For the most part I have to agree with Alho and Chapuz. Dim shield is more or less balanced. Currently the only kind of decks I see having a potential problem are mono
and mono
. They may have a hard time with shield spam plus gas combos. But, making a viable INDIRECT counter shouldn't be a problem. I certainly dont think we should fix it by nerfing the shield or putting in a specific counter though.
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=> deflag, bolts
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- do it right back, mind gate is a real killer there
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=> steal, devourer, drain
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=> ice bolt, frost shield for immaterials
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=> pulverizer w/ grav mark. Which is also quite general purpose
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=> poison
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=> momentum, catapult, gravity pull to stall
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=> out heal it (indirect)
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=> butterfly effect.
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=> again out heal it, thorns shield for immaterials
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=> gas w/ fire mark. This is a bit specific though so IMHO air needs a LITTLE help.
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=> procrastination. Short of SoP / Dune Scorp though, this is a pretty tough one as a mono.
I think that does it. In my opinion only air and time could use some help, but some would argue this is true in general so the problem IS NOT with the shield itself.
I think its good as is.
Annoying when spammed? yes, but not game breaking if you put a little thought into your deck.