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Offline the dictator

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Re: WoE - Skill polishing - Darkness https://elementscommunity.org/forum/index.php?topic=33367.msg422602#msg422602
« Reply #12 on: November 09, 2011, 12:40:41 am »
Lunar Cycle: Seems to situational, and the bonus (upgrades) seems quite week considering all the other upgrade bonusses in the darkness three.

Stealth: It seems highly situational, maybe allow it to remain for a bit more actions (Like trade, fast travel, train, capture?). Could be fun, watching at the map and seeing your hexes being neutralized without anyone being around ;). Also, someone popping up after shoplifting your city (needs combination with disguise) can be fun too. Combination with Shadow leap in nice too.
How about the life skill Search countering stealth?

Corrupt mind: I like it.

Disrupt Magic: It looks a overpowered to me, also, it hurt some elements a lot more then others.
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Offline Essence

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Re: WoE - Skill polishing - Darkness https://elementscommunity.org/forum/index.php?topic=33367.msg425370#msg425370
« Reply #13 on: November 14, 2011, 07:32:24 pm »
OK, so:


Lunar Cycle is lame. As in crippled, and as in America's Heavy Metal community (
&feature=related) lame.  This just needs to be entirely replaced. All it will do is make sure on on day 30, everyone near a Darkness player double-moves away and then double-moves back the next day.

How about replacing it with the next step up in Disguising?

Fake It Till You Make It or Deep Cover
0AP: Sacrifice a Relic to turn this skill into a Tier 1 skill of your choice from any Element that you may use the Mark of. It reverts at the end of the current Day.


Sacrifice: the cheapest cards available last game, IIRC, were Relics(?) at 5 :electrum.  So basically, this card says "burn 15 electrum to upgrade 6 cards next battle."  Given that that's about a day's Work assuming the system doesn't change too much...well, is that good?  Sacrifice a day's activity to upgrade 6 cards for 1 battle? And it costs 2 AP to perform the sacrifice?  I'm asking because i'm not honestly sure.


Other than that, this looks good.
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Offline ak65ala

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Re: WoE - Skill polishing - Darkness https://elementscommunity.org/forum/index.php?topic=33367.msg427893#msg427893
« Reply #14 on: November 19, 2011, 07:17:45 pm »
Now, I understand why these discussions have been stalled.  I have not commented on the last two put up.  Fear not!  Here are my thoughts, my ideas, take them as you will.  Now let our process commence!

Spell Resistance: This guy was added later in the cycle of beta (around day 4 or so) and I really like its flavor.  It is not overpoweringly strong, but it makes you feel strong.  Good.

Quanta Leech: Does it round? Is it absolute rounding or how? (9 goes down to +1 exp, 10 goes up to +2 exp) or (<=11 is always +1 exp) or (>7 is always +2 exp) This should be clarified.  Smart opponents of darkness will build their decks properly to keep them from gaining much exp.  I see this as only gaining about 1.5 exp on average.  Makes the opponent think, but not unbalanced.  You can tweak the numbers of course, but I like the concept.  Good.

Disguise: It's an interesting ability.  All hinges on how much you want to go into a hostile town.  From what I understand mechanically, you cannot enter a town you are at war with, unless you have this skill.  Will this also make you go invisible, like stealth?  I can see it as a way to evade opponents... but what darkness player runs? Needs slight Buff.

Bloodthirsty: 2 upgrades for 2 days.  The opposite of Calm Before the Storm.  Here, you have to battle within those two days to make use of this skill.  Changing it to a longer time might allow you to gain double (or more) buffs from it, changing it to 'until the next battle' ruins the theme.  How about 3 upgrades in the next two days?  You have to chain battles to make use of it, and now it is almost the same as Calm Before the Storm.  A player could get both those talents and have either 3 upgrades after a win for 3 days, or 2 upgrades after that.  No dead zone. Needs slight Buff.

Shadow Leap: Great skill.  Don't change it.  Question: movement on top of movement. If my ally moves, do I jump to where he was when the day started or where he is when the day is over?  Good.

Stealth: My biggest problem with this skill is its location.  It should be after disguise.  I'm sure you have some awesome plan or reason for its location, but, what is that reason?  Just, flip Quanta Leach with Disguise and it makes more sense to me.  The skill itself to me is balanced and useful.  If you make it able to use advanced movement as well, it could become more powerful.  Does using Stealth cancel any aggressive action against me?  Like, someone charges me, and I stealth.  Do they just go to where I was and... nothing else? Coordinate with Disguise.

Lunar Cycle: Its a good plan for a skill, but as it has been stated within this thread, it will not be used and is very problematic.  How about changing it to a true lunar cycle? Days 1-8 have 2 upgrades, 9-13 have 6 upgrades and 14-15 have 12 upgrades.  Then you can do the backward on the down-slope.  See chart!

Lunar Cycle:
Day1-89-1314-1617-2122-30
Upgrades261262
This will allow some benefits all game long and an average of 4 upgraded cards.  Yea, it is more complicated, but I think will give the game play decisons you are going for with this skill. Buff/Change.

Sacrifice: I say should be only creatures.  Since the change of the champion skill, there is not a super easy way to get creatures, but, makes more sense to me.  Seems like Darkness has a good deal of ways to upgrade cards.  Will be curious to see how well this balances, is used. Slight Nerf/Change.

Disrupt Magic: Good skill that caps this side of the tree well.  Does not conflict with any other talents, suppresses the opponent but makes most decks still usable, but a bit less effective. Good.

Dark Feast: Nice skill, another good capstone for darkness.  Question: draining exp, I assume if you drain an opponent below a level cap, if they have spent their talent points, they keep their talents, but if they have not, they cannot till they reach that level again. Correct?  It basically makes them get that experience again, not really de-leveling them. Good.

Corrupt Mind: Very nice change.  Much needed over the last skill in this place.  Interesting combination of a 2x the length of a death and more so.  Will take a good deal of honesty when controlling another player.  Question: since we can see our teammates actions, we can see what happens with the one controlling them.  Is that alright? Good.

I think this tree in general is solid, just some minor changes in my mind.  I won't put down my list of crazy ideas here unless it is asked for.  I have not really thought of any anyway, the tree is good as is, mostly.

 

blarg: