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Daxx

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Re: World of Elements - RULES http://elementscommunity.org/forum/index.php?topic=15134.msg214956#msg214956
« Reply #36 on: December 02, 2010, 11:22:54 AM »
It basically means that if you know you're going to be inactive, you should return to somewhere safe where you won't be attacked, or where you have allies/npcs you know will defend you.

Substitutes sounds like an interesting idea, but I think there's already that functionality there with the Protect action.

Offline brettbstock

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Re: World of Elements - RULES http://elementscommunity.org/forum/index.php?topic=15134.msg219280#msg219280
« Reply #37 on: December 08, 2010, 02:24:12 AM »
Not sure I completely understand the rules, so this might not make any sense at all, but I think it'd be a good idea to give elements certain skills. Like Darkness could have Assissinate (Vampire Dagger ftw) which instantly wins a duel, in exchange for so many resources. Or, entropy could have randomize, which places all members of a different team on random spaces. Stuff like that.

Scaredgirl

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Re: World of Elements - RULES http://elementscommunity.org/forum/index.php?topic=15134.msg219299#msg219299
« Reply #38 on: December 08, 2010, 03:20:17 AM »
Not sure I completely understand the rules, so this might not make any sense at all, but I think it'd be a good idea to give elements certain skills. Like Darkness could have Assissinate (Vampire Dagger ftw) which instantly wins a duel, in exchange for so many resources. Or, entropy could have randomize, which places all members of a different team on random spaces. Stuff like that.
This was suggested earlier as well. Plan was to give each element a special ability. Later it was replaced by this: http://elementscommunity.org/forum/index.php/topic,17109.0.html

Offline brettbstock

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Re: World of Elements - RULES http://elementscommunity.org/forum/index.php?topic=15134.msg219660#msg219660
« Reply #39 on: December 08, 2010, 07:54:00 PM »
Not sure I completely understand the rules, so this might not make any sense at all, but I think it'd be a good idea to give elements certain skills. Like Darkness could have Assissinate (Vampire Dagger ftw) which instantly wins a duel, in exchange for so many resources. Or, entropy could have randomize, which places all members of a different team on random spaces. Stuff like that.
This was suggested earlier as well. Plan was to give each element a special ability. Later it was replaced by this: http://elementscommunity.org/forum/index.php/topic,17109.0.html
Ah. got it. Thanks. WoE Sounds like a lot of fun! I'd definitely like to be a part of this!

warriorforge

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Re: World of Elements - RULES http://elementscommunity.org/forum/index.php?topic=15134.msg219829#msg219829
« Reply #40 on: December 09, 2010, 12:19:40 AM »
Do we carry over anything from elements or start from scratch. And im not sure i understand the "rounds" so clearly. And if you lose, do you lose the electrum as well Ex. 1000 electrum, opp. gets 10% for winning do they get the 100 AND you lose 100 or do they just win it and you are unaffected?

Daxx

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Re: World of Elements - RULES http://elementscommunity.org/forum/index.php?topic=15134.msg219834#msg219834
« Reply #41 on: December 09, 2010, 12:30:04 AM »
Do we carry over anything from elements or start from scratch.
So that everyone has a level playing field, everyone starts from scratch. That's not to say that playing the game a lot won't give you an advantage, as we are including ways to get upped and rare cards that a fresh-account newbie won't necessarily have. But hopefully most people will have the potential to reach the top whether they've been grinding for a year or started the game a week ago.

And im not sure i understand the "rounds" so clearly.
Each "round" you will be able to take a number of actions like moving or fighting or buying cards, and so forth, depending on where you are and who is near you.

And if you lose, do you lose the electrum as well Ex. 1000 electrum, opp. gets 10% for winning do they get the 100 AND you lose 100 or do they just win it and you are unaffected?
You will lose it as well - that's why it's a good idea to use a bank, because you will only lose 10% of the electrum you are currently carrying. But don't worry too much about losing your electrum; players will automatically receive money every round based on how well their Element is doing at capturing territory, and you can earn more through beating your opponents or completing quests.

Master Katie

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Re: World of Elements - RULES (old) http://elementscommunity.org/forum/index.php?topic=15134.msg392925#msg392925
« Reply #42 on: September 13, 2011, 11:59:46 AM »
How do we sign up? I cant figure it out

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Re: World of Elements - RULES (old) http://elementscommunity.org/forum/index.php?topic=15134.msg392951#msg392951
« Reply #43 on: September 13, 2011, 01:42:19 PM »
We're just about to start beta testing. Once we work out all the bugs, it will open up for more/all people.

Master Katie

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Re: World of Elements - RULES (old) http://elementscommunity.org/forum/index.php?topic=15134.msg400824#msg400824
« Reply #44 on: September 28, 2011, 08:51:10 PM »
OH OK i get it.

 

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