Looking through the many decks posted I noticed the majority of decks had an abundance of towers, shield chains, and large quantities of fractals, all of which is understandable. I wanted to make an effective deck with only 10 towers, rush like beast, and had no sleep inducing shield chains. This is an all or nothing rush.
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The fract/spark combo is nothing new but its effective, especially without a shield out. The phase are just there to whittle away life till you can fract/spark. The bolts act as both cc and finishing touches to life. Twin Universes you can work on either the recluses or the opponents creatures.
I have been testing this on trainer on t50 for a while and the speed is tremendous at times. Fractals for whatever reason often end up in my hand at the start of the game or during early draws. I sometimes wonder if it is some strange priority for fractals, because this has been the case with a lot of fract/decks I have made, but I digress.
Never Fractal the recluse. I am sure this deck could also be easily modified to include more fract/sparks. -1 recluse/ + 1 fractal etc. The deck leaves room to work.
Pros: Fast, some cc, does not need a ton of quanta to work. Huge attacks.
Cons: The longer games go, the more you have to devise a devastating final blow, if possible. No Permanent Control or life gain.
Thanks!