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Offline mathman101Topic starter

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Round 6 Preparations and Discussion https://elementscommunity.org/forum/index.php?topic=61261.msg1224650#msg1224650
« on: February 21, 2016, 10:46:01 pm »
Hello Toadally Newtral Team,

Here is another spot for us to discuss ideas regarding the current round(R1) alongside our titanpad. We can  post partially completed works for critiquing our teammates and then can move the final work for submission to the proper topic for our submissions for the Brawlmasters. Also in this topic we can discuss our choice for the Event Card.
« Last Edit: April 11, 2016, 03:21:45 am by mathman101 »
something....something....something.....

Offline Arum

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Re: Round 1 Preparations and Discussion https://elementscommunity.org/forum/index.php?topic=61261.msg1224660#msg1224660
« Reply #1 on: February 21, 2016, 11:23:38 pm »
Limerick NUMERO UNO.

The firestall, much dreaded, kept all of us chained.
“The master must be beaten!” worldwideweb3 explained.
So dark and owlish Physsion
completed this mission
and the forums, by darkness, are now reigned.


I am aware I have to do two more, on what I have no clue.
O M A M
M o n s t e r s
A n d
M e n

Offline Treldon

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Re: Round 1 Preparations and Discussion https://elementscommunity.org/forum/index.php?topic=61261.msg1224814#msg1224814
« Reply #2 on: February 22, 2016, 09:49:39 pm »
How does this look for a toadally l33t pic?

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« Last Edit: February 22, 2016, 10:01:31 pm by Treldon »
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Offline Arum

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Re: Round 1 Preparations and Discussion https://elementscommunity.org/forum/index.php?topic=61261.msg1224825#msg1224825
« Reply #3 on: February 22, 2016, 10:39:26 pm »
A++ Treldon, woo.
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Offline mathman101Topic starter

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Re: Round 1 Preparations and Discussion https://elementscommunity.org/forum/index.php?topic=61261.msg1224989#msg1224989
« Reply #4 on: February 24, 2016, 03:46:19 am »
What are your guys thoughts on this? You might need to zoom out a little bit for it to fully fit on the screen.

Based off of this sports logo: https://d13yacurqjgara.cloudfront.net/users/137326/screenshots/1633885/attachments/255140/bret-harte-bullfrogs-proof.jpg
I still need to make up the frogs head.












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something....something....something.....

Offline Treldon

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Re: Round 1 Preparations and Discussion https://elementscommunity.org/forum/index.php?topic=61261.msg1224996#msg1224996
« Reply #5 on: February 24, 2016, 06:00:47 am »
Looks good so far, but probably too wide. I need both monitors to properly display it.
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Offline mathman101Topic starter

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Re: Round 1 Preparations and Discussion https://elementscommunity.org/forum/index.php?topic=61261.msg1225523#msg1225523
« Reply #6 on: February 28, 2016, 06:23:28 am »
Ok, I'm having trouble sizing that one down to not be so wide, any other thoughts what I should do with it?


Otherwise I found another image that could work. Just using the frog and hands, maybe the border but without the words. This should be smaller and not as wide on the screen.








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« Last Edit: February 28, 2016, 08:41:55 am by mathman101 »
something....something....something.....

Offline mathman101Topic starter

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Re: Round 1 Preparations and Discussion https://elementscommunity.org/forum/index.php?topic=61261.msg1225536#msg1225536
« Reply #7 on: February 28, 2016, 09:07:39 am »
Less than 15hrs to go, and I don't see nothing on the pad or here regarding the progress on the card.

Here is a start, balancing probably needs to be done before finalization, but I just wanted to make sure we had something down for the task.




NAME:
Heisenberg's Gnome
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
2 | 4
TEXT:
Uncertainty: When targeted 30% chance to change creature slots.
NAME:
Heisenberg's Gnome
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Creature
ATK|HP:
3 | 5
TEXT:
Uncertainty: When targeted 30% chance to change creature slots.

ART:

IDEA:
ji412jo
NOTES:
Brawl 5 Round 1 Task
SERIES:

something....something....something.....

Offline Arum

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  • Arum is taking their first peeks out of the Antlion's burrow.Arum is taking their first peeks out of the Antlion's burrow.
  • Hard hearts for hard days.
  • Awards: Slice of Elements 3rd Birthday Cake
Re: Round 1 Preparations and Discussion https://elementscommunity.org/forum/index.php?topic=61261.msg1225594#msg1225594
« Reply #8 on: February 28, 2016, 06:32:30 pm »
NAME:
Pauli's Fermion
ELEMENT:
Air
COST:
5 :air
TYPE:
Creature
ATK|HP:
8 | 6
TEXT:
Copies of this creature cannot exist on the same side of the field.
NAME:
Pauli's Electron
ELEMENT:
Air
COST:
4 :air
TYPE:
Creature
ATK|HP:
8 | 8
TEXT:
Copies of this creature cannot exist on the same side of the field.

ART:
None
IDEA:
A Toadally Neutral Team
NOTES:
Summoning two of these grants one to your opponent. Each copy summoned afterwards just replaces your copy.

If your opponent summons one when there are two already out in field, it will replace their copy.

The scientific principle is Pauli's Exclusion. In Chemistry, two electrons in the same atomic orbital have to have opposing spins. If there is one electron, it can be +1/2 or -1/2, but if there are two, there will always be +1/2 and -1/2. Since only two electrons can occupy a specific orbital, more than two copies summoned results in no change (a refresh, to replace copies about to die or targeted with poison.)

Airborne, upgraded and unupgraded can coexist (multiple copies of one of them still triggers the above effects.)
SERIES:

« Last Edit: February 28, 2016, 06:40:05 pm by Arum »
O M A M
M o n s t e r s
A n d
M e n

Offline mathman101Topic starter

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Re: Round 2 Preparations and Discussion https://elementscommunity.org/forum/index.php?topic=61261.msg1226167#msg1226167
« Reply #9 on: March 03, 2016, 11:33:23 pm »
Here is what I got right now for my boss task R2:

I am basing it off of the Engineering Drinking Song, having the four lines, and the repetitive chorus after each verse.

Spoiler for Drinking Song:
Chorus:
Down the hatch and there she goes,
Drinking ale with all the pros.
Sit right down and settle in,
Whisky first and a spot of gin.

Entropy first is what we'll see,
but first I'll take a real quick pee.
Empty the tank and empty the bladder,
and then there's room for antimatter.

Death is next, oh what a scare,
the poisonous shots will kill ya there.
Spiders and mummies wrapped up tight,
Aflatoxin with all it's might!

Chugging drinks, a black hole,
the alcohol will soothe the soul.
Drinking beer with all your bros,
the chargers and armagios.

Before you down that  Basilisk Blood,
I ask for another bottle of bud!
Rough and tough with your  stone skin,
Wait 'till my fist hits your chin.

You think you're smart, all smirk and grin,
Until you've tried Adrenaline.
A shot of rum and egg nog.
Like all the scorps and horny frogs!

Down a glass of rage potion,
before you cause a drunken commotion,
Cinnamon Whiskey and all its might,
record the temp in Fahrenheit!

Don't you dare spill those beers,
Or she'll be crying nymph's tears.
Colored shots all pink and green,
You gotta try my steam machine.

Luciferin now or later,
Pass one down to the Crusader!
We will drink throughout the night,
Until we see the Holy Light!

Breathe fresh air my sweet Las,
before I unleash unstable gas.
The bartender needs a few more things,
like peppermint schnapps and powdered wings.

To see the future you'll be wishin'
that you had a precognition.
one more drink, or maybe two.
it will give you deja vu.

Cloudless nightfall, and moonshine,
then have yourself a glass of wine.
Liquid Shadow will put you to rest,
Like a parasite or apest.

I have myself a real deep thirst,
for the prettiest twin universe.
Immortal life, a quintessence!
And now my mouth needs a rinse.












All finished. just the fine-tuning needed.

Also if time permits, I will add an audio file (sound cloud) along with the written lyrics.
« Last Edit: March 07, 2016, 12:40:07 am by mathman101 »
something....something....something.....

Offline mathman101Topic starter

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Re: Round 2 Preparations and Discussion https://elementscommunity.org/forum/index.php?topic=61261.msg1226450#msg1226450
« Reply #10 on: March 06, 2016, 05:51:23 am »
I just want to check where we all stand on the tasks this round (R2). We have just under 48 hours to go, so hopefully the majority of each of the tasks are completed and just touch-ups and final edits are needed.

Round 2

Boss Task: I have my song posted in the post above, with 2 links for audio currently. One of which is sung by me here, a more full whole-hearted drink until we're drunk go lucky style. And one sung by Timdood here, a more simple and rushed to get through for voting style. I might try recording the audio one more time for more clarity and I might slightly edit a line or 2 for a more fluid flow through the song.

Artist Task: It appears as if Treldon has made 2 different lego versions of the horned frog. I think we are just discussing which of the 2 to use; Green Frog or Orange Frog.

Card Designer: looks like Joey has thought of a few different ways to adjust the current horned frog. So far the top 2 ideas appear to be;  :water tongue attack or shed skin.

Deck Builder: It appears as if Timdood has made a deck and name for us:
Spoiler for A Toadally Newtral Clone War:
A Toadally Newtral Clone War
Hover over cards for details, click for permalink
Deck import code : [Select]
7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ap 7ap 7ap 7ap 7bu 7bu 7bu 7bu 7bu 7bu 7n1 7n1 7n1 7oe 7oe 7oe 80b 80b 80b 80b 8pu
He may or may not still add a minor description to it.

Forum Expert: We currently have a few ideas on the pad. Not exactly sure which one we will go with yet. If anyone has time or interest in doing this, Great! Please start ASAP so we have time for potential edits and fine-tuning, but if not I will tend to it tomorrow(Sunday).

Writer: It looks like Arum has posted a short story in the pad. Give it a quick read over, and manage any potential edits as needed.



I think overall this is where we stand, just a few minor decisions or tweaks are needed for each. If you see anything majorly or minorly wrong with anything, PLEASE do not hesitate to mention it here or in the pad so that we may edit them in time for submissions.
something....something....something.....

Offline mathman101Topic starter

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Re: Round 2 Preparations and Discussion https://elementscommunity.org/forum/index.php?topic=61261.msg1226554#msg1226554
« Reply #11 on: March 07, 2016, 03:36:30 am »
For the Forum Expert Task, we currently have something like this:
Here is a sample of how the formatting could be set up.


Spoiler for Hidden:
LORE

The world of elements was held together, despite constant warring and fights. Now its existence is being threatened by the erasure of magic.

The kingdoms consulted the Oracle, and the Oracle noted that there was only one way to save all of them.. They had to find the shards that came from the splintering of reality.

And, the Oracle warned, they could not do it alone. Each kingdom had to send warriors to help the cause, as the shards only responded to specific races.

Will you join the fight to save a world from total destruction?


GAME MANUAL

Elements the Game is a 3D action RPG with an unique combat system inspired by titles such as League of Legends and Darksiders II.

The tutorial when you begin the game will explain most of this, but if you have forgotten something or would like to refresh your memory, the information is below.

Health is your typical fare, the amount of damage you can take.

Mana, also known as MP (short for Mana Points), is the energy you use on abilities.

Strike is simply the basic attack you do, scaling linearly as you level up. However, it has a second function; it affects your abilities, as well as their mana cost.

It affects damage, healing and duration of abilities by multiplying by Strike/10. For early-game purposes, the multiplier is set to one until Strike exceeds 10.

The mana cost fixes itself to equal the ratio of ability effect to ability cost, though it will slowly reduce its cost at higher levels.

Controls
Button
Effect
Left Analogue
Character Movement
Right Analogue
Camera Control
B
Light Attack
A
Heavy Attack
Y
Change Target
X
Jump
R1
Use Energy Potion
R2
Abilities Real-Time Menu
R3
Cycle Minimap
L1
Use Health Potion
L2
Call Allies To You
L3
Enemy/Ally Targeting Switch
D-Pad Directionals
Change Hero
Start
Options Menu
Select
Character Menu

Attacking

Certain combos can be done with basic Strike, examples being Trip and Popup.

Trip; Light attack, heavy attack, light attack. This tends to be B-A-B.
Popup; Light attack, light attack, heavy attack. This tends to be B-B-A.

Abilities

Abilities are used by holding down the menu button and tapping the one you want to use. This tends to be R2 + A, B, X, or Y. This means you do have to choose abilities specifically for each mission you complete, as improper abilities could hinder your use.

Ultimate abilities are automatically assigned to R2 + X when first gained; this can be changed in the controller settings menu.

Tokens have a chance to be dropped from enemies at level 15, after you have unlocked your Ultimate. Four tokens is a full token. You may carry up to four full tokens.

Items

Occasionally enemies or bosses will drop items. In your character menu, you can also assign equipment to your characters to influence their stats. You can also sell items for potions.

Potions, such as healing and mana potions, can be bought or dropped from enemies. They will restore 10% of health or MP to provide a small boost to encourage proper use of abilities.

Online Use

This is a ARPG game that can be played standalone with four heroes, or online with a single avatar to play with other heroes.

While playing online, please respect each other.

You may be barred from playing online if you do the following:
- Ask for personal information
- Harass people
- Excessively use obscene language
- Deliberately glitch the game or otherwise use exploits
- Scam others

Have fun saving the world!






12 different elemental classes to choose from:

Elemental Class
Base Stats
Abilities and Spells
:darkness Vampire :darkness - These dark creatures deal low damage, but have multiple support abilities to drain health from the opponent.
  • 220 HP
  • 85 MP
  • Strike of 4 damage
  Each level increases:
  • HP by 5-15
  • MP by 2-6
  • Strike by 1-2.
  • Leech - Passive. 5% of damage done is returned as healing.
  • Nightmare - Debuff. Nearby enemies' attacks have a chance to miss you. Life steal is  twice as effective on debuffed enemies. 40 MP, 6 sec duration, 20 sec cooldown.
  • Steal - Debuff. Copy target's first abilty and bar them from using it. 75 MP, 5 sec duration.
  • Cloak - Buff. Turn invisible and deal double damage on unaware enemies. 80 MP, 10 sec duration, 1 minute cooldown.
  • Vampiric Bond - Buff. Nearby allies gain the ability to drain life. Gain DoT of log_2 10x where x is allies affected. 50 MP, 10 sec duration. 30 sec cooldown.
  • Drain - Ultimate. Drain health from enemies based on how much MP you have. Drain the rest of your MP. Reduce max hp of enemies by amount drained. 20 MP, requires full tokens.
:entropy Fallen Elf :entropy - Mischievous creatures from the forest banished for their use of experimental magic, Fallen Elves pose a mind-bending threat.
  • 300 HP
  • 60 MP
  • Strike of 7 damage
  Each level increases:
  • HP by 7-20
  • MP by 1-4
  • Strike by 2-3.
Ranged Strike
  • Trickster - Passive. Enemies have a 5% chance to miss you.
  • Butterfly Effect - Debuff.Nearby enemies have worse luck. 20 MP, 10 sec duration, 30 sec cooldown.
  • Chaos Seeds - Projectile. Toss a spread of seeds towards your target that inflict 20 damage and a random debuff. 20 MP, 6 sec duration of debuff.
  • Improve - Buff.Multiply your stats by 1.2. 30 MP, 8 sec duration, 20 sec cooldown.
  • Pandemonium - Area of Effect. Nearby enemies have a random debuff applied to them. 40 MP, 6 sec duration of debuff, 20 second cooldown.
  • Antimatter - Ultimate.Damage is reduced by half and turned into healing. 4 sec duration, 50 MP, requires full tokens.
:death Vulture :death - Scavengers of the world, their carrion infested beaks inflict poisonous damage and they gain strength from consuming the fallen.
  • 260 HP
  • 50 MP
  • Strike of 8 damage
  Each level increases:
  • HP by 8-15
  • MP by 1-3
  • Strike by 2-3.
  • Carrion Eater -  Passive. Increase health regeneration and multiply strike by 1.3 if an enemy dies. Stacks. Duration 5 seconds, +2 seconds for every stack.
  • Vile Spit - Projectile. Regurgitate rotting flesh at target, inflicting 50 DoT. 20 MP, 5 sec duration.
  • Toxic Strikes - Buff. You and nearby allies deal DoT damage with strikes, damage being 10% of damage dealt. 30 MP, 4 sec duration, 20 second cooldown.
  • Bone Wall - Buff. Reduce damage by 30% Every enemy killed increases duration by 2 seconds. 40 MP. 8 sec duration. 1 minute cooldown.
  • Soul Catcher -  Buff. Regenerate mana for every enemy killed. 10 mana, 5 sec duration, 15 sec cooldown.
  • Plague - Ultimate. Nearby enemies gain a DoT dealing 1/10 their Max HP. 45 MP, 4 sec duration, requires full tokens.
:gravity Armagio :gravity - Time travellers with thick armor plating, Armagios have an uncanny foresight and the ability to take an impressive amount of damage.
  • 380 HP
  • 55 MP
  • Strike of 4 damage
  Each level increases:
  • HP by 16-24
  • MP by 2-3
  • Strike by 1-2.
  • Indomitable - Passive.  Enemy abilities deal 10% less damage to you.
  • Weighten - Debuff. Target enemy is slowed. 20 MP, 10 second duration. 40 second cooldown.
  • Overdrive - Buff. Deal double damage and take damage equal to half of damage dealt. 30 MP, 7 sec duration, cooldown of 30 seconds.
  • Taunt - Buff. Enemies attack you instead. 20 MP, 10 sec duration.
  • Unstoppable - Buff. Attacks made by you or your nearby allies cannot be reduced. 30 MP, 7 sec duration, cooldown of 25 seconds.
  • Sap - Ultimate. Nearby enemies have their MP distributed amongst you and your allies. 50 MP, requires full tokens
:aether Immortal :aether - A race of highly arrogant creatures, many have wondered what it takes to knock them off their perch. However, they have good reasons for their arrogance, ones you may find if you encounter them in battle...
  • 325 HP
  • 80 MP
  • Strike of 5 damage
  Each level increases:
  • HP by 12-18
  • MP by 4-5
  • Strike by 1-2.
Ranged Strike
  • Arrogance - Passive. Enemies do not attack you unless attacked.
  • Spark - Projectile. Deal 20 damage. 15 MP.
  • Arc Lightning - Projectile. Deal 10 damage and jump to the nearest enemy. Does not target enemies already damaged. 30 MP.
  • Phase - Buff. You take no damage but deal no damage. 8 sec duration, 50 MP, 1 minute cooldown.
  • Electrocute - Debuff. Target cannot use any abilities for 10 seconds. 60 MP, 45 second debuff.
  • Gemini - Ultimate. Create a copy that survives for 30 seconds with your current stats. If you die, you transfer control to your clone. 60 MP, 30 sec duration, requires full tokens.
:fire Phoenix :fire - Delicate creatures with a burning passion for battle, their attacks hit hard regardless of their health.
  • 140 HP
  • 45 MP
  • Strike of 10 damage
  Each level increases:
  • HP by 4-10
  • MP by 1-2
  • Strike by 2-5.
  • Fahrenheit - Passive. Deal more damage the lower on health you are.
  • Fire Bolt - Projectile. Deal 30 damage. 30 MP.
  • Enrage - Buff. Take double damage and deal triple damage. 20 MP, 8 sec duration.
  • Rain of Fire - Area of Effect. Nearby enemies take 20 damage. 40 MP.
  • Deflagration - Debuff. Destroy target enemy's shields. 30 MP. 10 sec cooldown.
  • Reincarnate - Ultimate. If you die in the next five seconds, gain full HP but lose use  of abilities for 30 seconds. 40 MP, requires full tokens.
  :time Pharaoh :time - Regal creatures that have refused to die, Pharaohs still control large kingdoms and have great wealth. They may sound a good target, but anyone caught attempting to steal from them are heavily punished.
  • 330 HP
  • 60 MP
  • Strike of 6 damage
  Each level increases:
  • HP by 7-15
  • MP by 3-4
  • Strike by 2-3.
  • Hoarder - Passive. Buffs on you last 1.5x as long.
  • Reverse Time - Buff. Restores health lost from the last ability used. 15 MP.
  • Deja Vu - Buff. Next cast ability is cast twice with no additional MP cost and a delay of 2 seconds after the first cast. 20 MP. Cannot cast Deja Vu if Deja Vu was last cast.
  • Neurotoxin - Projectile. Target enemy gains a DoT of 8 damage, and each ability they use increases duration by 3 seconds. 30 MP. Base duration of 6 seconds.
  • Obsession - Debuff. Nearby enemies take damage if they do not attack you. 30 MP. 10 sec duration, 1 minute cooldown.
  • Eternity - Ultimate.  Ally buffs and enemy debuffs have their durations extended by thrity seconds. MP Cost 50, requires full tokens.
:air Wyrm :air - Daconian creatures similar to wyverns. wyrms are mysterious, seen only a few short times before disappearing into their cloudy kingdoms.
  • 270 HP
  • 65 MP
  • Strike of 7 damage
  Each level increases:
  • HP by 5-15
  • MP by 2-3
  • Strike by 2-4.
Ranged Strike
  • Farsighted - Passive. Ranged attacks deal 10% more damage.
  • Precise - Buff. Next attack deals double damage. 15 MP, 20 second cooldown. Does not stack.
  • Shriek - Debuff. Nearby enemies are stunned for 3 seconds. 20 MP.
  • Shockwave - Area of Effect. Nearby enemies take 30 damage and are knocked back. 40 MP.
  • Flight - Buff. Can only be damaged by projectile attacks. 30 MP, 10 sec duration, 40 sec cooldown.
  • Instability - Ultimate. Enemies that attack you take 20 damager per attack. 55 MP, 5 sec duration, requires full tokens.
:earth Graboid :earth - Insect like creatures with thick armor and a penchant for quickly growing unstoppable, Graboids and their nests are feared the world over.
  • 350 HP
  • 60 MP
  • Strike of 6 damage
  Each level increases:
  • HP by 15-22
  • MP by 2-3
  • Strike by 1-2.
  • Swarm - Passive. Strike increases by one for each ally Graboid.
  • Petrify - Debuff. Target enemy cannot attack or move for six seconds. 20 MP, 6 sec duration, 15 sec cooldown.
  • Stone Skin - Buff. Heal yourself by your MP, and drain it. 30 MP, 1 minute cooldown.
  • Plate Armor - Buff. Target gains temporary shield that absorbs 45 damage. 35 MP, 8 sec duration, 40 second cooldown
  • Earthquake - Area of Effect. Nearby enemies take 25 damage. 30 MP, 20 sec cooldown.
  • Evolve - Ultimate. Take half damage and deal double damage. 40 MP, 12 second duration
:water Mind Flayer :water - The Mind Flayer race are alien as a creature from the native world can be, humanoid but hitting an eerie uncanny valley. Their graceful fighting style only adds to the sensation.
  • 240 HP
  • 70 MP
  • Strike of 4 damage
  Each level increases:
  • HP by 6-16
  • MP by 3-4
  • Strike by 1-2.
  • Purified - Passive. DoT damage is reduced by 25%.
  • Freeze - Debuff. Target enemy cannot move or use abilities. Shockwave deals double damage.  40 MP, 5 sec duration.
  • Flood - Area of Effect. Nearby enemies are pushed away. Non-frozen enemies take 20 damage. 35 MP, 15 sec cooldown. 
  • Arctic Chill - Debuff. Nearby enemies are slowed. 30 MP, 10 sec duration.
  • Desiccate - Area of Effect. Nearby enemies deal 10% less damage. Chilled and frozen enemies take 20 damage. 35 MP, 8 second duration, 30 sec cooldown.
  • Permafrost - Ultimate. Attacks that you or your allies do chill enemies for two seconds. 35 MP, 10 second duration.
:life Dryad :life - Also known as Forest Spirits, Dryads are a relatively peaceful race. However, the enduring adaptability of life has left them far from defenseless.
  • 260 HP
  • 70 MP
  • Strike of 5 damage
  Each level increases:
  • HP by 5-15
  • MP by 2-3
  • Strike by 2-3.
Ranged Strike
  • Enduring - Passive. Health regeneration is 1.5 times stronger.
  • Adrenaline - Buff. Allies' ability cooldowns are 20% shorter. 30 MP, 20 second cooldown.
  • Heal - Buff. Target's regeration rate is doubled. 40 MP, 10 sec duration, 1 minute cooldown.
  • Call of the Wild - Debuff. Nearby enemies flee in terror. 30 MP, 10 sec duration, 35 sec cooldown.
  • Growth - Area of Effect. Deal damage equal to health healed over the past five minutes to nearby enemies. 20 MP
  • Pacify - Ultimate. Nearby enemies do not attack for five seconds. 55 MP, 5 second duration, requires full tokens.
:light Crusader :light - Crusaders are a race of highly motivated people that sweep across entire nations in saerch of their God. Anyone thought to be standing in their way has met an unseemly end.
  • 310 HP
  • 30 MP
  • Strike of 6 damage
  Each level increases:
  • HP by 10-16
  • MP by 1
  • Strike by 2-3.
  • Resolute - Passive. Debuffs cast on Crusader are 10% shorter.
  • Blind - Debuff. Target enemy misses its attacks. 5 MP, 4 second duration.
  • Blessing - Buff. Target's strike and HP increased by 20%. 15 MP, 14 second duration. 1 minute cooldown.
  • Hope - Buff. Reduce damage equal to number of allies times five. 20 MP, 8 second duration, 1 minute cooldown.
  • Sanctuary - Buff. You and nearby allies cannot be affected by debuffs. 20 MP, 8 second duration, 40 second cooldown.
  • Miracle - Ultimate. Heal nearby allies by half their max HP.  25 MP, requires full tokens.






Also within the game there will be stunning graphics for scenery and the elemental beings as they progress around the map.

Here is a screenshot of a Wyrm elemental returning to his home base.
On the screen in the upper right corner is his Health Points (Red bar), and his Mana Points (blue bar)
Also on the screen in the upper left corner can be seen what abilities he has each color coded for what type of ability they are (Yellow=buff, Cyan=AoE, White=Debuff,etc) as well as how much time is remaining on their cooldown.













This is just a start for now. to see what we think of the formatting.
« Last Edit: March 07, 2016, 06:17:27 am by mathman101 »
something....something....something.....

 

anything
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