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Feeres

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg31872#msg31872
« Reply #24 on: March 03, 2010, 09:24:14 am »
I've used the version with Mark of Darkness and steals with some success. I tried the mono aether first but kept losing to shields quite often so I switched over. It's been working quite well actually, the steals have saved the game a good bunch of time but on the other hand I often lose because I don't draw enough shields combined with not enough damage.

I'm going to try tweaking the amount of steals, pillars and critters a bit, but any suggestion for other cards that might work? I usually got tons of aether quantum and some dark as well in these situations.

Offline EssenceTopic starter

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg31874#msg31874
« Reply #25 on: March 03, 2010, 09:50:48 am »
Lots of people have good success adding a couple of Thunderbolts for creature control, though I've never needed them.  Lobotomizer might also be decent.

Actually, on second thought, a Vampire Dagger, oddly, might be helpful as it will heal you while the Dimensional Shields keep you from getting hurt.  Over several turns, a few HP per turn can add up.
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darkfrogger

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg33112#msg33112
« Reply #26 on: March 05, 2010, 02:34:46 am »
sogs work much better for healing

wolfcrazy

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg33493#msg33493
« Reply #27 on: March 05, 2010, 08:51:40 pm »
Built this deck today.   So far I am 1 of 14. 

Offline pikachufan2164

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg33502#msg33502
« Reply #28 on: March 05, 2010, 09:20:43 pm »
Built this deck today.   So far I am 1 of 14.
Playing well comes with practice. ;)

Are you using the basic Mono-Aether version of the deck? If so, then you'll need to learn how to use each card to its fullest potential.

Immortals give you more damage per quantum (4 damage for 6 :aether compared to Phase Dragon's 8 damage for 13 :aether), but Phase Dragons are a better deal when your opponent has a damage-reducing shield or a Fire Shield out.

Dimensional Shields should be played when you're close to losing -- sooner if you're facing a Half-Blood with Steal or Destroy capabilities. Chain them (only play one when your previous one's turn counter is at 0) for more effectiveness -- this deck can theoretically survive for 18 turns without taking any damage.
I'm doing science, and I'm still alive.

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wolfcrazy

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg34262#msg34262
« Reply #29 on: March 06, 2010, 11:47:22 pm »
OK, so a little adjustment to my playing of the deck is resulting in about a 7/10 win rate.  It just requires waiting about 3-5 rounds to play your first shield.

But, here is the thing.  Before I reset my account I was playing the life deck that scaredgirl shows in his grinding thread and was able to win 99/100 games and finish most matches within 5 rounds and less than 2 minutes.  The typical halfblood match takes 12-18 rounds, only wins about about 7/10 and takes easily 5+ minutes to win.  The money ration is MUCH better grinding Level 3.  As a secondary issue, and I realize this is bad luck, I have run about 60 Halfblood wins and not a single rare win.  In fact I have only hit 4 cards in 60 hands and they were all common.  In my previous account I have 6 of every weapon with the exception of eternity.

This seems a bad strategy all around.

Offline Demagog

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg34267#msg34267
« Reply #30 on: March 06, 2010, 11:56:22 pm »
If you get one or two lobotomizers, replacing pillars with them is a great change. Also, if you take Essence's suggestion regarding a mark of darkness + steals, you don't need to remove one of each creature. Just add two steals to your deck. This will prevent you from decking out as much, and your phase shields should have no trouble keeping you alive. You could also do a fire mark with deflags instead of shields, either way works.

Draco

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg35612#msg35612
« Reply #31 on: March 09, 2010, 05:33:45 pm »
I just tested out the deck and it seems to work very well! 30 games; 20 wins and 10 losses. I won one upgraded card, which i'm really happy with. Best yet, i even won a Fake God with this! +1 :)

dimondghost

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg36027#msg36027
« Reply #32 on: March 10, 2010, 06:55:31 am »
so far 0/3... on ai5

a little better on ai3... 10/1

going to try ai5 again, seems I deck out before the hb is killed

OK, now I understand this deck lol... save shields for later throw creatures first...  6/4 on ai5 in the last run :) +1 upgraded card win

killfer8

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg38547#msg38547
« Reply #33 on: March 15, 2010, 02:06:10 am »
i used this and it worked very very well its vulnerabilities are the ones that haver either momentum or poison and explosion too

:darknessmark

hermantheowl

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg38825#msg38825
« Reply #34 on: March 15, 2010, 10:19:13 pm »
I lost to poison, procrastination, momentum, earthquake, and steal. Started at 300ish electrum 331 after several games because of those. and now fire shield grrrrrr

Mastermind79

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg41676#msg41676
« Reply #35 on: March 20, 2010, 09:17:45 pm »
This is a great deck! Even a new guy like me can understand it.

 

anything
blarg: