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Scaredgirl

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WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393146#msg393146
« on: September 14, 2011, 12:19:36 am »
Ask anything about WoE.

Offline n00b

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393165#msg393165
« Reply #1 on: September 14, 2011, 01:19:57 am »
How will diplomacy work? I mean will any alliances that are made be technically unofficial? Or is there some system that it has to go through?

Ty
Gone for awhile now, though I still pop by from time to time.

Offline ak65ala

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393220#msg393220
« Reply #2 on: September 14, 2011, 04:45:30 am »
Merchants:  can you only buy each specific card in their respective capital city (i.e. only air cards can be bought in cloud city) or can you buy any card in any city?

Quests: Where will we see what quests are available?  Will they be in each of our secret sections and we go to our capitals to pick them up or will there be a general running log of available quests and were they can be picked up?

Upgraded Cards: I see we can use 1 upped card corresponding to the mark skill we have.  It also seems like we gain upgraded cards based upon level?  Or upgrades specifically for the skills we have (i.e. we have 12 life skills, so then we can use up to 13 life upgrades ... accounting for the 1 extra from the mark)?

Team income: It seems like we get income for our team based upon hexes we control.  Do we have to use the 'work' action to gain this income?  Do we need to go to our capital to pick up our income? 

Misc: Can we cross the river running around the map (I understand that the map linked in the unofficial sheet might change) or can we only use the bridges?  What happens if you must discard below 30 cards? Are you dead dead? Will there be quest progression that don't involve killing people if we would rather not murder for no good reason?

Snopel

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393245#msg393245
« Reply #3 on: September 14, 2011, 07:51:20 am »
If a player is to be kicked out for Incactivity, what is the limit of days/weeks until you are vulnerable?
Reason for me asking is because I have school and heaps of work to do, as well as a few camps here and there...
Thanks!

Offline gumbeh

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393250#msg393250
« Reply #4 on: September 14, 2011, 08:03:01 am »
Are the various resurrection skills meant to have parity with each other? A self-rez can only affect you, while one person with a targetable rez can basically cover the whole team's rez needs.

What do :earth players do with the relics they dig up? Can you dig up multiple relics in the same location?

Anything the rest of us can do while :aether tests their char sheets?

Scaredgirl

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393252#msg393252
« Reply #5 on: September 14, 2011, 08:27:33 am »
First of all, there's no need to worry too much about technical details at this point. Everything will be explained as we go long. First Days of WoE will be tutorial-mode.



How will diplomacy work? I mean will any alliances that are made be technically unofficial? Or is there some system that it has to go through?

Ty
That's a good question. Issue with alliances is that even if we force everyone to use a system, nothing stops them from doing unofficial backroom deals. I think that the best way to do it would be to have a hybrid, so that players are free to do unofficial alliances but doing official ones (with requirements) gives them bonuses.

Because being in an alliance gives you certain advantages, we have to limit them somehow. Teams forming alliances during Day 1 is not really the goal. I was thinking that there should be some kind of requirements that have to be met before two teams can form an alliance. For example there should be a certain number of Days without any PvP battles between them etc.


Merchants:  can you only buy each specific card in their respective capital city (i.e. only air cards can be bought in cloud city) or can you buy any card in any city?

Quests: Where will we see what quests are available?  Will they be in each of our secret sections and we go to our capitals to pick them up or will there be a general running log of available quests and were they can be picked up?

Upgraded Cards: I see we can use 1 upped card corresponding to the mark skill we have.  It also seems like we gain upgraded cards based upon level?  Or upgrades specifically for the skills we have (i.e. we have 12 life skills, so then we can use up to 13 life upgrades ... accounting for the 1 extra from the mark)?

Team income: It seems like we get income for our team based upon hexes we control.  Do we have to use the 'work' action to gain this income?  Do we need to go to our capital to pick up our income? 

Misc: Can we cross the river running around the map (I understand that the map linked in the unofficial sheet might change) or can we only use the bridges?  What happens if you must discard below 30 cards? Are you dead dead? Will there be quest progression that don't involve killing people if we would rather not murder for no good reason?
Ownership of the City/Town will determine which cards can be bought. Details will be given during Day 1.

We will start with a very simple quest system at first and slowly move to a more complex one. This will be explained later.

Marks actually give you 3 upgraded cards, only Mark of :underworld give your 1 upped card. That is because the latter is special: Use the mark of the element that controls your current hex. If the hex is neutral, you can pick any mark. Additional upgraded cards are gained based on skills. 1 skill from a specific element = 1 upped card of that element.

This is something that will change from what it was earlier. Instead of players gaining revenue, it's the element that gains revenue. With this community pile of cash, teams can do stuff like build castles and put a bounty on their enemies. Players have to work for their own cash, literally. By using "Work" action, they gain cash based on how many hexes their element controls.

You can cross rivers without using a bridge.

If you discard below 30, you need to either wait a bit longer for a resurrection, or reset your character.

Yes, there will be all kinds of quests, not just ones that involve killing. :)


If a player is to be kicked out for Incactivity, what is the limit of days/weeks until you are vulnerable?
Reason for me asking is because I have school and heaps of work to do, as well as a few camps here and there...
Thanks!
There is no specific rule just yet. We'll do it on a case-by-case basis. It depends a lot on previous activity. If you are active at some point, taking a longer break is not a big deal. But if you are never active, then you'll get replaced pretty fast.


Are the various resurrection skills meant to have parity with each other? A self-rez can only affect you, while one person with a targetable rez can basically cover the whole team's rez needs.

What do :earth players do with the relics they dig up? Can you dig up multiple relics in the same location?

Anything the rest of us can do while :aether tests their char sheets?
What rez skills are we talking about here? "cover the whole team's rez needs" might suggests that you have misunderstood how the whole thing works.

Relics can either be sold or used with skills/quests.

Yes. Wait. :)

poperekov

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393258#msg393258
« Reply #6 on: September 14, 2011, 09:09:57 am »
what if i have a 4 upped cards in the WoE's account, but dont have enough electrum in the elementsthegame's account to up those cards?
the same about rare cards like weapons

Scaredgirl

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393261#msg393261
« Reply #7 on: September 14, 2011, 09:18:02 am »
what if i have a 4 upped cards in the WoE's account, but dont have enough electrum in the elementsthegame's account to up those cards?
the same about rare cards like weapons
Then you cannot use those cards in WoE. It is your responsibility to acquire the cards in Elements. If you don't have them, you cannot use them.

Related to this, if a player is somehow forced to use a card he or she does not own, that card can be replaced with a Quantum Pillar which is basically a "filler" card of WoE.

Offline MatrimKK

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393309#msg393309
« Reply #8 on: September 14, 2011, 01:39:51 pm »
I currently have three questions/comments. 

 :entropy

Are skills considered passive (always active) without a cost? 
Confusion: During a battle, your opponent must have at least 3 Quantum Pillars in his or her deck. 
It's likely this will be bad if we get a discord, but can be beneficial before rares are affordable. 

Trickster: Before a battle, choose 6 elements. Your opponent cannot use a mark from any of those 6 elements. 
What if your opponent only has one mark skill?  It's likely that when you get this skill others are still focusing "in element" and don't have other marks unlocked yet.

Stellar Radiation: You can use up to 4 copies of the Supernova card during any battle. Cards disappear after the battle.
Are these copies not from your current library? 
When it states "Cards disappear" is it referring to the 4 copies of Supernova?

That is all I have from a brief overlook I will try and find anything else unclear or questionable soon. 

Scaredgirl

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393313#msg393313
« Reply #9 on: September 14, 2011, 01:50:38 pm »
I currently have three questions/comments. 

 :entropy

Are skills considered passive (always active) without a cost? 
Confusion: During a battle, your opponent must have at least 3 Quantum Pillars in his or her deck. 
It's likely this will be bad if we get a discord, but can be beneficial before rares are affordable. 

Trickster: Before a battle, choose 6 elements. Your opponent cannot use a mark from any of those 6 elements. 
What if your opponent only has one mark skill?  It's likely that when you get this skill others are still focusing "in element" and don't have other marks unlocked yet.

Stellar Radiation: You can use up to 4 copies of the Supernova card during any battle. Cards disappear after the battle.
Are these copies not from your current library? 
When it states "Cards disappear" is it referring to the 4 copies of Supernova?

That is all I have from a brief overlook I will try and find anything else unclear or questionable soon.
Skill trees have those triangles below the description. Those represent how many Action Points it costs to use that particular active skill. Skills that don't have triangles, are passive, therefore active at all times.

I think we had a plan for Trickster.. but I went ahead and just changed the description to this: "Before a battle, choose 6 elements. Your opponent can use any mark that is NOT from any of those 6 elements." . It's a quick fix that might be a fail so let me know if it is.

Stellar Radiation simply means that 4 bonus cards magically appear out of nowhere for the duration of the battle and then disappear just as magically.

Offline MatrimKK

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393325#msg393325
« Reply #10 on: September 14, 2011, 02:25:12 pm »
Many skills refer to non-rare cards and in the bazaar many cards are donated pillar, common, uncommon, rare, epic, and item. 
Would I be correct in assuming that this refers to pillar, common and uncommon? 

I really think some skills many players would not always want active:
Illusion of Power: Grant your opponent up to 3 additional upgraded cards during a battle. If you win, salvage double amount of cards. 
Confusion: During a battle, your opponent must have at least 3 Quantum Pillars in his or her deck. 
These 2 would be my main concern for :entropy  I'm sure some other elements have similar issues with a skill or two. 

This Trickster fix seems to be a good solution, but giving your opponent access to marks he doesn't have the skill for is a questionable move... 
While this fits :entropy well thematically, it seems to be a bit underpowered for a tier III skill?  (more homework for me xD)





blacob

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Re: WoE - Questions and Answers https://elementscommunity.org/forum/index.php?topic=30942.msg393349#msg393349
« Reply #11 on: September 14, 2011, 04:58:15 pm »
when does WoE start?

 

blarg: