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Other Topics => World of Elements => Forum Archive => WoE Archive => Topic started by: Scaredgirl on December 19, 2010, 02:04:45 pm

Title: Guilds?
Post by: Scaredgirl on December 19, 2010, 02:04:45 pm
Bunch of use were talking in chat.. here's an idea.

What if all elements had a "Guild", a secret organization that gives you some kind of buffs or perks. To become a member of this secret organization, you need to do a specific quest for them.

This is still in brainstorming phase, so it might get implemented, or it might not.

So lets hear ideas for guild names.


 :aether The Society Of The Incomprehensible Void
 :aether The Immortals

 :air The Aeronauts
 :air

 :darkness
 :darkness The Black Lotus

 :death Army of the Undead
 :death

 :earth
 :earth

 :entropy The Chaos Legion
 :entropy

 :fire Eternal Flame
 :fire Forgefire

 :gravity The Hammer
 :gravity The Siege Engineers' Guild

 :life
 :life The Fang

 :light Knights Of The Holy Crusade
 :light

 :time The Clockmakers' Guild
 :time Librarians

 :water Brotherhood of Buccaneers
 :water

 :underworld The Black Hand
 :underworld The Underground
Title: Re: Guilds?
Post by: Daxx on December 19, 2010, 02:18:30 pm
 :aether - The Society Of The Incomprehensible Void
 :air - The Aeronauts
 :darkness - The Thieves' Guild
 :death - Children Of The Grave
 :earth - The Disciples of Zhou (this one won't make sense to anyone yet)
 :entropy - The Chaos Legion
 :fire - Forgefire
 :gravity - The Siege Engineers' Guild
 :life - The Fang
 :light - Knights Of The Holy Crusade
 :time - The Clockmakers' Guild
 :water - The Flotilla
 :underworld - The Underground

I have a ton of quest ideas lined up for these already.
Title: Re: Guilds?
Post by: Dragoon on December 19, 2010, 02:59:10 pm
Part of me always wondered if we should have gone with Guilds instead of Elements.  I'm talking about multi-elemental guilds, not the suggested mono-elemental Guilds.  Four or six of them with three of two elements per Guild.  Or you could even go more free-for-all and have any elemental join any Guild.
Title: Re: Guilds?
Post by: Glitch on December 19, 2010, 03:02:41 pm
:aether - The Society Of The Incomprehensible Void
 :air - The Aeronauts
 :darkness - The Thieves' Guild
 :death - Children Of The Grave
 :earth - The Disciples of Zhou (this one won't make sense to anyone yet)
 :entropy - The Chaos Legion
 :fire - Forgefire
 :gravity - The Siege Engineers' Guild
 :life - The Fang
 :light - Knights Of The Holy Crusade
 :time - The Clockmakers' Guild
 :water - The Flotilla
 :underworld - The Underground

I have a ton of quest ideas lined up for these already.
I like the vast majority of these, but there are a few I'd like to change.

 :aether The Immortals
 :darkness The Sa'kagé
 :gravity The Hammer
  :time The Eternals
Title: Re: Guilds?
Post by: TimerClock14 on December 19, 2010, 03:07:32 pm
:aether - The Society Of The Incomprehensible Void
 :air - The Aeronauts
 :darkness - The Thieves' Guild
 :death - Children Of The Grave
 :earth - The Disciples of Zhou (this one won't make sense to anyone yet)
 :entropy - The Chaos Legion
 :fire - Forgefire
 :gravity - The Siege Engineers' Guild
 :life - The Fang
 :light - Knights Of The Holy Crusade
 :time - The Clockmakers' Guild
 :water - The Flotilla
 :underworld - The Underground

I have a ton of quest ideas lined up for these already.
I like the vast majority of these, but there are a few I'd like to change.

 :aether The Immortals
 :darkness The Sa'kagé
 :gravity The Hammer
  :time The Eternals
I like clockmaker's guild better.


Also, who and when will someone be appointed guildmaster?
Title: Re: Guilds?
Post by: Kuroaitou on December 19, 2010, 03:20:11 pm
I'm assuming that guildmaster's will actually be 'questgiver' NPC's, meaning that no one can ever really be a guild master (unless you burn that town to the ground O_o), but it could be a nice title to include in case it isn't enough...
Title: Re: Guilds?
Post by: Daxx on December 19, 2010, 03:30:14 pm
Also, who and when will someone be appointed guildmaster?
Interesting idea. I'd assumed they'd be npcs. Perhaps that could be a reward for completing a quest chain, though.

Something to think about for the future.
Title: Re: Guilds?
Post by: Xinef on December 19, 2010, 06:10:46 pm
:time Temporal Guard

An organization looking for events from the past that should never have happened, and trying to fix those, as well as trying to prevent some events from happening in the future.

A kind of fanatical organization, consisting of both devoted templars and wise wizards, who 'know the correct flow of time, and hate anything that seems not to match their vision of past and future'

It would be an interesting concept, since these guys might often do good things, or at least their goals might be good, but their methods might sometimes seem cruel and ruthless. It could be interesting to work for these guys, while in fact you don't agree with their methods, and thus you try to gain respect and power in the organization, aiming to change it's behavior once you get to the top. Sometimes you'd have to do things you don't agree with (like attacking an allied NPC, since 'he was meddling with Time too much', or you'd have to somehow avoid doing the quest, but make the guild believe you did (eg. by warning the NPC and helping him to disappear unnoticed, while faking his death). Of course this might seem like too much roleplaying for an MMOCCG game :P


Anyway, I can't really think of interesting quests and fable related to "The Clockmakers Guild"
Quests like "Gather 10 gears, 3 clock hands, 10 kg of sand and some glass? - we want to make a clock"
Seriously? xD
Archivists Guild would be much more interesting, trying to collect forbidden books from ancient ruins and stuff like that.
Title: Re: Guilds?
Post by: Glitch on December 19, 2010, 06:19:13 pm
One thought I had, the guilds might be where you pick up skills.  This idea was based off of SGs idea where there'd be a guild for each skill tree (two per element).

This would be cool plot-wise for mono skills, but completely nerf off-element skills.

Which led me to thinking, would these guilds exist in every city?  Only element cities?  Only big cities?
Title: Re: Guilds?
Post by: Daxx on December 19, 2010, 06:38:58 pm
Anyway, I can't really think of interesting quests and fable related to "The Clockmakers Guild"
Not to give anything away, but how do you know that the name is not a euphemism? Don't judge a book by it's cover, or in this case cover story. Have some faith in the writers. :P
Title: Re: Guilds?
Post by: Glitch on December 19, 2010, 06:39:52 pm
Anyway, I can't really think of interesting quests and fable related to "The Clockmakers Guild"
Not to give anything away, but how do you know that the name is not a euphemism? Don't judge a book by it's cover, or in this case cover story.
Uhhh... not that I don't mind secrets, but if you've got this backstory written, care to share it in the lore section?
Title: Re: Guilds?
Post by: Daxx on December 19, 2010, 06:40:48 pm
It's currently sitting in my head. I'll start a thread so we can brainstorm this stuff.
Title: Re: Guilds?
Post by: Xinef on December 19, 2010, 06:56:25 pm
Anyway, I can't really think of interesting quests and fable related to "The Clockmakers Guild"
Not to give anything away, but how do you know that the name is not a euphemism? Don't judge a book by it's cover, or in this case cover story. Have some faith in the writers. :P
<Tries to imagine the leader of "The Clockmakers Guild" being a tough and clever hero, rather than some rickety, old clockmaker>
<Tries to understand why would such a person use an euphemism to name his guild>
...
Oh, so he's just a crazy genius kind of hero! With a sense of humor! Now I get it :D

<The faith is strong, once again>

Maybe we can have both guilds, and see which one is more fun? ;]
Title: Re: Guilds?
Post by: Werdbooty on December 19, 2010, 06:57:32 pm
Clockmakers' Guild....I likes  :D

Incidentally, there actually was a clockmakers' guild back in the day. The Worshipful Company of Clockmakers. How about that for Time?
Title: Re: Guilds?
Post by: Scaredgirl on December 19, 2010, 09:42:12 pm
Like I already said in the secret section..


Currently the two most likely options are:

A) The whole guild thing will be moved to WoE 2 (too much rules and details for WoE 1)
B) Each element will have 2 guilds, one for each path

It's pretty much a 50%/50% between those two.


Meanwhile I will update the first post using some of the names here.
:aether - The Society Of The Incomprehensible Void
 :air - The Aeronauts
 :darkness - The Thieves' Guild
 :death - Children Of The Grave
 :earth - The Disciples of Zhou (this one won't make sense to anyone yet)
 :entropy - The Chaos Legion
 :fire - Forgefire
 :gravity - The Siege Engineers' Guild
 :life - The Fang
 :light - Knights Of The Holy Crusade
 :time - The Clockmakers' Guild
 :water - The Flotilla
 :underworld - The Underground

I have a ton of quest ideas lined up for these already.
I like most of these, but some are a bit off I think.

:earth one has a name of a person which I think is the wrong way to go. I'd like to use Elements theme as much as possible, so if there was a guild based on a character, it should be a character from Elements like "The Disciples of the Oracle". That's just an example of course. What I'm trying to say is that I don't think we should reinvent Elements too much.

:fire is pretty cool, but I was thinking that maybe it needs to be more "explosive" and more about rage. Now it might be a bit too.. "Dwarven Blacksmith" instead of "Burning Army from Hell". But I don't know.. maybe it could work.

:death has the word "Children" in it, which kind of bothers me because we are talking about an element with mostly undead creatures. The name sounds like a cult to me, which would fit much better to :darkness.

:water Sounds a bit feminine and weak, at least to 95% of people who don't know what it means. Plan was to make :water cool, and I think we should instead use the Pirate/Steam/Machine theme.

Others I did like.
Title: Re: Guilds?
Post by: TimerClock14 on December 19, 2010, 09:46:07 pm
i vote option A
Title: Re: Guilds?
Post by: Scaredgirl on December 19, 2010, 09:58:29 pm
Ok I updated the first post with some of the ideas here, and some of my own. I tried that find names that would fit the paths on the skill tree.

Nothing is final yet as this is only brainstorming.
Title: Re: Guilds?
Post by: tyranim on December 19, 2010, 10:02:25 pm
 :air the skyborn(e)
 :earth the land lubbers..... (arrrrr)
 :aether the nobodies (sorry kh2, i just had to steal your idea)
 :darkness those who lurk in shadows
 :death the undead dirge
 :entropy (inaudible gibberish)
 :fire the pyronites
 :gravity the planet crushers
 :life the tree huggers
 :light celestial covenant
 :time the fathers of time
 :water (inaudible drowning noises)
Title: Re: Guilds?
Post by: TimerClock14 on December 19, 2010, 10:05:41 pm
:air the skyborn(e)
 :earth the land lubbers..... (arrrrr)
 :aether the nobodies (sorry kh2, i just had to steal your idea)
 :darkness those who lurk in shadows
 :death the undead dirge
 :entropy (inaudible gibberish)
 :fire the pyronites
 :gravity the planet crushers
 :life the tree huggers
 :light celestial covenant
 :time the fathers of time
 :water (inaudible drowning noises)

ok, clearly some of these are pathetic jokes as place holders, bear with me.

... um something happened making 99% of my post crossed out, idk what caused that...
Fixed
Title: Re: Guilds?
Post by: Daxx on December 19, 2010, 10:09:21 pm
:earth one has a name of a person which I think is the wrong way to go. I'd like to use Elements theme as much as possible, so if there was a guild based on a character, it should be a character from Elements like "The Disciples of the Oracle". That's just an example of course. What I'm trying to say is that I don't think we should reinvent Elements too much.
Yep, that's reasonable.

:fire is pretty cool, but I was thinking that maybe it needs to be more "explosive" and more about rage. Now it might be a bit too.. "Dwarven Blacksmith" instead of "Burning Army from Hell". But I don't know.. maybe it could work.
Again, that makes sense.

:death has the word "Children" in it, which kind of bothers me because we are talking about an element with mostly undead creatures. The name sounds like a cult to me, which would fit much better to :darkness.
Well, evoking the image of a Death Cult was exactly what I was going for.

:water Sounds a bit feminine and weak, at least to 95% of people who don't know what it means. Plan was to make :water cool, and I think we should instead use the Pirate/Steam/Machine theme.
I didn't realise people wouldn't know what a flotilla was; to me it conjures up images of pirate fleets or navies. But I'll try to think of something else. EDIT: Actually, I quite like both of your ideas better, so never mind.
Title: Re: Guilds?
Post by: Scaredgirl on December 19, 2010, 11:07:26 pm
EDIT: Actually, I quite like both of your ideas better, so never mind.
The other one has to go because that path is about ice, not water. So it needs to be something related to ice I think.
Title: Re: Guilds?
Post by: BloodlinE on December 20, 2010, 12:43:03 am
:fire the burning legion
Title: Re: Guilds?
Post by: lolicjj on December 30, 2010, 06:40:18 pm
 :water  The Vikens
(Am i wrong?)
Title: Re: Guilds?
Post by: gavsword on January 05, 2011, 03:44:10 pm
 :aether The intangibles
 :air Those who touch Clouds
 :darkness Moving Shadows
 :death Consuming Poison
 :earth Encased in Dust
 :entropy Complex Simplicity
 :fire Purest Flame
 :gravity Drawn Down, Limitless Pull
 :life The Pack
 :light Eternal Brightness
 :water What lies beneath, Birth in waves

 :underworld (if there is a underworld guild) Those who exist as many, The Misfits
Maybe even name guilds after FG's?
Title: Re: Guilds?
Post by: Xinef on January 05, 2011, 05:13:51 pm
:air Those who touch Clouds
Skywalkers? :P


:gravity Group Huggers
Title: Re: Guilds?
Post by: gavsword on January 05, 2011, 06:00:43 pm
:air Those who touch Clouds
Skywalkers? :P


:gravity Group Huggers
Their leader is Father Vader
lol
Title: Re: Guilds?
Post by: DrunkDestroyer on January 11, 2011, 06:55:41 am
In my opinion, I think guilds would be cool if they had restricted access. Meaning one or two people decided whether a person should be allowed in, or the whole group would vote.
It should be made that 'resources' or advantages are shared between the group, so in a self preservation sense it would work to keep it small, however when more people join the whole pool of resources becomes larger - helping the element, and the guild more.
Obviously this would go down after an optimum number, so the guild doesn't just accept anyone who applies just to give everyone an advantage. After a certain number of people join (the optimum point - probably based off the amount of people actively playing WoE, this would rise over time) the amount starts making it unwise to let people enter the guilds. (When the game gets larger, the optimum number would raise, and therefore guilds would want to recruit/accept again)

I think this would make it better because it allows the team to think about who would be the best, and really makes you think about when and who to allow to accept, since you want both active and skilled people (In theory, I'm not too sure about the bonuses and responsibilities of the guilds).


I don't want to detract from the brilliance of this post, so I'm going to keep my mediocre names in the spoiler.
 :darkness ShadowCasters (If you think about it it's much less impressive than it sounds, so it suits darkness perfectly  :P
 :air Breath of the Sky
 :water Wave Runners
 :earth The Diamond Hammer
Title: Re: Guilds?
Post by: rsnail on January 15, 2011, 07:59:35 pm
 Stone heart for :earth
Title: Re: Guilds?
Post by: TheForbiddenOracle on January 15, 2011, 09:26:48 pm
 :air= The Flying Sky
 :darkness= Shadow Hunters
 :death= Toxic Waste
 :earth= Sub-Terminal
 :entropy= The Disorder of Chaos
 :life= Protectors of Nature
 :light= White Healing
 :water= The Aquarium
Title: Re: Guilds?
Post by: doublecross on January 16, 2011, 04:57:20 am
I really think there should be a ____ lotus guild.
That is just me though.

Sigh, little old me, with zero karma.


I have a joke for you all.

Q. How many lonely guys does it take to change a lightbulb?

A. One. But he wishes it took two.  *sob*
Title: Re: Guilds?
Post by: Zafari on January 16, 2011, 04:52:23 pm
 :air - Avians of the Storm
 :darkness - The Hooded
 :death - Haunted Heroes
 :earth - Farmer's Hall
 :entropy - The Third Arm
 :light - The Flashers
 :water - Pearls of the Pacific

Some of these suggestions are more serious than others... Interpret them as you please ;)
Title: Re: Guilds?
Post by: DSSCRA on January 16, 2011, 08:31:53 pm
:air - Disciples of Octane

:darkness - Assassins of Templar - Spell Breaker Guild

:death - Servants of Baal - Servants of Chemosh

:earth - Miner's Guild

:earth - Society of Crystal - Crystal Society - Earth Molders - Armorsmith Guild

:entropy - Changling society - Shapeshifter Guild - Loki's Disciples - Worshipers of Eris - Paradox society

:life - Followers of Druantia - Followers of Ferox

:light - Those Chosen to Protect - Those Chosen to Follow the Gods of Light - Worshipers of light - Worshipers of Ouranos

:water - Spell Maker Guild - Society of Mages - Mage Guild - Mage's Guild


I made some for all the missing spots.


Title: Re: Guilds?
Post by: doublecross on January 16, 2011, 08:33:41 pm
 :light   Illuminati

Title: Re: Guilds?
Post by: Daxx on January 16, 2011, 11:07:10 pm
Thanks for all the suggestions. We'll be taking them into account.
Title: Re: Wanted + Bounty
Post by: Nepycros on February 10, 2011, 12:50:17 am
Even though there won't be a direct setting in the game for it, can we set up guilds?

By guilds, I mean things like a Merchant's Guild. A group of players who trade to players and deliver goods to other players on other sides of the map. It's useful because:
a) If you owe someone something, but can't travel to them for whatever reason, you can use this guild, which would have stations set up all over the map, to deliver it for you.
b) The guilds would have a set means with which to trade, judging by exact value, but being fair
c) It prevents inflation, because if all transactions go through them, since a certain object would not be sold for more or less than its worth, the value of other objects will not be changed.
d) The merchant's guild would focus on obtaining all the possible items, that way each player has a massive inventory to work with.

I'm not saying Merchant's Guild is anything you guys have to set up. I'm just wondering if players can choose to set this up in the game?
Title: Re: Wanted + Bounty
Post by: Daxx on February 12, 2011, 03:46:48 pm
Even though there won't be a direct setting in the game for it, can we set up guilds?
I imagine that we'll see players group together regardless of whether it's supported by the game or not. There's no reason that I can see why we wouldn't let players act as a group or have arrangements between each other. Politics makes games more fun.

I don't imagine we'll see much system-support for this, though; however I have written quests that must be completed by more than one player co-ordinating their actions, so there is at least some benefit to getting on well with your fellow players.
Title: Re: Guilds?
Post by: 918273645 on February 12, 2011, 04:00:43 pm
:gravity - The Graviton Defenders

:light - The Holy Angels

:water - The Tsunami

:entropy - The Chaotic Druids

:fire - The Immolated Rubies

:air - The Diving Wyrms
Title: Re: Guilds?
Post by: Nepycros on February 12, 2011, 04:31:30 pm
:darkness Hidden Balance (is what I'd like to say, but it doesn't make sense unless I explain it out.)
:darkness Penumbra
:darkness Umbra
:darkness Cloaked Daggers
Title: Re: Guilds?
Post by: Silence Carrera on May 30, 2011, 10:52:08 pm
 :earth The Free Masons
 :air Bird Herd ( took me all of 3 seconds to come up with that... corny i know. )
blarg: