I was thinking about this kind of system:
area:
- you can buy cards for 2 electrum, and for 3 electrum (neighbors of )
area:
- you can buy cards for 2 electrum, and for 3 electrum (neighbors of )
etc.
And lastly:
Outlaw City:
- You can buy any non-rare cards for 4 electrum.
Selling prices would be half of buying price, rounded down.
So, cards would have the same cost, whatever their cost in the game itself????
If so, I am really against that, because cards have different prices to balance the game.
How about:
area:
- you can buy cards for the same price as they are in the bazaar (no rares), and for 2 times the ingame price (neighbors of )
area:
- you can buy cards for the same price as they are in the bazaar (no rares), and for 2 times the ingame price (neighbors of )
etc.
And lastly:
Outlaw City:
- You can buy any non-rare cards for 3 times the price they are in the bazaar, UNLESS you are from team other. If so, you get them for 1,5 times their ingame price.
Selling prices would be the same as they are ingame, (or multiplied the same way).
This way cards would still have different prices.
Without the
bold addition, the other team would be even more at a disadvantage (beside not having a wonder), because they would have to go into their enemy's area to get a reasonable prize. It is realistic, because they will be outlaws, so with a huge black market (but only for the outlaws).