Soul Catcher

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Soul Catcher
Soul Catcher

Edit Data

TYPE Permanent
ELEMENT Death
COST Free
ATK | HP -
DESCRIPTION Every time a creature is killed, Soul Catcher generates
SKILL
PASSIVES
RARITY Common
BUY/SELL 24/16
Soul Catcher
Soul Catcher

 

TYPE Permanent
ELEMENT Death
COST Free
ATK | HP -
DESCRIPTION Every time a creature is killed, Soul Catcher generates
SKILL
PASSIVES
RARITY Common (Upgraded)
BUY/SELL Impossible/1156


Overview

Soul Catcher is a permanent from the Death element that can greatly assist players in quickly accumulating quanta. Whenever any creature is killed, Soul Catcher’s mechanic will then generate quanta for the owner.

General Use

Quick Facts:

  • Always generates 2-3 quanta when any creature (ally or enemy) is killed.
  • Soul Catcher has no cost, and can be played whenever.
  • Creatures that are removed but not killed do not trigger the effect (i.e. - Rewind).
  • Creatures that are killed will not provide quanta if Sanctuary is on the same field as Soul Catcher on the enemy's turn.

Compared to other quanta generators, Soul Catcher has its own special niche in the Death element. Similar to Nova and Immolation, Soul Catcher is free (both non-upped and upgraded), and can be played anytime as well as having a higher chance in one’s opening hand due to the mulligan effect.

Contrary to the above two spells, Soul Catcher only provides quanta for one element, but at the same time, can be kept in play indefinitely to generate vast amounts of . However, its mechanic is not immediately triggered when played onto the field; players who use Soul Catcher must have a way to kill enemy or ally creatures in order for Soul Catcher to be of any use. To put emphasis on the mechanic, creatures that are removed by other means (Reverse Time) do not cause Soul Catcher to react.

One small thing to note is that multiple Soul Catchers can all trigger simultaneously when a creature is killed. In other words, the mechanic stacks; if a Otyugh devours a creature while 3 Soul Catchers are on the same field, all three will trigger, generating 6-9 total quanta (depending on the version of the cards) for the player, acting as a form of burst quanta-generation. In addition, if both Soul Catcher and Sanctuary is on the same field, Soul Catcher will not generate quanta on the enemy’s turn (even if creatures die), due to Sanctuary’s mechanic of preventing quanta disruption during the opponent's turn.

Synergies

No matter if you take advantage of its ability or not, Virus | Retrovirus is a cheap and effective creature that has perfect synergy with the Soul Catcher. For only 1 (2 upgraded), players can provide a frustrating proposition for the enemy; force them to waste a powerful CC card such as Lightning on the creature (triggering Soul Catcher), or allow it to use its Infect or Plague ability for free, sacrificing itself in the process and potentially killing one or multiple creatures in the process (triggering Soul Catcher multiple times). Also, because of their cheap cost, Fractal can be used on them easily to generate multiple Viruses, which can be frustrating when combined with certain shields…


And when it comes to shields, Bone Wall | Bone Wall becomes a perfect fit. Because both permanents rely on death-trigger mechanics in order to work properly, having both cards in play can cause a killed creature to double the owner’s benefits. Even when the wall is taken out, the surplus quanta can be used to recast another Bone Wall immediately and recycle the death mechanics to build up stacks and more quanta.


For a more consistent and repetitive form of death, Schrodinger’s Cat | Schrodinger’s Cat can fill the niche nicely due to its ability, Dead and Alive. When Dead and Alive is used, it ‘pretends’ to die by triggering all effects in play that require a creature death. Thus, with only one Cat on the field, a player may generate quanta fairly quickly given one quanta in exchange per turn. Although this strategy is more gradual compared to other tactics, the synergy can often be unexpected when mixed with other quanta generation cards (such as Nova), which improves the overall effectiveness of Death-Energy duo decks.

Other Cards With Synergy

Immolation and Spark are two other free costing cards that have their own unique synergy with Soul Catcher, but may cost users card advantage against stall-based decks. Fractal is surprisingly useful with the permanent; players can cast Fractal on easy to kill creatures (such as Viruses or Ball Lightnings) as sacrificial creatures, and then cast another Fractal again on more expensive creatures of the Death element ( Ivory Dragons) as a final burst tactic.

Conclusion

Even with a slight vulnerability to permanent control, Soul Catcher is one of the few cards in game that can help grant any element a touch of death to its deck by the fall of a creature. Players should still avoid putting excess Soul Catchers in a deck with other free-cost cards, as the mulligan will not prevent a hand with several Catchers and no Towers/Sparks/Cremations or other key cards to set up a combo.

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