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elemaster

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg102531#msg102531
« Reply #84 on: June 27, 2010, 11:33:40 pm »
Well I just tried it and it probably works a bit quicker because the monsters come out earlier. And really, only 3 deflags are needed.
...
All I did is switch one deflag with a Phase dragon. You can switch for immortal if you really want to... =3
I just happened to have a electrocutor in my account. You don't need it, but it is much more useful because it only uses  :aetherx1 to lobotomize. =)
Thanks for the deck though, elemaster! No matter what i do to it, it's still your variation. XD
No prob. Customizing is what makes this game fun. I may try that too see how it goes with another critter in there. And that's my variation on the variation of the original poster :)

Snopel

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg102533#msg102533
« Reply #85 on: June 27, 2010, 11:37:54 pm »
Well I just tried it and it probably works a bit quicker because the monsters come out earlier. And really, only 3 deflags are needed.
...
All I did is switch one deflag with a Phase dragon. You can switch for immortal if you really want to... =3
I just happened to have a electrocutor in my account. You don't need it, but it is much more useful because it only uses  :aetherx1 to lobotomize. =)
Thanks for the deck though, elemaster! No matter what i do to it, it's still your variation. XD
No prob. Customizing is what makes this game fun. I may try that too see how it goes with another critter in there. And that's my variation on the variation of the original poster :)
It's probably one of the first times I've even edited a deck that actually worked. (Besides VampAdrenaline). XD

Innominate

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg105252#msg105252
« Reply #86 on: July 01, 2010, 07:42:45 am »
Just used a minor variation on this deck (+2 SoG, +1 Lobotomizer, +1 pillar) with a number of upgrades (all creatures, 5 towers) to thrash Incarnate - accidentally starting a FG game on regular, not trainer :-X. Not an EM victory, because I killed him before I drew my second SoG. Gods without good healing and lots of momentum/poison and permanent control (Destiny, Incarnate, Neptune, Osiris if you get a Lobo out before dying, Paradox) can be taken down with that variation. Minor changes (with associated marks) allow you to take out specific gods - 4-6 steals for Elidnis, Fire Queen and Ferox; 4-6 protect artifacts for Seism; 2-3 purifies for Morte and Scorpio. It's a very versatile deck. Other gods can possibly be beaten with more extensive changes or more luck.

I haven't actually tried these btw, I've only beaten Osiris and Incarnate.

EDIT: So I switched to dark mark with +2 steal, +3 SoG, -1 Elite Immortal, and I've since beaten:
Divine Glory (got lucky, she didn't get a fire tower for ages, and when she did i stole it, so she only got two explosions in the game, and only had two miracles in hand - the rest of the hand I assume was explosions, so she was only drawing 1 per turn and then discarding)
Chaos Lord (well okay I didn't actually beat him, but I got him down to 10 hp - still with 2 steals in hand in case a dissipation field came up - but my shield chain got broken)
Destiny
Neptune
Morte
Seism (take that, bitch)
and Osiris and Incarnate again
Those were all without oracle foresight, so I'm pretty sure I could beat them with that knowledge. 2 steals isn't enough to beat Elidnis or Ferox unfortunately, especially not with 1 fewer immortals, and the damage is far too low to beat Miracle, so I removed her from the list. So I'm pretty confident my mostly upgraded variation can consistently beat 5 of the 24 false gods, but most of the others are impossible. Adding more cards slows the deck down too much and massively increases the chance of a break in your shield chain, which would lower the odds of beating those 5 and not give a big improvement against the others. In summary, don't use this deck to fight random gods, but fighting some from oracle is doable.

Offline 1chase1997

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg105856#msg105856
« Reply #87 on: July 01, 2010, 09:48:38 pm »
decent deck

elemaster

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg105862#msg105862
« Reply #88 on: July 01, 2010, 09:55:27 pm »
In my opinion, there's not really enough creatures. It may take long to take out the hard hitters. =\
Could I take out 2 deflags and add in Phase and Immortal? Or maybe just 1 deflag for any creature?
Yup you're right. I removed one deflag for a critter. Works better now (more dmg = faster kill). Updated the post so you can see the image of the deck now. Thanks for the suggestion Snopel!

kmail127

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg128227#msg128227
« Reply #89 on: July 30, 2010, 10:45:28 pm »
It's not good when the enemy has momentum, but otherwise, I like it!

lolwut

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg128472#msg128472
« Reply #90 on: July 31, 2010, 08:49:10 am »
I tried this deck w/ the Deflagration/Fire mark and had great success against Top50, Half Bloods (lvl5) and even beat Neptune up!

This deck is l33t

kmail127

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg128494#msg128494
« Reply #91 on: July 31, 2010, 12:25:47 pm »
I'm not doing to good either... I have fought half-bloods for a couple hours and I lost most of them :'(

RGX521

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg129681#msg129681
« Reply #92 on: August 02, 2010, 12:49:21 pm »
Adding those deflagrations is doing wonders for me.
Given the ability to get rid of some of the more annoying shields and weapons, this deck just burns through L3.
Turns out that the ability to keep your damage dealers doing their job seems to outclass simply having more critters to hand out the pain.
No shield control was the one thing that kept frustrating me occasionally. The deck also seems to be more resistant to bad draws, but that may just have been luck.

Edit: As for L5, which I just tried...

Well, it works, technically:



:D

My shields took their sweet times to materialize.
As a sidenote: that Fire Specter sure gets a little ridiculous after a while, doesn't he?

Offline ddevans96

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg129750#msg129750
« Reply #93 on: August 02, 2010, 03:22:27 pm »
I tried this deck w/ the Deflagration/Fire mark and had great success against Top50, Half Bloods (lvl5) and even beat Neptune up!

This deck is l33t
I find it works better with steals, but that's just me :)
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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg130193#msg130193
« Reply #94 on: August 03, 2010, 08:40:15 am »
I find it works better with steals, but that's just me :)
The problem with Steal is that you mainly want Perm control to shut-down enemy shields, since those are the #1 obstacle for an Immaterial Deck.  When using Steal on an enemy shield though, you lose your own shield which you need to remain immaterial yourself.  Not a bad alternative if you're having bad shield draws, but in an typical game Steal is going to be problematic for this deck.

Me?  I've been running the Fire Mark variant for Deflag.  It's just a shame that there isn't much else to use that excess Fire Quanta.

RGX521

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Re: The Essential Halfblood Farmer https://elementscommunity.org/forum/index.php?topic=3154.msg130204#msg130204
« Reply #95 on: August 03, 2010, 09:17:07 am »
Me?  I've been running the Fire Mark variant for Deflag.  It's just a shame that there isn't much else to use that excess Fire Quanta.
Agreed on the problems with steel.
As for those Fire Quanta: Following a suggestion, I've begun bringing a fire shield into the battle. Mainly a (highly situational) counter to hope/ray of light spam, but it can be useful in certain other situations, too. 

 

blarg: