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POLL: Duration of one Day http://elementscommunity.org/forum/index.php?topic=31528.msg398746#msg398746
« on: September 24, 2011, 09:56:44 PM »
I'd like to hear opinions on this. Currently the plan is that one Day lasts 24 hours, but is that too fast? Some casual gamers might want more time to think and post their actions, so now is your chance to get your voice heard.

Thanks.

Offline Jappert

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Re: POLL: Duration of one Day http://elementscommunity.org/forum/index.php?topic=31528.msg398748#msg398748
« Reply #1 on: September 24, 2011, 10:01:03 PM »
24 hours is more then enough imho.
I mean... how long does it take to think about an action? Hours? 15 minutes a day of thinking and 5 minutes of submitting should be all you need, nothing hardcore about that.

24 hours! (day 5 is taking way to long already imo)

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Re: POLL: Duration of one Day http://elementscommunity.org/forum/index.php?topic=31528.msg398757#msg398757
« Reply #2 on: September 24, 2011, 10:09:04 PM »
I like the idea of 48 hours. School is started back up. Real life is coming into play more now since summer is over. Giving two days would give people that little extra time they might need. I see no problem making a round faster if everyone gets their actions in early though for that round. I'm ok with 24 hours, but I think it would be better for every one if it were 48. Plus, 24 hours for a battle is extremely inconvenient especially with school, and real life.
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Re: POLL: Duration of one Day http://elementscommunity.org/forum/index.php?topic=31528.msg398767#msg398767
« Reply #3 on: September 24, 2011, 10:32:33 PM »
^^ This.  At least 1 day/week I'm not online at all, so 48 or 36 hours would be really good for me. :)
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Re: POLL: Duration of one Day http://elementscommunity.org/forum/index.php?topic=31528.msg398768#msg398768
« Reply #4 on: September 24, 2011, 10:38:23 PM »
I prefer 36/48 hours, because I am a senior this year and have little time except on the weekends and at least 1 1/2-2 days would give enough time. I missed the first 2 days since I wasn't home at all, but maybe it's just me.
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Re: POLL: Duration of one Day http://elementscommunity.org/forum/index.php?topic=31528.msg398769#msg398769
« Reply #5 on: September 24, 2011, 10:40:38 PM »
I'm kind of torn between 24 hours and 48 hours; 36 won't work because that implies a 'rotating' hour schedule on your part (or future organizers who have to move/update icons & actions, etc.).

I currently like the 24 hour plan as is; yes, there will be times when some of us won't be on for a day, but then again, WoE is supposed to be 'slow' to begin with. The amount of time it will take to move from one part of the map to the opposite side, doing certain quests, getting your army up to where you want it to be via leveling and taking skills, etc. Even with 24 hours, if you miss the literal day, it shouldn't impact your team (or your) progress in any way.

Of course, 48 hours also works, as it gives organizers MUCH more time to update things properly, cross-checking facts, preparing new things on the horizon, etc. It also gives more time to players to communicate and coordinate strategies, as well as try to get in touch with players who might not be as active/check to see if they're still playing.

...I chose 36 anyway. >_>

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Re: POLL: Duration of one Day http://elementscommunity.org/forum/index.php?topic=31528.msg398771#msg398771
« Reply #6 on: September 24, 2011, 10:45:49 PM »
24 hours is more then enough imho.
I mean... how long does it take to think about an action? Hours? 15 minutes a day of thinking and 5 minutes of submitting should be all you need, nothing hardcore about that.

24 hours! (day 5 is taking way to long already imo)
I kinda agree with this tbh... even WITH school and such, in my opinion, it doesn't take that long to post your WoE move... since it takes like 5m to do that. The only thing that'd make me lean a bit towards longer time is because it may take longer for some teams to strategize properly. But as of now, I am supporting the 24-hour day
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Offline dracomageat

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Re: POLL: Duration of one Day http://elementscommunity.org/forum/index.php?topic=31528.msg398776#msg398776
« Reply #7 on: September 24, 2011, 10:51:49 PM »
24hrs isn't all that great for me, as we have seen, but if you're calling it a day, I vote that it should last a day. No more, no less.

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Re: POLL: Duration of one Day http://elementscommunity.org/forum/index.php?topic=31528.msg398777#msg398777
« Reply #8 on: September 24, 2011, 10:53:48 PM »
48 hours IMO

RL can be busy. This way SG has way more time and we can actually plan out strategies with our teammates.

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Re: POLL: Duration of one Day http://elementscommunity.org/forum/index.php?topic=31528.msg398779#msg398779
« Reply #9 on: September 24, 2011, 10:58:19 PM »
48 hours IMO

RL can be busy. This way SG has way more time and we can actually plan out strategies with our teammates.
Planning doesn't take 2 days... you can have a strategy in, say 2 days, then you can carry that strategy out for the next week or so.

I think 36 hours would be weird, especially for moderators I assume, and 48 hours is bad because I think it would be wayyy to much waiting. The event would run twice as long, and if you have a plan with your team, it would take soooo long to carry out. I personally wouldn't want it to take a week to capture 3 hexes.
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Re: POLL: Duration of one Day http://elementscommunity.org/forum/index.php?topic=31528.msg398794#msg398794
« Reply #10 on: September 24, 2011, 11:26:57 PM »
I think 36 hours would be good, since school has started and I am busier, it would be nice to know that I didn't have to rush home to submit my actions every day.
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Re: POLL: Duration of one Day http://elementscommunity.org/forum/index.php?topic=31528.msg398803#msg398803
« Reply #11 on: September 24, 2011, 11:42:09 PM »
36 hour at least. School or work will interfere with people to set up a time in which you can battle each other. 48 is probably the best.
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