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Offline Fippe94Topic starter

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[Round 2] Card Designer Task https://elementscommunity.org/forum/index.php?topic=61398.msg1226489#msg1226489
« on: March 06, 2016, 05:20:25 pm »
NAME:
Abomination
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
:entropy :entropy : Mutate
NAME:
Micro Abomination
ELEMENT:
Entropy
COST:
1 :entropy
TYPE:
Creature
ATK|HP:
2 | 4
TEXT:
:entropy :entropy : Mutate

ART:

IDEA:

NOTES:
The ability casts the unupped spell Mutation on itself. Unlike the spell however, there is no chance of death.
The spell has 40% mutant, 50% abomination, 10% death.
This ability has 40% mutant, 60% abomination.
Note that if Micro Abomination uses the ability, it has a chance of turning into unupped Abomination, *not* Micro Abomination.

Abominations gotten from the either the unupped spell Mutation, or from this ability will not have this ability. So the ability is essentially a one-use-only.
SERIES:

« Last Edit: March 06, 2016, 05:38:19 pm by Fippe94 »
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Offline majofa

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Re: [Round 2] Card Designer Task https://elementscommunity.org/forum/index.php?topic=61398.msg1226513#msg1226513
« Reply #1 on: March 06, 2016, 08:53:54 pm »
I'm not sure this will get many votes. :(

The originality seems to be a bit lacking.

Offline Fippe94Topic starter

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Re: [Round 2] Card Designer Task https://elementscommunity.org/forum/index.php?topic=61398.msg1226523#msg1226523
« Reply #2 on: March 06, 2016, 09:29:43 pm »
Well I was thinking tomake a minor ability since it is just turning a vanilla into a non-vanilla, so a minor ability that still keeps the creature intact.
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Offline JonathanCrazyJ

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Re: [Round 2] Card Designer Task https://elementscommunity.org/forum/index.php?topic=61398.msg1226525#msg1226525
« Reply #3 on: March 06, 2016, 09:40:57 pm »
I sort of get where majofa is coming from, because it is a simple mechanic which already exists in the game, but I'd still be excited to play the card. Everyone loves mutants but few decks work well that try to utilise them.

I think it's balanced well, and the implementation of the mechanic is somewhat interesting.

Fippes other ideas from pad:

Spoiler for Hidden:
Graviton Mercenary (Pay salary: graviton mercenary attacks) I quite like this too, quite thematic. I imagine you'd make the card cost much less, maybe even zero

Cockatrice (Killing sight: kill any creature touching or targeting it) (touch is by gravity pull) (passive)cock+BB+GP = pretty much board wipe

Blue Crawler (Submerge turn immortal and delayed for 1 turn, double attack next turn)

Skeleton (Already dead: survives until end of turn even if dead mid-turn) (passive)

Ash Eater (Eat ash: sacrifice target ash, gain +5/+5) seems like a waste of an ash that could be made into a phoenix... maybe +8/+8 so you'd destroy the ash but have a bigger creature

Photon (gain 1 light when played, sacrifice: gain 1 light)

The other one I like is the Ash Eater, though maybe a different buff for eating an ash as it's somewhat situational, also the upgraded one isn't vanilla
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