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Offline NepycrosTopic starter

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Re: 12 Realms: Nerora's Rising https://elementscommunity.org/forum/index.php?topic=22889.msg290602#msg290602
« Reply #24 on: March 14, 2011, 10:31:54 pm »
To make sure you don't get too high of Loyalty, you'll typically want to avoid taking quests that raise your reputation with your element. If your Loyalty goes to high, you can try bringing it down by attacking members of your own element, or taking on quests that hurt your element. However, Loyalty is a good trait in most cases. Until certain items are released, you are limited to wielding one element. If you want to stay with the element you currently have, having good Loyalty means that people won't be able to force you to "convert" to another element. Remember, Light elementals get a bonus for converting other elementals to Light, so that is a constant danger.

As for weapons, that's being developed. Mostly, it'll have a base stat, and dice will be rolled to determine how much damage you deal in relation to the original stat. Strength will increase the damage of the weapon. Legendary weapons will probably require you to have high stats to wield it, but reward you with stats in some way.

You can increase Karma by choosing not to kill people, and being charitable and goodwilled toward others (this also helps Empathy, but is quite distinguished in differences). Karma eventually controls what kind of quests you take on, and can also make it so that you can't do things that hurt other people.

Empathy is gained by being in a group of people, traveling around and helping people, gaining and raising pets, and, again, letting people live. If it gets too low, you have a character that will consistently kill. If it gets too high, you'll refuse to kill people, but be extremely popular as a master of pets.

Getting a defensively based character is an allowable stance for this game. You'd want stats such as Defence and Stamina, as well as Agility so you can dodge the hits that could knock you out in one blow.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Flayne

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Re: 12 Realms: Nerora's Rising https://elementscommunity.org/forum/index.php?topic=22889.msg290643#msg290643
« Reply #25 on: March 14, 2011, 11:03:56 pm »
feedback, game ideas and job applications thread here > http://elementscommunity.org/forum/index.php/topic,22928.0.html

$$$man

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Re: 12 Realms: Nerora's Rising https://elementscommunity.org/forum/index.php?topic=22889.msg290667#msg290667
« Reply #26 on: March 14, 2011, 11:40:14 pm »
Woah. How'd you make this thread?

Offline EmeraldTiger

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Re: 12 Realms: Nerora's Rising https://elementscommunity.org/forum/index.php?topic=22889.msg290670#msg290670
« Reply #27 on: March 14, 2011, 11:42:55 pm »
posted in off topic and SG Moved it.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline Korugar

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Re: 12 Realms: Nerora's Rising https://elementscommunity.org/forum/index.php?topic=22889.msg290747#msg290747
« Reply #28 on: March 15, 2011, 01:34:37 am »
To make sure you don't get too high of Loyalty, you'll typically want to avoid taking quests that raise your reputation with your element. If your Loyalty goes to high, you can try bringing it down by attacking members of your own element, or taking on quests that hurt your element. However, Loyalty is a good trait in most cases. Until certain items are released, you are limited to wielding one element. If you want to stay with the element you currently have, having good Loyalty means that people won't be able to force you to "convert" to another element. Remember, Light elementals get a bonus for converting other elementals to Light, so that is a constant danger.
Ok, sounds like I was somewhat mistaken about loyalty, sounds like a good thing.

As for weapons, that's being developed. Mostly, it'll have a base stat, and dice will be rolled to determine how much damage you deal in relation to the original stat. Strength will increase the damage of the weapon. Legendary weapons will probably require you to have high stats to wield it, but reward you with stats in some way.
All right, I was just making sure I wouldn't end up with an unusable character, sounds like that won't be a problem. On a related note, will there be different damage types? Like Blunt, Piercing, and Slashing?

You can increase Karma by choosing not to kill people, and being charitable and goodwilled toward others (this also helps Empathy, but is quite distinguished in differences). Karma eventually controls what kind of quests you take on, and can also make it so that you can't do things that hurt other people.

Empathy is gained by being in a group of people, traveling around and helping people, gaining and raising pets, and, again, letting people live. If it gets too low, you have a character that will consistently kill. If it gets too high, you'll refuse to kill people, but be extremely popular as a master of pets.
Well, sounds like my character should work, I was planning on having a character who "did no harm" except in defense, so this sounds perfect. Just curious, is it possible to accidentally kill someone in battle? Obviously this wouldn't happen very often, but it's not impossible, in theory.

Getting a defensively based character is an allowable stance for this game. You'd want stats such as Defence and Stamina, as well as Agility so you can dodge the hits that could knock you out in one blow.
Yes, I was thinking Agility and Defense would be my highest stats and, Stamina was high on my list. I was also thinking Charisma might fit into the theme of my character, perhaps...

What does Air/Quanta do in this RPG? Do moves cost quanta, and you earn it on a per turn basis, or...?


Anyway, without further ado...

Life
Female
Krendiar

Offline NepycrosTopic starter

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  • My creativity was OP, so I had to nerf it.
Re: 12 Realms: Nerora's Rising https://elementscommunity.org/forum/index.php?topic=22889.msg290750#msg290750
« Reply #29 on: March 15, 2011, 01:37:50 am »
Air is to Intelligence. It marks the kinds of actions you will be allowed to take during quests. If you wanted to build a giant robot, you'd probably need to have Intelligence.

Quanta is how you'll cast spells. Intelligence can also effect how much quanta you gain per day (currently, 10). The quanta allows you to cast spells. Movement costs no quanta, just energy and time (energy is separate from quanta).
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline Korugar

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Re: 12 Realms: Nerora's Rising https://elementscommunity.org/forum/index.php?topic=22889.msg290756#msg290756
« Reply #30 on: March 15, 2011, 01:42:52 am »
And how much of an effect will perception have?

Offline NepycrosTopic starter

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  • My creativity was OP, so I had to nerf it.
Re: 12 Realms: Nerora's Rising https://elementscommunity.org/forum/index.php?topic=22889.msg290758#msg290758
« Reply #31 on: March 15, 2011, 01:44:59 am »
And how much of an effect will perception have?
Perception mostly effects your ranged accuracy (where normal accuracy is Intelligence combined with Agility). It allows Aether elementals to teleport, and is used for survival instincts. Basically, you need it in order to stay alive, especially if you're in a situation where supplies run low.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Re: 12 Realms: Nerora's Rising https://elementscommunity.org/forum/index.php?topic=22889.msg290763#msg290763
« Reply #32 on: March 15, 2011, 01:57:52 am »
Woah. How'd you make this thread?
this made me lol
I have a feeling $$$man was panicking

Offline NepycrosTopic starter

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  • Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.
  • My creativity was OP, so I had to nerf it.
Re: 12 Realms: Nerora's Rising https://elementscommunity.org/forum/index.php?topic=22889.msg290765#msg290765
« Reply #33 on: March 15, 2011, 02:00:10 am »
Woah. How'd you make this thread?
this made me lol
I have a feeling $$$man was panicking
I was half-tempted to say I used magic.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline ZephyrPhantom

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Re: 12 Realms: Nerora's Rising (Host) https://elementscommunity.org/forum/index.php?topic=22889.msg290766#msg290766
« Reply #34 on: March 15, 2011, 02:01:13 am »
Woah. How'd you make this thread?
this made me lol
I have a feeling $$$man was panicking
I was half-tempted to say I used magic.
I was half-tempted to say we had become moderators.

Air's Base Stats
Element: Air
Name: Gia
base stats
Strength: 2
Inteligence: 6
Wisdom: 4
Empathy: 4
Karma: 4
Perception: 4
Defence: 6
Agility: 4
Loyalty: 2
Stamina: 4
Luck: 4
Charisma: 4
^that is my charecter BTW. Gia's female.

Offline NepycrosTopic starter

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  • Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.
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Re: 12 Realms: Nerora's Rising (Host) https://elementscommunity.org/forum/index.php?topic=22889.msg290768#msg290768
« Reply #35 on: March 15, 2011, 02:06:51 am »
Element: Darkness
Name: Nepycros
Base stats
Strength: 4
Inteligence: 4
Wisdom: 4
Empathy: 2
Karma: 2
Perception: 4
Defence: 4
Agility: 4
Loyalty: 6
Stamina: 6
Luck: 4
Charisma: 4
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

 

anything
blarg: