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Onipix

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Mono-Aether no upgraded False god killer https://elementscommunity.org/forum/index.php?topic=10685.msg131611#msg131611
« on: August 05, 2010, 04:51:01 am »
This isn't a great deck, but it can kill some of the easier false gods, heres a link to the original post http://www.kongregate.com/forums/22/topics/76948?page=1 (on kong) but anyways

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61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61t 61t 61t 61t 61t 61t 61u 61v 61v 61v 61v 61v 61v 8pu


By the way, Strategies for what you can kill. Some are based on beginning hand, or if lucky the 2nd draw. The following information is from the original thread.
Building the deck cost about 1200 electrum but you’ll need around 1500-1600, if you’ve been following this guide this shouldn’t be a problem if you sell all the cards you spun. If you don’t have enough, pvp or lvl 3s until you do (you can also sell the dark deck, monoaether works pretty well in pvp and vs lvl 3s too).

The key to this deck is dimensional shield stopping all damage for 3 turns, and then chaining those shields together until the fg is killed. You play the next dimensional shield when the counter on the previous shield is 0.
These are the gods that you will try to beat: (their names are in the top corner)

Incarnate: Plays vampires, and bonewalls, the rest is pretty superfluous. Doesn’t have steal so can’t touch your shields. Let Incarnate hit you down to low life, until you are about to be killed, so you draw more cards before you have to play shield. If it doesn’t get a ton of bonewalls you should be able to take it out.

Destiny: Weird entropy, time deck. Can’t do anything to your shields unless it gets a lucky mutant. Same procedure as incarnate, except don’t play your parallel universes.

Osiris: Pharaoh deck (generates scarabs). Plays similarly to Destiny, but play your shields at around 60 hp, as he does have momentum. Drawing lobotomizer stops it completely.

Miracle: Shells out big creatures and uses its namesake if its life is threatened (Miracle card). Otherwise dimensional shield chain can stop it. To get around the miracle card, only play two drags and slowly hit it down, saving up parallel universes and dragons in your hand. Then when Miracle is at 35-50 hp, play the rest of your offence and kill the fg in one fell swoop (ambush).

Paradox: Similar to Miracle’s strategy, watch out for miracle at the end or use an ambush. If you draw lobotomizer, use it on the ray of lights to prevent this.

Neptune: Air/Water freezing shockwave deck. Should be no problem, though you will probably lose about half the matches to permafrost shield stalling you out.

Fire Queen: Plays elite firefly queens to overwhelm, cannot touch your shields though. Can beat monoaether by outhealing it. Basically if you get lobotomizer early (i.e. opening hand) use it on the firefly queens and you have a good shot at winning, otherwise forfeit.

Dark Matter: Uses black hole, which drains your quantum a little bit. You’ll need lobotomizer to stop the momentumed creatures. So a similar strategy as versus Fire Queen.

All the other fake gods are difficult to beat with monoaether so its advised to just forfeit them to get more chances at the easy ones. So you’ll need to have a few hundred electrum and a backup grinding deck in case you have to forfeit a lot. This is a quick and easy way to build and use a deck that can beat an fg though.
« Last Edit: April 17, 2012, 12:01:14 am by willng3 »

slopp

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Re: Mono-Aether no upgraded False god killer https://elementscommunity.org/forum/index.php?topic=10685.msg133732#msg133732
« Reply #1 on: August 08, 2010, 04:52:43 pm »
Out of 5 times i lost 5, but had 2 really close ones.

eh pewwwp

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Re: Mono-Aether no upgraded False god killer https://elementscommunity.org/forum/index.php?topic=10685.msg133787#msg133787
« Reply #2 on: August 08, 2010, 06:20:00 pm »
I run a similar deck, it's essence's mono aether, take out lobo, the PU, and a dragon, replace it all with immortals works way better

Offline Legit

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Re: Mono-Aether no upgraded False god killer https://elementscommunity.org/forum/index.php?topic=10685.msg133858#msg133858
« Reply #3 on: August 08, 2010, 07:20:08 pm »
I run a similar deck, it's essence's mono aether, take out lobo, the PU, and a dragon, replace it all with immortals works way better
The lobo helps on certain false gods like Osiris, so I would say keep the lobo and then replace the others with immortals.

eh pewwwp

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Re: Mono-Aether no upgraded False god killer https://elementscommunity.org/forum/index.php?topic=10685.msg133918#msg133918
« Reply #4 on: August 08, 2010, 08:55:50 pm »
I run a similar deck, it's essence's mono aether, take out lobo, the PU, and a dragon, replace it all with immortals works way better
The lobo helps on certain false gods like Osiris, so I would say keep the lobo and then replace the others with immortals.
couple points

-the odds of getting the 1 card would be 3.2%
-suprisingly, removing that one card increases the chance of better draws
-with immortal creatures, you don't need to worry about many effects, so lobo isn't neccessary
-with the phase shields, it stops all attacks (with the exception of momentum)

implosion

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Re: Mono-Aether no upgraded False god killer https://elementscommunity.org/forum/index.php?topic=10685.msg133949#msg133949
« Reply #5 on: August 08, 2010, 10:02:51 pm »
-the odds of getting the 1 card would be 3.2%
-suprisingly, removing that one card increases the chance of better draws
-with immortal creatures, you don't need to worry about many effects, so lobo isn't neccessary
-with the phase shields, it stops all attacks (with the exception of momentum)
-Actually, since you draw 7 cards in your starting hand, it's much higher. The odds of drawing it early (first 3 turns or so) are about 1/3, and you have a 1/2 chance to draw it in the first 8-9 turns.

-That depends on what you mean by "better draws." IMO lobo makes a draw better.

-Read his strategy guide. It (can) counter momentum, and also helps against fgs like fire queen. Besides, it's 5 damage per turn for 3 quanta. That's a much better ratio than 8 damage per turn for 13 quanta, even if it can be stolen or exploded.

-Yes, that's the centerpiece of pretty much any mono :aether deck. Lobo can counter the momentum (to an extent) and help with damage.

I would not recommend farming with mono :aether either way. It's pretty slow. The funny thing is, I actually started farming fgs with mono :aether... rainbow or rol/hope have better win rates and are more fun to play, however.

carlo55

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Re: Mono-Aether no upgraded False god killer https://elementscommunity.org/forum/index.php?topic=10685.msg137690#msg137690
« Reply #6 on: August 13, 2010, 06:11:40 pm »
i have used these deck and almost fully upgraded it, u can make these deck better after by adding shards of gratitude

Aeios

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Re: Mono-Aether no upgraded False god killer https://elementscommunity.org/forum/index.php?topic=10685.msg298479#msg298479
« Reply #7 on: March 26, 2011, 11:19:19 am »
i have used these deck and almost fully upgraded it, u can make these deck better after by adding shards of gratitude
Yes i agree SOG really help with this one. But i don't think it's worth upgrading: The decks isn't better then a lot of other FG farmers. I would farm FG's until you have the money to buy yourself a decent deck.

Offline Polari

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Re: Mono-Aether no upgraded False god killer https://elementscommunity.org/forum/index.php?topic=10685.msg299097#msg299097
« Reply #8 on: March 27, 2011, 09:31:47 am »
Yes i agree SOG really help with this one. But i don't think it's worth upgrading: The decks isn't better then a lot of other FG farmers. I would farm FG's until you have the money to buy yourself a decent deck.
It plays fast and I'm currently sitting at 48 win% and a good em%. It's only 30 cards and works decent partially upped. How is that not a "decent deck" and what are the "lot of" other FG farmers that do considerably better?

 

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