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Other Topics => World of Elements => Forum Archive => WoE Archive => Topic started by: Scaredgirl on September 24, 2011, 09:56:44 PM

Title: POLL: Duration of one Day
Post by: Scaredgirl on September 24, 2011, 09:56:44 PM
I'd like to hear opinions on this. Currently the plan is that one Day lasts 24 hours, but is that too fast? Some casual gamers might want more time to think and post their actions, so now is your chance to get your voice heard.

Thanks.
Title: Re: POLL: Duration of one Day
Post by: Jappert on September 24, 2011, 10:01:03 PM
24 hours is more then enough imho.
I mean... how long does it take to think about an action? Hours? 15 minutes a day of thinking and 5 minutes of submitting should be all you need, nothing hardcore about that.

24 hours! (day 5 is taking way to long already imo)
Title: Re: POLL: Duration of one Day
Post by: Kamietsu on September 24, 2011, 10:09:04 PM
I like the idea of 48 hours. School is started back up. Real life is coming into play more now since summer is over. Giving two days would give people that little extra time they might need. I see no problem making a round faster if everyone gets their actions in early though for that round. I'm ok with 24 hours, but I think it would be better for every one if it were 48. Plus, 24 hours for a battle is extremely inconvenient especially with school, and real life.
Title: Re: POLL: Duration of one Day
Post by: Essence on September 24, 2011, 10:32:33 PM
^^ This.  At least 1 day/week I'm not online at all, so 48 or 36 hours would be really good for me. :)
Title: Re: POLL: Duration of one Day
Post by: thatnewguy on September 24, 2011, 10:38:23 PM
I prefer 36/48 hours, because I am a senior this year and have little time except on the weekends and at least 1 1/2-2 days would give enough time. I missed the first 2 days since I wasn't home at all, but maybe it's just me.
Title: Re: POLL: Duration of one Day
Post by: Kuroaitou on September 24, 2011, 10:40:38 PM
I'm kind of torn between 24 hours and 48 hours; 36 won't work because that implies a 'rotating' hour schedule on your part (or future organizers who have to move/update icons & actions, etc.).

I currently like the 24 hour plan as is; yes, there will be times when some of us won't be on for a day, but then again, WoE is supposed to be 'slow' to begin with. The amount of time it will take to move from one part of the map to the opposite side, doing certain quests, getting your army up to where you want it to be via leveling and taking skills, etc. Even with 24 hours, if you miss the literal day, it shouldn't impact your team (or your) progress in any way.

Of course, 48 hours also works, as it gives organizers MUCH more time to update things properly, cross-checking facts, preparing new things on the horizon, etc. It also gives more time to players to communicate and coordinate strategies, as well as try to get in touch with players who might not be as active/check to see if they're still playing.

...I chose 36 anyway. >_>
Title: Re: POLL: Duration of one Day
Post by: n00b on September 24, 2011, 10:45:49 PM
24 hours is more then enough imho.
I mean... how long does it take to think about an action? Hours? 15 minutes a day of thinking and 5 minutes of submitting should be all you need, nothing hardcore about that.

24 hours! (day 5 is taking way to long already imo)
I kinda agree with this tbh... even WITH school and such, in my opinion, it doesn't take that long to post your WoE move... since it takes like 5m to do that. The only thing that'd make me lean a bit towards longer time is because it may take longer for some teams to strategize properly. But as of now, I am supporting the 24-hour day
Title: Re: POLL: Duration of one Day
Post by: dracomageat on September 24, 2011, 10:51:49 PM
24hrs isn't all that great for me, as we have seen, but if you're calling it a day, I vote that it should last a day. No more, no less.
Title: Re: POLL: Duration of one Day
Post by: agentflare on September 24, 2011, 10:53:48 PM
48 hours IMO

RL can be busy. This way SG has way more time and we can actually plan out strategies with our teammates.
Title: Re: POLL: Duration of one Day
Post by: sebysebyseby on September 24, 2011, 10:58:19 PM
48 hours IMO

RL can be busy. This way SG has way more time and we can actually plan out strategies with our teammates.
Planning doesn't take 2 days... you can have a strategy in, say 2 days, then you can carry that strategy out for the next week or so.

I think 36 hours would be weird, especially for moderators I assume, and 48 hours is bad because I think it would be wayyy to much waiting. The event would run twice as long, and if you have a plan with your team, it would take soooo long to carry out. I personally wouldn't want it to take a week to capture 3 hexes.
Title: Re: POLL: Duration of one Day
Post by: NikaZaslavsky on September 24, 2011, 11:26:57 PM
I think 36 hours would be good, since school has started and I am busier, it would be nice to know that I didn't have to rush home to submit my actions every day.
Title: Re: POLL: Duration of one Day
Post by: Rastafla on September 24, 2011, 11:42:09 PM
36 hour at least. School or work will interfere with people to set up a time in which you can battle each other. 48 is probably the best.
Title: Re: POLL: Duration of one Day
Post by: 1world24 on September 24, 2011, 11:43:44 PM
I think it should stay as 24 hours because 10 minutes is all you need to play and submit your moves.36 hours is just a to weird time plan for everyone and 48 hours is way to long to wait for 1 round.
Title: Re: POLL: Duration of one Day
Post by: Aves on September 24, 2011, 11:59:15 PM
I voted 24 hours. Even though it's rather inconvenient, if I miss a day or two, then I miss a day or two. 24 hours is definitely enough time to get in all your actions, no matter what time you play.
Title: Re: POLL: Duration of one Day
Post by: ddevans96 on September 25, 2011, 12:03:34 AM
36-hours schedules are just wonky :-\

I agree that 48 hours is a bit too much time, because it really shouldn't take more than half an hour each day for submitting actions, and this is factoring in basic communication. If you battle and/or interact with players in other ways, another half hour.
Title: Re: POLL: Duration of one Day
Post by: Bhlewos on September 25, 2011, 12:55:59 AM
Agree with apparently the majority, 24 hours is more than enough. My schoolwork is getting much busier, but last week was supposed to a tough week with exams in most of my classes, and I got by just fine. Looks like a lot of people have the same deal as well.

IMO if people are missing the rounds consistently (ie. more than one or two days accounting for RL stuff), it's not so much being busy as not caring enough about WoE to put in the half hour -- which is fine, but extending the duration of the rounds probably won't mean much to these people since they likely wouldn't be on regularly anyway.
Title: Re: POLL: Duration of one Day
Post by: Gocubbies1212 on September 25, 2011, 01:35:11 AM
48 hours In my opinion.  Sometimes life happens and you can't do anything about it.
Title: Re: POLL: Duration of one Day
Post by: kev on September 25, 2011, 01:42:54 AM
I voted for this poll is premature.  Once everyone gets the hang of submitting actions and is clearer on the rules (and when the rules are clearer), more people will favor 24 hours than do now.  But OTOH when more battles start happening and we get a feel for how difficult it is to meet up with opponents over an in-game day, maybe more people will favor 48 hours.  We'll see, but I think the point of Beta is to crank through as much as possible and learn quickly, so imo 24 hours is best until we discover otherwise.

I agree w/Kuro regarding 36 hours being a potential mess, though.
Title: Re: POLL: Duration of one Day
Post by: Rastafla on September 25, 2011, 02:03:21 AM
Also at the start of the alpha, no matter what keep the first week very fast paced. Not much happens other than capturing then.
Title: Re: POLL: Duration of one Day
Post by: bored_ninja777 on September 25, 2011, 02:29:39 AM
just curious but what happened to our yesterday actions? especially ones that failed? or gave us an uh oh error? did they work? are our next actions sent tomorrow? today yet? 930 pm central... just curious..
Title: Re: POLL: Duration of one Day
Post by: Zaealix on September 25, 2011, 03:19:14 AM
I vote for 48 hours, but with a caveat, once everyone submits their actions and they go through, the next day automatically begins. This way ,we get the best of both worlds hopefully. The players who need more time get more time, but when things can move faster, they do so. Adjusting day lengths to our schedule sounds like the best thing to me.
Title: Re: POLL: Duration of one Day
Post by: ak65ala on September 25, 2011, 04:18:52 AM
24 hours.  The only problem comes with duels.  Sometimes there will be no way to coordinate a time and get them done.  I'm not too worried because duels won't happen too too often.  Once that gets wrinkled out then 24 hours is fine.  move, move, submit.  takes 5 min.
Title: Re: POLL: Duration of one Day
Post by: MatrimKK on September 25, 2011, 04:41:15 AM
If it wasn't for duels I would say 24, but given timezones and what not I feel 48 hours is a better solution. 
Rasta and others seem correct that the first few days need to be fast paced do to most people just capturing. 
I was caught a bit offguard with the 24 hour days but now seems fine, not sure how it will be effected with battles. 
I will vote after I can give firsthand feedback. 
Title: Re: POLL: Duration of one Day
Post by: Shantu on September 25, 2011, 05:10:04 AM
I am torn between 24 and 48 hours as well. 24 works for me because I am very active, but I understand that it doesn't for some people. 48, on the other hand, is way too slow - that's how it felt in Alpha, at least. It became slightly dull.

Voted for 24. If it doesn't work out, we can always change to 48.
Title: Re: POLL: Duration of one Day
Post by: YoungSot on September 25, 2011, 06:37:16 AM
And for those who are concerned about duels, keep in mind that duels can be extended to 2 rounds (so 48 hours). It's not necessary to find a time to duel within just 24 hours, it simply saves in-game actions if you do.
Title: Re: POLL: Duration of one Day
Post by: gumbeh on September 25, 2011, 02:05:52 PM
I don't think the issue is whether WoE takes up too much time in one day. 10 minutes to 40, depending on your paranoia & nooibishness level, isn't too much to ask.

However, it presumes that logging in on a daily basis is the normal and anyone else is slow. People who have to skip the occasional day can feel like they're letting their teams down. I'd rather people had 48 hours in which to live their lives, do their stuff, play their real game (Elements), and then squeeze in a bit of time for this sub-game on a forum.
Title: Re: POLL: Duration of one Day
Post by: TheonlyrealBeef on September 25, 2011, 02:17:33 PM
Only just noticed this thread o:

Anyway, we all check the game daily to not miss an Oracle spin, yes?
Well then what's wrong with doing your WoE stuff at that same moment? Shouldn't take long and can thus easily be done daily.
It takes a bit longer in tutorial mode alright, but shouldn't be such a time eater once it gets rolling.

Voted 24 hours if that isn't obvious by now. (http://elementscommunity.org/chat/skin_default/smilies/silly.png)
Title: Re: POLL: Duration of one Day
Post by: bored_ninja777 on September 25, 2011, 04:35:31 PM
I really dont see how saying "takes 10 min" or "takes 30 min" to do your actions is a valid argument? So what? maybe some people take 2 hours? Real life has been mentioned plenty by others saying 48 hours would work best because you cant just assume everyone has 10 mins or 30 mins or w/e time to get to a computer and get online and do elements stuff. theres been plenty of times where i couldnt get to doing elements anything for days on end. 48 hours would give everyone more time to get battles done and coordinated, gives SG a small break in time so she isnt doing this nonstop, and makes it more of a casual game. yes i know many will be on every single day, good for them. give em a cookie.

I do like the idea of "everyone has their actions submitted" day is over... move on.. so then days can kinda go quicker but it may throw off the natural day timing unless SG decides what time to post next days quests etc.
Title: Re: POLL: Duration of one Day
Post by: UTAlan on September 25, 2011, 05:18:00 PM
I do like the idea of "everyone has their actions submitted" day is over... move on.. so then days can kinda go quicker but it may throw off the natural day timing unless SG decides what time to post next days quests etc.
The problem with this is that advancing a day is currently a very manual process. We can't expect SG or whoever is in charge to constantly be checking to advance to the next day once all actions have been submitted. Plus, it seems quite unlikely that there will be a single day where all participants submit actions.

I voted for 24 hours because the whole point of WoE is that it works like an MMORPG, where the biggest consequence to not logging on for a few days is that your progress is put on hold. Not a big deal. Also, I agree with everyone else who has said that 48 hours should be plenty for battles.
Title: Re: POLL: Duration of one Day
Post by: Vineroz on September 26, 2011, 06:55:25 AM
48 hours. Communication with other team members in different timezones spends a day already.
Title: Re: POLL: Duration of one Day
Post by: Planplan on September 26, 2011, 08:35:18 AM
I already played such games (PHP games) with turns of 12 hours or 24 hours, and this time is by far enough to play with a team, you just need to think a bit ahead, to avoid being surprised.
But the duels, in 24h, seem like impossible to me. Even 48h could be hard. I voted 48h so, with the 96h possibility for extended duel.
Title: Re: POLL: Duration of one Day
Post by: manaboy100 on September 26, 2011, 09:39:58 AM
I picked 48 hours, so I would be able to form the best strategy to play, and school is pretty stealing my time. I'm having a mid term test in a week time, and I'm not a bright student, so I would need to spend more time on studies.
Title: Re: POLL: Duration of one Day
Post by: ~Napalm on September 26, 2011, 01:20:53 PM
I am torn between 24 and 48 hours as well. 24 works for me because I am very active, but I understand that it doesn't for some people. 48, on the other hand, is way too slow - that's how it felt in Alpha, at least. It became slightly dull.

Voted for 24. If it doesn't work out, we can always change to 48.
This is EXACTLY the thought process behind voting for 24. I wanted 36, because it's not 2 whole days, which was WAY too slow, but it also allows for a bit more freedom. Because in my view, longer is much worse than shorter, I've had to change my vote from 36 to 24.
Title: Re: POLL: Duration of one Day
Post by: dracomageat on September 26, 2011, 06:22:02 PM
36 would be stupid. Not only would alternate days start and end at different times but people like me who can only get online during one specific timeslot every day would only benefit every other elements day. Frankly, even alternating 24/48 hour days would be preferable to the 36 option.
Title: Re: POLL: Duration of one Day
Post by: ~Napalm on September 26, 2011, 09:44:55 PM
If you get on during the same time slot every day, that time slot would be covered whether the limit is 24 hours, 25hours, 29 hrs, 36 hrs, 9001 hrs, etc. Would it not..?
Title: Re: POLL: Duration of one Day
Post by: dracomageat on September 27, 2011, 09:12:57 PM
Indeed it would. What I'm saying is that it would effectively be alternating between 24 hours and 48 hours for me if that option were picked and that is just annoying.
Title: Re: POLL: Duration of one Day
Post by: Captain Scibra on September 27, 2011, 09:55:20 PM
Throwing a random idea out there.  24 hour Days on a regular basis, but if a battle happens, it will trigger a 48 hour Day for the first round.  The second round will just be 24 hours, unless another battle occurs.
Title: Re: POLL: Duration of one Day
Post by: UTAlan on September 27, 2011, 10:27:20 PM
Throwing a random idea out there.  24 hour Days on a regular basis, but if a battle happens, it will trigger a 48 hour Day for the first round.  The second round will just be 24 hours, unless another battle occurs.
The problem with this is that once the event gets going, there are enough players that I would wager more than half the time there will be a battle occurring. A simpler solution would be to extend battles to 3 days.
Title: Re: POLL: Duration of one Day
Post by: the dictator on September 27, 2011, 10:28:21 PM
No, that will basically make for an 'argh, now we have to wait again because A attacked B'.

On the other side, especially with 12 players for each team I'm pretty sure a battle will happen almost each round so that would turn it effectively into 48 hours for every round.
Title: Re: POLL: Duration of one Day
Post by: ~Napalm on September 28, 2011, 01:22:19 AM
One thing to keep in mind when determining the length of a single day is how long we expect the event to continue. I do not know the end goal, or if there even is one. However, if the end goal is to conquer the entire map, I'd imagine that the event would take a huge number of total days to complete. If the event keeps going on forever, it's likely that we'll be plagued by inactivity. While this doesn't matter so much for the Beta stages of testing, It's something to keep in mind for the future. To best simulate the real event, the Beta should probably keep a similar standard.
Title: Re: POLL: Duration of one Day
Post by: Scaredgirl on September 28, 2011, 06:03:16 PM
Throwing a random idea out there.  24 hour Days on a regular basis, but if a battle happens, it will trigger a 48 hour Day for the first round.  The second round will just be 24 hours, unless another battle occurs.
A similar system was actually what I had planned before this whole "locked in battle thing". It would be pretty good if not for one problem..


Throwing a random idea out there.  24 hour Days on a regular basis, but if a battle happens, it will trigger a 48 hour Day for the first round.  The second round will just be 24 hours, unless another battle occurs.
The problem with this is that once the event gets going, there are enough players that I would wager more than half the time there will be a battle occurring. A simpler solution would be to extend battles to 3 days.
.. which is this.

Extending battles to 3 Days was how we originally did it in alpha. The issue is that if battles can last 3 days, a player can easily exploit the system, for example by suddenly becoming "very busy" when his city is under attack and he is the only one defending. It also kind of sucks for the more active player to wait for days for someone else to come online.

We could try this with 3 days, but I think 2 is better.
Title: Re: POLL: Duration of one Day
Post by: Shaliyah on September 28, 2011, 06:35:13 PM
For me 48 hours would be good cos of my work. It's pretty understandable that most people are busy with school/work so the 48 hour schedule would be more "flexible" for everyone IMO.
Title: Re: POLL: Duration of one Day
Post by: Kakerlake on September 28, 2011, 06:58:33 PM
I'm for the 24-hour version.
If someone isn't able to be online for one day, I'd suggest to do a "sitting" system.

So the one who isn't online can post in the private section what moves he would like to do the day he isn't there and someone else submits those moves for him.
To prevent folks from legally exploiting this system, it should only be able to ask for a sitter for the next day only (or maybe even 2 days in a row). So if you are vacant for 3 days, you'll still sit around 2 days without doing anything.
Yes, you could come online every other day like this and still perfectly participate in WoE, making it a 24 AND 48 - hour system at the same time :3

Battles would still have to be faught by the original player though.
Title: Re: POLL: Duration of one Day
Post by: Scaredgirl on September 28, 2011, 07:11:19 PM
..and someone else submits those moves for him.
This is actually 100% forbidden because it can lead to all kinds of problems. Players should only post their OWN actions.
Title: Re: POLL: Duration of one Day
Post by: Kakerlake on September 28, 2011, 07:37:39 PM
..and someone else submits those moves for him.
This is actually 100% forbidden because it can lead to all kinds of problems. Players should only post their OWN actions.
Well then, how about an option to somehow submit moves for the next dey as well? - These moves will obviously only be executed if they are still legal then. (like if you were attacked, you won't be able to move)
It could just be a topic in the WoE main section, so everyone who is away for a day may post his moves there (openly visible to anyone, so it would only be a last resort option and it won't be used too often). Additionaly, this wouldn't cause much more work for you to update the Day, as you'd only have to check one additional topic for new replies.
blarg: