Chaos Seed is an unorthodox spell that upgrades into a completely different spell card, Chaos Power. Whereas Chaos Seed can oftentimes damage or remove creatures off the field, Chaos Power provides a variable buff to a creature’s ATK and HP stats. Because of these two completely unrelated mechanics, both cards are often separated in nature, and are rarely used together (non-upped and upped) within a deck.
- Chaos Seed and its upgrade, Chaos Power, have completely different mechanics from each other
- Chaos Seed applies a random non-alchemy CC spell effect to a target creature
- Chaos Power grants a creature a random boost of 1-5 ATK & HP, with a guaranteed minimum of +1/+1
Both of these spells only cost 1 - for such a cheap cost, one can either unleash a random creature control effect (Chaos Seed) or increase the stats of a creature (Chaos Power). Below is the list of effects that can be produced by Chaos Seed against enemy creatures:
Note that this list also applies to the list of effects that Pandemonium can trigger. Chaos seed deals an average ~1.5 immediate damage to its target assuming the player's , and pools are below 10 quanta.
Known for its luck factor, Chaos Seed’s CC effect can be substantial (applying rewind on a highly buffed creature) or completely useless (lobotomizing a creature without any abilities). Thus, Chaos Seed is perceived as a very difficult card to revolve any deck around due to its unpredictable nature, and thus, is mostly used as support in non-upped rainbow or other decks that lack a direct (and possibly more expensive) CC.
Chaos Power, on the other hand, is where the card truly shines. Unlike Blessing and Momentum, which provide static and equal amounts of ATK & HP, Chaos Power can provide up to a whopping 5 ATK & HP for a target creature (Upgraded Rage Elixirs provide 6 ATK, but damage the creature for 6 HP). Of course, it also has the potential to provide the bare minimum of only 1 attack and HP, but in either case, the uses of Chaos Power are extremely beneficial to a variety of creatures that rely on their ATK to deal nasty effects or cause massive damage.
Dune Scorpion | Dune Scorpion is an extremely fun card to use with Chaos Power, for the simple purpose of applying a deadly amount of poison (that builds overtime based on your opponent’s actions). Although Chaos Power might not be as strong compared to Momentum against shields (i.e. ? Chaos Power can only award a +1 ATK boost to the scorpion, which won’t get past things like Skull Shield), this strategy opens up a unique synergy between upgraded Time-Entropy duos, especially with other Entropy cards that serve as healing (Antimatter) alongside Time cards for CC (Eternity).
Wyrm | Elite Wyrm is another fantastic card to use with Chaos Power; because of their Dive ability, any spell or ability that increases their ATK will cause the Wyrm to be that more potent as a damage-dealing creature. From that, Chaos Power has the highest potential to award the Wyrm up to 16 ATK (20 attack for the Elite Wyrm) after using the Dive skill ((3 base attack + 5 bonus attack) * 2 = 16 ATK). Applying multiple Chaos Power buffs to a single Wyrm can force its ATK power to insane levels, although the amount of luck required to exploit this trick is rare.
Finally, a more fun combination is to apply Chaos Power onto a Spark | Ball Lightning. Sparks have a stat of 3|0 or 5|0, meaning that they will die at the end of the turn (after dealing damage). However, because Chaos Power boosts the HP of a creature, the spell can basically cause a Spark to live on after attacking. The numerous tricks to use with a stable Spark on the field are numerous; using Fractal on the surviving one to provide a one-time burst effect, granting the Spark an ability like Mitosis so that it can slowly generate more Sparks to deal damage/trigger death effects, and so forth. Because Sparks are free, the two cards barely use any quanta at all, although it does require upped cards for it to be viable in a deck.
Other Cards With Synergy
Other cards that require ATK in order to improve the quality of their abilities ( Deathstalker, Iridium Warden, Pegasus) also work well with Chaos Power. Maxwell’s Demon works with both cards, as its Paradox ability can only be used on creatures with an ATK higher than the HP (Chaos Power can grant more ATK than HP at times, while Chaos Seed can simply lower the HP for the Maxwell Demon to take it out afterward). Voodoo Doll can also combine well with Chaos Seed, assuming that a damaging CC effect from the Seed is used.
Both Chaos Seed and Chaos Power are fun luck-based cards to use, and represent Entropy as two of the most unusual spells in game. Players should always remember that both the non-upped and upgraded versions are drastically different, especially in environments that restrict or allow one or both forms of these spells in question.
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