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Crafting - Alchemy https://elementscommunity.org/forum/index.php?topic=17225.msg219406#msg219406
« on: December 08, 2010, 08:58:59 am »
Original topic: http://elementscommunity.org/forum/index.php/topic,16919.0.html


First read this topic about skills: http://elementscommunity.org/forum/index.php/topic,17109.0.html

Alchemy is a crafting skill of :water element. It means the ability to craft alchemy cards by combining two non-rare cards.



























Offline Dragoon

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Re: Crafting - Alchemy https://elementscommunity.org/forum/index.php?topic=17225.msg219727#msg219727
« Reply #1 on: December 08, 2010, 09:36:42 pm »
 :aether Parallel Universe + Deja Vu= Fractal
 :aether Immortal + Anubis = Quintessence
 :air Rain of Fire + Shockwave = Unstable Gas
 :darkness Vampire + Mind Flayer = Liquid Shadow
 :death Virus + Deja Vu= Aflatoxin
 :death Virus + Parasite = Plague
 :earth Freeze + Plate Armor = Basilisk Blood
 :earth Deflagration + Butterfly Effect = Earthquake
 :entropy Chaos Seed + Guardian Angel = Antimatter
 :entropy Chaos Seed + Nova = Pandemonium
 :fire Blessing + Lightning = Rage Potion
 :fire Fire Pillar + Nova = Immolation
 :gravity Devourer + Nova = Black Hole
 :life Momentum + Precognition = Adrenaline
 :life Guardian Angel/Empathic Bond + Holy Light = Heal
 :light Photon + Rustler = Luciferin
 :light Heal/Empathic Bond + Holy Light = Miracle
 :time Hourglass + Sundial = Precognition
 :water Flooding + Mutation = Nymph's Tears
 :water Ice Bolt + Flooding = Freeze

Not sure about some of these, but at least it's a start.

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Re: Crafting - Alchemy https://elementscommunity.org/forum/index.php?topic=17225.msg219771#msg219771
« Reply #2 on: December 08, 2010, 10:50:46 pm »
Uhh, before we get crazy with crafting, might I point out the card pool is small enough to begin, and suddenly turning three or four cards per element into rares only makes deck building more strained.

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Re: Crafting - Alchemy https://elementscommunity.org/forum/index.php?topic=17225.msg219776#msg219776
« Reply #3 on: December 08, 2010, 10:58:24 pm »
i agree with glitch... however, i think crafting could be used to make the rare weapons of the element, such as:
 :life heal+  :entropy fallen druid/elf :  :life druidic staff
 :entropy pandemonium +  :gravity black hole :  :entropy discord
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Re: Crafting - Alchemy https://elementscommunity.org/forum/index.php?topic=17225.msg219787#msg219787
« Reply #4 on: December 08, 2010, 11:16:16 pm »
Uhh, before we get crazy with crafting, might I point out the card pool is small enough to begin, and suddenly turning three or four cards per element into rares only makes deck building more strained.
I don't think crafting limits the card pool; you can buy the majority of all these 'craftables' (excluding rare weapons and pendulums I believe), but having the skills to craft these items can allow a player to sort of jump over the electrum hurdle to obtain specialized cards (like alchemy potions) for their decks, rather than having to go to certain towns to find these spells or rares or whatever.

At least, that's what I thought. ^^;

@Dragoon: that's a nice list, but the only one that doesn't make sense to me is the "Parallel Universe + Deja Vu=Fractal" option, since it's not an Alchemy potion... ^^;;;

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Re: Crafting - Alchemy https://elementscommunity.org/forum/index.php?topic=17225.msg219791#msg219791
« Reply #5 on: December 08, 2010, 11:21:58 pm »
i agree with glitch... however, i think crafting could be used to make the rare weapons of the element, such as:
 :life heal+  :entropy fallen druid/elf :  :life druidic staff
 :entropy pandemonium +  :gravity black hole :  :entropy discord
Read the main WoE threads. That already exists :)
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Offline the dictator

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Re: Crafting - Alchemy https://elementscommunity.org/forum/index.php?topic=17225.msg219802#msg219802
« Reply #6 on: December 08, 2010, 11:33:26 pm »
How about

3x water pillar=nymphs tears

And <elements> pillar + nymphs tears = <elements> alchemy spell 
(example, bone pillar + nymphs tears = aflatoxin)
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Re: Crafting - Alchemy https://elementscommunity.org/forum/index.php?topic=17225.msg220134#msg220134
« Reply #7 on: December 09, 2010, 11:38:36 am »
Uhh, before we get crazy with crafting, might I point out the card pool is small enough to begin, and suddenly turning three or four cards per element into rares only makes deck building more strained.
I don't think crafting limits the card pool; you can buy the majority of all these 'craftables' (excluding rare weapons and pendulums I believe), but having the skills to craft these items can allow a player to sort of jump over the electrum hurdle to obtain specialized cards (like alchemy potions) for their decks, rather than having to go to certain towns to find these spells or rares or whatever.

At least, that's what I thought. ^^;

Yeah, that's what I thought too.  SG seems to want a kind of supply and demand feel for certain items because of their popularity.  Therefore some items will be pretty expensive.  To get some of these items without having to break the bank, you can use alchemy to get them.  Anyways, my ideas are only suggestions.  I don't expect all of them to make it into the game.

Quote
@Dragoon: that's a nice list, but the only one that doesn't make sense to me is the "Parallel Universe + Deja Vu=Fractal" option, since it's not an Alchemy potion... ^^;;;
Fractal along with a few other ones in that list are not Alchemy cards, just some other popular cards of that element.  I went back and replaced RoF with Immolation since that's probably more popular than the former.

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Re: Crafting - Alchemy https://elementscommunity.org/forum/index.php?topic=17225.msg223722#msg223722
« Reply #8 on: December 13, 2010, 03:30:30 pm »
Updated the first post.

Contrary to what I said earlier, I decided to go back to using the 12 alchemy cards already in the game. I just don't see the point in coming up with our own 12 rare spells and call the skill alchemy, when there are already 12 alchemy cards.

I also introduced a new thing called "Empty Vial". What you need to do is buy an Empty Vial, then buy a card, and combine those two to get an alchemy card. Doesn't always make sense but I did my best.

Any comments or ideas?

One option is to make the formula:

Vial + card + off-element card = rare card

This way it might make sense. I don't know..

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Re: Crafting - Alchemy https://elementscommunity.org/forum/index.php?topic=17225.msg225642#msg225642
« Reply #9 on: December 16, 2010, 12:38:48 am »
Most of those recipes seem fine (or at least I don't see any better option).
But wouldn't you agree, that Luciferin has more to do with a Photon than Blessing?

Bioluminescence is the natural ability of a upgradet Photon. Also in RL (stupid game, I know) Photons are equivalent to Light.

The connection between Blessing and Luciferin went somewhat past me.

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Re: Crafting - Alchemy https://elementscommunity.org/forum/index.php?topic=17225.msg225758#msg225758
« Reply #10 on: December 16, 2010, 05:10:23 am »
Most of those recipes seem fine (or at least I don't see any better option).
But wouldn't you agree, that Luciferin has more to do with a Photon than Blessing?

Bioluminescence is the natural ability of a upgradet Photon. Also in RL (stupid game, I know) Photons are equivalent to Light.

The connection between Blessing and Luciferin went somewhat past me.
Photon is a creature.

But... I guess we could make an exception in this case.

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Re: Crafting - Alchemy https://elementscommunity.org/forum/index.php?topic=17225.msg225861#msg225861
« Reply #11 on: December 16, 2010, 11:04:36 am »
Photon is a creature.

But... I guess we could make an exception in this case.
Spark is a creature as well ;)

Also one more thing:

 :gravity Vial + Gravity Pull = Black Hole.
Though momentum fits fine, gravity pull seems more logic. The only reason we know of black holes (RL) is its gravity pull anyway. Best thing to use here would probably be vial + gravity pull + gravity pull.

If the formula was different, or allowed more versatility, I had a couple more Ideas:
 :life vial + heal + poison. -> If it ain't killing you, it makes you stronger / faster.
 :fire vial + fire bolt + blessing -> Now it's a blessing that hurts.
 :water vial + purify + earthquake -> tear down a pillar and purify it to get a nymph ...  :-\
 :underworld vial + pillar + nova = supernova
or:
:underworld vial + shard + relic = philisopher's stone. (only usable in WoE like Catapult) though what it does is another question.

 

anything
blarg: