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Offline WizardcatTopic starter

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R9: Wizardcat 3 - 1 Salamence_747 https://elementscommunity.org/forum/index.php?topic=18481.msg235219#msg235219
« on: December 29, 2010, 01:58:00 am »
This match ended in an epic showdown with a single life remaining for both players.
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5rg 5rg 5rg 5rg 5rg 5rg 5rm 5rm 5rm 5rm 5rm 5rr 5rr 5rr 5rr 5rr 5rr 5s4 5t2 5t2 5t2 5t2 5t2 5t2 6rk 6rk 7q0 7q0 7q5 7q5He used a Quinted Flying Adrenalined Druid Staff deck... that never saw a Staff. Outrushed by a large margin.
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5ll 5ur 5ur 5ur 5ur 7k2 7k2 7n2 7n2 7n2 7n2Vaders versus Pestal (with vampires). I got my Stiletto flown before the devourers arrived, and thanks to many blessings on it, my endowed Crusaders outhealed his vampire swarm.
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5ll 5ur 5ur 5ur 5ur 7k2 7k2 7n2 7n2 7n2 7n2As soon as I saw the mark and deck size, I knew I was going to lose. I just didn't have the damage output to defeat a Fire/Light stall.
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58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 591 591 593 593 593 593 593 593 77a 77a 77a 77a 77a 77aThe epic showdown! Knowing Salamence, I guessed he was going to use the same deck; he did. Earthquakes to cancel Miracles, Golems for CC-resistant damage, Graboids and Shriekers for Burrow (CC immunity) and for their damage. Despite Fire Shield and the fuckton of CC, my Golems and Earthquakes gave me victory. That's not to say it wasn't very anxiety-inducing, though. Neither of us could tell who was going to win until a turn or two before it ended.Sorry for being the one to defeat you, Sala. See you next event.
The dogs of war are nothing compared to the cats.

Re: R9: Wizardcat 3 - 1 Salamence_747 https://elementscommunity.org/forum/index.php?topic=18481.msg235587#msg235587
« Reply #1 on: December 29, 2010, 05:02:30 pm »
G1: V. Time Rush (Loss)
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c5 5c5 5c5 5c5 5c7 5c7 5c7 5c7 5de 5de 5de 5de 621 621 621 624 624 7n2 7n2 7n2 7n2 7n2 80h
I should have swapped an animate for a staff. Somehow I missed the fact that the staff/animate counts were off. Anyway, I didn't draw a single staff, so I had nothing but pillars, pends, and quanta. :/ I lost.

-1 :aether Mark

G2: V. Vampsaders (Loss)
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Lost the code. :/ It was pestal with vamps though.
I had to fractal Vamps to stay alive here, and didn't get to fractal pests at all. We vamped our HP back and forth, but my vamps were slower and smaller. When he pulled out the crusader that would finish me if it endowed, I had to double DL it to kill it. A few turns later, another 'sader comes out, this time I have no CC. I lose.

-1 :darkness Mark

G3: V. Vampsaders (Win)
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f6 5f6 5f7 5f8 5f8 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 7dn 7e4 7k2 7k2 7k2 7k2
Fire/Light stall just couldn't be beaten with Vampsaders. I don't think anything of his stayed down for more than 3 turns.

 :light Mark Stays

G4: V. Shrieker Rush w/ EQ and Steel Golems
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f6 5f6 5f7 5f8 5f8 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 7dn 7e4 7k2 7k2 7k2 7k2
I thought he might use shrieker rush, and I figured I could compensate for EQ if he had it, but Steel Golems are hard to CC, especially when I'm being EQ'd to death. I managed to get him down to 9 cards in his deck or so before he finally ran me out of quanta and/or CC. I actually had my next Miracle in hand, but only about 7 Light quanta. I lost.

-1 :light Mark

Remaining marks: None, I'm out. GJ Wiz.

Now go trash your next opponent.

 

blarg: