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Scaredgirl

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Re: Economics: Shop https://elementscommunity.org/forum/index.php?topic=9256.msg110496#msg110496
« Reply #12 on: July 08, 2010, 05:57:28 pm »
I was thinking about this kind of system:

:light area:
- you can buy :light cards for 2 electrum, :life and :air for 3 electrum (neighbors of :light)

:earth area:
- you can buy :earth cards for 2 electrum, :darkness and :time for 3 electrum (neighbors of :earth)

etc.

And lastly:

Outlaw City:
- You can buy any non-rare cards for 4 electrum.


Selling prices would be half of buying price, rounded down.


Offline Dragoon1140

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Re: Economics: Shop https://elementscommunity.org/forum/index.php?topic=9256.msg110520#msg110520
« Reply #13 on: July 08, 2010, 06:33:09 pm »
I was thinking about this kind of system:

:light area:
- you can buy :light cards for 2 electrum, :life and :air for 3 electrum (neighbors of :light)

:earth area:
- you can buy :earth cards for 2 electrum, :darkness and :time for 3 electrum (neighbors of :earth)

etc.

And lastly:

Outlaw City:
- You can buy any non-rare cards for 4 electrum.


Selling prices would be half of buying price, rounded down.
Well if it is organized correctly, this is probably the best idea.

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Offline the dictator

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Re: Economics: Shop https://elementscommunity.org/forum/index.php?topic=9256.msg110551#msg110551
« Reply #14 on: July 08, 2010, 07:13:02 pm »
I was thinking about this kind of system:

:light area:
- you can buy :light cards for 2 electrum, :life and :air for 3 electrum (neighbors of :light)

:earth area:
- you can buy :earth cards for 2 electrum, :darkness and :time for 3 electrum (neighbors of :light)

etc.

And lastly:

Outlaw City:
- You can buy any non-rare cards for 4 electrum.


Selling prices would be half of buying price, rounded down.


So, cards would have the same cost, whatever their cost in the game itself????

If so, I am really against that, because cards have different prices to balance the game.

How about:
Quote from: the dictator
:light area:
- you can buy :light cards for the same price as they are in the bazaar (no rares), :life and :air for 2 times the ingame price (neighbors of :light)

:earth area:
- you can buy :earth cards for the same price as they are in the bazaar (no rares), :darkness and :time for 2 times the ingame price (neighbors of :earth)

etc.

And lastly:

Outlaw City:
- You can buy any non-rare cards for 3 times the price they are in the bazaar, UNLESS you are from team other. If so, you get them for 1,5 times their ingame price.


Selling prices would be the same as they are ingame, (or multiplied the same way).
This way cards would still have different prices.

Without the bold addition, the other team would be even more at a disadvantage (beside not having a wonder), because they would have to go into their enemy's area to get a reasonable prize. It is realistic, because they will be outlaws, so with a huge black market (but only for the outlaws).

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Offline Dragoon1140

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Re: Economics: Shop https://elementscommunity.org/forum/index.php?topic=9256.msg110739#msg110739
« Reply #15 on: July 09, 2010, 12:56:36 am »
<Long post by Dictator>
I disagree with that, because the in-game currency will be different from those in WoE.

Well, I disagree with everything except for:

Without the bold addition, the other team would be even more at a disadvantage (beside not having a wonder), because they would have to go into their enemy's area to get a reasonable prize. It is realistic, because they will be outlaws, so with a huge black market (but only for the outlaws).
This makes sense, except make it cost 3 electrum for all cards for Other players only.
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Scaredgirl

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Re: Economics: Shop https://elementscommunity.org/forum/index.php?topic=9256.msg114943#msg114943
« Reply #16 on: July 15, 2010, 08:36:27 am »
So, cards would have the same cost, whatever their cost in the game itself????

If so, I am really against that, because cards have different prices to balance the game.
Math is hard. Giving cards the same cost as in game would be a nightmare to organize and would lead to 20+ math errors per turn.

Elements doesn't have different card costs to "balance the game" because there are no cards that are clearly better than others (well, maybe SoG). I assume cards have different costs for immersion purposes or something.

slovenc555

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Re: Economics: Shop https://elementscommunity.org/forum/index.php?topic=9256.msg117693#msg117693
« Reply #17 on: July 18, 2010, 08:48:44 pm »
Hmmm... Well, I know I should be posting this in the map discussion, but I'm posting it here since I got the idea and I'm too lazy to go there right now.

Seeing that the shop is going to have relations to the map, I suggest we arrange the elements on the map as starter decks are (order:  :entropy :death :gravity :earth :life :fire :water :light :air  :time :darkness :aether :entropy...) so it would be easier to modify starter decks. (Of course only if you are a NooB that tries to build a duo deck right away)

asdt562

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Re: Economics: Shop https://elementscommunity.org/forum/index.php?topic=9256.msg123400#msg123400
« Reply #18 on: July 24, 2010, 10:58:49 pm »
Quote
Math is hard. Giving cards the same cost as in game would be a nightmare to organize and would lead to 20+ math errors per turn.

Elements doesn't have different card costs to "balance the game" because there are no cards that are clearly better than others (well, maybe SoG). I assume cards have different costs for immersion purposes or something.
Is it the same buy 6 photons than 6 dragons. The dragons are better, they hit hard to and survive creature control better than photons, thats why they need higher cost.

At least i think that, but correct me.
The math is hard but we need it. Do new prices(with numbers like 100 and 50, simple ones) but not the same to every card, please.

Scaredgirl

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Re: Economics: Shop https://elementscommunity.org/forum/index.php?topic=9256.msg123715#msg123715
« Reply #19 on: July 25, 2010, 04:28:34 am »
Is it the same buy 6 photons than 6 dragons. The dragons are better, they hit hard to and survive creature control better than photons, thats why they need higher cost.
Dragons are not better than Photons, they are just different. Yeah, they have more HP and hit harder, but they also cost a LOT more. There are many decks where a Photon is much better than a Dragon.

asdt562

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Re: Economics: Shop https://elementscommunity.org/forum/index.php?topic=9256.msg125194#msg125194
« Reply #20 on: July 27, 2010, 12:06:53 am »
Quote
Dragons are not better than Photons, they are just different. Yeah, they have more HP and hit harder, but they also cost a LOT more. There are many decks where a Photon is much better than a Dragon.
Excuse me, i wanted to say: better without other creature or spell support. Thats why i think they have different cost, because with photons you need cards to support you and that means extra money to buy them.

rotface

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Re: Economics: Shop https://elementscommunity.org/forum/index.php?topic=9256.msg126241#msg126241
« Reply #21 on: July 28, 2010, 05:38:41 am »
when war gone be rdy

slovenc555

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Re: Economics: Shop https://elementscommunity.org/forum/index.php?topic=9256.msg132955#msg132955
« Reply #22 on: August 07, 2010, 12:25:48 pm »
how 'bout this

:airbig Welcome to Cloud City Shop!











Also available from ally cities:
:lightmark





 :timemark





Also you can train any air card here! (upgrade air cards)

Offline Dragoon1140

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Re: Economics: Shop https://elementscommunity.org/forum/index.php?topic=9256.msg134494#msg134494
« Reply #23 on: August 09, 2010, 05:20:12 pm »
Also you can train any air card here! (upgrade air cards)
I'm not sure if upgrading cards at their respective elements is the best way to go about things.  If anything, there should be no upgraded cards used at all.
Else known as "JonTheBon"

I also make videos and stuff.

 

anything
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