I have upgraded the list in the Nerf This Card section, Dimentional Shield thread:
17+ Ways to beat Dim shield spamming decks: Your argument is invalid.
- Explotion.
- Steal.
- Momentum.
- Chimera.
- Butterfly Effect.
- Pulvy.
- Charger.
- Poison.
- Voodoo Doll damage.
- Unstable Gas.
- Catapult.
- Decking out with stall/ragequit decks.
- Devourier spammers.
- Discord even without Black Hole.
- Black Hole spam.
- Ghostmares.
- Earquakes
- Extra: Mutant with Steal and Destroy ability.
Ok you list all quanta denial ability, this does not really counter them as they are countering every that more than 5 quanta to play. Momentum effect are counter to every shield and think that destroy permanent. Let's give give a permanent that 15 quanta to play that the beginning of your next turn you win the game. Almost all counter will work for it, so it is not OP.
It kill a lot of mono-deck that cannot be play, because they can't counter that card. Mono-life, mono-time, mono-water, mono-light, mono-air do not any tool. This one card force to not play almost any mono-deck. One card diminish all those to not being to survive so not play outside being AI 3 grinder. It give a lot of power for one card. Healing is not option for life and light, because you can't heal enought for 20 turns. Poison are not good counter because with the 180 hp arena deck your opponent will have time kill you 3 time before you can beat him by posonning.
Momentum can only give 1 turn hit, lobo or the mindflayer will care about you next turn. Phase savalger can get you another copy if your opponent destroy it. The opponent can't kill your creature beaause they are immortal.
You can also put a counter in your deck and not been to counter it because you do not draw it in time.
Why is there more than 60% of the bronze league having that card in there deck, because the metagame is play dim. shield or counter it. If you do not any of those way to counter it, you're death.
I'm saying that a card you need a way to counter it any deck (if not you lready lose)you made is really to powerfull. It gie a lot of mono-deck (like life) not able to be arena, because they can't counter one card really. It is way to powerfull than any card in this game. This why it need a nerf.
Honestly? You are assuming the worst case where a deck can chain 6 dim shields, has phase salvagers (which only last one turn anyways), spiders, lobo + cost of ability AND can deal crazy damage? I've been grinding all arena levels for weeks now, and haven't seen a deck that can do all that.
If you are mostly using rush decks, here is a post by kev that explains the cycle:
http://elementscommunity.org/forum/index.php/topic,48624.0.htmlNow, The additional options of playing against dim shield:
Life: Life has four cards that can heal: heal, bond, staff, and SoG. Dim shield costs 5 quarta, and for that cost, you can play 2 SoG or heal with 1 quarta leftover, not to mention aether has no permanent control and life creatures are much cheaper than aether creatures. If you only play a life rush with frogs, dragons, and mitosis, of course you have no chance to win.
Air: SoF
Light: Also has 4 cards that can heal: miracle, sanctuary, SoD, and Luciferin, which are all cheaper than dim shield, with the exception of miracle. Light also has mirror shield to block SoW attacks and hope shield to get fast quarta. Again, if you play a rush with only the core creature cards, of course you can't win.
Water: Flooding (and dry spell for spiders) to kill creatures, ice shield to block, and physalia and pufferfish for poison damage. Regarding your 'poison is not effective' argument, currently "Poison Dials" deck are one of the best grinder for everything.
Also, please don't exaggerate the number of mono aether decks in bronze. I was just there <3 And mind flayer is a water card.