4so 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f7 5f7 5f7 5fc 5fc 5fc 5gi 5gi 5gi 5gi 7dg 7dg 7ds 7ds 7f2 7f2 8po
4so 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f4 5f5 5f7 5fc 5fc 5fc 5fk 5fk 5gi 5gi 5gi 5gi 5gi 5gi 7dg 7dl 7ds 7ds 7ds 7f2 8po
4su 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 622 63a 63a 63a 63a 63a 63a 63a 80l 80l 80l 80l 80l 80l 8pu
52g 52g 52g 52g 52g 52g 52l 52l 52q 52s 52s 52s 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 718 718 718 718 718 718 8pk
MONO FIRE COUNTERS MONO FIRE ZOMGGGGWondering why mrpaper went with red nymphs. I don't think they can get out fast and reliably enough. Perhaps if he replaced them with fire bucklers?
well I was the one having the shields and lost anyway... and yeah I expected a ton of creatures
And this, my friends, is why Skull Shield should be buffed. Nice decks, both of you. You played a good Event, Vineroz.
Quote from: mrpaper on September 21, 2012, 01:31:40 amwell I was the one having the shields and lost anyway... and yeah I expected a ton of creaturesWouldn't buckler still be a good idea since nearly all of fire's creatures (except nymph) are very hard countered by firewall. Thing is, with 4 for cost, it is probably worth putting a few in, since Calin would have to use 3 to destroy one.