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Scaredgirl

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Re: What is World of Elements? https://elementscommunity.org/forum/index.php?topic=8581.msg154389#msg154389
« Reply #24 on: September 08, 2010, 10:09:05 am »
/Revive

This project is too good not to implement into the forums.  Anyway, here is what I am worried about now, I don't want this to get too complicated.  I understand we want this to be MMO-esque, but let's not have alliances or anything like that, or even a trade system.  Just make all cards available in a neutral, unattainable city, and every card from their elements at their respective capitals available only to those of that Element.
I agree that we should probably start slow, but I don't want this event to be too shallow either. Most problems can be fixed by careful planning. Unfortunately that takes some time, which I don't have at the moment. :) I'm hoping to revive this project after War #2 launches. It's going to be a huge task, but if we get enough volunteers to help, everything should go smoothly.

harry959

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Re: What is World of Elements? https://elementscommunity.org/forum/index.php?topic=8581.msg158830#msg158830
« Reply #25 on: September 15, 2010, 02:33:01 am »
I volunteer to help. I have absolutely no idea how to program, but I'm active. I still have no idea how I can help though. I really want to see this project to pull through.

Offline Dragoon1140

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Re: What is World of Elements? https://elementscommunity.org/forum/index.php?topic=8581.msg173881#msg173881
« Reply #26 on: October 10, 2010, 05:56:11 am »
I'm hoping to revive this project after War #2 launches. It's going to be a huge task, but if we get enough volunteers to help, everything should go smoothly.
So... yea... the second War started.   :)

Delayed until at least mid-way through the War, I assume?
Else known as "JonTheBon"

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Immolation

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Re: What is World of Elements? https://elementscommunity.org/forum/index.php?topic=8581.msg180565#msg180565
« Reply #27 on: October 20, 2010, 06:46:25 pm »
Scaredgirl, you've done it again. This is one of your best ideas.

Offline Jangoo

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Re: What is World of Elements? https://elementscommunity.org/forum/index.php?topic=8581.msg184330#msg184330
« Reply #28 on: October 25, 2010, 10:28:55 am »
Scaredgirl, you've done it again. This is one of your best ideas.
It's really awesome indeed!


I'm hoping to revive this project after War #2 launches. It's going to be a huge task, but if we get enough volunteers to help, everything should go smoothly.
It seems like this huge task is really very hard to manage after. Like 1140 said, perhaps wanting to integrate everything into it right from the start is a little too ambitious for starters?

How about just starting it up with just very few features such as

basic map (the one you got is awesome)
basic-movement (1 square/action per turn)
basic encounter (in squares occupied by other players)
basic pve-interactions (in a few squares featuring special items like wonders, cities ...),
basic attack (you meet, you battle if that is your 1 action...)
basic vault (as seen in War)
basic economics (vault + maybe one type of currency)
basic questing
basic player status

I mean as awesome as "generals", "action-points", "holding territory", "alliances" etc. sounds ...  it will be hard
to do it all well right away and staff members as well as players need to adjust to the basic handling first.

So what I am suggesting is more less setting it up as a simple "world to explore" in which you can just
generate vault-content and cash at first.
Players will just be simple straight-forward adventurers (who may/or may not have certain elements as their
"trait" for now) who engage in pvp and the occasional pve-interaction on a "one action/turn"-basis.
(e.g.: forest: harvest lumber -> generate 100 electrum for now. Later this may actually be lumber;
cities: trade-option -> sell/buy cards from your vault; wonder: ritual -> 20% chance a XXX-card joins your ranks;
if other player in your square: combat -> the opponent is forced to battle ...).

As the thing gets going more elements can be gradually introduced as some kind of update to the WoE,
so it would be absolutely no shame if WoE seemed a bit "shallow" at first.
(e.g. "General-status" -> players who command more than XX cards in their vault and have completed the
"Leadership takes blood and sweat"-quest may choose to change their status to "General". Generals have
the following additional options: Command more than one army, "hold" territory ...)

In order to make things a little more interesting (than just pvping around and moving one square per turn)
I would like to suggest testing the quest mechanics with "side-quests" before getting to the more
critical storyline-quests, e.g.:

Side-Quests (http://elementscommunity.org/forum/index.php/topic,8868.24.html)


Anyways, hope this gets going either way and I'd be happy to help with suggestions, planning and carrying out
some of those side-quests when the time for launch has come.


Offline ArtCrusade

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Re: What is World of Elements? https://elementscommunity.org/forum/index.php?topic=8581.msg190385#msg190385
« Reply #29 on: November 01, 2010, 07:01:21 pm »
Picture has been deleted or something.
My art:         deviantArt
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Scaredgirl

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Re: What is World of Elements? https://elementscommunity.org/forum/index.php?topic=8581.msg191032#msg191032
« Reply #30 on: November 02, 2010, 05:39:40 am »
Picture has been deleted or something.
Should be back up.

Also I'd like to remind everyone that this map is not final, although it's probably pretty close to what we will use in beta.

Uppercut

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Re: What is World of Elements? https://elementscommunity.org/forum/index.php?topic=8581.msg191173#msg191173
« Reply #31 on: November 02, 2010, 10:15:26 am »
Do this rewards carry over outside of WoE? If so this is the worst thing that could ever happen to Elements.

Scaredgirl

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Re: What is World of Elements? https://elementscommunity.org/forum/index.php?topic=8581.msg191176#msg191176
« Reply #32 on: November 02, 2010, 10:40:13 am »
Do this rewards carry over outside of WoE? If so this is the worst thing that could ever happen to Elements.
There is your game account, and then there is your "WoE account" aka your WoE character sheet. Those two are totally separate.

If you win a card in the game, you won't get that card in WoE, and vice versa.

To use a card in WoE, you have to have it both on your game account and your WoE character sheet.

Demut

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Re: What is World of Elements? https://elementscommunity.org/forum/index.php?topic=8581.msg192673#msg192673
« Reply #33 on: November 03, 2010, 10:05:52 pm »
Thisd needs to get back on track to being started. Now that underground is done, the majority of players are bereft of pvp content.

Scaredgirl

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Re: What is World of Elements? https://elementscommunity.org/forum/index.php?topic=8581.msg192976#msg192976
« Reply #34 on: November 04, 2010, 03:22:30 am »
It seems like this huge task is really very hard to manage after. Like 1140 said, perhaps wanting to integrate everything into it right from the start is a little too ambitious for starters?

How about just starting it up with just very few features such as

basic map (the one you got is awesome)
basic-movement (1 square/action per turn)
basic encounter (in squares occupied by other players)
basic pve-interactions (in a few squares featuring special items like wonders, cities ...),
basic attack (you meet, you battle if that is your 1 action...)
basic vault (as seen in War)
basic economics (vault + maybe one type of currency)
basic questing
basic player status

I mean as awesome as "generals", "action-points", "holding territory", "alliances" etc. sounds ...  it will be hard
to do it all well right away and staff members as well as players need to adjust to the basic handling first.
This is what I am thinking at the moment:

1. Alpha
- one 4th of the map used
- 3 elements
- 18 players
- actions points (possibly missing some actions)
- no quests

2. Beta
- half of the map
- 6 elements
- 36 players
- actions points (possibly missing some actions)
- only main quests

3. WoE #1 live version
- full map
- all elements
- max 144 players (12 per element)
- actions points (all actions)
- all quests

4. WoE #2
- WoE #1 fails fixed
- unlimited players
- alliances?
- trading?
- other more complex stuff?
etc.


Some things going to live version without being tested at first. I don't see it as a big deal though because, like I said, it's not like we are selling a product here and it has to be 100% finished. If it fails, we still probably have a lot of fun, and we can always fix it by WoE #2.

How many features are added in WoE #1, really depends on how complicated the whole thing gets. For example, if we find a simple way of doing the player-to-player trading, we'll probably add it to WoE #1.


Thisd needs to get back on track to being started. Now that underground is done, the majority of players are bereft of pvp content.
1. It's Underworld
2. It's not done yet
3. I'm working on WoE as we speak

 

blarg: