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Malduk

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg215010#msg215010
« Reply #12 on: December 02, 2010, 02:05:48 pm »
I don't know how powerful the Pyramid will be, it's hard to tell until it hits play. I would have guessed that most players would use it rarely since it wastes actions and arguably they are continually progressing and gaining electrum every turn.
Saving progress in lots of RPs is an "easy" mode as you get to try on hard/risky quests with high rewards without repercussions. It gets tricky when certain player becomes very strong. When others finally manage to beat him up couple of times, he just "reloads" and starts pwning them again.

Krahhl

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg215203#msg215203
« Reply #13 on: December 02, 2010, 10:14:24 pm »
I think the pyramid can work, but with some sort of negative side effect such as losing a lot of turns. This way, you aren't losing everything, but you'll be behind the game compared to those who didn't die and were using those turns productively. And it's already sort of a gamble to even spend turns traveling to the pyramid; worth the investment if it saves you later, wasted if you don't die.

Offline Dragoon

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg215233#msg215233
« Reply #14 on: December 02, 2010, 11:04:05 pm »
Here's some crazy ideas.  Not sure about the difficulty to implement some of these.  Also, I'm trying to create multiple ways of accessing the same cards/items (ie you can pay a lot at the Auction House or the right shop to get a card/item or you can do a bunch of smaller things, go to one of these special buildings and get that same card).

 :aether Astral Plane: Sacrifice X immortal creatures (or instead maybe X Dragons from Y elements) for a Quintessence Scroll (cannot attack or be attacked for X turns).
 :air Laputa: Pay 2 Wings and a weapon to receive a Flying Weapon card or 2 Wings and a creature to receive a Dragon from the same element of that creature.
 :darkness Vodouisant Shrine: Sacrifice X cards to destroy X/2 of the same cards from enemy player.  Or if that's too OP, sacrifice X cards to ban the same card from being used in targeted player's next fight.  Targeted player cannot have this done to him on consecutive turns.
 :death Crypta Letum: Sacrifice X creatures to receive a rare card (not sure if it should be random or chosen).
 :earth Milthril Cavern/Mine: Pay X amount to upgrade any permanent.
 :entropy Al-Khemi: Alchemy shop to mix and match spells to create other spells (ie bring 4 different CC cards to create a Pandemonium spell)
 :fire Vulcan Forge or Vulcanis: Morph weapons into other weapons (ie bring 2 Dirks, 1 short sword, and 2 Long Swords to create an Arsenic).
 :gravity Meka: Pay X amount to upgrade any spell.
 :life Sacred Grove: Transmogrify creatures into other creatures (ie bring 3 cockatrices to create an Emerald Dragon; bring 1 creature from 4 elements to create a Chimera).
 :light Sanctum Luxim: You cannot be attacked in this place.  Sacrifice a dragon to nullify any quest to kill you (or instead maybe to force peace between you and another player for X turns).
 :time Machinus Tempus: Pay X electrum to save your progress.  You could make this increase in cost each time or set a cap on the number of times you can do it.
 :water Nautilus: Transform X cards to X/2 corresponding cards of another element.
 :rainbow Arcus Iris: Pay X electrum to upgrade any creature.

Daxx

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg215529#msg215529
« Reply #15 on: December 03, 2010, 09:40:56 am »
Saving progress in lots of RPs is an "easy" mode as you get to try on hard/risky quests with high rewards without repercussions. It gets tricky when certain player becomes very strong. When others finally manage to beat him up couple of times, he just "reloads" and starts pwning them again.
Very good point. In that case, reloading would need greater repercussions than just the waste of time.

Also, I love Dragoon's ideas (especially the names). I'll offer more ideas and criticism later.

Offline SnoWeb

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg215540#msg215540
« Reply #16 on: December 03, 2010, 10:45:31 am »
:fire Vulcan Forge or Vulcanis: Morph weapons into other weapons (ie bring 2 Dirks, 1 short sword, and 2 Long Swords to create an Arsenic).
That is awesome. however, IMO you should need a semi-rare to do it. In your example: a plague (see here: http://elementscommunity.org/forum/index.php/topic,16817.0.html).

Offline Dragoon

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg215559#msg215559
« Reply #17 on: December 03, 2010, 12:02:37 pm »
:fire Vulcan Forge or Vulcanis: Morph weapons into other weapons (ie bring 2 Dirks, 1 short sword, and 2 Long Swords to create an Arsenic).
That is awesome. however, IMO you should need a semi-rare to do it. In your example: a plague (see here: http://elementscommunity.org/forum/index.php/topic,16817.0.html).
Yep, we can do that.  Or we can even create multiple "recipes" that can create the different weapons.  If you use "common ingredients," then it would require a lot of different cards.  If you use "semi-rare ingredients" it would be fewer cards.  Also, I was thinking of making it so that the "ingredients" are not just weapons but other things too.  For instance, to make that Arsenic, you would need 1 Plague, 2 Poison, 1 Chrysaora, 1 Parasite, and 2 Short Swords; or 1 Aflatoxin and 2 Short Swords.

Malduk

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg215560#msg215560
« Reply #18 on: December 03, 2010, 12:04:23 pm »
I also LOVE Dragoon ideas. Forging multiple items into a better item is something I always enjoyed in RPGs :)

Offline Dragoon

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg216318#msg216318
« Reply #19 on: December 04, 2010, 12:56:05 pm »
I will continue to update this as we get feedback.  None of this is written in stone.

Basic Buildings
NameFunctionDetails
TavernProvide area for role-playing.  Access easy-medium questsTaverns will be in every city.
†BankDeposit and withdraw electrum, cards, and items.Everyone will keep track of their personal bank accounts as part of their CS.  Banks will be in every city.  We may also have an Elemental Vault for teammates to share their goods (probably in the capital city).
††Merchant's ShopBuy in-game cards and WoE items except rares.Merchant Shops will be in every city.  See Merchant's Shop Table for specific items.
CastleAccess hard and elemental-specific questsOnly found in the capital city (and Outlaw City?).
†In regards to Banks, I'm assuming that people will only be able to carry a limited number of items?  Or that there is some risk to losing some of the things you are carrying?  We haven't talked about any of this yet that I'm aware of.  If there is no incentive (positive or negative) to put some of your possessions away in a Bank, then nobody will use them.  Also, will you be able to access your things from any bank in any city or does it have to be in your own elemental cities?
††Are we still thinking (http://elementscommunity.org/forum/index.php/topic,9256.msg118700#msg118700) the King of each element will get all the profits from these shops?

Specialty Buildings
NameFunctionDetails

Merchant's Shop
NameFunctionDetails

Daxx

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg217167#msg217167
« Reply #20 on: December 05, 2010, 11:26:10 am »
†BankDeposit and withdraw electrum, cards, and items.Everyone will keep track of their personal bank accounts as part of their CS.  Banks will be in every city.  We may also have an Elemental Vault for teammates to share their goods (probably in the capital city).

†In regards to Banks, I'm assuming that people will only be able to carry a limited number of items?  Or that there is some risk to losing some of the things you are carrying?  We haven't talked about any of this yet that I'm aware of.  If there is no incentive (positive or negative) to put some of your possessions away in a Bank, then nobody will use them.  Also, will you be able to access your things from any bank in any city or does it have to be in your own elemental cities?
If banks are in every city and you can withdraw from any of them, they need to be restricted from storing quest items. Otherwise transport quests become a lot simpler.

To be honest I don't think they should store items anyway. It doesn't really make sense that you can deposit an item with one bank and withdraw it at another. But as long as the items aren't quest related this is not a huge problem.

As far as risk to losing items, there almost certainly will be the possibility that losing a battle will cause you to lose some items to the victor as well as some of your electrum. We need to hammer out the exact mechanics of this, but the mechanic is essential to certain quest types.

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg217173#msg217173
« Reply #21 on: December 05, 2010, 11:33:41 am »
I'm alright, to a point, with items being available from every bank(if banks end up holding items). Items being readily available at every bank is rather unrealistic, to a fault, for almost any game. Instead, I think there should be a waiting penalty. You can get an item from any bank, but you have to wait one or two turns for it to arrive to that bank. And not make certain items be moved like that (like quest items) maybe for the reason they are too valuable to be transferred (the delivery guy might get robbed :P)
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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg217292#msg217292
« Reply #22 on: December 05, 2010, 03:54:20 pm »
†BankDeposit and withdraw electrum, cards, and items.Everyone will keep track of their personal bank accounts as part of their CS.  Banks will be in every city.  We may also have an Elemental Vault for teammates to share their goods (probably in the capital city).

†In regards to Banks, I'm assuming that people will only be able to carry a limited number of items?  Or that there is some risk to losing some of the things you are carrying?  We haven't talked about any of this yet that I'm aware of.  If there is no incentive (positive or negative) to put some of your possessions away in a Bank, then nobody will use them.  Also, will you be able to access your things from any bank in any city or does it have to be in your own elemental cities?
If banks are in every city and you can withdraw from any of them, they need to be restricted from storing quest items. Otherwise transport quests become a lot simpler.

To be honest I don't think they should store items anyway. It doesn't really make sense that you can deposit an item with one bank and withdraw it at another. But as long as the items aren't quest related this is not a huge problem.

As far as risk to losing items, there almost certainly will be the possibility that losing a battle will cause you to lose some items to the victor as well as some of your electrum. We need to hammer out the exact mechanics of this, but the mechanic is essential to certain quest types.
I actually have an idea about that. (taken from Pokemon Mystery Dungeon :P)
In PMD, you are given something called a 'bag' that allows you to store items in it and those items can be used whenever. (so long as they are still in the bag) This bag has a limited storage space, but gets bigger as you level up. Similarly, there is also a 'storage' feature in the game that allows you to store items for later use, much like the bank building. And (you probably guessed it) the limited storage space levels up as you do.
Just an idea :)
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Offline Dragoon

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Re: Building types https://elementscommunity.org/forum/index.php?topic=16600.msg218564#msg218564
« Reply #23 on: December 07, 2010, 02:19:41 am »
As far as risk to losing items, there almost certainly will be the possibility that losing a battle will cause you to lose some items to the victor as well as some of your electrum. We need to hammer out the exact mechanics of this, but the mechanic is essential to certain quest types.
Okay, so people lose some electrum and item(s), cards as well I assume?  This salvaging that the winner gets, are those things also removed from the player that lost?  I wonder if this would negatively affect the desire to duel.

As for the Banks, real life banks have safety deposit boxes where you can store personal items for a fee.  So we could do something like that.  But as for a delay before you can access your item in a different city, that seems like a lot to keep track of for organizers.  So it probably should be they can only access their electrum (realistic) or they can access everything except quest items (player convenience and positive incentive to use Banks).

 

anything
blarg: