For a spell that can technically double the damage dealt by a creature or provide a player with the enemy's army, Parallel Universe will generate an exact copy of a target creature (meaning a direct copy of its current stats and ailments) onto the player's field.
- Parallel Universe will generate an exact copy of a non-mutant creature (copying its current stats/status rather than summoning a new one).
- Can be used on both enemy and ally targets.
- When used on a mutant creature, the copied creature will have a different mutant ability and improved stats.
Parallel Universe or Twin Universe (often abbreviated 'PU' or 'TU', respectively) can often turn heads within a battle because of its ability to suddenly generate massive damage or copy creature-based strategies. Like many of the other Aether spells, PU is expensive (7 quanta unupped, or 6 upgraded). However, its cost can be efficient if used on more expensive creatures such as the Crimson Dragon or a Purple Nymph. Because of its versatility in duplicating creatures, PU can be perfect in setting up surprise combinations or massive damage output in a single turn when used correctly, and on the right creatures. Add in the fact that players can target the enemy’s creatures, and PU becomes a unique tool for anyone to mimic opposing tactics as well.
Copying a creature exactly can be a blessing or a curse however. During battle, a severely debuffed or damaged creature becomes a fairly poor target for PU, as its stats and ailments will carry over to the copy. Thus, a poisoned Otyugh or a lobotomized Fire Spirit with little ATK are seen as targets that will give a minimal benefit to the duplicating player. On the other hand, a Puffer Fish with Momentum or a massively buffed dragon become ideal to replicate against the enemy, especially if they have shields or other cards that are hindering a player's ally creatures.
Mutated creatures are the exception to the copying rule though. Upon using PU on a mutant creature, the duplicated creature is of the same identity (copying a mutant Ash Eater will still provide a mutant Ash Eater), but often with a new ability and increased stats. The stat boost varies between mutants, although using PU on a mutant will increase its ATK and/or HP by 0-4.
A classic card to use alongside Parallel Universe is Voodoo Doll | Voodoo Doll. Although the doll is incapable of doing much on its own in terms of damage, a severely damaged Voodoo Doll can become a brutal target with PU. When used on a damaged doll, all the damage that was originally transferred by the first copy is dealt again. For example, a doll with 1 HP (current) out of 80 HP (full amount) against an enemy player will have already dealt 79 damage – using PU on that same doll will instantly deal that 79 damage again to the enemy player. Poisoned Dolls will also transfer that same poison when cloned, alongside any other status effects (an enemy with a frozen doll on their field will also have their weapon frozen if a player copies it). Because of these benefits, a Voodoo Doll (buffed or hindered) is a nasty card to use alongside PU, especially as a surprise finisher against unsuspecting opponents.
Another interesting card to pair up with PU is Wyrm | Elite Wyrm. The Wyrm’s ability, Dive, doubles its ATK stat during a player’s turn, making it a dangerous card when given spell-boosts to its offense. However, the real trick with PU is the timing; using PU on the Wyrm after Diving allows the duplicate to keep that boosted ATK (until it uses Dive again). In other words, repeatedly using PU on each new Wyrm after Diving doubles the latest Wyrm’s attack in an exponential manner. Within a few turns, a single (normal stats – 5|3) Elite Wyrm on the field can generate (via the use of PU) a Wyrm with an ATK and HP of 40|3. Eight times the damage seems almost impossible to fathom, but this synergy can be done if the player knows how to retain the Dive-affected ATK to exploit the ATK boosting.
Finally, Flying Weapon | Animate Weapon can open some interesting doors with Parallel Universe. While most decks can have a maximum of 6 of a certain weapon on the field (6 Flying Weapons + 6 of the weapon), PU can double that amount to 12, making certain Flying weapon strategies even more potent. A flying Titan for example is hard to get rid of (aside from using Reverse Time, which messes up all flown weapons). Mass duplicating flown Titans not only provides non-blockable damage, but can also cause enemy AI to waste CC on them. Multiplied flown Jade Staves can provide one of the best forms of healing, and even cloned Fahrenheit decks can leave some nasty dents in the enemy. Regardless of the weapon, the important thing is that because of PU, a player can dramatically reproduce the number of flown weapons on the field, which is handy in a variety of situations.
Other Cards With Synergy
Other major cards that go along with PU are buffs. Cards such as Adrenaline, Momentum, Blessing, Chaos Power, and even Quintessence can help create deadly creatures that will overtake a field. Strong creatures such as Lava Golem, Crusaders, Pegasus, and Phoenixes also mix well with PU, given their relative durability and useful abilities. Most of all, Déjà Vu can also provide some shock value with PU; a heavily buffed Déjà Vu that is copied before being split by its ability will grant a major card advantage to the player wielding them, especially if the creature is given the right stats and status effects.
Whether it’s to help waste the opponent’s CC, pump out damage, or borrow enemy creatures for one’s liking, Parallel Universe is a surprising cards found in various decks nowadays. Despite its cost, it can provide a new layer of duplicity against even the craftiest of opponents because of its simple yet influential mechanic.
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