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Offline Captain Scibra

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg394129#msg394129
« Reply #24 on: September 16, 2011, 06:38:58 pm »
Just a quick clarification (I know I know, I've posted a lot here... but I'm easily confused, so :3) all cards used in WoE (included upps) must be owned by the player in EtG, right? (Flying Weapon in WoE = Must have it in EtG as well, and Animate Weapon (upped) in WoE = Must have Animate Weapon (upped) in EtG). Just asking for clarification :S
You only really need it on the EtG side for use in PvP.  Using cards for skills such as Alchemy or Steam Pirate don't actually have to be owned on EtG.
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Offline TimerClock14

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg394148#msg394148
« Reply #25 on: September 16, 2011, 08:30:24 pm »
Action Resolution Order: Since everyone is posting to the same round thread, I'd assume all the days actions will resolve within a set order.  Is it movement then other stuff? Example: Player 1,2,3 are on hex 3 when the round starts. They all use their actions to move to different hexes. I use stormbringer on hex 3. Will they get out before my storm hits them, or will they have to discard 6 and get to move too.  Issues with skills like caltrops (they move then get snared, or they get snared and their movement fizzles), pickpocket, sniper, etc... any skill that requires you to be on the same hex as your target.

Attacking, Charging: It sounds like if you try to attack, it occurs after the movement of the round. If I use attack and no one is on the hex after movement, my attack fizzles.  Likewise if I try to attack a specific player and they move off the hex.  Charge follows them 1 hex, aggressive 2.  I was not in the alpha, so I might be miss-understanding this, but it seems like the only way to catch someone specific is to move on their hex then next round aggressive charge, to make sure you keep up with them.  Then this would fizzle still if your target moves faster than 2.  You can't really move then attack, charge, because you can't tell their direction (1 in 6 guess right). If he sees you coming, I feel it will be impossible to really catch him.
Movement is the very last action to be performed.

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Attacking in towns, cities: Can it be done?
IIRC, no. With the singular exception of Outlaw City.

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Extra Actions: If I use an ability that takes 3 actions and I have nothing to use my last 1 of the day upon, do I get 5 the next round, or do I lose it?
You lose it.

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Search: Will this action be of any use? What will searching do for a player?  I'd imagine this will become a dud skill, but if you have something happen, a random event, each time a player searches (gain an item, quest, take damage, gain a card, etc...) then this would be an awesome action.  Just curious upon your plans for this.  What difference is there between search and the life skill scouting (besides scouting costs 2 instead of 3)?
As of now, it is the only defense against Lotus Traps. I don't know if it does anything further, but I'm pretty sure it doesn't.

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Improvements: What improvements are there to build (I know you are going to say 'will explain later', but I have to ask)? I saw talk about roads, I'll assume towns (since I see none on the map), fortresses, anything else?  Ways to more secure your influence (walls)?
The idea was to have players forge things like roads n' stuff of their own accord. The idea was to start with a "blank slate" of sorts and have the players shape it themselves as the event progresses.

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Influence: Will the map have each hex highlighted with the color of the controller  Will it become a large game of grabbing hexes back and forth with capture?  Can you make hexes more immune to capture?  Does my influence have to attach in one solid chunk w/ my capital or can I take land anywhere?  Is the only benefit money?  Do we gain a specific amount of influence around our capitals that cannot be captured?
No, just a flag (which is actually the "Mark of <element>" icon from the forums) will show up on captured hexes, the flags will correspond to the element that holds that hex.
Maybe, it all depends on what the players decide to do.
No.
If I understand this one correctly, no you can't pick up a hex and move it somewhere else. If that's not what you were looking for, then I have no idea what you are asking. :)
Yes.
No, land is always available for capture, but if you use capture on a hex that belongs to another element, that will only make the hex neutral. You must use another capture action to claim that now-neutral hex for your element.

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Map Modification: This seems to me, to be a very fun aspect of the game.  Life can make forests, earth can dig into mountains, hills, Fire and destroy stuff (assuming improvements) and burn forests, but that seems to be about it for now.  From your comments, things will change as we play.  I guess this isn't really a question, more of a, I hope we will gain a good deal of influence in our ability to shape the world.
Read my responses above.
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Offline Rastafla

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg394359#msg394359
« Reply #26 on: September 17, 2011, 09:15:11 am »
Half of the Elements have crafting. What does the other half get instead of that? And where is a list of what each thing on the map is and what this does to the player(s) occupying that hex?
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Offline Gocubbies1212

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg394602#msg394602
« Reply #27 on: September 17, 2011, 08:56:27 pm »
How do the upgrades work?

1. what determines the number of upgrades you can have?

2. what happens to the upgraded cards after that round?
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Offline 0gr0

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg394625#msg394625
« Reply #28 on: September 17, 2011, 10:07:49 pm »
Can i change my tier 1 skill NOW??
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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg394794#msg394794
« Reply #29 on: September 18, 2011, 09:38:48 am »
Action Resolution Order: Since everyone is posting to the same round thread, I'd assume all the days actions will resolve within a set order.  Is it movement then other stuff? Example: Player 1,2,3 are on hex 3 when the round starts. They all use their actions to move to different hexes. I use stormbringer on hex 3. Will they get out before my storm hits them, or will they have to discard 6 and get to move too.  Issues with skills like caltrops (they move then get snared, or they get snared and their movement fizzles), pickpocket, sniper, etc... any skill that requires you to be on the same hex as your target.

Attacking, Charging: It sounds like if you try to attack, it occurs after the movement of the round. If I use attack and no one is on the hex after movement, my attack fizzles.  Likewise if I try to attack a specific player and they move off the hex.  Charge follows them 1 hex, aggressive 2.  I was not in the alpha, so I might be miss-understanding this, but it seems like the only way to catch someone specific is to move on their hex then next round aggressive charge, to make sure you keep up with them.  Then this would fizzle still if your target moves faster than 2.  You can't really move then attack, charge, because you can't tell their direction (1 in 6 guess right). If he sees you coming, I feel it will be impossible to really catch him.
Movement is the very last action to be performed.

Quote
Attacking in towns, cities: Can it be done?
IIRC, no. With the singular exception of Outlaw City.
Those two answers are incorrect.

Here's the correct order in which actions happen:
1. Basic/Special Actions
2. Movement Actions
3. Battle Actions

@ak65ala: yes, you understood correctly. It can be difficult to catch players sometimes, but it should be impossible. There are some skills that will help you, and you can only gang up on someone, limiting his or her retreat options. Also, WoE is all about gaining territory, so players who do nothing but retreat, won't be very useful to their element.

You cannot attack anyone who is inside a City, Town or Fortress, Outlaw City included. These places are safe-zones. Only way to attack a player inside it to first destroy the Wall and other defenses, then enter the hex as a hostile conqueror.



Btw.. I appreciate people helping by responding to questions on this topic , but when you do that, please make sure that you know the correct answer, because otherwise it will lead to a huge amount of confusion. Thanks.


Half of the Elements have crafting. What does the other half get instead of that? And where is a list of what each thing on the map is and what this does to the player(s) occupying that hex?
Elements that do no have crafting, have some other random skill instead. There is no equivalent to crafting.

There is no list like that currently. Unless told otherwise, you can treat all terrain as only eye candy. Some skills require special terrain, as well as some quests. But we might give mountains and water some kind of special mechanics, like limit movement somehow.


How do the upgrades work?

1. what determines the number of upgrades you can have?

2. what happens to the upgraded cards after that round?
1. Skills you have. For each skill you have from a specific element, you gain one additional upgraded cards (plus any ups that skill might give you). Marks are only exception because they give you 3 upgraded cards from that element.

2. You can use these "upgrade credits" to temporarily upgrade any card in your deck. After the battle, all cards return to normal and during the next battle you can use those "upgrade credits" to upgrade something else. Your character sheet will tell you how many cards, and from which element, you can upgrade.

Can i change my tier 1 skill NOW??
Yes. You can change it as many times as you like before Day 1 topic gets posted.

Offline 0gr0

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg394856#msg394856
« Reply #30 on: September 18, 2011, 01:59:26 pm »
What does the aether champion skill do?
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Offline TimerClock14

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg394860#msg394860
« Reply #31 on: September 18, 2011, 02:03:47 pm »
You cannot attack anyone who is inside a City, Town or Fortress, Outlaw City included. These places are safe-zones. Only way to attack a player inside it to first destroy the Wall and other defenses, then enter the hex as a hostile conqueror.

That's news to me. I thought we decided back in Alpha that Outlaw City would be an exception to this?
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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg394886#msg394886
« Reply #32 on: September 18, 2011, 02:50:53 pm »
What does the aether champion skill do?
You need to become one to know that.


You cannot attack anyone who is inside a City, Town or Fortress, Outlaw City included. These places are safe-zones. Only way to attack a player inside it to first destroy the Wall and other defenses, then enter the hex as a hostile conqueror.

That's news to me. I thought we decided back in Alpha that Outlaw City would be an exception to this?
It was suggested but not decided. I like the original plan (copied from MMORPG's) where cities are safe-zones where you can hang out without having to fear that someone ganks you. Also, theme-wise, it's more logical this way. Players are commanding armies, and two armies suddenly attacking each other in the middle of a city is something that rarely happens. If you want to fight, you gotta take it outside the city walls into the open.

Only concern to me was the fact that there were too many safe-zones, allowing someone to jump from one to the next. However with a bigger map and less Cities/Towns, this is less of a problem.

We might see some changes to this later, but for now, all Cities and Towns are safe-zones.

Offline Captain Scibra

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg394891#msg394891
« Reply #33 on: September 18, 2011, 03:19:33 pm »
Iirc, there was the capability of moving the Iron Birds.  Who is this limited to?  Do you gain the ability when you obtain the Iron Bird Pilot skill, or is it strictly Gravity players, regardless of having the skill?
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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg394909#msg394909
« Reply #34 on: September 18, 2011, 04:06:47 pm »
Iirc, there was the capability of moving the Iron Birds.  Who is this limited to?  Do you gain the ability when you obtain the Iron Bird Pilot skill, or is it strictly Gravity players, regardless of having the skill?
That one.

Offline n00b

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg394928#msg394928
« Reply #35 on: September 18, 2011, 04:39:25 pm »
Hmm... am I the only one who thinks that Iron Bird Pilot should give you the card Iron Bird? Meybe a card that gives a 200 HP boost? With some sweet affects too... we wouldn't want the card to be underpowered
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anything
blarg: