*Author

Offline Jappert

  • Legendary Member
  • ******
  • Posts: 2311
  • Country: nl
  • Reputation Power: 27
  • Jappert is a proud Wyrm taking wing for the first time.Jappert is a proud Wyrm taking wing for the first time.Jappert is a proud Wyrm taking wing for the first time.Jappert is a proud Wyrm taking wing for the first time.Jappert is a proud Wyrm taking wing for the first time.
  • New to Elements
  • Awards: War #4 - Sportsmanship AwardVery Short Story: Who are the Elders? WinnerThe Binder of Elements (Forum Profile Deck Winner)
Re: WoE Map http://elementscommunity.org/forum/index.php?topic=31031.msg394138#msg394138
« Reply #12 on: September 16, 2011, 07:53:26 pm »
I support Napalm's diagram and Ak's (clearly superior) elemental swaps!

Offline ak65ala

  • Sr. Member
  • ****
  • Posts: 624
  • Reputation Power: 8
  • ak65ala is a Spark waiting for a buff.
  • New to Elements
Re: WoE Map http://elementscommunity.org/forum/index.php?topic=31031.msg394150#msg394150
« Reply #13 on: September 16, 2011, 08:38:45 pm »
Alright, since I want the capitals re-positioned, due to opposing elements getting equal treatment, I am going to more state some prescriptions I would like to see on the map and not specific tiles. Most of these stem from the travel options and making these mechanics feel good.  The remainder of the tiles can totally be flavor in my opinion. I just want to see the travel options be solid and balanced (applaud already to having all the options and how different + balanced they already are!).  I have the stuff in order of importance (I feel) it needs to be placed on the map.

Water & Boats: Their city should be surrounded by the lake (at least the adjacent 6 hexes), and a boat should be on one of these adjacent hexes.  I would love to see 3 other boats, one in the middle of the map, the other two thrown in a fork from the center, making the boat system look like a 'Y'.  Mechanically, I feel the boats should be exactly 6 spaces apart (make the river curve slightly if needed to make it so).  Then we can have the bridges in the middle between the boats, 3 spaces away.  That way when someone uses 'ship navigator', they go from a ship to a bridge, and if they can keep using it on their second turn, from a bridge to another ship... give some good visuals to where they will move.  No closed cluster of 3 hexes should have river (no sharp turns.)

Mountains & Hills: Located near earth, fire, air and other places to close 'gaps'. Like you had it before would be perfect for them. 

Volcanoes: I would love to see what we have currently, 3 by fire's capital, and then a few by the edges.  Like what we had + one down between air/life. Lets them move faster than using a boat, but less accuracy in travel direction/distance.

Forests: Not an overwhelming amount, as long as life has the talent 'Shaman' they can make them everywhere eventually.  Just some here and there like we have it, and it'll be good.  Depending on if forests can be grown on hills, the river tiles, and if you can keep animal form and move in and out of trees, minor mechanics of that skill, life could eventually have the 'best' travel system.

Plains: The other side to life's power, spaces for their potential. I would love to see their "third" of the map, cut up by the river, be mostly plains w/ a mountain or two, like we had it. That will give life some fun, building out their forest, and even give them a natural boundary line (the river!). In the other places, having a forest or plains, just scattered around would be enough to suit their needs.  As a warning, any city with either a forest or a plains adjacent will be easier to siege by life & people who get 'One with Nature', 'Pack Hunter'.  Should be fine, but, just as something to consider.

Camel & Horse Paths: Camel, just snake it around, I think it is flexible enough to put in late in the map-making.  Two paths could stem off the capital city, one to the north, one to the south and they could snake around as what looks good. I just noticed that horses are much faster than camels... what gives? I would make it move 3 on horse path for 2 actions.  Then I would put  just one long path going from near Outlaw city, through light's capital and down to the edge of the map.  If light is on the edge, it would give an easy way to the map's center from their city... but as Rome, ease of travel made them great and also was their downfall.

 Hmmm...These paths might work differently then I first thought they did... if they are 'start node' and freedom in direction, (i.e. start on horse/camel spot, go 2/4 and can't use again till you go back to the horse/camel start), then just put their 'nodes' like they are now. I suggest not to have the horse node on the light capital, but an adjacent tile, or have 2 of these nodes. Camels look good as was.

Iron Bird: One next to gravity, one somewhere else.  (Can they build a new one later in the game, that would be fun!).

Alright, I'm done, I will be quiet now.  I won't be able to be in chat tomorrow, so this is my hope my ideas are read and considered in our world re-design.

HAHAA!!! ScaredGirl, is this world remake because the world exploded a few days ago??

Offline Captain Scibra

  • Hero Member
  • *****
  • Posts: 1345
  • Reputation Power: 20
  • Captain Scibra is a Mummy waiting to discover the path to glory.Captain Scibra is a Mummy waiting to discover the path to glory.Captain Scibra is a Mummy waiting to discover the path to glory.Captain Scibra is a Mummy waiting to discover the path to glory.
  • Do Domhantarraingt. Dúinn go léir.
  • Awards: Slice of Elements 7th Birthday Cake8th Trials - Master of GravitySlice of Elements 3rd Birthday Cake
Re: WoE Map http://elementscommunity.org/forum/index.php?topic=31031.msg394152#msg394152
« Reply #14 on: September 16, 2011, 08:51:50 pm »
Nah, I had an accident... I tasted a little Entropy.  Very bad for the Gravity diet.

Rule #1: The Captain is never wrong.  Rule #2: If the Captain is wrong, refer to Rule #1.
The New Card Theory Thread

Scaredgirl

  • Guest
Re: WoE Map http://elementscommunity.org/forum/index.php?topic=31031.msg394388#msg394388
« Reply #15 on: September 17, 2011, 12:13:24 pm »
Updated the first post. Two drastic changes:

1. Bigger map. We now have a total of 271 hexes.

2. Capital city positions. 100% evenly distributed.

Offline TimerClock14

  • Legendary Member
  • ******
  • Posts: 2507
  • Country: us
  • Reputation Power: 32
  • TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.TimerClock14 is a Ghost, obsessed with their Elemental pursuits.
  • hello pls
  • Awards: War III Promo Winner
Re: WoE Map http://elementscommunity.org/forum/index.php?topic=31031.msg394420#msg394420
« Reply #16 on: September 17, 2011, 02:20:42 pm »
I lol'ed at the little
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

Offline Ryli

  • Legendary Member
  • ******
  • *
  • Posts: 2139
  • Reputation Power: 31
  • Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.
  • Mother of Kaiju. #KaijuStomp
  • Awards: Slice of Elements 10th Birthday CakeWeekly Tournament WinnerElements League 3/2017 2nd PlaceWeekly Tournament WinnerBattle League 1/2017 3rd PlaceSlice of Elements 8th Birthday CakeIndium DonorArt Competition: Elemements
Re: WoE Map http://elementscommunity.org/forum/index.php?topic=31031.msg394463#msg394463
« Reply #17 on: September 17, 2011, 03:47:08 pm »
I lol'ed at the little
Anyone who didn't doesn't have a good enough sense of humour to be part of this community :)

Scaredgirl

  • Guest
Re: WoE Map http://elementscommunity.org/forum/index.php?topic=31031.msg394539#msg394539
« Reply #18 on: September 17, 2011, 06:09:52 pm »
New version posted.

Scaredgirl

  • Guest
Re: WoE Map http://elementscommunity.org/forum/index.php?topic=31031.msg394603#msg394603
« Reply #19 on: September 17, 2011, 08:56:39 pm »
Last update of the day. Tomorrow we launch.

Offline Shantu

  • Hero Member
  • *****
  • Posts: 1456
  • Country: hu
  • Reputation Power: 21
  • Shantu is a Mummy waiting to discover the path to glory.Shantu is a Mummy waiting to discover the path to glory.Shantu is a Mummy waiting to discover the path to glory.Shantu is a Mummy waiting to discover the path to glory.
  • In high orbit
  • Awards: Weekly Tournament WinnerSlice of Elements 4th Birthday CakeMaster Duelist - Winner of the Duels of Honor PvP Event6th Trials - Master of DeathThe 1st Avatar - Winner of the PvP EventWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeWinner of the Harry Potter PvP House Cup1st Champion of The ColosseumWeekly Tournament WinnerParolee of the 1st Prisoners DilemmaSlice of Elements 2nd Birthday CakeWeekly Tournament WinnerWeekly Tournament Winner
Re: WoE Map http://elementscommunity.org/forum/index.php?topic=31031.msg394606#msg394606
« Reply #20 on: September 17, 2011, 09:07:48 pm »
I miss the waving dead guy from hex #23. :(

Offline Jappert

  • Legendary Member
  • ******
  • Posts: 2311
  • Country: nl
  • Reputation Power: 27
  • Jappert is a proud Wyrm taking wing for the first time.Jappert is a proud Wyrm taking wing for the first time.Jappert is a proud Wyrm taking wing for the first time.Jappert is a proud Wyrm taking wing for the first time.Jappert is a proud Wyrm taking wing for the first time.
  • New to Elements
  • Awards: War #4 - Sportsmanship AwardVery Short Story: Who are the Elders? WinnerThe Binder of Elements (Forum Profile Deck Winner)
Re: WoE Map http://elementscommunity.org/forum/index.php?topic=31031.msg394612#msg394612
« Reply #21 on: September 17, 2011, 09:24:46 pm »
I miss the waving dead guy from hex #23. :(
He ran off to welcome people to the desert!

Offline ak65ala

  • Sr. Member
  • ****
  • Posts: 624
  • Reputation Power: 8
  • ak65ala is a Spark waiting for a buff.
  • New to Elements
Re: WoE Map http://elementscommunity.org/forum/index.php?topic=31031.msg394615#msg394615
« Reply #22 on: September 17, 2011, 09:34:33 pm »
Last update of the day. Tomorrow we launch.
Yea!  I am liking the ship and skeleton in the desert.  Also liking the open spaces, should be fun to see how we shape the world to our needs. 

Offline the dictator

  • Hero Member
  • *****
  • Posts: 1261
  • Country: nl
  • Reputation Power: 17
  • the dictator is a Blue Crawler starting to think about his first run.the dictator is a Blue Crawler starting to think about his first run.the dictator is a Blue Crawler starting to think about his first run.
  • There are no dumb questions, only dumb answers
  • Awards: Slice of Elements 5th Birthday CakeWeekly Tournament Winner
Re: WoE Map http://elementscommunity.org/forum/index.php?topic=31031.msg394645#msg394645
« Reply #23 on: September 17, 2011, 11:02:37 pm »
For the Ship Navigator fast travel, it might be a nice idea to move the lower three boats one hex to the left, making the distances between them all equal (and removing that ugly boat out of water's capital).
[18:28:55] Acsabi44: grinding is about pwning the AI as fast as possible
Back from a long break.
:water War Veteran - 4 times
Because inverted art is awesome - Looking for a tool for gather stats for arena, look no further

 

blarg: