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slovenc555

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Re: Cities and Towns: Names https://elementscommunity.org/forum/index.php?topic=8932.msg115179#msg115179
« Reply #60 on: July 15, 2010, 06:47:42 pm »
that adds up to... 4 elements? ftw is 4 the same as 12? i mean, that means it would take you 12 years to reach the age of 4.

Offline Kuroaitou

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Re: Cities and Towns: Names https://elementscommunity.org/forum/index.php?topic=8932.msg116002#msg116002
« Reply #61 on: July 16, 2010, 12:20:21 pm »
Not to bash previous ideas, but I think that having names based solely off of language is a bit limiting, considering having names based off of languages would feel odd for certain elements (could you imagine a city for :fire that's in Japanese? Or African? Or 'Roman'?).

I had an idea that I realized by looking through all of the posts. Each name relates in four different ways, with a focus on its location on the map:

1) Major Capitol/'Epic-sounding' Foreign/English Name: The Major City (or capitol) would have a epic 'sound' to it, in the sense that it's either of a different language, or that it's a name derived from something in real life. In both cases, it has a definition or relation to the element itself. Nesangro, for example, ties the idea of the color Black (negro in Spanish) and Blood (sangre in Spanish) in relation to :darkness, where the idea of a shady, hostile area comes into play.

2) Environmental + Adjective Name: The second city would have a simple combination of an adjective (Cloud, Azure, Shifting) and an environment (Highlands, Deeps, Sands), that relate to the element ( :air, :water, :time respectively). This would give players an immediately definition of what element to that city belongs, and thus can be either a) placed near a specific environmental space with the element's main resource/territory is, or b) simply a 'border' city where elements that get near it know that they're entering that element's potential domain.

3) A Wonderful Name: The third city would need to relate to its Wonder. For example, if :death has Catacombs as its Wonder, then having Necropolis as a city would connect the two together (the living are placing into tombs into the Catacombs to create new :death creatures, and the Necropolis would be the center/town where the new monsters are they trained to be used in a new :death player's army). This city would be the closest to the Wonder to reap the most benefit.

4) Mythological Analogy Name: The fourth and last city would be a reference to something in Mythology, and possibly having a reference to a God, person/entity, object, or event. Solarus, Necropolis (again!), and Poseidon's Gate are examples of cities that have some relation to a Greek Mythological name. This city can be placed somewhere in between or far off from the cities as a conduit or 'isolated' area away from the common cities nearby.



So in short:

1) Foreign/English (EPIC) Name
2) Descriptive Environment Name
3) Name with relation to Element's Wonder
4) Mythological Name

kalkiran

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Re: Cities and Towns: Names https://elementscommunity.org/forum/index.php?topic=8932.msg116008#msg116008
« Reply #62 on: July 16, 2010, 12:34:42 pm »
I like this idea ^

slovenc555

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Re: Cities and Towns: Names https://elementscommunity.org/forum/index.php?topic=8932.msg116038#msg116038
« Reply #63 on: July 16, 2010, 01:44:45 pm »
True, I'd like to see that.

Scaredgirl

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Re: Cities and Towns: Names https://elementscommunity.org/forum/index.php?topic=8932.msg116072#msg116072
« Reply #64 on: July 16, 2010, 03:00:12 pm »
Problem with Kuroaitou's idea is that is that it's too systematic. I think there needs to be more randomness involved. Different elements should be considered as different civilizations, with different styles for naming their cities. Everyone getting together and deciding "lets name all cities this way" seems kind of weird.

The point I was trying to make earlier was that there should be a theme. For example:

Nexus
Praxis
Darus
Cloud City

The last one clearly doesn't belong there, and it's things like that we should try to avoid. Earlier there really was no system as people where just throwing different ideas.

So yeah.. what Kuroaitou suggested sounds great and we can use them, but there needs to be more randomness involved and also names cannot be too different.

Offline Essence

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Re: Cities and Towns: Names https://elementscommunity.org/forum/index.php?topic=8932.msg116486#msg116486
« Reply #65 on: July 17, 2010, 12:37:47 am »
:water cities

Cerulia 
Kobalt
Mizushu
Lunima     (Lun-EEE-mah)
Shorekeep
Reefswatch
White Sands
The Trenches
Kelpwood
Anemonia   (Ah-NEM-ni-ah)
Falls Terrace
Triton's Ward
Tsunamnia  (Tsu-NAM-ni-ah)
Twixtisles 
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Offline karthikking

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Re: Cities and Towns: Names https://elementscommunity.org/forum/index.php?topic=8932.msg116990#msg116990
« Reply #66 on: July 17, 2010, 09:02:27 pm »
Sangre Noir seems like a cool city name

harry959

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Re: Cities and Towns: Names https://elementscommunity.org/forum/index.php?topic=8932.msg122872#msg122872
« Reply #67 on: July 24, 2010, 02:45:53 pm »
 :darkness or :death: Rigor Mortis

airframe

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Re: Cities and Towns: Names https://elementscommunity.org/forum/index.php?topic=8932.msg122920#msg122920
« Reply #68 on: July 24, 2010, 04:39:21 pm »

Offline Antagon

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Re: Cities and Towns: Names https://elementscommunity.org/forum/index.php?topic=8932.msg124361#msg124361
« Reply #69 on: July 25, 2010, 11:24:24 pm »
 :fire Salem, Flame-ingo, Infernal City, Ash City, Hell's Gate

 :water Atlantis

 :gravity Graviton (City), City of Masses

 :aether Velvet Town

 :earth Mud Wall

other: Achromaticon

Nethellus

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Re: Cities and Towns: Names https://elementscommunity.org/forum/index.php?topic=8932.msg130850#msg130850
« Reply #70 on: August 04, 2010, 05:42:11 am »
Here are some names that you could use or that perhaps might inspire something.  :)


 :aether Shambhala
In Tibetan Buddhist tradition, this kingdom is hidden somewhere in the Himalayas; Theosophists regard it as being on the etheric plane above the Gobi Desert and as being the home of the governing deity of our planet Sanat Kumara.

 :aether Axis Mundi
The axis mundi is a ubiquitous symbol that crosses human cultures. The image expresses a point of connection between sky and earth where the four compass directions meet. At this point travel and correspondence is made between higher and lower realms.

 :air Khan Tengri
Uighur, literally "King Heaven", translated as "Lord of the spirits", or "Lord of the sky"; or Turkic translated as "Ruler of Skies", "Ruler Tengri".

 :darkness Hel
The old Old Norse word Hel derives from Proto-Germanic *khalija, which means "one who covers up or hides something", which itself derives from Proto-Indo-European *kel-, meaning "conceal". It is also the norse land of the dead and the name of the godess that resides there, like Hades in Hades.

 :darkness Nox
In Greek mythology, Nyx ("night", Nox in Roman translation) was the primordial goddess of the night.

 :death Dis
In Dante Alighieri's The Divine Comedy and Virgil's Aeneid, Dis is the City of the Dead.

 :death Hypogeum
Means "underground", from Greek hypo (under) and gaia (earth). It usually refers to an underground, pre-Christian temple or a tomb.

 :earth Meru
Mount Meru (also called Sumeru i.e the "Great Meru") is a sacred mountain in Hindu and Buddhist cosmology as well as in Jain cosmology, and is considered to be the center of all the physical, metaphysical and spiritual universes.

 :entropy Delirium
Acute confusional state.

 :entropy Leng
Leng (or Y'Pawfrm e'din Leng) is a fictional cold arid plateau in the Cthulhu Mythos, whose location seems to vary entirely from story to story. The Plateau of Tsang, referenced by H. P. Lovecraft and other authors, is probably a region of Leng. Abdul Alhazred describes it as a place where different realities converge, which might explain why its precise location cannot be pinned down.

 :fire Qatu Nashu
Akkadian: qātu našû; to raise the hand; to rise; to plunder.

 :gravity Urias
The common Romanian-language designation of giants.

 :life Tamoanchan
Is a mythical location of origin known to the Mesoamerican cultures of the central Mexican region. In the mythological traditions and creation accounts of peoples such as the Aztec, Tamoanchan was conceived as a paradise  where the gods created the first of the present human race out of sacrificed blood and ground human bones which had been stolen from the Underworld of Mictlan.

 :life Ereshgal
Sumerian: "great lady".

 :light Elysium
In Greek mythology, the Elysian Fields, or the Elysian Plains, were the final resting places of the souls of the heroic and the virtuous.

 :light Kiengir
Sumerian:  ki-en-ĝir "Land of the Lords of Brightness".

 :time Kemet
The name of Ancient Egypt in Egyptian. Means "The Black Land".

 :time Atum-ka
Atum is an important deity in Egyptian mythology. His name is thought to be derived from the word 'tem' which means to complete or finish. Thus he has been interpreted as being the 'complete one' and also the finisher of the world, which he returns to watery chaos at the end of the creative cycle. As creator he was seen as the underlying substance of the world, the deities and all things being made of his flesh or alternatively being his ka: "spirit".

 :time Urd
In Norse mythology, Urðr (Old Norse "fate") is one of the Norns. Along with Verðandi (possibly "happening" or "present") and Skuld (possibly "debt" or "future"), Urðr makes up a trio of Norns that are described as deciding the fates of people.

Itchan Kala
Itchan Kala is the walled inner town of the city of Khiva, Uzbekistan. World Heritage Site. Nothing to do with any element, but the name sounds cool.

slovenc555

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Re: Cities and Towns: Names https://elementscommunity.org/forum/index.php?topic=8932.msg135081#msg135081
« Reply #71 on: August 10, 2010, 12:26:42 pm »
 :time Enifodu
Enifodu: To be constant, Infinite.

 :life Adeorlixy
Adeorlixy: (to be) Fertile, strong,

 :light Lumin
Lumin: Light

 :aether Detipholies
Detipholies: (to be) Untuchable, God-like.

 :air Oridious
Oridious: to fly, be free

 :darkness Sotirelphous
Sotirelphous: Alone, pesmistic

 :death Serouil
Serouil: Sick, unsanitary; sometimes dead, lifeless

 :earth Teromutros
Teromutros: Hard, made of stone

 :entropy Derolies
Derolies: Different, changing.

 :fire Eferonitero
Eferonitero: Hot, molten, on fire. Sometimes destruction and death.

 :gravity Refitonel
Refitonelious: Heavy, massive, large.

 :water Lestario
Lestario: Pure, cold.


You will not find this words anywhere on the inter net. It is a part of a secret language me and my friend use so curious people don't know what we are talking about.

 

blarg: