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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg81624#msg81624
« Reply #96 on: June 04, 2010, 04:11:48 am »
Just a minor point: most steam engines aren't built to lose steam.  It's perfectly feasable to create a steam engine that doesn't, in fact.  The point of losing the ATK generated by the ability is that the water inside the machine is cooling down and recondensing, not that it's escaping.

Not that I wouldn't love it if it gave off :air quanta (Toadfish FTW!), but it's not a physical necessity. :)
and im sure u read that in ur steam engine hand guide -.-
doesnt matter  :water  forming  :air by way of  :fire its a great idea u dont have 2 b a poo-poo head and put the guys idea down :/

Edited out bad word

Offline jmizzle7

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg81634#msg81634
« Reply #97 on: June 04, 2010, 05:19:51 am »
Just a minor point: most steam engines aren't built to lose steam.  It's perfectly feasable to create a steam engine that doesn't, in fact.  The point of losing the ATK generated by the ability is that the water inside the machine is cooling down and recondensing, not that it's escaping.

Not that I wouldn't love it if it gave off :air quanta (Toadfish FTW!), but it's not a physical necessity. :)
and im sure u read that in ur steam engine hand guide -.-
doesnt matter  :water  forming  :air by way of  :fire its a great idea u dont have 2 b a poo-poo head and put the guys idea down :/
Welcome to the forums, hitsugaya. Please keep it civil when offering disagreements.

Arondight

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg81652#msg81652
« Reply #98 on: June 04, 2010, 06:45:27 am »
Just a quick question -- is it really worth TWO more :water to have it go from 0|8 to 0|15?

I'd probably rarely use this upgraded.
I was thinking the same thing, it's mostly an expensive form of Graviton Firemaster.

omgarm

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg81742#msg81742
« Reply #99 on: June 04, 2010, 12:09:52 pm »
Just a minor point: most steam engines aren't built to lose steam.  It's perfectly feasable to create a steam engine that doesn't, in fact.  The point of losing the ATK generated by the ability is that the water inside the machine is cooling down and recondensing, not that it's escaping.

Not that I wouldn't love it if it gave off :air quanta (Toadfish FTW!), but it's not a physical necessity. :)
It could work of you think of it like this:

The Machine is a water elemental (machine >_>) thus it has an inifinite supply of water. Adding a short boost of fire gets it going, but it does not have to retain the water and thus lets off steam.

Kind of like a perpetuum mobile, except not really since this is a game and I just like defending the idea of a tri-element combo.

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg81813#msg81813
« Reply #100 on: June 04, 2010, 02:21:08 pm »
Just a minor point: most steam engines aren't built to lose steam.  It's perfectly feasable to create a steam engine that doesn't, in fact.  The point of losing the ATK generated by the ability is that the water inside the machine is cooling down and recondensing, not that it's escaping.

Not that I wouldn't love it if it gave off :air quanta (Toadfish FTW!), but it's not a physical necessity. :)
and im sure u read that in ur steam engine hand guide -.-

Its essence talking about something that deals with water... so yeah, he probably did read it in his steam engine hand guide :P
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Ant-n-ero

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg82120#msg82120
« Reply #101 on: June 04, 2010, 08:47:29 pm »
Just a minor point: most steam engines aren't built to lose steam.  It's perfectly feasable to create a steam engine that doesn't, in fact.  The point of losing the ATK generated by the ability is that the water inside the machine is cooling down and recondensing, not that it's escaping.

Not that I wouldn't love it if it gave off :air quanta (Toadfish FTW!), but it's not a physical necessity. :)
and im sure u read that in ur steam engine hand guide -.-

Its essence talking about something that deals with water... so yeah, he probably did read it in his steam engine hand guide :P
+1 ;)

Offline harakirinosaru

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg82191#msg82191
« Reply #102 on: June 04, 2010, 09:12:56 pm »
Wow. So I left for an hour and this had 6 more pages?

Anyway...if you Twin Universe this, will it's new floor attack be the attack it had when you TU'd it?

Example: If you put in into play, and then next turn use it's ability (4/8) and then TU it (4/8) will the TU'd copy be 4/8 at the end of the turn while the original goes down to 3/8?

Perhaps every turn it is losing ATK it produces 1 :air  as it lets off steam.
Well, this is a game, and as PuppyChow pointed out, it doesn't have to make sense.

But SG would argue that it did, so...

My point is that H20 is still H20 regardless of state. There's no change happening here. It would make more sense, if it were to produce Air, to produce 3 :air when targeted by Thunderbolt or Lightning Storm, since that's what happens in a world where physics isn't just a funny word.

However, this is a good idea. Mono-Water UGs?  Super Toadfish/Steam Engine CC?

Offline Marvaddin

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg82282#msg82282
« Reply #103 on: June 04, 2010, 10:37:03 pm »
Still dont see this as a powerfull card. People are saying its great, any deck ideas already?

The Air quanta production can be interesting, but I kind of dislike a creature being involved with 3 elements, at least for now.. unless we have a series of it. :D

I think it can have a cost of +2 :water for + 0/7, once its almost immortal to Otyughs, but maybe its just expensive, could be 4 :water and 6 :water instead.

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg82378#msg82378
« Reply #104 on: June 05, 2010, 12:17:59 am »
Quote
Still dont see this as a powerfull card. People are saying its great, any deck ideas already?
Do you even like anything in the game? I bet you think Fractal is overpowered.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg82389#msg82389
« Reply #105 on: June 05, 2010, 12:33:29 am »
Just a quick question -- is it really worth TWO more :water to have it go from 0|8 to 0|15?

I'd probably rarely use this upgraded.
Yes. You have to have fire quanta anyway, so you might as well pack in a rage potion. That would increase its base attack to 5, while not making it susceptible to creature control (10 Health is still enough to survive any one spell card)

PuppyChow

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg82419#msg82419
« Reply #106 on: June 05, 2010, 01:12:16 am »
Or, you don't need any fire quanta...

*cough* SoR *cough*

Offline Marvaddin

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg82421#msg82421
« Reply #107 on: June 05, 2010, 01:14:08 am »
Quote
Still dont see this as a powerfull card. People are saying its great, any deck ideas already?
Do you even like anything in the game? I bet you think Fractal is overpowered.
Well, looks like you are trying to flame me, but I will answer you. In fact, I like the game, and I like many things, including many cards that have interesting themes / concepts / mechanics. Although your cards usually seem retarded to me, like most of your arguments, this doesnt mean I dont like anything. I even like THIS card, although I dont think its powerful, because I like the theme. More questions?

 

blarg: