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Offline MatrimKK

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393364#msg393364
« Reply #12 on: September 14, 2011, 05:44:17 pm »
when does WoE start?
When all the king's horse and all the king's men;
glue the shatter world back together again...

Offline n00b

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393517#msg393517
« Reply #13 on: September 15, 2011, 01:13:34 am »
In Rules, under diplomacy it says that the leaders can change the diplomatic relationship (to Allied, Friendly, Cautious, Hostile)... just wondering who is the leader and how is that decided? Might be a nice thing to know :P.

Also, for Diplomacy... if alliances/changes in diplomatic relations happen, do we (both elements) just mail you about it? Or will there be a link that would have us automatically changes it and does all of that fancy stuffs?

Ty again
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Offline thatnewguy

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393519#msg393519
« Reply #14 on: September 15, 2011, 01:22:57 am »
Can team death have a replacement for Xn0ize, or is that a nono?
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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393542#msg393542
« Reply #15 on: September 15, 2011, 02:57:30 am »
perfect.  that's all i needed to know  :P  So it hasn't started yet then, i'm assuming?  I just wanted to make sure that it had started while i wasn't looking

when does WoE start?
When all the king's horse and all the king's men;
glue the shatter world back together again...

Offline ak65ala

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393558#msg393558
« Reply #16 on: September 15, 2011, 03:58:45 am »
Max salvage: Entropy T1, Illusion of Power (+3 upped for them, double salvage); Gravity T2, Equilibrium (if same deck size, tripple salvage); Gravity T2, Reckless Charge (double salvage for win); Life T3, Predator (+12 salvage if you EM once); Life T4, Champion of Life (+6 salvage) ... (6+12+6)*2*3*2 = 288 salvage.  Could be worse combinations.  Do we have a max cap or is this fine?

Max discard: Darkness T1, Backstab (+3 discard if you beat them 2/0); Fire T2, Fiery Rush (when charging, opponent discards dubble); Underworld T1, Critical Strike (+2 discard if you win) ... (12+2+3)*2=34 discard for a loss.  Could be worse combinations.  Do we have a max cap or is this fine?

Minimum discard: Light T3, Lightbringer (-6 less discard); Time T1, Stall (-6 discard if 40+ deck) ... -6-6=-12  =  no discard.  Is this and acceptable and intended?

Max 3 upgrades?: Death T4, Wither (opponents use 9 less upgraded cards); Water T3, Arctic Mage (Opponent can only use 12 upgraded cards max) ... so does this mean my opponent could only use 3 upgraded cards?

Misc: Does air's T1 skill, mobility cancel out Earth's T4 ability crystallize?  Are uncommon cards meant to be acquired through skills like Aether T1 Duplication, Entropy T2 Convert, Life T2 Nature Rituals (seems to make crafting worthless)? Can you become master of 2 elements using Time T3 scholar? Do relics stack in your inventory?

Scaredgirl

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393636#msg393636
« Reply #17 on: September 15, 2011, 01:16:21 pm »
Many skills refer to non-rare cards and in the bazaar many cards are donated pillar, common, uncommon, rare, epic, and item. 
Would I be correct in assuming that this refers to pillar, common and uncommon? 

I really think some skills many players would not always want active:
Illusion of Power: Grant your opponent up to 3 additional upgraded cards during a battle. If you win, salvage double amount of cards. 
Confusion: During a battle, your opponent must have at least 3 Quantum Pillars in his or her deck. 
These 2 would be my main concern for :entropy  I'm sure some other elements have similar issues with a skill or two. 

This Trickster fix seems to be a good solution, but giving your opponent access to marks he doesn't have the skill for is a questionable move... 
While this fits :entropy well thematically, it seems to be a bit underpowered for a tier III skill?  (more homework for me xD)
Correct, although that might change after the next round of nerfing.

Illusion of Power will be an active ability without a cost. I think it's the only skill that works that way.

Yea, Confusion kind of sucks because you would always have to fight against those 3 Quantum Pillars. We should somehow change it so that there would be more variation.

I agree. Trickster might be UP for tier 3 skill, but then again cutting Mark options of your opponent in half is no joke, especially when combined with other :entropy skills. You can prevent the opponent from playing certain types of decks that you know your opponent likes to play. We'll see how it plays out and make the necessary changes if needed.



In Rules, under diplomacy it says that the leaders can change the diplomatic relationship (to Allied, Friendly, Cautious, Hostile)... just wondering who is the leader and how is that decided? Might be a nice thing to know :P.

Also, for Diplomacy... if alliances/changes in diplomatic relations happen, do we (both elements) just mail you about it? Or will there be a link that would have us automatically changes it and does all of that fancy stuffs?

Ty again
This will be revealed when the event starts.

Alliances, official ones, will be made public by the leaders of that element, after which the organizers will take care of the rest.


Can team death have a replacement for Xn0ize, or is that a nono?
Already done. Xn0ize will be given spot number 7 when he returns.


Max salvage: Entropy T1, Illusion of Power (+3 upped for them, double salvage); Gravity T2, Equilibrium (if same deck size, tripple salvage); Gravity T2, Reckless Charge (double salvage for win); Life T3, Predator (+12 salvage if you EM once); Life T4, Champion of Life (+6 salvage) ... (6+12+6)*2*3*2 = 288 salvage.  Could be worse combinations.  Do we have a max cap or is this fine?

Max discard: Darkness T1, Backstab (+3 discard if you beat them 2/0); Fire T2, Fiery Rush (when charging, opponent discards dubble); Underworld T1, Critical Strike (+2 discard if you win) ... (12+2+3)*2=34 discard for a loss.  Could be worse combinations.  Do we have a max cap or is this fine?

Minimum discard: Light T3, Lightbringer (-6 less discard); Time T1, Stall (-6 discard if 40+ deck) ... -6-6=-12  =  no discard.  Is this and acceptable and intended?

Max 3 upgrades?: Death T4, Wither (opponents use 9 less upgraded cards); Water T3, Arctic Mage (Opponent can only use 12 upgraded cards max) ... so does this mean my opponent could only use 3 upgraded cards?

Misc: Does air's T1 skill, mobility cancel out Earth's T4 ability crystallize?  Are uncommon cards meant to be acquired through skills like Aether T1 Duplication, Entropy T2 Convert, Life T2 Nature Rituals (seems to make crafting worthless)? Can you become master of 2 elements using Time T3 scholar? Do relics stack in your inventory?
I saw some of those combos myself yesterday. :) There won't be a cap because I think it would be lame to restrict clever skill combinations like that. But we do have to change some of the skills that multiply salvage/discard.

Minimum discard = 0 is fine.

"opponent could only use 3 upgraded cards" -combo is something we need to take a look at.

Yes.
No.
No, you can only be the Champion of one element.
No, one copy of an item per slot.

Offline 0gr0

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393748#msg393748
« Reply #18 on: September 15, 2011, 07:17:03 pm »
can i change my tier 1 skill??
I speak Google Traductor!!

Scaredgirl

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393753#msg393753
« Reply #19 on: September 15, 2011, 07:34:33 pm »
can i change my tier 1 skill??
You can now, but once Day 1 topic is posted, it's too late.

Offline ak65ala

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393759#msg393759
« Reply #20 on: September 15, 2011, 08:14:30 pm »
~~ Confusion! ~~

Many skills refer to non-rare cards and in the bazaar many cards are donated pillar, common, uncommon, rare, epic, and item. 
Would I be correct in assuming that this refers to pillar, common and uncommon? 
Correct, although that might change after the next round of nerfing.

Are uncommon cards meant to be acquired through skills like Aether T1 Duplication, Entropy T2 Convert, Life T2 Nature Rituals (seems to make crafting worthless)?
No.
Examples:
Duplication: Create a copy of any non-rare card currently in your possession. 
Nature Rituals: Harvest 1 non-rate Life card from a Forest Hex.


From your answer to MatrimKK, you can duplicate, harvest, convert an uncommon card.  From your answer to me, you cannot. 

I read in the rules that all non-common cards are considered rare, but the rules are old, and yea... I just want to be sure before I try to sit in my forest and make me some pendulums... that this is either okay, or not.

Scaredgirl

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393763#msg393763
« Reply #21 on: September 15, 2011, 08:21:56 pm »
~~ Confusion! ~~

Many skills refer to non-rare cards and in the bazaar many cards are donated pillar, common, uncommon, rare, epic, and item. 
Would I be correct in assuming that this refers to pillar, common and uncommon? 
Correct, although that might change after the next round of nerfing.

Are uncommon cards meant to be acquired through skills like Aether T1 Duplication, Entropy T2 Convert, Life T2 Nature Rituals (seems to make crafting worthless)?
No.
Examples:
Duplication: Create a copy of any non-rare card currently in your possession. 
Nature Rituals: Harvest 1 non-rate Life card from a Forest Hex.


From your answer to MatrimKK, you can duplicate, harvest, convert an uncommon card.  From your answer to me, you cannot. 

I read in the rules that all non-common cards are considered rare, but the rules are old, and yea... I just want to be sure before I try to sit in my forest and make me some pendulums... that this is either okay, or not.
I think the confusion comes from the fact that skill trees are incorrect. I will fix them once WoE starts, but the basic idea is that all "create a card from nothing" skills will only produce common cards, and to produce uncommon ones, you need to use crafting. There might be some exceptions though.

Offline n00b

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393844#msg393844
« Reply #22 on: September 15, 2011, 11:58:19 pm »
Just a quick clarification (I know I know, I've posted a lot here... but I'm easily confused, so :3) all cards used in WoE (included upps) must be owned by the player in EtG, right? (Flying Weapon in WoE = Must have it in EtG as well, and Animate Weapon (upped) in WoE = Must have Animate Weapon (upped) in EtG). Just asking for clarification :S
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Offline ak65ala

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg394119#msg394119
« Reply #23 on: September 16, 2011, 06:06:52 pm »
Action Resolution Order: Since everyone is posting to the same round thread, I'd assume all the days actions will resolve within a set order.  Is it movement then other stuff? Example: Player 1,2,3 are on hex 3 when the round starts. They all use their actions to move to different hexes. I use stormbringer on hex 3. Will they get out before my storm hits them, or will they have to discard 6 and get to move too.  Issues with skills like caltrops (they move then get snared, or they get snared and their movement fizzles), pickpocket, sniper, etc... any skill that requires you to be on the same hex as your target.

Attacking, Charging: It sounds like if you try to attack, it occurs after the movement of the round. If I use attack and no one is on the hex after movement, my attack fizzles.  Likewise if I try to attack a specific player and they move off the hex.  Charge follows them 1 hex, aggressive 2.  I was not in the alpha, so I might be miss-understanding this, but it seems like the only way to catch someone specific is to move on their hex then next round aggressive charge, to make sure you keep up with them.  Then this would fizzle still if your target moves faster than 2.  You can't really move then attack, charge, because you can't tell their direction (1 in 6 guess right). If he sees you coming, I feel it will be impossible to really catch him.

Attacking in towns, cities: Can it be done?

Extra Actions: If I use an ability that takes 3 actions and I have nothing to use my last 1 of the day upon, do I get 5 the next round, or do I lose it?

Search: Will this action be of any use? What will searching do for a player?  I'd imagine this will become a dud skill, but if you have something happen, a random event, each time a player searches (gain an item, quest, take damage, gain a card, etc...) then this would be an awesome action.  Just curious upon your plans for this.  What difference is there between search and the life skill scouting (besides scouting costs 2 instead of 3)?

Improvements: What improvements are there to build (I know you are going to say 'will explain later', but I have to ask)? I saw talk about roads, I'll assume towns (since I see none on the map), fortresses, anything else?  Ways to more secure your influence (walls)?

Influence: Will the map have each hex highlighted with the color of the controller  Will it become a large game of grabbing hexes back and forth with capture?  Can you make hexes more immune to capture?  Does my influence have to attach in one solid chunk w/ my capital or can I take land anywhere?  Is the only benefit money?  Do we gain a specific amount of influence around our capitals that cannot be captured?

Map Modification: This seems to me, to be a very fun aspect of the game.  Life can make forests, earth can dig into mountains, hills, Fire and destroy stuff (assuming improvements) and burn forests, but that seems to be about it for now.  From your comments, things will change as we play.  I guess this isn't really a question, more of a, I hope we will gain a good deal of influence in our ability to shape the world.

 

blarg: