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Other Topics => Forum Archive => World of Elements => Topic started by: Scaredgirl on October 02, 2011, 10:52:09 am

Title: Day 8
Post by: Scaredgirl on October 02, 2011, 10:52:09 am
(http://i.imgur.com/F5Fkr.png)




World of Elements
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Day 8        DAY HAS ENDED!


News
Because we have many battles and I need to work on something, this Day will last 48 hours.

Discordion :entropy founded in hex 043!
Stown :earth founded in hex 130!

New Global Quest has been activated. You can find it here (http://elementscommunity.org/forum/index.php/topic,31874.0.html).
Previous Global Quest, Dumbnar's Fortress (http://elementscommunity.org/forum/index.php/topic,31757.0.html), is still active.  You 'Seige' action to bring down the Fortress Wall, attack the fortress, and salvage the riches inside.

If you are still confused over how everything works or how you should submit your actions, please ask me or your team mates. Here's one submission from last Day:
Take Quest Dumbnar's Fortress
Move 103
Capture 103


First of all, you do not need to take Global Quest. Secondly, moving to hex 103 is not possible if you are on the other side of the map. Thirdly (?), You cannot first Move and then Capture. You have to first move, and then Capture during the next Day. Lastly, these actions submitted cost a total of 5 AP's when you can use only 4 AP's. 

The player in question, please read all the previous Day topics that explain a bit how everything works. Otherwise you will have these illegal submissions and your character does nothing. Thanks.

There are also tons of other mistakes like putting in the wrong hex number. Please be more careful because numbers 5 and 6 have a different meanings and I have to either guess what you wanted to do or just do nothing.


Battle

(http://cdn.elementscommunity.com/art/death5.png) is victorious! (http://cdn.elementscommunity.com/art/fire4.png) is sent to Spirit World (my bad this didn't happen last Day like it was supposed to)

(http://cdn.elementscommunity.com/art/aether1.png) Charges (http://cdn.elementscommunity.com/art/air6.png) who Defends. (round 2)
(http://cdn.elementscommunity.com/art/entropy1.png) Charges (http://cdn.elementscommunity.com/art/aether3.png) who Defends. (round 2)
(http://cdn.elementscommunity.com/art/fire5.png) Charges (http://cdn.elementscommunity.com/art/death6.png) who Defends.
(http://cdn.elementscommunity.com/art/death5.png) Charges (http://cdn.elementscommunity.com/art/fire1.png) who Defends.
(http://cdn.elementscommunity.com/art/gravity6.png) Charges (http://cdn.elementscommunity.com/art/underworld6.png) who Defends.
(http://cdn.elementscommunity.com/art/water6.png) Charges (http://cdn.elementscommunity.com/art/gravity5.png) who Defends.
(http://cdn.elementscommunity.com/art/water7.png) Charges (http://cdn.elementscommunity.com/art/gravity1.png) who is Fortified.

:gravity damages the Wall of Dumbnar's Fortress for 2 HP! (8HP left)
:light damages the Wall of Dumbnar's Fortress for 2 HP! (6HP left)
:underworld damages the Wall of Dumbnar's Fortress for 2 HP! (4HP left)


TUTORIAL MODE
Global Quests
Global Quests are quests that ALL elements try to complete. It is basically a race against other teams where only one element can be victorious. Global Quests are usually activated by some kind of event. Our first Global Quest was activated by team :gravity using 'Search' action in a specific hex hex. You do not have to take Global Quests in order to complete them.

When a Global Quests starts, all teams can try to complete it. After one team completes the quests, it gets removed from the event and no other team can complete it.


TUTORIAL MODE
Siege
Cities, Towns and Fortresses have Walls that prevents hostile armies from entering. In order to conquer a settlement, you first need to take out the Wall using 'Siege' action.

1. Move to the adjacent hex.
2. Use 'Siege' action followed by the number of the hex you are attacking.

Regular 'Siege' does 2 HP damage to a Wall. Settlements have Wall HP as follows:

Fortresses -> 10 HP
Towns -> 20 HP
Cities -> 40 HP

Walls can be both repaired and upgraded. It can get pretty expensive though.


If you have any questions about this Day, please post them here. If you have general questions about WoE, please post them on this topic (http://elementscommunity.org/forum/index.php/topic,30942.0.html). Thanks. :)
Title: Re: Day 8
Post by: Jappert on October 02, 2011, 10:55:49 am
 :gravity 1: Bhlewos
He moved and fortified this round.

Rules state: "You cannot use Fortify together with Move"

Therefore he should not be fortified.
Title: Re: Day 8
Post by: Fluffy Ninja on October 02, 2011, 11:00:33 am
If 2 people capture a hex who gets the quest?
Title: Re: Day 8
Post by: Scaredgirl on October 02, 2011, 11:03:30 am
:gravity 1: Bhlewos
He moved and fortified this round.

Rules state: "You cannot use Fortify together with Move"

Therefore he should not be fortified.
I think that rule was implemented when we used only 2 AP's and things were a bit different. They way the system works now, I see no reason to prevent 'Move' + 'Fortify'. I don't see how it would be illogical or give an unfair advantage.


If 2 people capture a hex who gets the quest?
Both.
Title: Re: Day 8
Post by: Malignant on October 02, 2011, 11:04:53 am
I charged at Kami, why am I not in the same hex as him?
Title: Re: Day 8
Post by: Jappert on October 02, 2011, 11:06:15 am
 :aether 7: einherjar145

He claims to have:
- Taken quest Expand Borders (1 AP)
- Captured Hex 091 (2 AP)
- Move Twice towards his capital (4 AP)

All in one turn... sup with that?
Title: Re: Day 8
Post by: TheonlyrealBeef on October 02, 2011, 11:06:50 am
:gravity 1: Bhlewos
He moved and fortified this round.

Rules state: "You cannot use Fortify together with Move"

Therefore he should not be fortified.
I think that rule was implemented when we used only 2 AP's and things were a bit different. They way the system works now, I see no reason to prevent 'Move' + 'Fortify'. I don't see how it would be illogical or give an unfair advantage.
Well, the logic was that movement was the last thing happening, meaning you can't just move first and fortify later in your new hex I think :p
Title: Re: Day 8
Post by: einherjar145 on October 02, 2011, 11:10:10 am
:aether 7: einherjar145

He claims to have:
- Taken quest Expand Borders (1 AP)
- Captured Hex 091 (2 AP)
- Move Twice towards his capital (4 AP)

All in one turn... sup with that?
Didnt understand rules >.> so my position = negated right?
Title: Re: Day 8
Post by: Shantu on October 02, 2011, 11:11:26 am
Isn't Antagon supposed to revive in the Fire capital..?
Title: Re: Day 8
Post by: Jappert on October 02, 2011, 11:12:06 am
Isn't Antagon supposed to revive in the Fire capital..?
Yes, he should have.

Quote
If you are defeated in battle, your character ascends to Spirit World. After 1 full round of waiting, your character will resurrect at the Capital City of your element, unless that city is either under siege or conquered, in which case you resurrect at a random Town of your element. If there are no ally Cities or Tows on the map, or all of them are under siege, you will stay in Spirit World until the situation changes. If you stay in Spirit World for 3 rounds, you will get resurrected in a random location.
Title: Re: Day 8
Post by: Jappert on October 02, 2011, 11:51:16 am
Rules state: "You cannot use Fortify together with Move"
I think that rule was implemented when we used only 2 AP's and things were a bit different. They way the system works now, I see no reason to prevent 'Move' + 'Fortify'. I don't see how it would be illogical or give an unfair advantage.
Move + capture is not illogical either, can we do that?
Move + bind stone of return or Move + Train is not illogical! Can we do those things now?

No, because you can only capture the hex you occupy, not the one you're moving towards. So no, you cannot fortify on the hex you are about to move to!
Title: Re: Day 8
Post by: Wizardcat on October 02, 2011, 12:19:57 pm
I applaud Team Earth for the name of their new Town. Well played.
Title: Re: Day 8
Post by: Scaredgirl on October 02, 2011, 01:01:05 pm
:gravity 1: Bhlewos
He moved and fortified this round.

Rules state: "You cannot use Fortify together with Move"

Therefore he should not be fortified.
I think that rule was implemented when we used only 2 AP's and things were a bit different. They way the system works now, I see no reason to prevent 'Move' + 'Fortify'. I don't see how it would be illogical or give an unfair advantage.
Well, the logic was that movement was the last thing happening, meaning you can't just move first and fortify later in your new hex I think :p
I think the main reason was the fact that using the old rules, a person could have done 'Move' + 'Fortify' each Day and still must just as fast as a person who goes for maximum speed. But with these new 4AP's and the possibility of moving twice, I don't see a problem with 'Move' + 'Fortify' because doing that all the time would mean you move a lot slower than others.


:aether 7: einherjar145

He claims to have:
- Taken quest Expand Borders (1 AP)
- Captured Hex 091 (2 AP)
- Move Twice towards his capital (4 AP)

All in one turn... sup with that?
Didnt understand rules >.> so my position = negated right?
Yes, I will cancel that movement.


Rules state: "You cannot use Fortify together with Move"
I think that rule was implemented when we used only 2 AP's and things were a bit different. They way the system works now, I see no reason to prevent 'Move' + 'Fortify'. I don't see how it would be illogical or give an unfair advantage.
Move + capture is not illogical either, can we do that?
Move + bind stone of return or Move + Train is not illogical! Can we do those things now?

No, because you can only capture the hex you occupy, not the one you're moving towards. So no, you cannot fortify on the hex you are about to move to!
As explained in the action submitting form, the order in which actions happen is:

Basic
Special
Movement
Battle

'Capture' is a Basic action which means you cannot first 'Move' then 'Capture'.
'Fortify' is a Battle action which means you can first 'Move', then 'Fortify'.

Reason why it works like that is technical. If there was no clear order, updating would be a nightmare and it would be more difficult to determine who goes first. Also, we can avoid silly things like not being able to 'Capture' a hex because every time you try to do that, someone moves into that hex.



Btw.. To anyone confused about their current position on the map. One explanation could be that you used 'Charge' which failed to start a battle but did move you one step closer to your target.


Map fixed.
Title: Re: Day 8
Post by: Jappert on October 02, 2011, 02:34:39 pm
I hate to complain, but I think this problem is quite severe:

I can see the following actions:
 :gravity 3 Gocubs
 :darkness 6 Xeno
 :light 6 kevkev

TorB can see the actions of some :underworld and :air guy and mine!  :water 3

This can be quite the problem atm and I suggest people don't submit their actions right away cause they'll be out in the open.. This undermines the entire event imo.
Title: Re: Day 8
Post by: Shantu on October 02, 2011, 02:40:33 pm
Fire #3 shouldn't be alive yet. Not that it matters since he left the event or something, just saying.
Title: Re: Day 8
Post by: Scaredgirl on October 02, 2011, 02:53:43 pm
I hate to complain, but I think this problem is quite severe:

I can see the following actions:
 :gravity 3 Gocubs
 :darkness 6 Xeno
 :light 6 kevkev

TorB can see the actions of some :underworld and :air guy and mine!  :water 3

This can be quite the problem atm and I suggest people don't submit their actions right away cause they'll be out in the open.. This undermines the entire event imo.
I updated the updating system which caused this bug. It should be fixed now.


Fire #3 shouldn't be alive yet. Not that it matters since he left the event or something, just saying.
Before everyone starts to freak out, Antagon has not left the event. :) You are talking about :fire 4 which has been put back in Burning City because the reason you mentioned.
Title: Re: Day 8
Post by: Onizuka on October 02, 2011, 03:41:35 pm
Question:

So right now I'm outside the walls of Stown?
Title: Re: Day 8
Post by: ScaredGuy on October 02, 2011, 03:43:01 pm
'Fortify' is a Battle action which means you can first 'Move', then 'Fortify'.
In that case, you should change the text in the actions info that says you can't use them together. If I knew you could, I would've submitted different actions.
Title: Re: Day 8
Post by: Jappert on October 02, 2011, 03:43:47 pm
Question:

So right now I'm outside the walls of Stown?
No, you're inside.
This means you can trade with Kirch or trade with the earth merchant there. This also means you cannot fight Kirch on that Hex or capture the hex.
Title: Re: Day 8
Post by: Onizuka on October 02, 2011, 03:45:18 pm
Darn you kirch!
Title: Re: Day 8
Post by: kirchj33 on October 02, 2011, 04:45:38 pm
Bwahahaha.  Ownt.  Now gimme your stuffs.
Title: Re: Day 8
Post by: Kuroaitou on October 02, 2011, 04:50:42 pm
+1 to the Earth team player who thought up of the name 'Stown' for their new settlement. :P

...now I wonder what will happen in regards to the other Fortress if that one was searched... >.>
Title: Re: Day 8
Post by: ak65ala on October 02, 2011, 06:38:51 pm
Quote
- Town can be built on any terrain, but not on top of certain special terrain like Gold, Camel, etc.
Quote from our cultural adviser.  How come aether as able to build their town on top of the horse spot (hex 88)? Is the horse not as special as say the camels? That seems... odd.
Title: Re: Day 8
Post by: Shantu on October 02, 2011, 07:17:01 pm
Quote
- Town can be built on any terrain, but not on top of certain special terrain like Gold, Camel, etc.
Quote from our cultural adviser.  How come aether as able to build their town on top of the horse spot (hex 88)? Is the horse not as special as say the camels? That seems... odd.
Time capital is also on a Camel. I think it's just an error. I think SG meant named special terrain, like Gold and Ruins.
Title: Re: Day 8
Post by: Scaredgirl on October 02, 2011, 07:37:36 pm
Quote
- Town can be built on any terrain, but not on top of certain special terrain like Gold, Camel, etc.
Quote from our cultural adviser.  How come aether as able to build their town on top of the horse spot (hex 88)? Is the horse not as special as say the camels? That seems... odd.
Time capital is also on a Camel. I think it's just an error. I think SG meant named special terrain, like Gold and Ruins.
ak65ala is correct. Had we gone by the book, :aether should not have been able to build their Town there. However they failed to read the rules so I just decided to ignore the rules because they didn't really make sense in the first place. From now on, special terrain is not an issue when building Towns.

Was this fair towards other teams? Definitely not, but that's WoE :)
Title: Re: Day 8
Post by: ak65ala on October 02, 2011, 09:06:26 pm
Quote
- Town can be built on any terrain, but not on top of certain special terrain like Gold, Camel, etc.
Quote from our cultural adviser.  How come aether as able to build their town on top of the horse spot (hex 88)? Is the horse not as special as say the camels? That seems... odd.
Time capital is also on a Camel. I think it's just an error. I think SG meant named special terrain, like Gold and Ruins.
ak65ala is correct. Had we gone by the book, :aether should not have been able to build their Town there. However they failed to read the rules so I just decided to ignore the rules because they didn't really make sense in the first place. From now on, special terrain is not an issue when building Towns.
Was this fair towards other teams? Definitely not, but that's WoE Beta :)
I'd rather hope this stuff begins to die out, like the fortifying moving question today and the town placement.  So I am going to just know this is what happens in any beta and keep asking questions to help stomp out all of these inconsistencies.
Title: Re: Day 8
Post by: Scaredgirl on October 02, 2011, 09:13:50 pm
New Global Quest has been activated. You can find it here (http://elementscommunity.org/forum/index.php/topic,31874.0.html).
Title: Re: Day 8
Post by: Korugar on October 02, 2011, 09:14:54 pm
Actually, the Fortify makes sense, and so far as I know, the only reason anyone had a problem with it was because it was in different in Alpha, which has already been mentioned as being irrelevant. This is simply a situation that SG noticed something wrong with the rules and so chose to ignore them. Now she explained since someone noticed. No big deal.
Title: Re: Day 8
Post by: kirchj33 on October 02, 2011, 11:30:48 pm
+1 to the Earth team player who thought up of the name 'Stown' for their new settlement. :P
*bows*

Antagon's Grave still gets my vote for best town name so far.
Title: Re: Day 8
Post by: Jappert on October 03, 2011, 07:20:05 pm
Note to everyone:

         
Quote
   Train   ►   Spend 1 Skill Point to learn a new skill.   After performing the action, update your Character Sheet.
Training still has to be done in a town or city!
blarg: