Dream Catcher

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Dream Catcher has 2 copies of the following cards:

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Mark : 3x Entropy
Creature Control : 2x Purple Nymph, 2x Rage Elixir, 2x Congeal, 4x Shockwave, 2x Thunderbolt
Permanent Control : 2x Quicksand, 6x Butterfly Effect /// 4x Discord, 2x Black Hole, 4x Pest (Quanta Control)

Resembling the popular entropy rainbow deck, Dream Catcher uses supernovas to utilize vast array of spells and creatures. The main focus of the deck is not damage, but complete control. As seen from the deck, the strongest creatures Dream Catcher has are physalias and creatures from fate eggs. She normally takes out a Minor Abomination with Destroy (Butterfly Effect) on turn 2, and starts bombing her opponent's permanents. She then uses her creature controls to either shut down or antimatter enemy creatures, and suck out the quanta using discords and black holes/pests.

It's almost impossible for a normal deck to prevent or lobotomize the 2nd turn Abomination with destroy. Therefore, rainbow control decks and OTKs that heavily focus on permanents do not work well. Ray of Light - Hope deck has a chance, unless Dream Catcher has his purple nymphs ready to antimatter the light dragons or archangels. The start depends on getting your Electrocutor out before her Butterfly Abomination, so more of those in your deck help. However, sometimes he will use BE on a creature that wasn't summoned the same round, which lets it use Destroy right away. Usually she spends the quints on less useful creatures, but if she doesn't, your only chance remains in rushing him with the quanta you have left, because she -will- destroy your towers eventually. Early Discord is a problem as well, so make sure to prioritise a Hope set up with at least 2 damage block and at the same time save a RoL for fractaling in case the ones on the field are killed. If the deck is SoP-based, use SoP when the field is full of small creatures to reduce the change of purple nymph screwing your field up. Quinted Purple Nymph is almost an auto-loss unless played too late, but can be punched through if you actually don't play any Archangels/Light Dragons. Poison stalls will have only the problem of too little damage to make good use of SoSac, but otherwise the match is an easy one. Likewise, Voodoo Bravery can't be controlled away once the protected doll comes out. This FG requires much attention in order to adapt to.

Oracle Counter

Keep rewinding the Giant Frog with the Eternity.

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Another option is a dune scorpion deck. Use Black Holes to heal, get Jade Shield up and running quickly, and use BH's for healing.

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Unupgraded, it doesn't work nearly as well, but it's worth a shot. Pandemonium should compensate for less emerald shield protection.

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False Gods

Akebono Chaos Lord Dark Matter Decay Destiny Divine Glory Dream Catcher Elidnis Eternal Phoenix Ferox Fire Queen Gemini Graviton Hecate Hermes Incarnate Jezebel Lionheart Miracle Morte Neptune Obliterator Octane Osiris Paradox Rainbow Scorpio Seism Serket