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Offline JoyTomkinsonTopic starter

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Help with my deck? https://elementscommunity.org/forum/index.php?topic=50513.msg1089148#msg1089148
« on: July 27, 2013, 02:25:33 am »
Hello, i am very new to this game and am loving it very much but am seeming to have an issue with creating my deck. I think i have a good concept and a valid plan of attack. But i believe i may require an assistance from one of the veteran or regular players. Please note again i am VERY new ((as in i only just started playing a couple hours ago)) and i have no up'd cards.

The deck concept/idea is to basically play off my opppoents deck, while keeping myself alive with shields.

this is my deck

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 61o 61o 61o 61o 61o 61o 61o 61p 61p 61p 61p 61q 61q 61q 61q 61r 61r 61t 61t 61t 61t 61t 623 623 623 623 623 623 8pu


any help would be greatly appreciated.

kthx :)
« Last Edit: July 27, 2013, 02:29:06 am by JoyTomkinson »

Offline omegareaper7

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Re: Help with my deck? https://elementscommunity.org/forum/index.php?topic=50513.msg1089157#msg1089157
« Reply #1 on: July 27, 2013, 02:39:51 am »
sparks don't belong, drop them. Aside from that, doesn't actually look like much I would change.
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Offline JoyTomkinsonTopic starter

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Re: Help with my deck? https://elementscommunity.org/forum/index.php?topic=50513.msg1089159#msg1089159
« Reply #2 on: July 27, 2013, 02:46:03 am »
okay the sparks were there for a bit of quick damage but will drop those, thought maybe there was stuff to change since i can't even seem to beat the level 2 computer AI with it :( i like the idea, and in concept it works... thank you for the input :)

Offline Higurashi

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Re: Help with my deck? https://elementscommunity.org/forum/index.php?topic=50513.msg1089196#msg1089196
« Reply #3 on: July 27, 2013, 05:39:09 am »
In my experience, you can safely run 4-5 QP's without more being necessary in a Mindgate deck (they usually work without them, even).

Now, a Mindgate deck relies on the power of your opponent as it draws upon it. Because AI2 decks suck, it's no wonder you can't beat them often. As such, you're going to need some reliable offense.

Since you're Aether, that's a no-brainer: we have the most reliable physical offense around. Because you can add more Aether pillars or pends (the latter for Earthquake resistance), you can add some Phase Dragons (3-4). In the same process, remove the PU's and add another Dim Shield.

The Lightnings are optional and removing them is probably more optimal because you can make the deck smaller. I would recommend keeping it around or under 32 cards. If you have Lobos, they make for fast and fairly reliable offense as well as utility that strengthens Dim Shields (removes Momentum and skills like a Chrysaora's poison or a mutant's steal).
« Last Edit: July 27, 2013, 05:41:37 am by Higurashi »
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
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