- Pegasus is often used with attack-buffing cards due its Dive ability.
- The only other creature with the Dive ability is Wyrm | Elite Wyrm.
- Use This Card Together With:
Pegasus is one of Light's most powerful and unique creatures. As the only Light creature with an off-element ability (Dive), Pegasus has the potential to deal loads of damage when combined with the right cards/buffs.
Without using its ability, Pegasus is rather weak. With only 3 ATK (4 ATK when upgraded), the mythical creature cannot do a lot of damage when it first comes out, as it needs to be on the field for at least one turn before it can use its ability. It's important that Pegasus is not lobotomized, else it will become a vanilla creature with sub-par attack. However, after the initial cooldown has passed, Pegasus can start inflicting sizable damage; for one quantum, its attack is doubled for one turn.
Because of the Dive ability, Pegasus works well with attack-buffing cards. Blessing, another Light card, is twice as effective when used on the winged horse; a +3|+3 stat boost essentially becomes +6|+3 boost when Dive is cast, making Pegasus stronger in attack and more resilient to creature control. Blessed Pegasi makes for an excellent mono-Light deck, as the Dive ability can be powered off an Air mark alone.
In an upgraded environment, Chaos Power is another excellent card to pair with Pegasus. For only one quantum, Chaos Power has the potential give up to a +5 boost in both attack and HP. Though the randomness factor can be a bit daunting for those that feel unlucky (as there is a chance Pegasus can get as low as a +1 boost in both stats), the cheapness of Chaos Power makes it well worth the risk. Rainbow decks can effectively use this strategy, as the quanta can also be used to power Supernovas.
A special trick worth noting is using a Dive in tandem with Parallel Universe. If a player uses Dive on a Pegasus and then casts Parallel (or Twin) Universe on said Pegasus, the cloned version's attack will stay doubled even after the turn is over. If, on a subsequent turn, the Dive ability is used on the PU'd Pegasus, the creature's attack will be four times the original. However, after the dive phase is over, the Pegasus will revert back to its original attack. This trick can be used as many times as the user has Parallel Universes, so a player can theoretically have a Pegasus with eight, sixteen, thirty-two, or (in the extreme case of six PUs being used) sixty-four times the attack of an original Pegasus.
Besides watching out for lobotomization (whether it's in the direct form of a Lobotomizer/Electrocutor or through indirect means, such as Liquid Shadow), Antimatter is card that can easily render a Pegasus useless. As of version 1.272 of the game, diving a Pegasus that has been antimattered will not invert its attack back to normal (a positive number) at the end of the turn. [Note: In past versions of the game, a bug existed where diving an antimattered Pegasus would double the negative attack for one turn and then revert the creature back to its positive-attack state.]
There are a few other attack-buffing cards that Pegasus can work with, some being seen more than others. Momentum/Unstoppable, while only giving a +1 attack boost, can be useful on a Pegasus, as shield effects will be ignored. Rage Potion/Elixir can be used after a Pegasus has been blessed a few times, though the user will have to be wary of creature control if the creature is not healed (via Holy Light/Flash or a Guardian/Archangel's Heal ability). In a Light-Air duo deck, Sky Blitz can be used to do even more damage on a single turn and perhaps produce a surprise KO.
If a deck with strong attackers is desired, Pegasus should not be overlooked. The multitude of attack-buffing strategies that can revolve around the single creature is numerous, making for a fun and dangerous card.