So this is just something I came up with when I wanted to start another account with aether. This is an extremely cheap deck with about half of it in the aether starter while it it about as fast and powerful as several adrenaline or shrieker decks. I also did my best to make the deck and this topic noob friendly and easy to understand.
Btw... Every deck will get slightly better chances to win in those tighter games by switching 2 immortals for 2 dragons but I prefer just going for speed, speed, speed.
Win % and average TTW (Turns To Win) based on 20 game series (I will always play 20 more games with one deck before updating).
How to read deck "statistics": {win% <> average TTW | games tested}
Basic with no rares: {80% <> 10.5 | 20}
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Among the fastest and highest win% aether decks in this price range and using only these basic cards purchasable from the shop with the priciest costing only 60
.
All the strategy you need to remember is to use the lightnings quicly on growth creatures, glass cannons (high attack with low health) and anything else with a scary ability.
Lobo version: {85% <> 9.5 | 20}
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With this deck your main weapon against the bigger hreats is the lobotomizer so you should should be using the lightnings to slow down damage and dealing direct damage to your enemy (beware the reflecting shields).
General strategy for all decks: These decks have fast spiders and incase of CC (Creature Control) some immortals. The 2 phase shields are incase you aren't drawing your damage and lightning bolts are to take down some of the more dangerous things you see (golems, pharaohs etc.) or for merely slowing down the enemy for a small amount of quantum while using your lobo for the bad guys.. The biggest up about this is how easy it is to make from scratch or from the basic aether deck if you start with aether.
TTW should be 8-13 depending on draw and opponent.
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This can have more fexibility against some elementals and if wanted you can take out a bolt or 2 as usually a copied creature will do just as much. The PUs (Parallel Universes) allow you to clutch some games by adding more damage on your last turn or for the duration of your shield. Personal experience with this has been shitty though
Even with my terrible draws on this deck I pulled off a decent win%.
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Just Alt 1 with a lobo...
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If you are lucky enough to have 2 lobos then go ahead and try this. The 1 lightning might stand out a bit. It serves as a wild card against growth monsters and anything else you might need it for.
Please leave feedback and share your experiences. Most I would like to here what elementals are finding the hardest and which variant you were using so I can try to optimize my decks.