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Offline xdude

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Re: World of Elements - RULES https://elementscommunity.org/forum/index.php?topic=15134.msg194028#msg194028
« Reply #12 on: November 05, 2010, 09:29:35 am »
I'd say we keep it simple. We don't need any other resources than Electrum, especially for the first version.
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bohan1

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Re: World of Elements - RULES https://elementscommunity.org/forum/index.php?topic=15134.msg195149#msg195149
« Reply #13 on: November 06, 2010, 06:31:01 pm »
I wonder if you can do an elements MMORPG where it uses your Elements account deck. It could be kind of like WoE except you can move around in a huge "world map" and battle level 0,1,2,3,4 and 5 at certain points of the map and there could be quests and NPCs and all that.

Offline Korugar

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Re: World of Elements - RULES https://elementscommunity.org/forum/index.php?topic=15134.msg195235#msg195235
« Reply #14 on: November 06, 2010, 07:59:41 pm »
Any idea when this will start?

$$$man

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Re: World of Elements - RULES https://elementscommunity.org/forum/index.php?topic=15134.msg195257#msg195257
« Reply #15 on: November 06, 2010, 08:42:50 pm »
I would love to be a player in this event, and for Earth, no less.   :)

Fantastic job organizing this.
This

It's amazing SG, Great job.

Offline EvaRia

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Re: World of Elements - RULES https://elementscommunity.org/forum/index.php?topic=15134.msg195260#msg195260
« Reply #16 on: November 06, 2010, 08:53:13 pm »
I would love to be a part of this =D

TheodorCo

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Re: World of Elements - RULES https://elementscommunity.org/forum/index.php?topic=15134.msg195646#msg195646
« Reply #17 on: November 07, 2010, 07:46:40 am »
Pretty strange event, a little complicated but it has that sense of fun in it.

Kuross

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Re: World of Elements - RULES https://elementscommunity.org/forum/index.php?topic=15134.msg195755#msg195755
« Reply #18 on: November 07, 2010, 01:21:55 pm »
Pretty strange event, a little complicated but it has that sense of fun in it.
I think when all the kinks get worked out it'll make a lot more sense.

homoaddictus

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Re: World of Elements - RULES https://elementscommunity.org/forum/index.php?topic=15134.msg197061#msg197061
« Reply #19 on: November 09, 2010, 01:54:35 am »
This looks to be a very awesome event!

Question:

If i have 40 cards and then lose my next battle, do i discard only 10 cards? or do I discard 12 cards and then my deck reverts to the original starter deck?

Scaredgirl

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Re: World of Elements - RULES https://elementscommunity.org/forum/index.php?topic=15134.msg197120#msg197120
« Reply #20 on: November 09, 2010, 04:33:28 am »
If i have 40 cards and then lose my next battle, do i discard only 10 cards? or do I discard 12 cards and then my deck reverts to the original starter deck?
You discard 12. If you have to fight with only 28 cards, you will either auto-lose, or maybe alternatively the missing cards will be added as Quantum Pillars. Not sure yet.

You can in theory lose all your cards. You have to then then either collect resources or do something else that gives you cards without having to actually fight. We could also have some kind of character "resetting" thing that gives you a new starter deck but you lose your stats. We'll see.

Demut

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Re: World of Elements - RULES https://elementscommunity.org/forum/index.php?topic=15134.msg197271#msg197271
« Reply #21 on: November 09, 2010, 02:17:29 pm »
What exactly is left to be figured out?

Demut

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Re: World of Elements - RULES https://elementscommunity.org/forum/index.php?topic=15134.msg200019#msg200019
« Reply #22 on: November 13, 2010, 05:16:07 am »
I want a list of what needs to be figured out now please!

Re: World of Elements - RULES https://elementscommunity.org/forum/index.php?topic=15134.msg201341#msg201341
« Reply #23 on: November 14, 2010, 11:25:23 pm »
and who will defend the town?  The list says upped cards but I have only a 40% uppped deck
Any player for the element in question. Other option is to have WoE organizers do it. We'll see.
what about the upped deck part?  will you need a fully upped deck to make the most out of a cities defenses?

and finally will there be alliances? player run guilds?
There probably won't be any guilds because we already kind of have 13 of them. Having both elemental "guilds" and player made guilds, sounds a bit too complex to me. But I'm not against it if there's a simple way of doing it.

Alliances will be added in some shape or form, but for WoE #1, probably a very simplified version.
sorry I phrased that bad; I mean will there be smaller player run guilds WITHIN the teams;

for example, there is team death; in team death there are a few player-run guilds that have like 5 players max

very small stuff goes to individual players; bigger stuff goes to a whole guild (like doing some small invading); the biggest stuff goes to 3+ guilds plus the random lone wolf that shows up for the action (like sieging a city or large scale invading or  team story quest)

ps by alliance I meant some games call guilds/clans alliances

 

blarg: