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Offline Demagog

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Re: 12 Wonders of WoE https://elementscommunity.org/forum/index.php?topic=8827.msg103096#msg103096
« Reply #24 on: June 28, 2010, 07:57:00 pm »
But why would you disregard it considering this is for elements?
Because I'm asking how time is related to ancient Egypt.

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Re: 12 Wonders of WoE https://elementscommunity.org/forum/index.php?topic=8827.msg103109#msg103109
« Reply #25 on: June 28, 2010, 08:15:29 pm »
Miniwally, there is even the statue of Zeus.
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Re: 12 Wonders of WoE https://elementscommunity.org/forum/index.php?topic=8827.msg103119#msg103119
« Reply #26 on: June 28, 2010, 08:25:22 pm »
 :gravity The Gravity Well (simple eh?)
 :death Tomb of Azunarith (gotta get a cool lich/ necromancer name going for this)
 :earth can't think of a name but don't forget the tunnels below
 :water No idea, some sort of sunken city, like atlantis, sounds best

Offline Kuroaitou

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Re: 12 Wonders of WoE https://elementscommunity.org/forum/index.php?topic=8827.msg103132#msg103132
« Reply #27 on: June 28, 2010, 08:36:56 pm »
Each element will have one special hexagon, a Wonder (name subject to change). Wonders are very important for an element and they must protect their Wonder at all costs. They give all kinds of cool bonuses, and an element that manages to capture multiple Wonders, will have a huge advantage. If we want this event to "end", we could even make it so that if an element captures 4-6 Wonders, it wins the event and everything gets reset.

Here's one cool thing we could do: What if all the Wonders would be guarded by NPC's, WoE Organizers with fully upped decks? This way players would have to first conquer them to get the bonuses. For example to get control of the Pyramids, you would have to beat WoE Organizer with a fully upped :time deck. It would be the same system used in Heroes of Might & Magic.



Here are some ideas. I'll post what they do later.

 :aether - Dimensional Gate Mirror (Mirror represents the duality of :aether and symbolizes it better)
 :air - Floating Fortress
 :darkness - Castle of the Vampire King Forsaken Ruins (Forsaken implies any "darkness" creature)
 :death - Tomb of.. ?? Crypts of Misery
 :earth - Mountain? Crystal Valley
 :entropy - Chaos Orb? :) OR Fallout Fields (Fallout = radiation, reference to mutation)
 :fire - Volcanoes? Magma Pools (simpler)
 :gravity - Towering Meteorite (The closest thing to a planet on the world of elements :P)
 :life - Tree of Life
 :light - Palace of Light
 :time - The Three Pyramids (invokes the idea of past, present, and future)
 :water - Waterfalls? Atlantis (as suggested by Wizardcat)
I guess I should begin grinding even harder to make my fully-upped :time deck, no? :P

This is a fantastic idea (I've made my suggestions above), but I'm starting to feel like these 'Wonders' are actually part of the Elemental 'Core' (that is, that these 'Wonders' are the bases themselves), rather than off-shoot places found in other parts of the world. If that's the case, then these bases should revolve around giving unusual bonuses to the player ONLY at certain points during the game. A few examples:

:aether - Allows the :aether player to move two spaces ahead instead of 1
:water - Allows the :water player to deny opponents of them attempting to conquer a river space (basically, they have to go around that space of river, and cannot fight the element in the :water)
:light - Allows the :light player to see 1-3 spaces (distance wise) ahead/around them
:time - Allows the :time player to see a move indicated by a nearby player (precognition)
:life - Allows the :life player to resurrect (reuse) a fallen resource (card)
etc.

Offline ddevans96

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Re: 12 Wonders of WoE https://elementscommunity.org/forum/index.php?topic=8827.msg103133#msg103133
« Reply #28 on: June 28, 2010, 08:37:46 pm »
Here's my idea. Every element would have a main base where they would start, and if this got taken, that element would lose. All of these are just general ideas, but they have a similar theme. A lot of these are inspired by other posts here that make sense. Also, I know the names are basic, but they'll work for now. Also, the element it is for would have an advantage of some sort there.

 :darkness Dark Castle
 :death Catacombs
 :water Atlantis
 :air Sky Fortress
 :aether Dimensional Gate
 :life Amazon
 :time Pyramids
 :gravity Gravity Basin
 :earth Mountain
 :fire Volcano
 :entropy Chaotic Trap
 :light Parthenon
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Re: 12 Wonders of WoE https://elementscommunity.org/forum/index.php?topic=8827.msg103140#msg103140
« Reply #29 on: June 28, 2010, 08:43:52 pm »
 :aether Dimensional Gate

 :air Floating Fortress Sounds much better than Floating Citadel IMO

 :darkness Castle of the Vampire King     Ever-Dark Castle ??

 :death Tomb of.. ?? Tomb of The Ancients?

 :earth Mountain?  The Jagged Caves

 :entropy Chaos Orb? :) 

 :fire Volcano? Can't think of a good name, I'd go with Volcano of ____

 :gravity ??  The Apple Tree of Doom

 :life Tree of Life  Acceptable

 :light Palace of Light I consider this acceptable

 :time Pyramids Everlasting Pyrimads (Just to help the theme of time)

 :water Waterfalls?  Atlantis Seems better IMO

Offline tyranim

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Re: 12 Wonders of WoE https://elementscommunity.org/forum/index.php?topic=8827.msg103154#msg103154
« Reply #30 on: June 28, 2010, 09:07:33 pm »
good luck getting to my fortress without airborne creatures :P which i will promply eliminate with my army of flying eagle's eyes :P
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Re: 12 Wonders of WoE https://elementscommunity.org/forum/index.php?topic=8827.msg103162#msg103162
« Reply #31 on: June 28, 2010, 09:27:17 pm »
 :death Tomb of Tutankhamon ( or however you spell it )

Offline tyranim

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Re: 12 Wonders of WoE https://elementscommunity.org/forum/index.php?topic=8827.msg103167#msg103167
« Reply #32 on: June 28, 2010, 09:30:25 pm »
time already has dibs on egypt
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Offline killsdazombies

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Re: 12 Wonders of WoE https://elementscommunity.org/forum/index.php?topic=8827.msg103169#msg103169
« Reply #33 on: June 28, 2010, 09:32:41 pm »
and most agree death should be catacombs.

Offline tyranim

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Re: 12 Wonders of WoE https://elementscommunity.org/forum/index.php?topic=8827.msg103170#msg103170
« Reply #34 on: June 28, 2010, 09:34:17 pm »
Italy's old plumbing system? ew...
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Offline killsdazombies

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Re: 12 Wonders of WoE https://elementscommunity.org/forum/index.php?topic=8827.msg103172#msg103172
« Reply #35 on: June 28, 2010, 09:37:30 pm »
catacombs = lotsa dead people.

and there are catacombs under churches and such so they bury the dead there. Also graveyard sounds really lame compared to catacombs :D tomb of ____ vs tomb of like a lot.

 

blarg: