 pm
thoughts on dim shield|phase 8|8 all damage/6|5 round up is turned into aether quanta, normal expiry?
Title: Re: Dimensional Shield | Phase Shield
Post by: aqwsz0 on January 12, 2013, 01:41:21 pm
This is by far my fav card.  Aether Ftw!
Title: Re: Dimensional Shield | Phase Shield
Post by: Xenyx on February 03, 2013, 10:37:22 am
Honestly, after getting beaten by this card a lot, I too grew out some hate for it. -.- It is a good card sure, but I despise it on pvp too. I am not going to rant. (Already cried in a corner.) I think it should be nerfed quanta wise. Like, should cost more like 7 or 8.

Just my 2 cents..
Title: Re: Dimensional Shield | Phase Shield
Post by: J6U on March 17, 2013, 06:16:16 pm
Yeah, I play an Aether Deck with Steal stuff.

I think Phase Shield is a bit too strong.

Like, it makes almost nay deck poop on other decks without permanent control, or without spell damaging.
Title: Re: Dimensional Shield | Phase Shield
Post by: SL234 on April 21, 2013, 09:10:34 am
Definitely worth the 1500, that 1 quantum is usually what sinks me
Title: Re: Dimensional Shield | Phase Shield
Post by: TheCursedOne on April 27, 2013, 06:14:55 pm
They re good but i have a problem with thiefs : ) when they have steal card they take me down with 2 of them.
Title: Re: Dimensional Shield | Phase Shield
Post by: J6U on May 02, 2013, 05:32:52 am
Did someone say oppppp.
Title: Re: Dimensional Shield | Phase Shield
Post by: letour on May 05, 2013, 02:52:16 am
I have upgraded the list in the Nerf This Card section, Dimentional Shield thread:

17+ Ways to beat Dim shield spamming decks: Your argument is invalid.
  • Explotion.
  • Steal.
  • Momentum.
  • Chimera.
  • Butterfly Effect.
  • Pulvy.
  • Charger.
  • Poison.
  • Voodoo Doll damage.
  • Unstable Gas.
  • Catapult.
  • Decking out with stall/ragequit decks.
  • Devourier spammers.
  • Discord even without Black Hole.
  • Black Hole spam.
  • Ghostmares.
  • Earquakes
  • Extra: Mutant with Steal and Destroy ability.
Ok you list all quanta denial ability, this does not really counter them as they are countering every that more than 5 quanta to play. Momentum effect are counter to every shield and think that destroy permanent. Let's give give a permanent that 15 quanta to play that the beginning of your next turn you win the game. Almost all counter will work for it, so it is not OP.
It kill a lot of mono-deck that cannot be play, because they can't counter that card. Mono-life, mono-time, mono-water, mono-light, mono-air do not any tool. This one card force to not play almost any mono-deck. One card diminish all those to not being to survive so not play outside being AI 3 grinder. It give a lot of power for one card. Healing is not option for life and light, because you can't heal enought for 20 turns. Poison are not good counter because with the 180 hp arena deck your opponent will have time kill you 3 time before you can beat him by posonning.

Momentum can only give 1 turn hit, lobo or the mindflayer will care about you next turn. Phase savalger can get you another copy if your opponent destroy it. The opponent can't kill your creature beaause they are immortal.
You can also put a counter in your deck and not been to counter it because you do not draw it in time.
Why is there more than 60% of the bronze league having that card in there deck, because the metagame is play dim. shield or counter it. If you do not any of those way to counter it, you're death.
I'm saying that a card you need a way to counter it any deck (if not you lready lose)you made is really to powerfull. It gie a lot of mono-deck (like life) not able to be arena, because they can't counter one card really. It is way to powerfull than any card in this game. This why it need a nerf.
Title: Re: Dimensional Shield | Phase Shield
Post by: xsindomanx on May 07, 2013, 01:36:25 am
I have upgraded the list in the Nerf This Card section, Dimentional Shield thread:

17+ Ways to beat Dim shield spamming decks: Your argument is invalid.
  • Explotion.
  • Steal.
  • Momentum.
  • Chimera.
  • Butterfly Effect.
  • Pulvy.
  • Charger.
  • Poison.
  • Voodoo Doll damage.
  • Unstable Gas.
  • Catapult.
  • Decking out with stall/ragequit decks.
  • Devourier spammers.
  • Discord even without Black Hole.
  • Black Hole spam.
  • Ghostmares.
  • Earquakes
  • Extra: Mutant with Steal and Destroy ability.
Ok you list all quanta denial ability, this does not really counter them as they are countering every that more than 5 quanta to play. Momentum effect are counter to every shield and think that destroy permanent. Let's give give a permanent that 15 quanta to play that the beginning of your next turn you win the game. Almost all counter will work for it, so it is not OP.
It kill a lot of mono-deck that cannot be play, because they can't counter that card. Mono-life, mono-time, mono-water, mono-light, mono-air do not any tool. This one card force to not play almost any mono-deck. One card diminish all those to not being to survive so not play outside being AI 3 grinder. It give a lot of power for one card. Healing is not option for life and light, because you can't heal enought for 20 turns. Poison are not good counter because with the 180 hp arena deck your opponent will have time kill you 3 time before you can beat him by posonning.

Momentum can only give 1 turn hit, lobo or the mindflayer will care about you next turn. Phase savalger can get you another copy if your opponent destroy it. The opponent can't kill your creature beaause they are immortal.
You can also put a counter in your deck and not been to counter it because you do not draw it in time.
Why is there more than 60% of the bronze league having that card in there deck, because the metagame is play dim. shield or counter it. If you do not any of those way to counter it, you're death.
I'm saying that a card you need a way to counter it any deck (if not you lready lose)you made is really to powerfull. It gie a lot of mono-deck (like life) not able to be arena, because they can't counter one card really. It is way to powerfull than any card in this game. This why it need a nerf.

Honestly? You are assuming the worst case where a deck can chain 6 dim shields, has phase salvagers (which only last one turn anyways), spiders, lobo + cost of ability AND can deal crazy damage? I've been grinding all arena levels for weeks now, and haven't seen a deck that can do all that.

If you are mostly using rush decks, here is a post by kev that explains the cycle: http://elementscommunity.org/forum/index.php/topic,48624.0.html (http://elementscommunity.org/forum/index.php/topic,48624.0.html)

Now, The additional options of playing against dim shield:

Life: Life has four cards that can heal: heal, bond, staff, and SoG. Dim shield costs 5 quarta, and for that cost, you can play 2 SoG or heal with 1 quarta leftover, not to mention aether has no permanent control and life creatures are much cheaper than aether creatures. If you only play a life rush with frogs, dragons, and mitosis, of course you have no chance to win.

Air: SoF

Light: Also has 4 cards that can heal: miracle, sanctuary, SoD, and Luciferin, which are all cheaper than dim shield, with the exception of miracle. Light also has mirror shield to block SoW attacks and hope shield to get fast quarta. Again, if you play a rush with only the core creature cards, of course you can't win.

Water: Flooding (and dry spell for spiders) to kill creatures, ice shield to block, and physalia and pufferfish for poison damage. Regarding your 'poison is not effective' argument, currently "Poison Dials" deck are one of the best grinder for everything.

Also, please don't exaggerate the number of mono aether decks in bronze. I was just there <3 And mind flayer is a water card.
Title: Re: Dimensional Shield | Phase Shield
Post by: letour on May 07, 2013, 03:22:29 pm
I can guaranty you there's that number of decks that have dim. shield in bronze (for over 150 games in that arena). Those are not all mono-aether, but also duo-trio decks with that card.

Shards are not count in there because you have to win bronze (which are full of dim. shield)first to have acess to that shards. You have no other than to face TONS dim. shield to get shard to beat those shields, so you are stuck. Shard are not counter because they are not accessible to everyone. Rare cards that are not even acessible by the oracle, should never be the only way on certain element to beat your way to have those.
You can spam heal for 20 turns really while they are building they're  building an immortal army that only the torn carapace could hurt. They can also kill your creature with lighning
Edit : you can't rush a arena deck. If they can play a dim. shield you are death on mono-life.
I was trying to build a deck a mono-life and ask for advice in chat. They say that you can only rush (wich is not gret in the arena). I ask them how to beat Dim. shield spamming with it, they say, I can't. So mono-life is only good for farming AI3, because you are automaly lose at the first dim. shield you encounter.
For water, how do you get your air and death quanta on mono-water (wich should only contain water pillars in my opinion, because if not they are not mono).
The card is also really OP, because if you do not have any counter (again only one card). You cannot expect to win you're way to any highter tier of competition. Try beating 6 decks in the bronze league without having a counter of this card, you have almost no chance. No other cards in the bronze have to get a specific counter in the deck so you are not stuck.
Title: Re: Dimensional Shield | Phase Shield
Post by: xsindomanx on May 07, 2013, 04:21:10 pm
Ah sorry I forgot that newer players don't have shards, sorry about that.

On your argument on mono life, it's true that mono life has no direct counters against dim shield, and therefore is weak against mono aether. However, such is the case against a lot of other cards and elements. IMO, it makes more sense to say that 'life' as an element is a 'support element' or 'underpowered as an element', rather than saying that all those cards that can't be countered by / can do things that life cards can't do, are overpowered.

On a final note, I counted up the number of aether marks in top 250 decks bronze, and only counted less than 50.

EDIT:
Quote
Edit : you can't rush a arena deck. If they can play a dim. shield you are death on mono-life.
What do you mean by this? Bronze decks generally can't afford double draw, so they're limited to 6 shields = 12 turns. Yes a very significant amount, but if you insist on using mono life, it's not impossible.
Quote
For water, how do you get your air and death quanta on mono-water (wich should only contain water pillars in my opinion, because if not they are not mono).
Please refer to this page, which has a mono deck definition: http://elementscommunity.org/forum/index.php/topic,38685.0.html (http://elementscommunity.org/forum/index.php/topic,38685.0.html)
Title: Re: Dimensional Shield | Phase Shield
Post by: letour on May 11, 2013, 03:34:25 pm
Just saying that a lot a of deck have dim shield without having aether marks.
50/250 who have aether mark still is really lot comparing to any other. The normal if all alements were balance will have 20 which prove that aether is reallly powerfull element for beginner because of that card.
Title: Re: Dimensional Shield | Phase Shield
Post by: xsindomanx on May 11, 2013, 04:51:11 pm
Not trying to push the point, but 60% mono aether with ~20% mono aether with aether mark makes 40% with mono aether without an aether mark (which makes it a duo or trio in most cases, not a mono - see linked definition of mono above).

A  :life deck can just as easily have a fire mark and explosions or a d :lifeeath mark and steal to get PC.
Title: Re: Dimensional Shield | Phase Shield
Post by: 3DSRed on May 13, 2013, 05:55:03 pm
great when you're using it, but crippling when it's being used against you
i had to change my deck from a mono-light to a duo dark-light JUST so I could have steal to get rid of it b/c so many ppl use the strategy where you play another one right before the first one goes away.  >:(
Title: Re: Dimensional Shield | Phase Shield
Post by: letour on May 15, 2013, 12:27:12 pm
Not trying to push the point, but 60% mono aether with ~20% mono aether with aether mark makes 40% with mono aether without an aether mark (which makes it a duo or trio in most cases, not a mono - see linked definition of mono above).

A  :life deck can just as easily have a fire mark and explosions or a d :lifeeath mark and steal to get PC.
No not acoording to your definition of mono deck. Mono deck can have different mark but no different cards than your elements (steal and explosion are not life cards).
Title: Re: Dimensional Shield | Phase Shield
Post by: xsindomanx on May 15, 2013, 05:47:05 pm
Not trying to push the point, but 60% mono aether with ~20% mono aether with aether mark makes 40% with mono aether without an aether mark (which makes it a duo or trio in most cases, not a mono - see linked definition of mono above).

A  :life deck can just as easily have a fire mark and explosions or a d :lifeeath mark and steal to get PC.
No not acoording to your definition of mono deck. Mono deck can have different mark but no different cards than your elements (steal and explosion are not life cards).

Exactly. A mono aether deck has no reason to have a non-aether mark, meaning those decks that you mentioned with non-aether marks are not mono aether.
Title: Re: Dimensional Shield | Phase Shield
Post by: letour on May 15, 2013, 10:11:54 pm
we are not alking about the same thing, you said that every mono can put explo or steal, but if you put those are not, they are not mono.
You can put dim. shield in other deck than mono-aether too.
Title: Re: Dimensional Shield | Phase Shield
Post by: squelchy911 on May 31, 2013, 10:07:41 am
I think its undeniable that these cards are good however i think they get worse the better you get because you discover more ways of dealing with them, for example a aether based deck with phase shields in bronze/silver will decimate opposition who are like  :'( when they see the chain of them, however play one in gold+ there are innumerable methods of dealing with them such as massive poison dmg, SoFree, SoFo etc.. so VERY good at lower lvls however imo less usefull as you progress. Rating about 7/10 for usefulness of this card
Title: Re: Dimensional Shield | Phase Shield
Post by: dawn to dusk on May 31, 2013, 10:12:12 am
I find it quite sad due to the fact that mono aether decks are nothing without this card. It just doesnt have the speed for anything else
Title: Re: Dimensional Shield | Phase Shield
Post by: 3DSRed on May 31, 2013, 02:47:32 pm
agreed.
Title: Re: Dimensional Shield | Phase Shield
Post by: ColorlessGreen on May 31, 2013, 08:24:58 pm
I find it quite sad due to the fact that mono aether decks are nothing without this card. It just doesnt have the speed for anything else

Exhibit A (http://elementscommunity.org/forum/index.php/topic,45665.0.html)

Exhibit B (http://elementscommunity.org/forum/index.php/topic,45818.0.html)

Exhibit C (http://elementscommunity.org/forum/index.php/topic,41818.0.html)

You are basically correct with regards to unupped decks, though. However, I don't really consider that a problem. Many elements only have effectively a single viable strategy as an unupped mono, and there are many ways to make aether duos/trios (even with just splashed non-aether cards) which do not use dim shield.

Disclaimer:
None of this should be taken to mean I think dim shield is not OP. None of this should be taken to mean I think dim shield is OP. This should merely be taken to mean "there are definitely some good mono aethers that do not use dim shield" and "it is not a problem (or at least not a problem exclusive to aether) for there to only be only one viable strategy for an unupped mono deck of a given element"
Title: Re: Dimensional Shield | Phase Shield
Post by: EMZheath on June 06, 2013, 03:18:39 am
Best Sheild ever in the game.My opinion.Just saying
Title: Re: Dimensional Shield | Phase Shield
Post by: Theboss1248 on June 18, 2013, 05:02:19 am
Not sure which is better, this or the entropy shield. If you can keep it going, I think the entropy tops this.
Title: Re: Dimensional Shield | Phase Shield
Post by: Meruan4Nemesis on June 29, 2013, 08:21:01 am
This shield has fixed number of turn to protect you. Power of entoropy shield depends on your quantas. So it´s about situation, if you need 100% defense for three turns, or if you need long-time defense depending on number of your quantas.
Title: Re: Dimensional Shield | Phase Shield
Post by: EMZheath on June 30, 2013, 11:06:07 pm
Not sure which is better, this or the entropy shield. If you can keep it going, I think the entropy tops this.
It depend if you want 3 turns or n/a turn.
Title: Re: Dimensional Shield | Phase Shield
Post by: Chuck__Boris on September 29, 2013, 05:59:43 pm
One of the most annoying cards in the game.
Title: Re: Dimensional Shield | Phase Shield
Post by: Zawadx on January 04, 2014, 10:19:09 am
This is an amazing card, and probably the best shield in the game. But it doesn't need any nerfing! To prove this, and to find out how effective a chain Dimshield is, I tried out the following problem:

What is the probability that you will be able to chain Dimensional Shields (i.e. play one every 3 turns so that the opponent can't manage to put in any attack) if you play your first on the 4th turn where you draw a card at the beginning of your turn. This assumes that your deck has the maximum probability to chain them i.e. you have a 30 card deck with 6 Dimensional shields. This also assumes that you always have the quanta to play one.

* There might be an argument about the turn where you should start the chain, but I concluded that it should be the 4th, excluding the extra turn you get if you win the pre-game toss (the one where you don't draw at the beginning, I shall refer to this henceforth as the 'Play' turn). This is because, if we follow my system, the opponent will always get 4 turns in the beginning without a Dimensional Shield in my slot. In my experience (I may be wrong) no deck can kill you in 4 turns.

Now, the above problem means that we'll play our first shield on our 4th turn (excluding the play turn), and subsequent shields on the 7th, 10th, 13th, 16th and 19th turns. Now this will provide you with protection until you finish your 22nd turn. As you'll deck out anyways on the 23rd turn, dying on your opponent's turn before that is no problem. Results:

THESE RESULTS ARE INCORRECT, PLEASE REFER TO THE POST BELOW

Therefore, the chances that you'll be able to chain dimshields for the full 18 turns is a low 30.34%. And that's considering your opponent has no PC or shield-ignoring cards. Just saying, There's an about 70% chance for that shield chain to fail.  :o

And even if you run the basic Mono Aether (Phase Dragons, Immortals, Dimshields), which in my experience has a TTW of about 12, you need to chain 3 shields. Which has a 76.74% chance of success. And over 30% chance of failure.  8) And so I think that this card doesn't need a nerf.

Title: Re: Dimensional Shield | Phase Shield
Post by: CuCN on January 05, 2014, 01:32:10 am
Your first probability is correct, but the ones after that are wrong because the probabilities are not independent and cannot be simply multiplied together.

There are 30 choose 6=593775 equally likely ways that 6 dim shields can be distributed into a 30 card deck.
Out of these 593775 ways, 566643 (95.43%) have at least one dim shield in the top 11 cards.
Out of these 566643, 518595 (87.34% of 593775) have at least two dim shields in the top 14 cards.
Out of these 518595, 455675 (76.74% of 593775) have at least three dim shields in the top 17 cards.
Out of these 455675, 380435 (64.07% of 593775) have at least four dim shields in the top 20 cards.
Out of these 380435, 291500 (49.09% of 593775) have at least five dim shields in the top 23 cards.
And out of these 291500, 180180 (30.34% of 593775) have all six dim shields in the top 26 cards.

However, especially in unupped play, you don't have to start chaining on the 4th turn. Yes, extra protection after the 22nd turn is useless, but the later you start a shield chain, the less likely it is that that chain will be broken by lack of shields. If you start chaining on the 7th turn (which is still before most unupped decks do 100 damage), the chance of having enough shields to reach turn 12 is 95.62% (567749/593775), and the chance of having enough shields to reach deckout is 80.49% (477939/593775).
Title: Re: Dimensional Shield | Phase Shield
Post by: jawdirk on January 05, 2014, 02:53:05 am
Decks with 6 dim shields as their defense don't need anywhere near 22 turns to kill (unless they are facing stall of course). The reason dim shield needs a nerf is because it is too efficient compared to other shields, not because it can chain for most of the game reliably (which it can).
Title: Re: Dimensional Shield | Phase Shield
Post by: eaglgenes101 on January 05, 2014, 04:35:52 am
Decks with 6 dim shields as their defense don't need anywhere near 22 turns to kill (unless they are facing stall of course). The reason dim shield needs a nerf is because it is too efficient compared to other shields, not because it can chain for most of the game reliably (which it can).
It takes 36 aether quanta to keep it going for all 18 turns. What else can you do with 36 quanta? Play 3 crimson dragons and a handful of deflags and win in just 3 turns. That is, if you aren't countered.
Title: Re: Dimensional Shield | Phase Shield
Post by: Naesala on January 05, 2014, 10:25:33 am
Decks with 6 dim shields as their defense don't need anywhere near 22 turns to kill (unless they are facing stall of course). The reason dim shield needs a nerf is because it is too efficient compared to other shields, not because it can chain for most of the game reliably (which it can).
It takes 36 aether quanta to keep it going for all 18 turns. What else can you do with 36 quanta? Play 3 crimson dragons and a handful of deflags and win in just 3 turns. That is, if you aren't countered.
It should be noted that we're not looking at two lump somes and throwing it all down at once. Dim shield is 6 every 3 turns, where as crimson dragons are 10 at once. Because of this lower cost needed less frequently, shields are easier to play, unless you can point me to this 3 dragon deck thats so much more popular than monoaether? I think your example just isn't very good
Title: Re: Dimensional Shield | Phase Shield
Post by: Zawadx on January 06, 2014, 08:30:03 am
Your first probability is correct, but the ones after that are wrong because the probabilities are not independent and cannot be simply multiplied together.

There are 30 choose 6=593775 equally likely ways that 6 dim shields can be distributed into a 30 card deck.
Out of these 593775 ways, 566643 (95.43%) have at least one dim shield in the top 11 cards.
Out of these 566643, 518595 (87.34% of 593775) have at least two dim shields in the top 14 cards.
Out of these 518595, 455675 (76.74% of 593775) have at least three dim shields in the top 17 cards.
Out of these 455675, 380435 (64.07% of 593775) have at least four dim shields in the top 20 cards.
Out of these 380435, 291500 (49.09% of 593775) have at least five dim shields in the top 23 cards.
And out of these 291500, 180180 (30.34% of 593775) have all six dim shields in the top 26 cards.

However, especially in unupped play, you don't have to start chaining on the 4th turn. Yes, extra protection after the 22nd turn is useless, but the later you start a shield chain, the less likely it is that that chain will be broken by lack of shields. If you start chaining on the 7th turn (which is still before most unupped decks do 100 damage), the chance of having enough shields to reach turn 12 is 95.62% (567749/593775), and the chance of having enough shields to reach deckout is 80.49% (477939/593775).

Thanks for posting the correct probabilities, I wasn't sure that I was right. And we could start at the 7th turn, but a good rush usually has a TTW of less than 7. Of course one could easily start early if they know they're up against a good rush.

Decks with 6 dim shields as their defense don't need anywhere near 22 turns to kill (unless they are facing stall of course). The reason dim shield needs a nerf is because it is too efficient compared to other shields, not because it can chain for most of the game reliably (which it can).

Dissipation shield and Bonewall can also compete with Dimensional shields in my opinion. If you have enough quanta, Dissipation shield can easily block all damage, providing enough turns to finish the opponent off (especially when facing a rush). Bonewall, if combined with a way to regularly simulate deaths (Shrodinger's Cat, Sparktal to start), can actually be better than Dimshield. Bonewall might fail against a scarab/firefly spam, but then a Dimshield deck can also be beaten by spams.

Decks with 6 dim shields as their defense don't need anywhere near 22 turns to kill (unless they are facing stall of course). The reason dim shield needs a nerf is because it is too efficient compared to other shields, not because it can chain for most of the game reliably (which it can).
It takes 36 aether quanta to keep it going for all 18 turns. What else can you do with 36 quanta? Play 3 crimson dragons and a handful of deflags and win in just 3 turns. That is, if you aren't countered.

Actually, even with a bad draw of 2 aether pillars in your first few turns (assuming you don't have a  :aether mark) you can keep the chain going (by not playing any other aether cards). Which is why I didn't consider quanta a problem when calculating the probability of chaining. 
Title: Re: Dimensional Shield | Phase Shield
Post by: jawdirk on January 07, 2014, 02:30:54 am
Dissipation shield and Bonewall can also compete with Dimensional shields in my opinion. If you have enough quanta, Dissipation shield can easily block all damage, providing enough turns to finish the opponent off (especially when facing a rush). Bonewall, if combined with a way to regularly simulate deaths (Shrodinger's Cat, Sparktal to start), can actually be better than Dimshield. Bonewall might fail against a scarab/firefly spam, but then a Dimshield deck can also be beaten by spams.

I agree that Bonewall is a nice useful card. Dissipation shield I think is merely average. However, the thing I find most troubling about dim shield is that it completely ignores the composition of the attacking forces (except momentum of course). With bonewall, dissipation shield, and really all other shields (maybe permafrost shield is an exception), you can win with overwhelming quantities and/or power of creatures.  Merely having a balanced, large attacking force might allow you to win. Dim shield is effective against everything not specifically picked to circumvent shields/permanents in general, where as other shields have weaknesses. Dim shield should have a weakness; in fact, it looks like it was designed to have a weakness which is that its protection is only temporary. But since a high percentage of the time you can chain it to the end of the game, that weakness was not accurately coded into the rules of the card. It just lasts too long to behave the way it was intended to behave.
Title: Re: Dimensional Shield | Phase Shield
Post by: Higurashi on January 07, 2014, 02:43:11 am
This is an amazing card, and probably the best shield in the game. But it doesn't need any nerfing!
Nerf discussion is here, for future reference: http://elementscommunity.org/forum/nerf-this-card!/dimensional-shield/msg1119558/#new
Title: Re: Dimensional Shield | Phase Shield
Post by: Kowlickkid on January 09, 2014, 08:59:08 pm
One of my favorite shields, making a fairly powerful immunity chain with a bit of luck. It's weakness is, of course, a dark deck. Steal rips it off, and enough devourers can render the chain useless. Also vulnerable to magic damage, but really, what shield isn't? In a mono-aether deck, it functions very well with phase dragons and the aether pillars, with perhaps a couple psions in case of a steal. Of course, it's not perfect, and I shudder when I face a dark deck when I'm carrying mono-aether.
Title: Re: Dimensional Shield | Phase Shield
Post by: CuCN on January 09, 2014, 10:16:26 pm
Also vulnerable to magic damage, but really, what shield isn't?
Title: Re: Dimensional Shield | Phase Shield
Post by: laelin on May 14, 2014, 09:06:20 pm
Ok I know the shield is balanced. Just thought I say that before I go spewing my opinions and have crap loads of people spewing facts back at me. but here are my thoughts.

1. having a potential of 18 turns of immunity to physical damage is a lot. It's so much that if I didn't just read the forum rules I might describe it using much more colorful language.
2. 6/5 quanta cost for a shield that only last three turns is a lot as well.

These are two user friendly problems and opponent friendly problems that I think I have an idea for. Instead of 3 turns per shield, make it 2. Instead of 6/5 quanta, make it 4/3. And lastly to buff the shield up so that users of the shield don't feel too cheated, make the shield immortal that way it feels right at home with the rest of the Aether element.

P.S. Here's a fun little idea to try. Take a graviton salvager and immortalize. Take a Pulverizer and immortalize it. play a dimensional shield and on the last turn destroy the shield with your pulvy and then realize what I just realized by reading the description on the salvager that this strategy doesn't work and you just wasted a lot of time making a deck centered around this idea. Come on "Elements," this should totally be allowed, I don't actually think its overpowered at all.
Title: Re: Dimensional Shield | Phase Shield
Post by: eaglgenes101 on May 14, 2014, 11:37:45 pm
To above suggestion:
The overpoweredness
I can't even
Title: Re: Dimensional Shield | Phase Shield
Post by: laelin on May 15, 2014, 02:11:00 am
yeah you don't have to explain, somebody else already did so for you. It is overpowered I understand why now. Honestly PS is probably good right where it is now.
Title: Re: Dimensional Shield | Phase Shield
Post by: MasN on May 16, 2014, 10:08:04 pm
IMO unupped should cost 4 and last 2. upped is fine.
Title: Re: Dimensional Shield | Phase Shield
Post by: eaglgenes101 on May 18, 2014, 07:06:57 pm
Actually, I favor the shield lasting 2 turns for both unupped and upped, and the cost being adjusted to compensate. But a cost increase works too.
Title: Re: Dimensional Shield | Phase Shield
Post by: haidao0923 on July 13, 2014, 09:58:20 pm
Fighting Level 3 the NPC keep using this shield while dealing heavy damage with dragons it totally amazing and can shield up to 18 turns!!!
Title: Re: Dimensional Shield | Phase Shield
Post by: Chapuz on July 14, 2014, 02:51:55 am
Fighting Level 3 the NPC keep using this shield while dealing heavy damage with dragons it totally amazing and can shield up to 18 turns!!!
Yes, but be careful! In PvP and Arena you will face a lot of decks that counter a simple monoaether with 6 shields in 30 cards, and only a few false gods can lose against it.
Title: Re: Dimensional Shield | Phase Shield
Post by: MasterofPun on February 25, 2016, 10:02:30 pm
All I can say is I LOVE stealing these with my  :darkness deck. Invincibility for 3 turns while I steal your mana and regen my health? YES PLEASE!!
Title: Re: Dimensional Shield | Phase Shield
Post by: Monox D. I-Fly on May 06, 2016, 12:30:04 pm
All I can say is I LOVE stealing these with my  :darkness deck. Invincibility for 3 turns while I steal your mana and regen my health? YES PLEASE!!

And I LOVE utilizing the 3 turns of not being able to attack to use my Shard of Patience since I can't attack anyway.
(Unless my opponent uses Parallel Universe on my buffed Arctic Dragon)
blarg: