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Offline Captain Scibra

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Re: POLL: Duration of one Day https://elementscommunity.org/forum/index.php?topic=31528.msg400312#msg400312
« Reply #36 on: September 27, 2011, 09:55:20 pm »
Throwing a random idea out there.  24 hour Days on a regular basis, but if a battle happens, it will trigger a 48 hour Day for the first round.  The second round will just be 24 hours, unless another battle occurs.
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Offline UTAlan

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Re: POLL: Duration of one Day https://elementscommunity.org/forum/index.php?topic=31528.msg400332#msg400332
« Reply #37 on: September 27, 2011, 10:27:20 pm »
Throwing a random idea out there.  24 hour Days on a regular basis, but if a battle happens, it will trigger a 48 hour Day for the first round.  The second round will just be 24 hours, unless another battle occurs.
The problem with this is that once the event gets going, there are enough players that I would wager more than half the time there will be a battle occurring. A simpler solution would be to extend battles to 3 days.

Offline the dictator

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Re: POLL: Duration of one Day https://elementscommunity.org/forum/index.php?topic=31528.msg400333#msg400333
« Reply #38 on: September 27, 2011, 10:28:21 pm »
No, that will basically make for an 'argh, now we have to wait again because A attacked B'.

On the other side, especially with 12 players for each team I'm pretty sure a battle will happen almost each round so that would turn it effectively into 48 hours for every round.
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Re: POLL: Duration of one Day https://elementscommunity.org/forum/index.php?topic=31528.msg400425#msg400425
« Reply #39 on: September 28, 2011, 01:22:19 am »
One thing to keep in mind when determining the length of a single day is how long we expect the event to continue. I do not know the end goal, or if there even is one. However, if the end goal is to conquer the entire map, I'd imagine that the event would take a huge number of total days to complete. If the event keeps going on forever, it's likely that we'll be plagued by inactivity. While this doesn't matter so much for the Beta stages of testing, It's something to keep in mind for the future. To best simulate the real event, the Beta should probably keep a similar standard.
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Re: POLL: Duration of one Day https://elementscommunity.org/forum/index.php?topic=31528.msg400751#msg400751
« Reply #40 on: September 28, 2011, 06:03:16 pm »
Throwing a random idea out there.  24 hour Days on a regular basis, but if a battle happens, it will trigger a 48 hour Day for the first round.  The second round will just be 24 hours, unless another battle occurs.
A similar system was actually what I had planned before this whole "locked in battle thing". It would be pretty good if not for one problem..


Throwing a random idea out there.  24 hour Days on a regular basis, but if a battle happens, it will trigger a 48 hour Day for the first round.  The second round will just be 24 hours, unless another battle occurs.
The problem with this is that once the event gets going, there are enough players that I would wager more than half the time there will be a battle occurring. A simpler solution would be to extend battles to 3 days.
.. which is this.

Extending battles to 3 Days was how we originally did it in alpha. The issue is that if battles can last 3 days, a player can easily exploit the system, for example by suddenly becoming "very busy" when his city is under attack and he is the only one defending. It also kind of sucks for the more active player to wait for days for someone else to come online.

We could try this with 3 days, but I think 2 is better.

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Re: POLL: Duration of one Day https://elementscommunity.org/forum/index.php?topic=31528.msg400763#msg400763
« Reply #41 on: September 28, 2011, 06:35:13 pm »
For me 48 hours would be good cos of my work. It's pretty understandable that most people are busy with school/work so the 48 hour schedule would be more "flexible" for everyone IMO.

Offline Kakerlake

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Re: POLL: Duration of one Day https://elementscommunity.org/forum/index.php?topic=31528.msg400773#msg400773
« Reply #42 on: September 28, 2011, 06:58:33 pm »
I'm for the 24-hour version.
If someone isn't able to be online for one day, I'd suggest to do a "sitting" system.

So the one who isn't online can post in the private section what moves he would like to do the day he isn't there and someone else submits those moves for him.
To prevent folks from legally exploiting this system, it should only be able to ask for a sitter for the next day only (or maybe even 2 days in a row). So if you are vacant for 3 days, you'll still sit around 2 days without doing anything.
Yes, you could come online every other day like this and still perfectly participate in WoE, making it a 24 AND 48 - hour system at the same time :3

Battles would still have to be faught by the original player though.

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Re: POLL: Duration of one Day https://elementscommunity.org/forum/index.php?topic=31528.msg400779#msg400779
« Reply #43 on: September 28, 2011, 07:11:19 pm »
..and someone else submits those moves for him.
This is actually 100% forbidden because it can lead to all kinds of problems. Players should only post their OWN actions.

Offline Kakerlake

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Re: POLL: Duration of one Day https://elementscommunity.org/forum/index.php?topic=31528.msg400793#msg400793
« Reply #44 on: September 28, 2011, 07:37:39 pm »
..and someone else submits those moves for him.
This is actually 100% forbidden because it can lead to all kinds of problems. Players should only post their OWN actions.
Well then, how about an option to somehow submit moves for the next dey as well? - These moves will obviously only be executed if they are still legal then. (like if you were attacked, you won't be able to move)
It could just be a topic in the WoE main section, so everyone who is away for a day may post his moves there (openly visible to anyone, so it would only be a last resort option and it won't be used too often). Additionaly, this wouldn't cause much more work for you to update the Day, as you'd only have to check one additional topic for new replies.

 

anything
blarg: