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Other Topics => World of Elements => Forum Archive => WoE Archive => Topic started by: Scaredgirl on December 16, 2010, 04:31:41 am

Title: WoE - Ideas and Feedback
Post by: Scaredgirl on December 16, 2010, 04:31:41 am
If you have any ideas or feedback that you don't know where to post, please use this topic. Thanks.
Title: Re: WoE - Ideas and Feedback
Post by: kev on December 16, 2010, 05:50:26 am
Disclaimer: I read through all of the threads at once and that's caused a big jumble of old and new ideas.  I also read most of SG's posts and a few other posts that seemed to be key.  So I missed some stuff.  I apologize if the following has been answered.  There's been a lot of work done here already.  :)

Some things I think are currently missing from the Rules thread presently:
Overall the feedback I've been seeing is that it's on the complex side.  I'd hate to see players avoid WoE for this reason.  There's some places it looks like simplification might be additive:
A bunch of miscellaneous questions:
Again, there's sometimes value in a fresh pair of eyes but I'm a lot less informed than most so I won't be offended if some of this is ignored.  :)
Title: Re: WoE - Ideas and Feedback
Post by: Ekki on December 16, 2010, 07:03:06 am
I strongly recommend making an up-to-date thread, in order to help newbs or not-informed people about WoE main stuff going on (i.e. what's decided about the map, or skills, or the starter decks).

I saw this because it's my main problem when facing the WoE board, since I see lots of threads and don't know where to make a quick view of how the event is doing thus far.

This would also encourage the "others", who don't want to read tons of posts and have little participation in forums (maybe only for events), to help and give their point of view.


BTW, not my job, but:
How do we fight NPCs? Does a WoE Organizer PvP?
As I understood, yes.
Title: Re: WoE - Ideas and Feedback
Post by: Daxx on December 16, 2010, 11:45:43 am
Again, I'm not Scaredgirl, but I'll answer the ones I know about as best I can.

Doesn't need to be codified in the rules. This isn't set in stone and the writers have lots of potential ideas for an endgame.

As many as want to play (potentially).

That's the map builder's job. The previously posted map was just an example.

Yes, because there are lots of reasons you would not want to fight someone.

Yep. I believe the intention is to make this commeasurate with quest rewards and the electrum gain from tribute.

Quite possibly.

Quests. That's all I can say.

Yep. And you can bring your friends. Taking a city down is likely to be the work of a whole group of people working together. Trying to do it on your own is probably a mistake, no matter how fearsome you are and how many skills you have.

You fight one of our npc team who will use the appropriate deck. You will probably still get XP for winning, yes, though depending on the situation you may take a reputation hit.

I'll let SG answer this. It could potentially be a problem. We'll try to iron this out in Alpha and Beta, I suspect.
Title: Re: WoE - Ideas and Feedback
Post by: Daxx on December 16, 2010, 01:55:30 pm
Quick clarification:

Players now have 3AP per round. However, Move is still listed as always being the 2nd action. Should this be changed to "last action", especially given the potential for changing the amount of AP a person has a turn?
Title: Re: WoE - Ideas and Feedback
Post by: einherjar145 on December 18, 2010, 07:56:09 am
Uh for the Wonders's Guardians i thought maybe like a drag for every element or something like that. But i dont know what r u guys r gonna do for the guardians
Title: Re: WoE - Ideas and Feedback
Post by: TimerClock14 on December 21, 2010, 08:40:09 pm
What does the winner of WoE get?
Title: Re: WoE - Ideas and Feedback
Post by: ZephyrPhantom on December 21, 2010, 09:41:59 pm
Woah... this looks insanely awesome... with 1 problem.... I can't understand any of it.

I think it'd be helpful to add a begginer's manual kind of thing to simplify how this event works, because my head is still spinning from all these concepts.

My other suggestion is to put some  :rainbow creatures in the game or something.  It would be interesting, and it helps show that not everybody is aligned with some element (like the  :underworld elementals).

When does this start?  I want to see if I can join.
Title: Re: WoE - Ideas and Feedback
Post by: TimerClock14 on December 21, 2010, 09:45:56 pm
Woah... this looks insanely awesome... with 1 problem.... I can't understand any of it.

I think it'd be helpful to add a begginer's manual kind of thing to simplify how this event works, because my head is still spinning from all these concepts.

My other suggestion is to put some  :rainbow creatures in the game or something.  It would be interesting, and it helps show that not everybody is aligned with some element (like the  :underworld elementals).

When does this start?  I want to see if I can join.
I agree in full. A beginner's manual would be incredibly helpful here. I don't even understand a lot of these concepts.

As for when it starts, that's still TBA
Title: Re: WoE - Ideas and Feedback
Post by: Korugar on December 21, 2010, 10:47:03 pm
I think I understand almost everything that's most of the way decided, but if you don't get something you have to keep in mind that it's probably not finished yet.
Title: Re: WoE - Ideas and Feedback
Post by: Daxx on December 22, 2010, 12:37:14 pm
I'll happily volunteer to write a beginner's manual. Once we've gotten Alpha out of the way and hammered out the rules, it should be more obvious which bits need clarifying.
Title: Re: WoE - Ideas and Feedback
Post by: TimerClock14 on January 02, 2011, 07:30:59 am
So I was playing a pokemon game earlier, and stole got an idea from it:
Boxes and Appraisal

Boxes are items dropped randomly by a defeated opponent. They hold untold mysteries and are rumored to be sealed for all eternity to protect the contents. There are rumours in the Kingdom of Time about a certain man who lives in a house just outside the capital of :time.
<name of man here> is a wise, old, crabby man who lives in the mountains just outside the capital city of :time. For a small fee of 150 :electrum, he will perform a process called appraisal on your Box items. Appraisal is a sacred ritual passed down verbally from generation to generation. It is forbidden for anyone who is not involved in those generations to gaze at the sacred process of appraising......(more flavor text here, i'll leave that to the lore dept.)

(short version) old man who lives in mountains in :time kingdom can open your boxes for 150 :electrum

Here is the chat log, snipping out unrelated stuff, from just now:
[01:51:18] TimerClock14: so i just had an idea about the WoE items
[01:51:42] TimerClock14: kinda stealing stuff from other games, but who cares? :P
...
[01:52:40] TimerClock14: anyhow
[01:53:02] TimerClock14: so we have items, boxes, that you randomly find after defeating an opponent
[01:53:29] TimerClock14: these boxes can't be opened, unless you go to get appraisal for that box
[01:53:54] TimerClock14: appraisal, is simply having some wierdo with magical powers open the box for you :P
...
[01:54:16] TimerClock14: maybe in a certain element's capitol city?
[01:54:32] TimerClock14: *capital
...
[01:55:12] TimerClock14: we'll probably need to change the name of the process to avoid copyright problems
...
[01:55:31] TimerClock14: and maybe change it from boxes to.....something else
...
[01:57:15] TimerClock14: some names and words will need changing, but it seems like a nice little easter egg for the player
[01:57:30] TimerClock14: the only downside: someone will have to roll the dice :|
[01:58:35] TimerClock14: or, we could make it a coin toss?
[01:59:05] TimerClock14: say, if you win a battle 2-0, and you win the coin toss both games, you get a box?
...
[02:01:21] TimerClock14: oh yes, appraisal would cost a small fee as well
...
[02:03:51] TimerClock14: i'm thinking this should belong to
[02:04:12] TimerClock14: maybe as an NPC who owns a store, a wise elder of sorts?
...
[02:04:48] TimerClock14: "I shall unlock the secrets of that box, for a small fee.
[02:05:06] TimerClock14: <_< pretend there is an endquote and it's in italics
Title: Re: WoE - Ideas and Feedback
Post by: Scaredgirl on January 02, 2011, 10:31:09 am
I'll happily volunteer to write a beginner's manual. Once we've gotten Alpha out of the way and hammered out the rules, it should be more obvious which bits need clarifying.
I think that instead of writing a separate beginner's manual, we should focus on making the full rules as compact and as easy-to-understand as possible.

Problem with beginner's rules is that all the low attention span players read only that, and then start bombarding the forums with all kinds of questions for which the answer could be found in the full rules.

My opinions is that if a player doesn't have the patience to read all the rules, or doesn't have the below average intelligence needed to understand them, it's probably best if the player in question doesn't join WoE at all.

We could of course have some kind of "cheat sheet" with all the main things in a very short form and links to more advanced stuff.
Title: Re: WoE - Ideas and Feedback
Post by: zupermannd on January 04, 2011, 05:07:40 pm
I understaand your argument ScaredGirl, but in the late time I have looked in the WoE sektion, to understand what it is, and maybe how to join. But aktually I can not find it.
So maybe someone could write a intruduktion, with links to all the important (most read) thred (I still do not know how to be a part of it, after reading several threds)
I think it should begin with what it is, and who could be interested in it. and then following a guide to what to do. (I know what WoE is (World of Elements) beacurse I find a thred called "What is World of Elements?" in WoE Archive which I read. But I do not think that is the rigth place to an introduktion.
My last word will be: I wrote this becourse I do not know how to join, please inform me
Title: Re: WoE - Ideas and Feedback
Post by: Scaredgirl on January 04, 2011, 05:14:56 pm
I understaand your argument ScaredGirl, but in the late time I have looked in the WoE sektion, to understand what it is, and maybe how to join. But aktually I can not find it.
So maybe someone could write a intruduktion, with links to all the important (most read) thred (I still do not know how to be a part of it, after reading several threds)
I think it should begin with what it is, and who could be interested in it. and then following a guide to what to do. (I know what WoE is (World of Elements) beacurse I find a thred called "What is World of Elements?" in WoE Archive which I read. But I do not think that is the rigth place to an introduktion.
My last word will be: I wrote this becourse I do not know how to join, please inform me
The problem right now is that WoE section is still under development, and most of the topics you see there are outdated and contain wrong information. This is the most current topic regarding the rules: http://elementscommunity.org/forum/index.php/topic,17354.0.html . Information you find elsewhere may or may not be correct.

Once we launch WoE, we will get rid of all that other crap, so the section will be nice and clean, and everyone will have easy access to all the information.
Title: Re: WoE - Ideas and Feedback
Post by: Korugar on January 04, 2011, 06:00:36 pm
The problem right now is that WoE section is still under development, and most of the topics you see there are outdated and contain wrong information. This is the most current topic regarding the rules: http://elementscommunity.org/forum/index.php/topic,17354.0.html . Information you find elsewhere may or may not be correct.

Once we launch WoE, we will get rid of all that other crap, so the section will be nice and clean, and everyone will have easy access to all the information.
Not that that isn't relevant information, but I think his post was because he didn't realize that it hadn't started yet. I could be mistaken though.
Title: Re: WoE - Ideas and Feedback
Post by: homoaddictus on January 05, 2011, 09:59:36 am
Does WoE already have a beta test date? When is the final map gonna come out? Are some ideas already set in stone(for beta)?

A tentative schedule would clear some confusion among newbies and even among veterans who don't have the time to read all the mass of ideas.
Title: Re: WoE - Ideas and Feedback
Post by: Scaredgirl on January 05, 2011, 12:04:48 pm
Does WoE already have a beta test date? When is the final map gonna come out? Are some ideas already set in stone(for beta)?

A tentative schedule would clear some confusion among newbies and even among veterans who don't have the time to read all the mass of ideas.
We are slowly starting alpha which will take a couple of weeks. Then beta which will take maybe 3-4 weeks, difficult to say. All I can say is for certain is that WoE will be launched when it's ready.

Posting schedules and explanations takes a lot more time than you would think. I have personally spent about 20 hours explaining things. If I could do it all over again, I would take 95% of that time I spent explaining, and spend it on actually doing things. That way WoE would have probably been launched already. :)
Title: Re: WoE - Ideas and Feedback
Post by: zupermannd on January 05, 2011, 04:40:05 pm
Not that that isn't relevant information, but I think his post was because he didn't realize that it hadn't started yet. I could be mistaken though.
thank you. I thought it was ongoing.  ;)
Title: Re: WoE - Ideas and Feedback
Post by: Korugar on January 05, 2011, 05:00:30 pm
Nah, it will be, but they haven't "released it to the public", yet ;)
Title: World Of Elements Explained (with purty pictures)
Post by: TimerClock14 on January 08, 2011, 06:03:58 am
This will be a compilation of every aspect explained in the WoE board through pictures and captions. It's a work in progress, but by the time it's finished, even a preschooler would get it. :D

To start:

Attacking other players.
(http://i.imgur.com/3ESzz.png)
The person with a "1" on his face is Player #1
The person with a "2" on his face is Player #2
The person with a "3" on his face is Player #3

Player 1 wants to attack player number 2, he takes the "Aggressive attack" stance and prepares for attack:
(http://i.imgur.com/GB6KR.png)
player 1 and 2 battle and post the results in the respective topic.


Now, If player 1 wanted to attack player 3, then that wouldn't be possible. He would have to use an action point to move from Hex 001 to Hex 004, where player 3 currently resides.

Once both players are in the same hex they can attack one another, like players 1 and 2 are both in hex 001.

To be continued.....
Title: Re: WoE - Ideas and Feedback
Post by: Scaredgirl on January 08, 2011, 07:03:39 am
More visual aid is a great idea. Although we might have to hire a new artist :)
Title: Re: WoE - Ideas and Feedback
Post by: TimerClock14 on January 08, 2011, 08:07:06 am
More visual aid is a great idea. Although we might have to hire a new artist :)
i have more pictures if you want :D

(http://i.imgur.com/qxXKI.png)

(http://i.imgur.com/I81IB.png)

(http://i.imgur.com/0aPzg.png)
Title: Re: WoE - Ideas and Feedback
Post by: Xinef on January 10, 2011, 10:44:59 am
I just noticed the rule stating that "You are always at war with your opposing element."
So, does this mean that if I want to learn a skill of my opposing element, I have to either:
?

And by the way, will it be even possible to become a champion of two opposing elements? Let's say I'm a champion of Time with 24 lvl (argh... I hate level caps) and 28 skill points (thanks to Scholar skill). Can I also be a champion of Aether or even a champion of any other element?
With a level cap of 24 it would be impossible without the Scholar skill, and I guess it would take a few ages anyway to achieve that, but I'm just wondering if it is a path worth pursuing.
Title: Re: WoE - Ideas and Feedback
Post by: ddevans96 on January 11, 2011, 01:56:35 am
More visual aid is a great idea. Although we might have to hire a new artist :)
i have more pictures if you want :D

(http://i.imgur.com/qxXKI.png)

(http://i.imgur.com/I81IB.png)

(http://i.imgur.com/0aPzg.png)
lolz, isn't that what I made in the meme generator?
Title: Re: WoE - Ideas and Feedback
Post by: TimerClock14 on January 11, 2011, 02:43:28 am
More visual aid is a great idea. Although we might have to hire a new artist :)
i have more pictures if you want :D

(http://i.imgur.com/qxXKI.png)

(http://i.imgur.com/I81IB.png)

(http://i.imgur.com/0aPzg.png)
lolz, isn't that what I made in the meme generator?
indeed it is :D i felt it suitable for the caption
Title: Re: WoE - Ideas and Feedback
Post by: EpicFirestorm on January 11, 2011, 06:05:47 am
How exactly do you join? There's no place to do it.
Title: Re: WoE - Ideas and Feedback
Post by: ddevans96 on January 11, 2011, 01:50:37 pm
How exactly do you join? There's no place to do it.
The event hasn't started yet. It's still in development.
Title: Re: WoE - Ideas and Feedback
Post by: EpicFirestorm on January 12, 2011, 12:27:27 am
Still In development. Got it.
Title: Re: WoE - Ideas and Feedback
Post by: kev on January 13, 2011, 10:01:38 pm
I read through the Rules thread again.  Here's some random feedback:These are nitty, I know.  I'm just trying to help you think about problems before they arise.
Title: Re: WoE - Ideas and Feedback
Post by: The_Mormegil on January 13, 2011, 10:32:02 pm
I just noticed the rule stating that "You are always at war with your opposing element."
So, does this mean that if I want to learn a skill of my opposing element, I have to either:
  • learn the darkness's skill Disguise and sneak into their city to stalk their trainer
  • conquer the opposing element's town (hoping that the trainer there will be willing to train me if I ask him nicely with my sword pointing at his throat)
  • perform some strange quest for some strange hermit who knows the skill but doesn't live in opposing element's town (if Quest organizers agree)
?

And by the way, will it be even possible to become a champion of two opposing elements? Let's say I'm a champion of Time with 24 lvl (argh... I hate level caps) and 28 skill points (thanks to Scholar skill). Can I also be a champion of Aether or even a champion of any other element?
With a level cap of 24 it would be impossible without the Scholar skill, and I guess it would take a few ages anyway to achieve that, but I'm just wondering if it is a path worth pursuing.
Also, except for war issues, are there any problem or any cap to the skills you learn from other elements?
(Example: you can't learn more skills of another element than you have of yours, you can't be master of another element, you can't do [insert skill build here] etcetera).
Title: Re: WoE - Ideas and Feedback
Post by: Daxx on January 13, 2011, 11:37:32 pm
I'll answer the questions as best I can.

Can I "Attack *Player*"an ally?  If so, rare farms are possible.
Attacking your allies is the sort of thing that really should be possible, as players shouldn't be entirely restricted by the diplomacy stances. Perhaps it should be impossible to win rares from another player?

Quote
Does losing a duel cost you electrum?
I believe so.

Quote
Do players who arrive at their home city while their garrison is fighting get a chance to defend?  I can envision a scenario where a player keeps respawning at a nearby town and rushing back to fight off the siege.
If you can make it into the city, presumably the answer is yes.

Quote
Is there a resource benefit to capturing hexes?
Capturing a hex means that your element starts receiving tribute from it, which is distributed amongst players of your element each round.

Quote
Can a player Aggressively Attacking me follow me into a city in which he is not allowed?
I don't know, but I would guess not for the same reasons that they don't follow you if you fast travel.

Quote
If Light declares war on Darkness but DarknessPlayerA is already in a Light city, is he booted?  If not, can another player Shadow Leap to DarknessPlayerA?
I would guess that they'd be booted or be forced to move out the next round.

Quote
Why siege?  The rewards don't seem to justify the required massive coordinated effort.
Capturing cities is a big deal. Players get massive bonuses from having cities, including respawn points, quests, merchants and so forth. If you can take a city from an opponent you have seriously weakened them and strengthened yourself.

Plus there are probably going to be high-level quests where the objective is to capture a city.

Quote
You have to move to a town to collect your Global Auction item won.  Do you have to move to a town to collect your electrum on items sold?  (Really only relevant if there's an electrum penalty for losing duels.)
I don't believe so.

Quote
Are there any advantages to Peace or Alliances?
IIRC there are a few, but they are mostly related to a couple of skills, trading, and possibly quests.

Quote
Am I allowed to revise my actions before the day ends?
I believe you are.
Title: Re: WoE - Ideas and Feedback
Post by: TimerClock14 on January 15, 2011, 07:41:56 pm
In the WoE rules, at this (http://elementscommunity.org/forum/index.php/topic,17354.0.html#post_who) part, where it says "B) Elements forum account with at least 30" I think it means 30 posts not just 30.
Title: Re: WoE - Ideas and Feedback
Post by: doublecross on January 20, 2011, 03:45:10 pm
Does the oracle exist yet in WoE?
Title: Re: WoE - Ideas and Feedback
Post by: Daxx on January 20, 2011, 09:57:36 pm
Does the oracle exist yet in WoE?
There will almost certainly be quest storylines related to the Oracle.
Title: Re: WoE - Ideas and Feedback
Post by: Nepycros on February 05, 2011, 03:50:14 am
It seems like Darkness is getting the short end of the stick. Gravity, Earth, Time, Life, Fire, and Water all have unique abilities that are beneficial to other elements, making them ideal allies. That means, their survival rate is high, since few would want to destroy a valuable ally. However, Darkness has no allying benefits. This means it will either be a "suspicious" or an "enemy". This lowers their survival rate drastically, making the playing ground uneven. Why should Gravity get a better spot in the world, when elements like Darkness don't even have a way to attract allies?
Title: Re: WoE - Ideas and Feedback
Post by: Korugar on February 05, 2011, 04:19:08 am
Well....I get what you're saying, but don't forget that there's more than one way to be a good ally. Having an ally that can sneak up on your enemy, or is extra good at making your opponents discard cards faster(useful in a crippling strike, or siege) are both valuable.
Title: Re: WoE - Ideas and Feedback
Post by: Nepycros on February 05, 2011, 04:20:45 am
I'd rather have a fortification that doesn't turn on me. At least if someone fixes my wall, the worst they can do later is try to tear it back down. All I'm saying is, 6 of the 12 were designed to be helpful allies, while the rest are left in the dust.

When I join, I'll be sticking to a mercenary tactic. Who knows, if I get every single element against me, I might be famous!
Title: Re: WoE - Ideas and Feedback
Post by: Ekki on February 05, 2011, 09:09:50 am
Well, then is a matter of trust. But anyways, "unwanted" elements (those 6 left in the dust) will most probably ally between themselves, and their powers will generally be oriented to destroy stuff (that's why they are "unwanted"), thus an "unwanted" alliance would be mighty.

Also the sneaking power darkness has can help you a lot in learning other elements' skills, and making you a better ally.
Title: Re: WoE - Ideas and Feedback
Post by: Daxx on February 05, 2011, 12:59:17 pm
As far as alliance balance issues are concerned, I expect it to be largely self-correcting (or if it is not, that it will be unbalanced due to player action, which is fine).
Title: Re: WoE - Ideas and Feedback
Post by: Nepycros on February 05, 2011, 09:43:38 pm
I think for some special items, you should be allowed to gain "charms". I've already thought of 15 charms (PM me if you know where I got them from. I heard about them about a decade ago, and they seemed cool at the time.).

Creation Charm, Faith Charm, Unity Charm, Speed Charm, Destiny Charm, Strength Charm, Courage Charm, Purity Charm, Accuracy Charm, Strategy Charm, Prosperity Charm, Stamina Charm, Peace Charm, Willpower Charm, Duty Charm.

There's also Hate charm (for getting -100 rep in 6 villages), and Idol charm (becoming well-liked in 6 villages).
Title: Re: WoE - Ideas and Feedback
Post by: BBs22 on February 08, 2011, 07:45:14 pm
I think you shouldn't have to have 30 or more posts to join WoE. I just head about it and I want to join, but my post count is too low. :(
Title: Re: WoE - Ideas and Feedback
Post by: Nepycros on February 08, 2011, 07:47:44 pm
Then get crackin'! Post helpful comments and become loved on the forums. But if you don't have 30 posts, we can't guarantee you won't leave us hanging when the time comes.

'sides, WoE won't start for awhile, you have plenty of time.

My suggestion, go onto the Card Ideas and Art section (CI&A) and critique cards there, submitting your own.

Back OT: I don't see Darkness on the WoE map. Anyone wanna point me to where I'm supposed to start the game in?
Title: Re: WoE - Ideas and Feedback
Post by: TimerClock14 on February 08, 2011, 08:59:31 pm
Then get crackin'! Post helpful comments and become loved on the forums. But if you don't have 30 posts, we can't guarantee you won't leave us hanging when the time comes.

'sides, WoE won't start for awhile, you have plenty of time.

My suggestion, go onto the Card Ideas and Art section (CI&A) and critique cards there, submitting your own.

Back OT: I don't see Darkness on the WoE map. Anyone wanna point me to where I'm supposed to start the game in?
:darkness is in the Upper-Left corner of the map. 1 town on hex 002, another on 042, and the capital city, Moord, on hex 021
Title: Re: WoE - Ideas and Feedback
Post by: Nepycros on February 08, 2011, 11:32:31 pm
Alas, I know these will never be implemented, but I would LOVE for there to be different ways to earn electrum, such as working in specific city buildings. Players could work in these buildings for a certain amount of time, earning money and helping the progression of the city.

I would like to see:
Hospital. For every elemental working in the hospital, recovery time for beaten elementals is shortened.

Roads. These would be installed on hexes, and make the traveling cost 0 on those specific hexes.

Sewers. When a city is attacked, its defenders can exit the city and appear one hex behind the attackers, and get an "ambush" bonus.

Delivery system. An organization where people travel around the cities, delivering items, and getting money for it. They lose rep if they decide to just run away with the package.

Church. A building where you earn reputation for the element you preach for. Neutral NPC's could temporarily (or permanently) become converted. The church could also give you a "Faith" boost that raises how many upped cards you carry.

Soup Kitchen. A set-up where you cause the city to slowly expand in size, by helping its citizens.

Battlements installed in City Walls so that defending cities have better advantages over opponents.

A height advantage for attacking and defending players.

An embassy in villages you are allied with.

I feel like these would make the game a bit more... interesting.

An educational system that makes your citizens smarter, and increases your revenue.
Title: Re: WoE - Ideas and Feedback
Post by: TimerClock14 on February 08, 2011, 11:49:01 pm
Alas, I know these will never be implemented, but I would LOVE for there to be different ways to earn electrum, such as working in specific city buildings. Players could work in these buildings for a certain amount of time, earning money and helping the progression of the city.

I would like to see:
Hospital. For every elemental working in the hospital, recovery time for beaten elementals is shortened.

Roads. These would be installed on hexes, and make the traveling cost 0 on those specific hexes.

Sewers. When a city is attacked, its defenders can exit the city and appear one hex behind the attackers, and get an "ambush" bonus.

Delivery system. An organization where people travel around the cities, delivering items, and getting money for it. They lose rep if they decide to just run away with the package.

Church. A building where you earn reputation for the element you preach for. Neutral NPC's could temporarily (or permanently) become converted. The church could also give you a "Faith" boost that raises how many upped cards you carry.

Soup Kitchen. A set-up where you cause the city to slowly expand in size, by helping its citizens.

Battlements installed in City Walls so that defending cities have better advantages over opponents.

A height advantage for attacking and defending players.

An embassy in villages you are allied with.

I feel like these would make the game a bit more... interesting.

An educational system that makes your citizens smarter, and increases your revenue.
While I like the ideas you have here, they would simply make the event too complicated. The only one I can really see that could possibly work would be the embassy. The rest would complicate too much.
Title: Re: WoE - Ideas and Feedback
Post by: TimerClock14 on February 14, 2011, 09:03:31 pm
I think you shouldn't have to have 30 or more posts to join WoE. I just head about it and I want to join, but my post count is too low. :(
sorry for double post.

The 30 post minimum is to ensure that you won't join, and then disappear some days later. We can see evidence of people disappearing from the mentoring program, which is a program that offers its services with no minimum post count.
Title: Re: WoE - Ideas and Feedback
Post by: Nepycros on April 01, 2011, 01:01:35 am
So, is this ever gonna get off the ground?
Title: Re: WoE - Ideas and Feedback
Post by: TimerClock14 on April 01, 2011, 01:11:53 am
So, is this ever gonna get off the ground?
As a matter of fact, it was announced just yesterday in the secret section that SG's focus has shifted back to alpha. We should see the much-anticipated BETA arrive in the coming months; but I make no promises, so don't take my word for it.
Title: Re: WoE - Ideas and Feedback
Post by: Nepycros on April 01, 2011, 01:13:18 am
So, is this ever gonna get off the ground?
As a matter of fact, it was announced just yesterday in the secret section that SG's focus has shifted back to alpha. We should see the much-anticipated BETA arrive in the coming months; but I make no promises, so don't take my word for it.
Three cheers for Mindgate Necklaces everywhere.

I hope this game stays balanced. It would be terrible if Light suddenly dominated Darkness, and we couldn't do anything about it.
Title: Re: WoE - Ideas and Feedback
Post by: TimerClock14 on April 01, 2011, 02:02:33 am
So, is this ever gonna get off the ground?
As a matter of fact, it was announced just yesterday in the secret section that SG's focus has shifted back to alpha. We should see the much-anticipated BETA arrive in the coming months; but I make no promises, so don't take my word for it.
Three cheers for Mindgate Necklaces everywhere.

I hope this game stays balanced. It would be terrible if Light suddenly dominated Darkness, and we couldn't do anything about it.
Funny how that's precisely what alpha and beta are for :)
Title: Re: WoE - Ideas and Feedback
Post by: doublecross on July 15, 2011, 05:01:35 am
The last post was some time ago.   Is this still going on?

Has anyone successfully killed anyone else in the ALPHA?

Title: Re: WoE - Ideas and Feedback
Post by: Korugar on July 15, 2011, 05:06:22 am
Yes...some people have died multiple times. Why?
Title: Re: WoE - Ideas and Feedback
Post by: doublecross on July 15, 2011, 05:39:52 am
You actually curious as to why? The reason makes me sorta sound like a crazy person... (but only slightly)

Also, thank you for answering me directly. Reputation up.
Title: Re: WoE - Ideas and Feedback
Post by: Korugar on July 15, 2011, 01:28:42 pm
Well, thanks. And you don't have to tell me, but I am curious :)
Title: Re: WoE - Ideas and Feedback
Post by: SniperElit on July 23, 2011, 02:10:25 pm
Gravity will have a capital on floating rocks right?
Title: Re: WoE - Ideas and Feedback
Post by: RavingRabbid on July 23, 2011, 02:21:38 pm
Gravity will have a capital on floating rocks right?
Would it matter?
Title: Re: WoE - Ideas and Feedback
Post by: SniperElit on July 23, 2011, 02:23:44 pm
It would be nice.
Title: Re: WoE - Ideas and Feedback
Post by: TimerClock14 on July 23, 2011, 02:45:12 pm
It would be nice.
You can pretend it's floating on rocks.
Title: Re: WoE - Ideas and Feedback
Post by: 0gr0 on August 29, 2011, 08:23:08 pm
i have a question, what is the crafting skill of aether??
Title: Re: WoE - Ideas and Feedback
Post by: Scaredgirl on August 29, 2011, 08:47:55 pm
i have a question, what is the crafting skill of aether??
They don't have one. Only 6 elements do (I think).
Title: Re: WoE - Ideas and Feedback
Post by: TimerClock14 on August 30, 2011, 02:58:22 pm
i have a question, what is the crafting skill of aether??
They don't have one. Only 6 elements do (I think).
EDIT: Yes, it's 6:

:fire for weapons
:earth for shields
:life for critters
:water for alchemy cards
:time for pendulums
:gravity for pillars
Title: Re: WoE - Ideas and Feedback
Post by: Shantu on August 30, 2011, 03:02:57 pm
Didn't :gravity have Pillar crafting?
Title: Re: WoE - Ideas and Feedback
Post by: 0gr0 on August 30, 2011, 03:07:00 pm
Didn't :gravity have Pillar crafting?
yes
Title: Re: WoE - Ideas and Feedback
Post by: TimerClock14 on August 30, 2011, 03:08:37 pm
Didn't :gravity have Pillar crafting?
Oh, I guess I missed one then.
Title: Re: WoE - Ideas and Feedback
Post by: Kuroaitou on August 31, 2011, 09:07:05 am
Is there a reason why the WoE Childboards are closed off? (i.e. - I can't seem to reply to the 'World of Elements - General Feedback) topic yet)

Other than that, thanks again so much SG. :)
Title: Re: WoE - Ideas and Feedback
Post by: Scaredgirl on August 31, 2011, 09:27:29 am
Is there a reason why the WoE Childboards are closed off? (i.e. - I can't seem to reply to the 'World of Elements - General Feedback) topic yet)

Other than that, thanks again so much SG. :)
Thanks for reporting. Seems like there was a permission issue. These kind of issues are very annoying because everything looks ok to me, and only by logging in with a dummy account can I see the problem.

Problem is now fixed and everyone should be able to post feedback.


Btw if anyone encounters the same thing on any of the forum sections, just let me know. Thanks.
blarg: