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Scaredgirl

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Round and Battle Mechanics https://elementscommunity.org/forum/index.php?topic=17540.msg223588#msg223588
« on: December 13, 2010, 09:16:12 am »
Round mechanics are a very important part of WoE. I've been thinking about this a lot because there's one major problem, and that is how to give players enough time to fight the duels without making the event run at a snails pace. People have different timezones and have lives outside the forums, which is why 48 hours is the absolute minimum for making duels happen.


Here's what I was thinking:


Each WoE round lasts either 2 or 3 days depending on whether or not there will be any battles during that round.

Rounds are divided into two phases:

      1. Action Phase / Battle Phase (1-2 days)
      2. Update Phase (1 day)

Action Phase is when each player can use their 3 action points for moving, attacking or performing other actions. Action Phase lasts 1 day if there are no battles, and 2 days if there is one more battles. If you do not perform action during the Action Phase, your character basically does nothing.

During Update Phase, WoE Organizers perform updates like move players around the map and see who fights who. Players do nothing during this phase.

Now here is where it gets tricky. What happens when player A and player B fight each other? The problem is of course that they need time to make that duel happen, and we don't have time because the round is only 72 hours.

I thought that if a battle happens, players get locked into that battle. This means that if I get into a battle during round 3, I won't have Action Phase at all during round 4 (I don't get any action points). Instead my round 4 Action Phase becomes a Battle Phase where I fight the opponent assigned to me during round 3.

The beauty of this system is that players who are not fighting, do not need to wait for others to finish their duels.

It gets even better. If player A and B cannot make their fight happen, instead of giving a loss to both, we simply keep them locked to the battle until they finish it. If they cannot make it happen during round 4 Battle Phase, they have to fight during round 5 Battle Phase.



If you have any comments or other ideas, please let me know. I'm especially interested if you have a way of making this thing happen more smoothly, without going past 3 days per round.

suxerz

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Re: Round and Battle Mechanics https://elementscommunity.org/forum/index.php?topic=17540.msg223602#msg223602
« Reply #1 on: December 13, 2010, 10:22:47 am »
I'm not sure if I understand this correctly, so please correct me if I'm wrong in my following statement.

In a way, this does prevent a player for going on a killing spree mode since he can't move after perform an attack action. However, it will be also disadvantageous to the player who got attacked - rendering them unable to do anything for one round. I'm thinking of a player got attacked continuously by multiple opponents one round after another.

Offline einherjar145

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Re: Round and Battle Mechanics https://elementscommunity.org/forum/index.php?topic=17540.msg223610#msg223610
« Reply #2 on: December 13, 2010, 10:48:49 am »
so u r saying(proof me wrong if i am wrong) that only 2 days r allowed to use actions while skip 1 day of no action and then another 2 days of action?

vanlong441

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Re: Round and Battle Mechanics https://elementscommunity.org/forum/index.php?topic=17540.msg223616#msg223616
« Reply #3 on: December 13, 2010, 11:12:47 am »
People have different timezones and have lives outside the forums,...
Just make 2 servers, one for fast pace and one for slow pace with different APs and length of round. I believe this game isn't made for daily 136 online forum users only.
Server 1--fast pace: siege and battle everyday. Who will control this? No one, just the players themselves.
Server 2--slow pace: siege and battle at weekends. No matter where you are, I can assure you a bloody Sunday.
I'm not quite sure if we use elementsthegame to battle or not? Is WoE automatically updated by the system?
Last but not least, I don't like to engage only one battle in three days just because there's someone can't have the time to play.

Scaredgirl

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Re: Round and Battle Mechanics https://elementscommunity.org/forum/index.php?topic=17540.msg223629#msg223629
« Reply #4 on: December 13, 2010, 12:17:15 pm »
I'm not sure if I understand this correctly, so please correct me if I'm wrong in my following statement.

In a way, this does prevent a player for going on a killing spree mode since he can't move after perform an attack action. However, it will be also disadvantageous to the player who got attacked - rendering them unable to do anything for one round. I'm thinking of a player got attacked continuously by multiple opponents one round after another.
Being "attacked continuously by multiple opponents" doesn't happen very easily. And even if it happens, it's not that bad for the player because he or she is winning those duels.

Here's how it works.

Round 1: Player A is attacked while harvesting resources
Round 2: Player B fights his battle and wins
Round 3: Player A has 2 Action Points to use for anything (he can be attacked again during this round, but he also has a chance to flee)

so u r saying(proof me wrong if i am wrong) that only 2 days r allowed to use actions while skip 1 day of no action and then another 2 days of action?
Yes, that is correct. During Update Phase, players do nothing.


People have different timezones and have lives outside the forums,...
Just make 2 servers, one for fast pace and one for slow pace with different APs and length of round. I believe this game isn't made for daily 136 online forum users only.
Server 1--fast pace: siege and battle everyday. Who will control this? No one, just the players themselves.
Server 2--slow pace: siege and battle at weekends. No matter where you are, I can assure you a bloody Sunday.
I'm not quite sure if we use elementsthegame to battle or not? Is WoE automatically updated by the system?
Last but not least, I don't like to engage only one battle in three days just because there's someone can't have the time to play.
I think you have totally misunderstand how this event will work. You should read the rules again, the first part of them.

Basically the whole event happens inside these forums. We only use the game client for duels.

vanlong441

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Re: Round and Battle Mechanics https://elementscommunity.org/forum/index.php?topic=17540.msg223638#msg223638
« Reply #5 on: December 13, 2010, 12:39:14 pm »
Quote
I think you have totally misunderstand how this event will work. You should read the rules again, the first part of them.

Basically the whole event happens inside these forums. We only use the game client for duels.
I should have listened to the old rule when I first read it  ^-^ the new rule seems fantasy to me. Well, I got too high. thanks for pulling me back, SG :) you're still my heroine

suxerz

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Re: Round and Battle Mechanics https://elementscommunity.org/forum/index.php?topic=17540.msg223639#msg223639
« Reply #6 on: December 13, 2010, 12:39:58 pm »
I'm not sure if I understand this correctly, so please correct me if I'm wrong in my following statement.

In a way, this does prevent a player for going on a killing spree mode since he can't move after perform an attack action. However, it will be also disadvantageous to the player who got attacked - rendering them unable to do anything for one round. I'm thinking of a player got attacked continuously by multiple opponents one round after another.
Being "attacked continuously by multiple opponents" doesn't happen very easily. And even if it happens, it's not that bad for the player because he or she is winning those duels.

Here's how it works.

Round 1: Player A is attacked while harvesting resources
Round 2: Player B fights his battle and wins
Round 3: Player A has 2 Action Points to use for anything (he can be attacked again during this round, but he also has a chance to flee)
Ah, that makes more sense. Totally missed that fact - damn, I sounds so stupid.. >.<

..snip

It gets even better. If player A and B cannot make their fight happen, instead of giving a loss to both, we simply keep them locked to the battle until they finish it. If they cannot make it happen during round 4 Battle Phase, they have to fight during round 5 Battle Phase.
For this rule, is there a limit in locking the battle phase? Player A will be wasting his time if Player B turns inactive and simply quit the game.

Perhaps we should allow player to withdraw their attack - giving them option whether to continue waiting for the opponent while doing nothing or get out of the battle phase and everything continue as normal.

Scaredgirl

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Re: Round and Battle Mechanics https://elementscommunity.org/forum/index.php?topic=17540.msg223643#msg223643
« Reply #7 on: December 13, 2010, 12:59:30 pm »
For this rule, is there a limit in locking the battle phase? Player A will be wasting his time if Player B turns inactive and simply quit the game.

Perhaps we should allow player to withdraw their attack - giving them option whether to continue waiting for the opponent while doing nothing or get out of the battle phase and everything continue as normal.
Yes, there has to of course be some rules regarding inactive players. For example if the other player is not responding at all, that is considered a forfeit. But if it's unclear who the more active player was, then the match gets moved to next round.

Players will also have an option to cancel the battle. If players A and B get seeded against each other, they can simply decide not to fight, in which case we go on like nothing happened. This can also be used in a situation where timezone, or other problems, make it impossible for these players to fight. But the key is that both players must want to cancel. If your opponent wants to fight, you cannot cancel it.

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Re: Round and Battle Mechanics https://elementscommunity.org/forum/index.php?topic=17540.msg223891#msg223891
« Reply #8 on: December 13, 2010, 07:51:33 pm »
How does this work with NPC fights?
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

Scaredgirl

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Re: Round and Battle Mechanics https://elementscommunity.org/forum/index.php?topic=17540.msg225932#msg225932
« Reply #9 on: December 16, 2010, 03:11:13 pm »
How does this work with NPC fights?
NPC players are just like regular players, but instead of having one character and running around, they have multiple and stay in one place waiting for a fight.

 

blarg: