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Scaredgirl

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Actions https://elementscommunity.org/forum/index.php?topic=9033.msg106306#msg106306
« on: July 02, 2010, 02:42:20 pm »
General:
Actions

One round lasts 2 days. During those 2 days, each player can perform actions by posting them on the secret forum section.

A player can perform 2 actions per round.

Different actions:

Trade (buy and/or sell cards, etc.)
Upgrade (cards)
Harvest (resources)
Move (move to neighboring hexagon, or use fast travel if available)
Take Quest (takes a quest if current hex has one)
Special (this is for performing a special action)

Move is a bit different from other actions because it can only be done once, and it's always the 2nd action. This means that a player cannot first move to a city hexagon and then buy cards, all during the same round. If he wants to buy cards, he has to be in that city hexagon at the beginning on the round.


Example:

A player is in a city hexagon. He wants to buy a card and then move to the next hexagon. He will post:
Quote
Buy 2 x Steal, 6 x Minor Vampire
Move 214
Player will then update his "character sheet" by adding the newly acquired cards and removing the correct amount of electrum. Mover (WoE Organizer) of that element will move the player on the map to hexagon #214.


Everything above is subject to change. Please post your suggestions here.

Offline the dictator

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Re: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg106394#msg106394
« Reply #1 on: July 02, 2010, 04:51:13 pm »
I suppose you have to be at special places for some actions, like:

Buy: can only be done in cities
Harvest: can only be done in hexagons with resources
Move: can be done everywhere
Take quest: only at cities, wonders
Special: related to the action

I think we should also add the following:
Sell: can only be done in cities (the opposite of buy of course)
Trade: can only be done in cities or wonders. Trade your resources into their value (like 1 silver + 1 gold = 2 electrum)

I think the a post of a player should look like this, to make it easier for the different organisers.

Quote
At  213
2x Steal
6x Minor vampireMove to 214
Defend

2x Steal
6x Minor vampire
15x obsidan pillar
etc.

481 electrum
This way they don't take much place.
At least each player should say where he stood, so the quest organiser can easily control if is at a place where he can take a quest, instead of having to search for the previous post of that player.
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Scaredgirl

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Re: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg106431#msg106431
« Reply #2 on: July 02, 2010, 05:42:01 pm »
I suppose you have to be at special places for some actions, like:

Buy: can only be done in cities
Harvest: can only be done in hexagons with resources
Move: can be done everywhere
Take quest: only at cities, wonders
Special: related to the action
Yes.

Quote
I think we should also add the following:
Sell: can only be done in cities (the opposite of buy of course)
Trade: can only be done in cities or wonders. Trade your resources into their value (like 1 silver + 1 gold = 2 electrum)
Yes, we will of course have selling.

As for trading, I'm a bit worried that it will make the whole thing 10 times more complex. But collecting and selling resources would definitely be interesting. Maybe I'll start a topic about that.

Quote
I think the a post of a player should look like this, to make it easier for the different organisers.

Quote
At  213
2x Steal
6x Minor vampireMove to 214
Defend

2x Steal
6x Minor vampire
15x obsidan pillar
etc.

481 electrum
This way they don't take much place.
At least each player should say where he stood, so the quest organiser can easily control if is at a place where he can take a quest, instead of having to search for the previous post of that player.
I don't think the card list thing has to be made more clear because Movers don't really need to know what cards are bought or sold. That information is there only for future reference if there is any confusing or mistakes. And besides, having to click those spoiler buttons is time-consuming.

That last part is a good point. I didn't take into consideration that if a player stays where he is, it might be difficult to find him on the map. We need to make some changes.

Offline Dragoon1140

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Re: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg106440#msg106440
« Reply #3 on: July 02, 2010, 06:01:59 pm »
That last part is a good point. I didn't take into consideration that if a player stays where he is, it might be difficult to find him on the map. We need to make some changes.
Wouldn't the problem be solved if the players simply say "From hex 213 to hex 214?"

If they stay in place, it would be "From hex 213 to hex 213."
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Scaredgirl

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Re: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg106457#msg106457
« Reply #4 on: July 02, 2010, 06:37:58 pm »
That last part is a good point. I didn't take into consideration that if a player stays where he is, it might be difficult to find him on the map. We need to make some changes.
Wouldn't the problem be solved if the players simply say "From hex 213 to hex 214?"

If they stay in place, it would be "From hex 213 to hex 213."
I was actually thinking about a system where players start with the hex they are in. For example:

Quote
213
Upgrade 6 x Nova
Move 214

Offline Dragoon1140

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Re: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg106466#msg106466
« Reply #5 on: July 02, 2010, 06:52:49 pm »
Well there is more then one way to skin a cat, so either system works as long as the player clarifies where they are at the beginning of the turn.
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Re: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg106514#msg106514
« Reply #6 on: July 02, 2010, 08:07:57 pm »
Personally, I think "Buy" and "Sell" should be combined into "Exchange", so players with enough cards/electrum can do selling and buying within the same round (in case they salvage cards from a match they didn't need, but have enough after selling to get something useful for their deck). It's like obtaining a prisoner of war, selling him into the market as a slave, and then since you have enough money, buying a mercenary for your army instead.

I'm assuming "Special" can also apply to the element's wonder, like using a Dimensional Gate or something similar, and thus can only be used on VERY specific spots.

Finally, you should probably add "Abandon Quest" in case the person realizes that there's no way they want to attempt accomplishing the quest in hand. Using this cannot be used in conjunction with "Take Quest" during consecutive rounds. (If someone Abandons a quest one round, then have to wait 1-3 more before doing the "Take Quest" option again).

Also, because I love the new table function (:P) :

Action 1Description
ExchangeAllows you to buy and/or sell cards for electrum to a merchant found at your local city.
UpgradeAllows you to upgrade cards using electrum found at your local city or at certain Wonders.
HarvestAllows you to harvest any special resources found in your space. Only usable in non-city areas that have resources.
SpecialAllows you to perform a "Special" move based on your previous action/current location. Usually based on the Wonder(s) you control.
Take/Abandon QuestAllows you to take a quest from a city or wonder. If you choose to abandon this quest, you will have to wait X days (Rounds) before you may select "Take Quest" again.
  • Action 2Description
    Move/StayMoves your character to a different location (otherwise you remain in your current spot)
  • StanceDescription
    AttackAttacks anyone in the square that comes into it or that is already in it. Attack other attackers first, then defenders.
etc.

Scaredgirl

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Re: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg106535#msg106535
« Reply #7 on: July 02, 2010, 08:30:41 pm »
Well there is more then one way to skin a cat, so either system works as long as the player clarifies where they are at the beginning of the turn.
True. But I think saying the hex where you are now makes the most sense because it makes everything easier. First you see where the player is, then you see what he is doing.

Players having to type "From hex 213 to hex 213" is way too much when you can simply say "213".


Personally, I think "Buy" and "Sell" should be combined into "Exchange", so players with enough cards/electrum can do selling and buying within the same round (in case they salvage cards from a match they didn't need, but have enough after selling to get something useful for their deck). It's like obtaining a prisoner of war, selling him into the market as a slave, and then since you have enough money, buying a mercenary for your army instead.

I'm assuming "Special" can also apply to the element's wonder, like using a Dimensional Gate or something similar, and thus can only be used on VERY specific spots.

Finally, you should probably add "Abandon Quest" in case the person realizes that there's no way they want to attempt accomplishing the quest in hand. Using this cannot be used in conjunction with "Take Quest" during consecutive rounds. (If someone Abandons a quest one round, then have to wait 1-3 more before doing the "Take Quest" option again).
You are right but I think "Exchange" sounds like there isn't any money involved. "Trade" is probably the best choice here.

Yes, "Special" is something like that.

About this "Abandon Quest".. I think someone suggested earlier that you are forced to finish a quest you start. I think that's a good idea. Otherwise it could double the work of Quest Organizer (keeping track who dropped what quest and when can be painful when there are 200+ players involved).

Quests can also have timers when they expire. Or they could expire when you lose a duel, etc.

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Re: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg106621#msg106621
« Reply #8 on: July 02, 2010, 10:46:49 pm »
I understand quests will be part of WoE, but will they be mandatory?  I mean I just want to go around dueling other players and nabbing territory when the time comes, what would I be missing out on?
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Scaredgirl

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Re: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg106625#msg106625
« Reply #9 on: July 02, 2010, 10:51:19 pm »
I understand quests will be part of WoE, but will they be mandatory?  I mean I just want to go around dueling other players and nabbing territory when the time comes, what would I be missing out on?
Quests are optional. You can either kill enemy players, capture territories or do quests. Or do them all. It's your choice.

Just like with MMO's, goal is to offer many paths to "high levels". Of course dueling is encouraged because if you don't do that at all, then it's not about Elements any more.

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Re: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg106628#msg106628
« Reply #10 on: July 02, 2010, 10:55:25 pm »
Fantastic news for me, but how else will rare cards be obtained beyond quests, if they are going to be used at all?
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unionruler

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Re: Actions https://elementscommunity.org/forum/index.php?topic=9033.msg106901#msg106901
« Reply #11 on: July 03, 2010, 12:55:52 pm »
Parley - If masters from 2 elements are in the same hexagon, they may each consume one action to ink a truce
Plunder - Gains more resources than harvest, but player may not initiate an offensive attack the next turn (still able to defend if attacked). Hexagon in question cannot be harvested/plundered for next 3 turns.

 

anything
blarg: