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Scaredgirl

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Wanted + Bounty https://elementscommunity.org/forum/index.php?topic=18951.msg241688#msg241688
« on: January 06, 2011, 04:34:21 pm »


We talked about this a bit earlier. Here's the idea:

Each element will have one player they put a bounty on. This will happen automatically and will be somehow based on the reputation and kills of that player. So if I have a :life reputation of -100, and I always kill :life players, I will become wanted.

When you become Wanted, any player that kills you, will receive some kind of cash reward and possibly XP. This reward will keep increasing if the Wanted player doesn't get killed. When he or she is killed, someone else (most hated by that element) becomes Wanted.

This list of 12 Wanted players will always be visible to everyone. It will even include graphics similar to what I posted there above.


Comments? Ideas?

Offline nilsieboy

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Re: Wanted + Bounty https://elementscommunity.org/forum/index.php?topic=18951.msg241703#msg241703
« Reply #1 on: January 06, 2011, 04:48:02 pm »
i like this but can wanted people loot or something?
for example i don't like fire, kill a lot of fire members and i get wanted.
do you gain more xp the longer you survive from them?
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Offline Kakerlake

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Re: Wanted + Bounty https://elementscommunity.org/forum/index.php?topic=18951.msg241710#msg241710
« Reply #2 on: January 06, 2011, 05:01:55 pm »
What happens if there are no players with a negative reputation in  :life ?
Will the one with least reputation get wanted even if that one has +50?

Also, the one with lowes reputation would be wanted every second time as it is now. Also, it would be quite hard to build up your reputation when you are always hunted.

One more thing, I might have gotten a little confused about this, but do you have to get killed or is a defeat enough? Is there a difference anyway? Do you only die when your #cards reach < 30 or do you die after each defeat?

Offline Korugar

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Re: Wanted + Bounty https://elementscommunity.org/forum/index.php?topic=18951.msg241732#msg241732
« Reply #3 on: January 06, 2011, 05:48:42 pm »
OK, if two people, say you and me, have -143 and -156 life reputation(it doesn't really matter which). If the next person up has -23 life reputation, will it just keep switching back and forth between you and me(when life players kill us) until someone else catches up to us? Or is there some sort of limit to the amount of times someone can be wanted?

Also, is it possible to wanted by two elements at the same time?

Offline Dragoon

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Re: Wanted + Bounty https://elementscommunity.org/forum/index.php?topic=18951.msg241875#msg241875
« Reply #4 on: January 06, 2011, 08:53:46 pm »
This sounds cool and all, but how about we just focus on the core ideas for WoE 1?  We can always add something like this in WoE2 or even part way through WoE1.

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Re: Wanted + Bounty https://elementscommunity.org/forum/index.php?topic=18951.msg241897#msg241897
« Reply #5 on: January 06, 2011, 09:26:47 pm »
This is more easily folded into the quests system than given its own mechanic. I can already think of two or three methods of providing exactly this effect without complication.

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Re: Wanted + Bounty https://elementscommunity.org/forum/index.php?topic=18951.msg241941#msg241941
« Reply #6 on: January 06, 2011, 10:06:41 pm »
lol at cash reward.

Anyways, I think this is a good idea. Making it a quest (kill the wanted player of your element) would seem fair.

Also, to help against what Korugar said above, you could get positive reputation for an element when you are killed by a member of that element.
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Re: Wanted + Bounty https://elementscommunity.org/forum/index.php?topic=18951.msg241946#msg241946
« Reply #7 on: January 06, 2011, 10:11:04 pm »
Love it!
But i think that assasins and whatnot belong to those of the :underworld kindom, or the Assassin's guild, or if you want to expand a bit, restrict it to guild members.
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Re: Wanted + Bounty https://elementscommunity.org/forum/index.php?topic=18951.msg263101#msg263101
« Reply #8 on: February 03, 2011, 12:07:00 am »
I played a neat rpg called Hands of War, and it worked like this.

There were 7 factions.
Light versus Darkness
Rangers versus Warriors versus Magicians
Merchants versus Bandits

The idea was that for each quest you took that pertained to Light v Darkness, you would gain +2 or so loyalty to light, while -2 to darkness (I'm EXTREMELY sorry if this is already suggested somewhere).

The chart worked like this

Kill on Sight---Unfriendly---Neutral---Friendly---Allies
You normally started on Neutral, which contained 1000 points. If you hit the bottom or top of the Neutral zone, you'd hit Friendly/Unfriendly. From there, there are 3000 points of rep needed to hit Allies or Kill on Sight. Killing someone from Light faction brings Darkness rep down, and completing a light quest brings darkness loyalty down almost 50 points at once, depending on the size of the quest.

The reason I'm suggesting this is because I think that we could build a ranking system that specifically denotes just how far you've gone against a faction.
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Re: Wanted + Bounty https://elementscommunity.org/forum/index.php?topic=18951.msg264341#msg264341
« Reply #9 on: February 04, 2011, 10:20:59 pm »
A similar system is already planned and partly implemented.

kitty45

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Re: Wanted + Bounty https://elementscommunity.org/forum/index.php?topic=18951.msg265525#msg265525
« Reply #10 on: February 06, 2011, 04:08:59 pm »
is the cash reward  :electrum?

Daxx

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Re: Wanted + Bounty https://elementscommunity.org/forum/index.php?topic=18951.msg267158#msg267158
« Reply #11 on: February 08, 2011, 07:57:38 pm »
is the cash reward  :electrum?
Yep. :electrum is the currency of WoE (though obviously there are likely to be commodities markets in addition).

 

blarg: