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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg130212#msg130212
« Reply #96 on: August 03, 2010, 09:57:06 am »
Me?  I've been running the Fire Mark variant for Deflag.  It's just a shame that there isn't much else to use that excess Fire Quanta.
Agreed on the problems with steel.
As for those Fire Quanta: Following a suggestion, I've begun bringing a fire shield into the battle. Mainly a (highly situational) counter to hope/ray of light spam, but it can be useful in certain other situations, too. 
Not a bad idea.  I'd been using Fire Storm, actually.  It's only a one-shot, but frankly if you need to kill something with more than 4 health that Buckler would handle, you might be fixing to take more damage than you should.  So it's sort of a trade-off.  Of course... every time I meet RoL/Hope it's the bottom card in my deck!  >:/

deathalo44

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg134245#msg134245
« Reply #97 on: August 09, 2010, 08:16:46 am »
Hot tip : Remember to change your mark (if its not Aether) to Aether -.-
I lost a match horribly thanks to that mistake :P

Offline icecoldbro

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg134469#msg134469
« Reply #98 on: August 09, 2010, 04:46:37 pm »
Hot tip : Remember to change your mark (if its not Aether) to Aether -.-
I lost a match horribly thanks to that mistake :P
did people relly have to be reminded like that also this has happened to me to a lesser extent didnt change mark but still won(yay)

caleron0

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg135748#msg135748
« Reply #99 on: August 11, 2010, 12:18:44 pm »
i like this deck
i use the deflags and i added one pillar and one creature to make it a little more offensive

draven848

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg139239#msg139239
« Reply #100 on: August 15, 2010, 06:11:19 pm »
First off I want to say that the fact that all these creatures are immortal as soon as they are played is awesome. Makes cards like eternity and reverse time totally useless. And creatures with devour are left out in the cold. 

From here on out, I am using the original posted deck

Mark of Aether
15x Aether Pillar
6x Dimensional Shield
5x Immortal
4x Phase Dragon

However this deck seems to be lacking some real damage when going against a false god or half blood. You almost have to have 4 immortals and 2 dragons out for at least 1/2 of the battle to kill FG or HB, or else your shield chain will run out and your dead.

discord is still a problem as it can totally mess up your quatra, and lord help you if your opponent had titan. That thing just rips through your shield like it wasn’t even there. You will get destroyed.

Procrastination shield and ice shields are another weakness this deck as. And again lord help you in they play a wings or bone shield.

on the plus side once you get 2 or 3 drags ad a few immortals out they can do some good damage. Idk if it’s just that FG and HBs have too much life, idk.

I did 50 rounds in trainer playing halfbloods and i lost a little over half the time.  lost 29 won 21.  This could be cuz I was in trainer, idk. but i did notice that if your shield chain gets broken you are likely to die.


Ant-n-ero

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg139277#msg139277
« Reply #101 on: August 15, 2010, 06:58:10 pm »
I'm running 4 dragons 5 immortals 15 pillars (3 or 4 are towers atm -- I'm saving to upgrade) 6 shields and I also added in 2 lobotomise, to remove momentum and poison etc and also 2 SoG for healing (linked with shields) and to get a few EMs

Pros:
Immortal Creatures
Good Damage
Mono
Chain Shields (18 turns)
Stops RT
lobotomise annoying abilities/growth creatures/spawning creatures/momentun
Healing up to 10

Weakness:
Wings - stops the immortals
Gravity Shield - stops the dragons
Scramble(discord) - can be blocked/stopped with shield though
Ice Shield/Turtle shield - makes this deck take forever, sometimes to deck out or lose
Fire Shield/Spine shield - almost inst-loss unless late played or vs AI5 or something (no healing)
Momentum - easily lobo'd or only from weapon

I'd say I have a win rate of ~70-80% (haven't extenisivley tested it yet -- + that is unupgraded)

draven848

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg139334#msg139334
« Reply #102 on: August 15, 2010, 08:36:37 pm »
I'm running 4 dragons 5 immortals 15 pillars (3 or 4 are towers atm -- I'm saving to upgrade) 6 shields and I also added in 2 lobotomise, to remove momentum and poison etc and also 2 SoG for healing (linked with shields) and to get a few EMs
That sounds like a good deck. I might have to give that a try. I have several lobos (got really lucky a few days ago). I too am saving to upgrade my cards, hence why I why i wanted to try this deck, grinding AI3 for money takes forever so any deck that lets me farm Top50 or lvl5 would be awesome.

ill run a 50 round test in trainer and report the results. :earth

Ant-n-ero

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg139390#msg139390
« Reply #103 on: August 15, 2010, 10:04:40 pm »
I'm running 4 dragons 5 immortals 15 pillars (3 or 4 are towers atm -- I'm saving to upgrade) 6 shields and I also added in 2 lobotomise, to remove momentum and poison etc and also 2 SoG for healing (linked with shields) and to get a few EMs
That sounds like a good deck. I might have to give that a try. I have several lobos (got really lucky a few days ago). I too am saving to upgrade my cards, hence why I why i wanted to try this deck, grinding AI3 for money takes forever so any deck that lets me farm Top50 or lvl5 would be awesome.

ill run a 50 round test in trainer and report the results. :earth
cool - here's the code to make things simpler:
Code: [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61s 61t 61t 61t 61t 61t 61t 61u 61u 61v 61v 61v 61v 6rn 6rn 808 808 808 808although pillars/towers can be either really (whole deck, I guess, works better upgraded)

Upgrade order, I'd say:
defo have the 2 SoGs if you don't
1/2 pillars (7 or 8)
then dragons (get more damage=more win)
then w/e really - shields/immortals
then other pillars
lastly lobos (not worth it tbh but if you can why not)

draven848

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg139848#msg139848
« Reply #104 on: August 16, 2010, 02:37:29 pm »
NOTES:
Titan is still a problem, as well as black hold. Thankfully I didn’t run into a discord card, but it too is a very real danger, seeing as this deck is limited by quatra most of the time. 

Gravity shield really hurts your dragons by keeping them from attacking, but it is still a good idea to summon them, cuz more than likely your opponent will play gravity pull, and your dragons will finally have something to do. The biggest problems you will have with this deck are shields and the fact that this deck has no way to destroy permanents. However, i will say that 4 immortals can bring down an HB, given enough time. Course lobo's 5 damage helps out a lot.
If you play an HB who uses gravity, just pray to god that they don’t use chimera, or if they do, that you have lobo out already. Momentum can be a real pain in the butt, but lobo can take care of it, if you get it out in time. 

Thorn shield is also a problem, seeing as it has 75% chance of infecting your creatures, immaterial or not.

RESULTS:

So after a 50 round test (in trainer cuz i don’t have enough $$ to build this deck) i won 35 matches and lost 15.  I got EM on 8 of my wins, and came out ahead money wise. Didn’t bother to record cards won (its trainer after all), but i did win 2 upgraded cards (sadly not rare).

THOUGHTS:
IMO, this deck is very strong, BUT it is also VERY VERY draw specific. What do i mean by that?  I mean that you will most likely be able to tell if you will win or lose a match just by how your first draw goes. IF you can keep your phase shield chain going, you will be unstoppable (with the shield exceptions noted above). The 2 SoG really help this deck, by giving you 1 maybe 2 rounds with no shield protection.

Penguinpwns

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg141161#msg141161
« Reply #105 on: August 18, 2010, 07:44:16 am »
you guys reckon this deck will be efficient with an added 2 lobotomizers and 4 shards of grace?

draven848

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg141329#msg141329
« Reply #106 on: August 18, 2010, 03:15:05 pm »
added 2 lobotomizers and 4 shards of grace?
I know I am still new to this forum and have not gotten all the abbreviations down yet, but when you say shard of grace do you mean shard of Gratitude? Hey for all i know it might have been called that before I started playing. 

In regards to your question however, it might. I am not sure if the 2 additional lobos would help or hut the deck. When I was testing it the lobos seem to come up fairly early in the battle. Thery is no question that more healing is a good thing, but this deck is already at 34 cards, and adding more might slow it down.  Feel free to build the deck (in trainer so you don't waist money) and see how it draws. I'll be the first to admit I am not the best at deck building, and I am not very good with aether cards (im running a darkness deck atm). But who knows.  Build the deck and test it... then let us know what you think.  :darkness

doomgaze

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg142643#msg142643
« Reply #107 on: August 20, 2010, 04:55:08 pm »
i've added 2 mindgaze and a lobotomizer instead of 3 dragons and the deck go amazingly better

3 win on 3 run vs earth deck with pulverizer and earthquakes only cause i mindgazed the protect artifact, first time on pillars and second time on shields

i'll always risk to end the deck but the additional creatures stolen from opponent deck makes the damage needed

i'm really happy of this change

 

blarg: