Wind Pillar

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Wind Pillar
Wind Pillar

Edit Data

TYPE Permanent
ELEMENT Air
COST Free
ATK | HP -
DESCRIPTION Each turn is generated
SKILL
PASSIVES
RARITY Common
BUY/SELL 6/4
Wind Tower
Wind Tower

 

TYPE Permanent
ELEMENT Air
COST Free
ATK | HP -
DESCRIPTION Each turn is generated. Gain 1 extra when you play this card
SKILL
PASSIVES
RARITY Common (Upgraded)
BUY/SELL Impossible/1156


Artist's Comment

"The basis for this pillar is zanz' desciption of what he had in mind for it. I do suppose it's fairly straightforward, though; a mystical obelisk reaching up to and through the clouds, just beaming with the very power it grants." -vrt

Overview

Pillars are the staple of basic quanta generation in game; they are free to play (they require no quanta to place onto the field), and are considered to be the practical backbone of almost every deck in game.

Because of the requirements to play the various creatures, spells, and non-pillar/pendulum permanents in-game, pillars (and their upgraded form, towers) are essential for any player to generate a steady flow of quanta. Also, pillars are one of the few single-card permanents to create a stack upon being played (pendulums being the other permanent to stack on cards similar to itself). While this saves space on the permanent field, certain cards (Earthquake) can demolish the stacks of pillars very quickly as a form of quanta denial, so one should be careful about how and/or when they play these free cards when fighting certain opponents.