Momentum

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Momentum
Momentum

Edit Data

TYPE Spell
ELEMENT Gravity
COST 2 Gravity
ATK | HP -
DESCRIPTION The target creature ignores shield effects and gains +1/+1
SKILL
PASSIVES
RARITY Common
BUY/SELL 26/18
Unstoppable
Unstoppable

 

TYPE Spell
ELEMENT Gravity
COST 1 Gravity
ATK | HP -
DESCRIPTION The target creature ignores shield effects and gains +1/+1
SKILL
PASSIVES
RARITY Common (Upgraded)
BUY/SELL Impossible/1157


Momentum is a great card, as it's cheap and a great form of offense. Not only does it give a small stat boost, in completely ignores shields - a primary form of defense. It can be used practically anywhere that can use , but mostly in decks that feature high power creatures, or creatures with crucial abilities, as these are hit hard by most shields.

In general, this is an offensive defense card. Momentum should be played on key creatures that you don't want shut down or killed by a shield. That's pretty much all there is to say on the matter. However, remember that Momentum bypasses everything, including Gravity Pull, so be careful. Be careful against decks, as buffs do not get refunded when rewound. Though for only 1 , it's not that bad a loss.

Cards to combine with Momentum A) Otyugh - the extra 1 HP can be all the difference sometimes, as well as shield defense B) Growth Creatures - The sky is the limit with their attack, so don't let a bone wall or permafrost stop them in their tracks C) Blessing - Buff up your creature and make sure the buff doesn't go to waste... D) Scorpions - low or zero starting damage on these creatures makes them susceptible to shield defence