Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Cards => Water => Topic started by: Terroking on May 29, 2010, 05:35:18 pm

Title: Steam Machine | Steam Machine
Post by: Terroking on May 29, 2010, 05:35:18 pm
(http://elementscommunity.org/images/Cards/SteamMachine.png)
(http://elementscommunity.org/images/Cards/Upgrade.png)
(http://elementscommunity.org/images/Cards/SteamMachineUpgraded.png)
Steam Machine
NAME
Steam Machine
Water
ELEMENT
Water
4 :water
COST
5 :water
Creature
TYPE
Creature
0|6
STATS
0|15
Common
RARITY
Upgraded
58 | 40
BUY | SELL
1558 | 1161
5ii
CARD CODE
7h2

WIKI PAGE:
http://elementscommunity.org/wiki/cards-water/steam-machine-steam-machine/
USES: Steam Machine is the ultimate heavy hitter of Water. It's slow, and expensive to get it going, but once it's started it can bring down any opponent with ease if left alone.
Upgraded it gains a whopping 15 hp for an additional :water cost, which makes this monster one fearful sight to behold.
EXAMPLE DECK:
Hover over cards for details, click for permalink
Deck import code : [Select]
5f6 5f6 5f6 5f6 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i9 5i9 5ib 5ib 5ib 5ii 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8po
Title: Re: In Development: Steam Machine | Steam Machine
Post by: icybraker on May 29, 2010, 05:38:19 pm
Wait...

I'm a little confused as to exatly how this works. Using 3 :fire you can gain +4 attack. Every turn, you lose -1 attack. Is this correct?

Does using the ability cause it to double the losing? A.K.A. using Steam the second time causes a net gain of +8 attack and a loss of -2 attack every turn?

Looks really cool, though ;)
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Terroking on May 29, 2010, 05:41:09 pm
Wait...

I'm a little confused as to exatly how this works. Using 3 :fire you can gain +4 attack. Every turn, you lose -1 attack. Is this correct?

Does using the ability cause it to double the losing? A.K.A. using Steam the second time causes a net gain of +8 attack and a loss of -2 attack every turn?

Looks really cool, though ;)
It looses 1 attack per turn passively, unless you've use Blessing/Rage on it to give it more full attack. It won't lose any attack if it's already less than or equal to 0.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Wardead on May 29, 2010, 05:44:08 pm
Awesome artwork and great synergy between Water and Air. Zanz made the most "creative" card until now. Seems fine and balanced to me.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Zeru on May 29, 2010, 05:44:54 pm
Hmm, is the extra cost of the upped version really worth it? I could see it combined with rage potion but why should I pick this one instead of a Dragon?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Azumi on May 29, 2010, 05:46:13 pm
Its worth it just for the art on the upped version....I would marry it and have its kids
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Dragoon on May 29, 2010, 05:48:08 pm
Always nice to get new cards!  And yes, fotosynthesis makes some nice artwork.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Terroking on May 29, 2010, 06:08:16 pm
I see a very nice synergy with Water/Air/Fire...Then throw in some Earth... And maybe a bit of life...
Title: Re: In Development: Steam Machine | Steam Machine
Post by: killfer8 on May 29, 2010, 06:19:52 pm
This will be on 1.24?. Anyways It's not on trainer
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Uncle Jellyfish on May 29, 2010, 06:36:11 pm
I have to admit that I LOVE this card! I've always loved using Water and Fire together, and now there is finally a card that actually creates a good synergy between them. I'm making decks with this card ASAP when it comes out! Better start saving up 45k Electrum for a new deck! XD
Title: Re: In Development: Steam Machine | Steam Machine
Post by: coinich on May 29, 2010, 06:39:26 pm
I'm actually somewhat bothered by the terminology.  Wouldn't it be simpler to say Steam: Steam Machine gains +4/+0.  Steam Machine loses -1/-0 until its attack is 0.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: teffy on May 29, 2010, 06:43:57 pm
Our first mechanical card ( I don´t want mechanical life) . 3 fire for 10 damage?

Will one point/turn be removed per use of the skill or in general -1/turn regardless of the number of times you used the skill?

And what will adrenaline do?

Title: Re: In Development: Steam Machine | Steam Machine
Post by: Essence on May 29, 2010, 06:44:54 pm
...and Water continues it's theme of "reliance on more other elements than any element."  We're up to :death :aether :air :earth :fire -- 5 different elements now!  (Nymphs notwithstanding).

Actually, I'm all for this card.  Like Uncle Jellyfish, I've longed for a good reason to play :water / :fire for a while, and this is a good one. :)  It's ability is kind of like uber-Ablaze with a drawback, I can dig that.

I just hope that the ability affects "current" attack, not "full" attack -- and that the passive ability does as well.  It would be much better for it than if it all affected "full" attack and buffs got stripped as the passive ability ticked down.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Ge0metry v1.2 on May 29, 2010, 06:50:09 pm
great card. :)
this is to be available in the bazaar right?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: zanzarino on May 29, 2010, 06:51:49 pm
The skill does effect only the "current" attack power. And that is also why the description does not say "lose -1/-0 until attack power is 0". Example: blessing this results in a stable 3/11 creature.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Uncle Jellyfish on May 29, 2010, 07:04:36 pm
I love you Zanz... :-[ Marry me? :-*

You HAVE to tell me when this card will be out in the trainer! >.<" I'm shaking with anticipation!
Title: Re: In Development: Steam Machine | Steam Machine
Post by: killfer8 on May 29, 2010, 07:19:55 pm
I love you Zanz... :-[ Marry me? :-*

You HAVE to tell me when this card will be out in the trainer! >.<" I'm shaking with anticipation!
Where is your Gender!!!
Hmm, is the extra cost of the upped version really worth it? I could see it combined with rage potion but why should I pick this one instead of a Dragon?
A Dragon can be killed with Lightning. Steam machine no
Title: Re: In Development: Steam Machine | Steam Machine
Post by: jmizzle7 on May 29, 2010, 07:28:07 pm
Wow, this took me completely by surprise! Just like other players, I have been eager for a great :water/:fire combination, and this is very nice. Elements has been lacking "bomb" cards, and this is a great start at filling that gap. Very nice. :)
Title: Re: In Development: Steam Machine | Steam Machine
Post by: mokasu on May 29, 2010, 07:29:46 pm
I am LOVING this card!!! I need it to be in the trainer  :o :o :o
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Bloodshadow on May 29, 2010, 07:55:18 pm
The skill does effect only the "current" attack power. And that is also why the description does not say "lose -1/-0 until attack power is 0". Example: blessing this results in a stable 3/11 creature.
I'm not sure if I understand. So, this card only loses ATK after its ability is used once? Then does it lose 2 ATK per turn when the ability is used twice, and 3 ATK per turn when used three times, etc?

Anyways... Nice card. Uber-growth FTW! I'm making a deck with this card when it comes out.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: yaladilae on May 29, 2010, 08:11:08 pm
I can vaguly see an FG deck with it already LOL
Title: Re: In Development: Steam Machine | Steam Machine
Post by: icybraker on May 29, 2010, 08:12:52 pm
Awesome artwork and great synergy between Water and Air. Zanz made the most "creative" card until now. Seems fine and balanced to me.
I don't get what :air has to do with this...

Its worth it just for the art on the upped version....I would marry it and have its kids
Kays.

I guess now that it's clarified, it seems pretty neat. ;)
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Xinef on May 29, 2010, 08:14:23 pm
It's like a huge forest spectre in that it has some survivability, growing damage and looks great  ;)

I didn't expect water to have a robot kind of creature... now Elements are goin' steampunk! With main theme being fantasy and with futuristic looking armagio and graviton mercenaries it's a funny mix of themes.

I guess this card could be very useful thanks to water's great stalling ability (permafrost+squids+congeals) giving you ample time to grow these guys. I wouldn't expect a deck to have 6 of these because of huge cost but 3-4 and steam gets goin'!
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Amilir on May 29, 2010, 08:19:43 pm
Seems rather UP.  In the best case it's a +3/+0 ablaze for 3 fire.  Maybe I'm underestimating the value of the high hp, but it seems too expensive.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Kuroaitou on May 29, 2010, 08:20:29 pm
I'm infatuated with this card - even though I don't use :water that much, this idea is pretty ingenious (at least in terms of the 'losing steam' effect), and I expect every :water user out there to go crazy over this. Beautiful art as well, and the upgraded version looks like it'll be a monster to kill (+15 HP = rewind only please). XD

...maybe we'll have a false god specializing in 'mechanical' cards soon. ;)

Awesome artwork and great synergy between Water and Air. Zanz made the most "creative" card until now. Seems fine and balanced to me.
I don't get what :air has to do with this...
He's probably referring to the synergy between :air and :fire, and with this card, water can be tossed into the mix of :water, :fire, and :air. If you had an additional Poseidon thrown in, you'd be Captain planet.  :P

(Note: Flooding + Rain of Fire = major creature control, and Nymph Queen (to an extent) + Deflagration = decent permanent control, and this just bridges the gap between two VERY distinct/different elements)
Title: Re: In Development: Steam Machine | Steam Machine
Post by: DrunkDestroyer on May 29, 2010, 08:26:55 pm
Putting it with fire is just an excuse to have it rage potioned  :P
I'm kind of half against machine presence in elements, but I cant refuse that picture. I never really use water, or fire, but would be willing to spend 1500 just to have that card ;D

Edit: This will probably boost shard of readiness as well.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Dragoon1140 on May 29, 2010, 08:38:48 pm
Edit: This will probably boost shard of readiness as well.
I totally forgot about the new shard!

+4 attack a turn (ignoring the -1, of course) for free.  Now I am glad Zanz nerfed the shard.   :o
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Marvaddin on May 29, 2010, 10:16:57 pm
Ahhh, yeah, it looks a way to save the shard of useless, but the shard wouldnt be a much greater effect before the nerf. It would just give an extra free turn.

And, I dont think this card can create alone a good sinergy between water and fire. Trident, for example, is powerfull, and still theres no sinergy between earth and water. Fire is usually stronger than earth, but I still think thats too little to a good sinergy. Even more because its expensive, and starts at 0 attack. Look at Graviton Fire Eater...

Interesting card concept, maybe its worthy a buff.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: plastiqe on May 29, 2010, 10:44:03 pm
Am I the only one that thinks Fire and Water are opposing elements and should NOT be paired together?

I like the picture, I like the abilities but I don't like the pairing of water and fire.  There are certian elements that are natural enemies... Life & Death, Darkness & Light etc.  Also, a machine that runs on Steam (http://en.wikipedia.org/wiki/Steam) should belong to the realm of Air.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: icybraker on May 29, 2010, 10:46:42 pm
Quote
There are certian elements that are natural enemies... Life & Death, Darkness & Light etc.
Like Aether and Time, who share Anubis. ;) I think there is nothing wrong with the pairing of opposing elements; in fact, I encourage it for its synergies.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Essence on May 30, 2010, 12:23:27 am
The skill does effect only the "current" attack power. And that is also why the description does not say "lose -1/-0 until attack power is 0". Example: blessing this results in a stable 3/11 creature.
I'm not sure if I understand. So, this card only loses ATK after its ability is used once? Then does it lose 2 ATK per turn when the ability is used twice, and 3 ATK per turn when used three times, etc?
No, the abilities are unrelated, BS.

In strict game-mechanic-ese, this card would read:

Quote
Ability (Active): :fire :fire :fire : This creature gains +4/+0 to it's current (not full) attack.

Ability (Passive): This creature loses 1 point from the absolute value of it's current (not full) attack at the end of every turn until it reaches the absolute value of it's full attack.

Since buffs like Blessing affect Full Attack, the bonus from them wouldn't be stripped away by the passive ability.  But since Antimatter does affect Current Attack (and not Full Attack), a Steam Machine that was pumped up to 14/15 with it's own ability and then given Antimatter would be -14/15, then -13/15, then -12/15.

BUT if it was then BLESSED, it would become -9/15 with a Full Attack of 3, so the passive ability would tick down until the Steam Machine reached -3/15, and it would stay there.



I think.


Zanz?  :)



Title: Re: In Development: Steam Machine | Steam Machine
Post by: hello5666 on May 30, 2010, 12:24:11 am
great card. :)
this is to be available in the bazaar right?

No. Lets hope Zanz will add it. Then people would do  :water ,  :death and  :fire
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Ge0metry v1.2 on May 30, 2010, 12:55:46 am
what i meant is : this is a common card and not a rare right?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: icybraker on May 30, 2010, 12:56:28 am
Presumably, yes. There is no reason for this not to be a regular creature.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: hello5666 on May 30, 2010, 12:57:44 am
I know its not a rare. Its not even out in the bazzar yet.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: coinich on May 30, 2010, 01:41:06 am
I know its not a rare. Its not even out in the bazzar yet.
Zanz doesn't automatically release things in the trainer people.  Just because its not there has no connection to it being rare or not either.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Terroking on May 30, 2010, 01:51:32 am
I'm actually somewhat bothered by the terminology.  Wouldn't it be simpler to say Steam: Steam Machine gains +4/+0.  Steam Machine loses -1/-0 until its attack is 0.
Well, it's because of the way it works with base attack.

For example, if I take an unbuffed Steam Machine and use the ability, it'll end up 3/8 at the end of my turn. After 3 more turns, it will have reached 0 attack.

If I use Blessing on it, then the ability, it will be 6/11 at the end of my turn. 3 turns later, it will be 3/11. Even after the next turn, it will continue to have 3 attack as a minimum. That's why simply saying 0 isn't accurate.

(This was all from something Zanz said in chat)

Our first mechanical card ( I don´t want mechanical life) . 3 fire for 10 damage?

Will one point/turn be removed per use of the skill or in general -1/turn regardless of the number of times you used the skill?

And what will adrenaline do?
We already have a machine, Armagio, so putting another one in isn't going against any rules. I don't know what you mean, but it essentially gains +3/+0 per turn as long as you can keep paying for it. The -1/+0 is a passive effect, so it'll affect the creature once at the end of each turn.

Adrenaline will make it lose attack faster. I'm not entirely sure how the turns it'll get would be calculated, but I think it would just count the ones so far according to the attack it has so far.

For example:

5/15
4/15
3/15
2/15

9/15
8/15
7/15
Title: Re: In Development: Steam Machine | Steam Machine
Post by: miniwally on May 30, 2010, 02:01:47 am
How would antimatter work on it?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Terroking on May 30, 2010, 02:16:24 am
How would antimatter work on it?
It wouldn't lose any attack from it's ability if the attack was equal to or less than it's full attack.

For example (Although this contradicts you Essence, I think it's right):

I use the ability and end my turn. 3/15
Next turn, I do the same. 6/15
I use it a 3rd and then a 4th time. 12/15
My opponent uses Anti-matter on the Steam Machine. -12/15
I use the ability. -8/15
I use it again. -4/15
I do nothing. -4/15
I use it again. 0/15
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Glitch on May 30, 2010, 02:50:10 am
Is that true Terro?

I was under the impression it would work like this

-12
Active ability
-8
Passive ability
-9
....


It would go back down to -12 again and stop.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: finkel on May 30, 2010, 03:29:50 am
Am I the only one that thinks Fire and Water are opposing elements and should NOT be paired together?
>>Yes.

Quote from: plastiqe link=topic=7164.msg85103#msg85103 date=1275173043'
I like the picture, I like the abilities but I don't like the pairing of water and fire.  There are certian elements that are natural enemies... Life & Death, Darkness & Light etc.  Also, a machine that runs on Steam (http://en.wikipedia.org/wiki/Steam) should belong to the realm of Air.
>>Fire+Water=Steam.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: hello5666 on May 30, 2010, 04:56:08 am
No -12 then -8 then -9 then -5  then -6 then -2 then -3 then 1 then 0
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Arondight on May 30, 2010, 05:14:30 am
The way the upgraded version is drawn really reminded me of an already existing card: Fallen Druid. Mostly the body structure and how it's standing.

Without being able to test the card yet, I think it looks alright. I want to try it out.  :)
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Essence on May 30, 2010, 05:49:43 am
Well, no offense intended, Dohickey, but...you read it wrong.  :)
Title: Re: In Development: Steam Machine | Steam Machine
Post by: MrSexington on May 31, 2010, 12:01:37 am
Am I the only one that thinks Fire and Water are opposing elements and should NOT be paired together?

I like the picture, I like the abilities but I don't like the pairing of water and fire.  There are certian elements that are natural enemies... Life & Death, Darkness & Light etc.  Also, a machine that runs on Steam (http://en.wikipedia.org/wiki/Steam) should belong to the realm of Air.
I disagree.

It doesn't matter if it's water, ice, or steam, it's all H20 molecules.

That's like saying a puddle of water should be Earth.

(Not sure why you linked to that wikipedia link.)
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Tea is good on May 31, 2010, 01:15:24 am
The cost is a put off. 3 fire per turn, thats 18 per turn with six of these out.

Edit: figured out what I was trying to say. You can't build a reliable 30 card based around this card. You need several water pillars to get it out and at least three fire pillars to make it better than ablaze. Thats only for one. if you want two you need 6 fire pillars and more water pillars. If you wanted to make duos more workable, this would have to cost less. Because the player will obviously want to put explosions, congeals,RPs and all the other goodies from each element. The deck size for this deck has to be limited to 30 because all fire/water has no extra card draw. In conclusion, make it 2 fire per turn, or lower the cost please?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Dragoon1140 on May 31, 2010, 02:14:33 am
In conclusion, make it 2 fire per turn, or lower the cost please?
Perhaps make the upgraded version only cost 2  :fire?  It would provide a greater incentive due to the burdening increased  :water cost.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Essence on May 31, 2010, 03:20:25 am
Not to be overly analytical here, but don't you need the same amount of :water to bring out 2 that you did to bring out one?

The lots-of- :fire -OMG argument is true, but the :water part, not so much.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Arondight on May 31, 2010, 04:02:15 am
The fire consumption is a bit much.  :fire :fire For the upgraded version sounds better, even if it does gain 7 more HP when upgraded. It won't help much when you summon a 0/15 creature that you're having trouble paying for. The damage per turn isn't that great, anyway. But, I guess that might be intended to match up to Gargoyles?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: hello5666 on May 31, 2010, 09:24:23 am
Steam Machine(upped and unupped) should cost Death not fire. Don't you think?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Uncle Jellyfish on May 31, 2010, 09:32:19 am
Steam Machine(upped and unupped) should cost Death not fire. Don't you think?
No, I don't think so. Would you mind elaborating as to why you think this?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: coinich on May 31, 2010, 10:27:25 am
This isn't Terminator: The Card Game...
Title: Re: In Development: Steam Machine | Steam Machine
Post by: dekskose on May 31, 2010, 10:43:40 am
This isn't Terminator: The Card Game...
anyone of you readed the description of watert when you start the game as water? ice ALCHEMY and aquatic beeings
Steam is some kind of alchemy(Steam is vaporized water. It is a transparent gas. At standard temperature and pressure, pure steam (unmixed with air, but in equilibrium with liquid water) occupies about 1,600 times the volume of an equal mass of liquid water) (wikipedia)
Title: Re: In Development: Steam Machine | Steam Machine
Post by: plastiqe on May 31, 2010, 02:29:33 pm
Quote
Air Elementals control any gaseous substance and airbourne being..
Water does not get domain over every form of H20.  The description clearly states that Water cards are Ice (solids) and Aquatic beings (liquids).  Steam is water in gas form.  Please explain why a machine that runs on steam does not qualify as an Air card, when Air is described as having control over any gaseous substance.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Decktrya on May 31, 2010, 02:32:55 pm
Quote
Air Elementals control any gaseous substance and airbourne being..
Water does not get domain over every form of H20.  The description clearly states that Water cards are Ice (solids) and Aquatic beings (liquids).  Steam is water in gas form.  Please explain why a machine that runs on steam does not qualify as an Air card, when Air is described as having control over any gaseous substance.
#
are you joking do i need to qutoe my self???
This isn't Terminator: The Card Game...
anyone of you readed the description of watert when you start the game as water? ice ALCHEMY and aquatic beeings
Steam is some kind of alchemy(Steam is vaporized water. It is a transparent gas. At standard temperature and pressure, pure steam (unmixed with air, but in equilibrium with liquid water) occupies about 1,600 times the volume of an equal mass of liquid water) (wikipedia)

Title: Re: In Development: Steam Machine | Steam Machine
Post by: plastiqe on May 31, 2010, 02:40:47 pm
Is steam a gaseous substance?  Yes or No.
Does Air have control over all gaseous substances?  Yes or No.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Terroking on May 31, 2010, 05:05:25 pm
Is that true Terro?

I was under the impression it would work like this

-12
Active ability
-8
Passive ability
-9
....


It would go back down to -12 again and stop.
Actually no, Zanz has specified that it will not lose any attack due to it's passive ability if the current attack is less than or equal to it's full attack. Otherwise, it'd end up -1/15 the turn after you play it.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: dekskose on May 31, 2010, 05:41:54 pm
Is steam a gaseous substance?  Yes or No.
Does Air have control over all gaseous substances?  Yes or No.
i mean do i need to 1000 quote me cant you read what is yellow steam is absoulutly not air its a mixture of water and fire 
Quote
Air Elementals control any gaseous substance and airbourne being..
Water does not get domain over every form of H20.  The description clearly states that Water cards are Ice (solids) and Aquatic beings (liquids).  Steam is water in gas form.  Please explain why a machine that runs on steam does not qualify as an Air card, when Air is described as having control over any gaseous substance.
#
are you joking do i need to qutoe my self???
This isn't Terminator: The Card Game...
anyone of you readed the description of watert when you start the game as water? ice ALCHEMY and aquatic beeings
Steam is some kind of alchemy(Steam is vaporized water. It is a transparent gas. At standard temperature and pressure, pure steam (unmixed with air, but in equilibrium with liquid water) occupies about 1,600 times the volume of an equal mass of liquid water) (wikipedia)

Title: Re: In Development: Steam Machine | Steam Machine
Post by: melzardust on May 31, 2010, 06:19:45 pm
Good idea, looking forward to it!
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Asris on May 31, 2010, 06:24:45 pm
A giant terrestrial steam-punk robot full of water that you power by using fire to turn said water into steam wouldn't really fit with the aerial-esque theme Air has. Maybe a hot air balloon?

I can't picture this being Air/Fire since you need water to create steam, while not being able to say the same about air. Air's domain is air and gaseous substance, but I don't agree  that it has control over the excess product of water and fire merging. If you think it does, why not say most creatures belong in Air since they need air to exist, life due to the fact the majority are alive or for that matter be in the water domain since we're about 75% water and I assume animals aren't all that different.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Xinef on May 31, 2010, 07:22:08 pm
IMHO Steam Machine should stay :water :fire because it fits better these elements theme, but if that's not enough I can only add that it wouldn't work as good in air.

Ok, air and fire do have a synergy because of unstable gas, but unstable gas decks are aiming to be fast, so they would work better with other air creatures for support. Air is not a very defensive element and it's only way of stalling is to kill creatures with eagle eye, shockwave, unstable gas/thunderstorm. The fog shield might help a bit with stalling but not enough. You might try to use fire for more creature control but you would still lose to anything with tough creatures (light, gravity, some earth decks etc.)
I guess in water Steam Machines would be much more useful because permafrost + congeal + squids + flood + trident (if you add earth) offer a better stall deck giving you time to pump Steam Machines.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Amilir on May 31, 2010, 07:42:22 pm
But the machine itself is made of metal!  It clearly needs to be earth! 
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Xinef on May 31, 2010, 07:51:39 pm
But the machine itself is made of metal!  It clearly needs to be earth! 
[loltag]
It also has golden parts and I'm sure it could only be constructed by a skilled clockmaker!
Therefore it is clearly a :time creature!
[/loltag]
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Arondight on June 01, 2010, 03:19:00 am
But the machine itself is made of metal!  It clearly needs to be earth! 
[loltag]
It also has golden parts and I'm sure it could only be constructed by a skilled clockmaker!
Therefore it is clearly a :time creature!
[/loltag]
It has a shadow in the picture, it's clearly a Darkness creature. Duh.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: killsdazombies on June 01, 2010, 03:20:22 am
but its got steam in the name so its air, duh.......
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Bloodshadow on June 01, 2010, 03:41:52 am
but its got steam in the name so its air, duh.......
Steam is water vapor. Should water vapor be Water or Air?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: killsdazombies on June 01, 2010, 03:45:13 am
im just jkin :P
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Zeru on June 01, 2010, 10:37:45 am
Since everybody is arguing about this card's affinity, then it's Element is uncertain. It's obviously an Entropy card!
;D
Title: Re: In Development: Steam Machine | Steam Machine
Post by: hello5666 on June 01, 2010, 10:44:15 am
Steam Machine(upped and unupped) should cost Death not fire. Don't you think?
No, I don't think so. Would you mind elaborating as to why you think this?

 :water  :death  :fire don't get together.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: xdude on June 01, 2010, 11:50:41 am
Steam Machine(upped and unupped) should cost Death not fire. Don't you think?
No, I don't think so. Would you mind elaborating as to why you think this?

 :water  :death  :fire don't get together.
lolwut? Please use sentences that make sense...
Title: Re: In Development: Steam Machine | Steam Machine
Post by: BluePriest on June 01, 2010, 12:19:16 pm
This is the way I look at this card. It is a machine that holds water in it. So its element is  :water
Its ability adds fire to the machine, so the ability costs  :fire
By that combination, it produces steam. So its name has Steam in it.
It isnt a steam creature, its a machine wit water in it, that produces steam when you add fire to heat it up.

So I really dont see a problem with the element of the card.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Zeru on June 01, 2010, 12:43:09 pm
So I really dont see a problem with the element of the card.
Neither do most of us. We were joking so please stop debating already.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: BluePriest on June 01, 2010, 01:34:14 pm
So I really dont see a problem with the element of the card.
Neither do most of us. We were joking so please stop debating already.
I know most dont, im talking about the people saying it should be air and really think it should be,.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Bloodshadow on June 02, 2010, 01:13:08 am
Steam Machine(upped and unupped) should cost Death not fire. Don't you think?
No, I don't think so. Would you mind elaborating as to why you think this?

 :water  :death  :fire don't get together.
What, you want to add this to a :water :death poison-freeze deck?

No. It doesn't make sense to have a steam machine cost :death.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: assassim on June 02, 2010, 04:01:22 am
I plan to use this in a water aether deck with SoRs :)
Title: Re: In Development: Steam Machine | Steam Machine
Post by: PuppyChow on June 02, 2010, 04:03:18 am
As before mentioned, it has parts of every element in it. Fire, water, air, entropy, death, time, dark...

So it should be other!
Title: Re: In Development: Steam Machine | Steam Machine
Post by: yaladilae on June 02, 2010, 04:49:29 am
As before mentioned, it has parts of every element in it. Fire, water, air, entropy, death, time, dark...

So it should be other!
It should also gain +2|0 on it base when you are wielding a hammer/gavel, to fit the 'other' theme

Also any armaigo played in the field will empower each other robots so steam machine should get 0|+3 too

Oh, of cource if your mark is water, it get moist and rust easier, so this should get 0|-2

Then if your mark is time, unless your time quanta is 10+, this creature should do nothing becaue with a lower time quanta pool means you are in an more ancient age where robot shouldnt exist

Then since this machine is just a machine, mark of life and aether should do nothing to it....

Without steam, this thing wont move, so I also suggest it gains statis when its charge token is zero. When its charge token is over 20, it should self explode since its over heated inside...

Now if you keep going, this card needs big change =)

P.S I really like it the way it is, eating 3 is fiine, and it gives some reason to use SoR too.  especially water having access to nymph tear which makes other use for SoR. This card is great!
Title: Re: In Development: Steam Machine | Steam Machine
Post by: tallguy2241 on June 02, 2010, 07:10:34 am
Perhaps every turn it is losing ATK it produces 1 :air  as it lets off steam.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Arondight on June 02, 2010, 07:14:46 am
Perhaps every turn it is losing ATK it produces 1 :air  as it lets off steam.
That's a really good idea. I'm all for it if it's possible.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: jmizzle7 on June 02, 2010, 06:20:00 pm
Perhaps every turn it is losing ATK it produces 1 :air  as it lets off steam.
Now that's an interesting idea...
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Tea is good on June 02, 2010, 06:36:41 pm
Its gonna bring up an argument about how the steam would condense inti water. Thus creatig water quanta
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Terroking on June 02, 2010, 07:02:54 pm
Perhaps every turn it is losing ATK it produces 1 :air  as it lets off steam.
Now that's an interesting idea...
That is and interesting idea. Shouldn't actually be too hard to code, just make it do something like IF: CURRENTATK=>FULLATK. TRUE=+ (-1) CURRENTATK (+1 Airquanta). That's all a guess though, I wouldn't be surprised if it were completely wrong and this was impossible.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: yaladilae on June 02, 2010, 08:04:47 pm
Perhaps every turn it is losing ATK it produces 1 :air  as it lets off steam.
Then the turn after air quanta is produced, it should infect 1 poison damage, because lets face it, burn something to produce heat to produce steam, that thing usually stink
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Kuroaitou on June 02, 2010, 09:12:01 pm
Perhaps every turn it is losing ATK it produces 1 :air  as it lets off steam.
Then the turn after air quanta is produced, it should infect 1 poison damage, because lets face it, burn something to produce heat to produce steam, that thing usually stink
Actually yaladilae, his idea of having the effect of 'losing steam' being translated to the production of :air is a really smart (logical, and practical) concept, and I'll be very excited about the idea of having a creature that connects three elements in a reasonable manner (even if it's hard to utilize all three in a deck). I think the poison thing you mentioned is overdoing it. ^^;;

Otherwise, with or without the new :air generation mechanic, this card still looks fantastic.  :)
Title: Re: In Development: Steam Machine | Steam Machine
Post by: yaladilae on June 02, 2010, 11:30:36 pm
I think the poison thing you mentioned is overdoing it. ^^;;

Otherwise, with or without the new :air generation mechanic, this card still looks fantastic.  :)
It did the job and made you smile =P

And I agree, its a great card as it stands
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Essence on June 03, 2010, 12:07:37 am
Just a minor point: most steam engines aren't built to lose steam.  It's perfectly feasable to create a steam engine that doesn't, in fact.  The point of losing the ATK generated by the ability is that the water inside the machine is cooling down and recondensing, not that it's escaping.

Not that I wouldn't love it if it gave off :air quanta (Toadfish FTW!), but it's not a physical necessity. :)
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Uncle Jellyfish on June 03, 2010, 04:28:08 am
Perhaps every turn it is losing ATK it produces 1 :air  as it lets off steam.
Now that's an interesting idea...
I fully support this idea, however, it may make the card a rare. This makes a nice synergy with Fire and Water, and enforces the synergy with Water and Air, AND it also allows some more synergy with Fire and Air, allowing an effective trio-deck of :water :fire :air . Steam Machine, Unstable Gas,  Congeal, Ice Shield, Firefly, Explosion, Firestorm, Rage Elixir, etc.

I could already see a deck that used Water Towers, Mark of Fire, and had Elite Fireflies to make :fire quantum. SoRs would work nicely, too.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: teffy on June 03, 2010, 10:45:34 am
What happens, if a Steam Machine gets flooded ?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: miniwally on June 03, 2010, 01:07:12 pm
It'll survive cause it's a water card.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Avenger on June 03, 2010, 01:40:51 pm
It'll survive cause it's a water card.
It's a steamer :P
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Italy2 on June 04, 2010, 12:00:45 am
 :)The unique card would make addition...
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Essence on June 04, 2010, 01:51:07 am
Just a quick question -- is it really worth TWO more :water to have it go from 0|8 to 0|15?

I'd probably rarely use this upgraded.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: dragonhuman on June 04, 2010, 02:23:10 am
Just a quick question -- is it really worth TWO more :water to have it go from 0|8 to 0|15?

I'd probably rarely use this upgraded.
is it worth the artwork change?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Zac33333 on June 04, 2010, 02:34:50 am
This art tells me fotosynthesis has too much time on his hands XD

Too...Much...sexy...ROBOT!
Title: Re: In Development: Steam Machine | Steam Machine
Post by: jmizzle7 on June 04, 2010, 02:39:25 am
This art tells me fotosynthesis has too much time on his hands XD

Too...Much...sexy...ROBOT!
IIRC, this has been in fotosyntesis' Spore gallery for quite some time. I've seen it before.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Zac33333 on June 04, 2010, 04:03:45 am
This art tells me fotosynthesis has too much time on his hands XD

Too...Much...sexy...ROBOT!
IIRC, this has been in fotosyntesis' Spore gallery for quite some time. I've seen it before.
Well I didnt know this was Spore, and I always hated SPORE because the phr33 version was too limited and confusing. Im on a 0$ budget :p
Title: Re: In Development: Steam Machine | Steam Machine
Post by: hitsugaya_omfg on June 04, 2010, 04:11:48 am
Just a minor point: most steam engines aren't built to lose steam.  It's perfectly feasable to create a steam engine that doesn't, in fact.  The point of losing the ATK generated by the ability is that the water inside the machine is cooling down and recondensing, not that it's escaping.

Not that I wouldn't love it if it gave off :air quanta (Toadfish FTW!), but it's not a physical necessity. :)
and im sure u read that in ur steam engine hand guide -.-
doesnt matter  :water  forming  :air by way of  :fire its a great idea u dont have 2 b a poo-poo head and put the guys idea down :/

Edited out bad word
Title: Re: In Development: Steam Machine | Steam Machine
Post by: jmizzle7 on June 04, 2010, 05:19:51 am
Just a minor point: most steam engines aren't built to lose steam.  It's perfectly feasable to create a steam engine that doesn't, in fact.  The point of losing the ATK generated by the ability is that the water inside the machine is cooling down and recondensing, not that it's escaping.

Not that I wouldn't love it if it gave off :air quanta (Toadfish FTW!), but it's not a physical necessity. :)
and im sure u read that in ur steam engine hand guide -.-
doesnt matter  :water  forming  :air by way of  :fire its a great idea u dont have 2 b a poo-poo head and put the guys idea down :/
Welcome to the forums, hitsugaya. Please keep it civil when offering disagreements.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Arondight on June 04, 2010, 06:45:27 am
Just a quick question -- is it really worth TWO more :water to have it go from 0|8 to 0|15?

I'd probably rarely use this upgraded.
I was thinking the same thing, it's mostly an expensive form of Graviton Firemaster.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: omgarm on June 04, 2010, 12:09:52 pm
Just a minor point: most steam engines aren't built to lose steam.  It's perfectly feasable to create a steam engine that doesn't, in fact.  The point of losing the ATK generated by the ability is that the water inside the machine is cooling down and recondensing, not that it's escaping.

Not that I wouldn't love it if it gave off :air quanta (Toadfish FTW!), but it's not a physical necessity. :)
It could work of you think of it like this:

The Machine is a water elemental (machine >_>) thus it has an inifinite supply of water. Adding a short boost of fire gets it going, but it does not have to retain the water and thus lets off steam.

Kind of like a perpetuum mobile, except not really since this is a game and I just like defending the idea of a tri-element combo.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: BluePriest on June 04, 2010, 02:21:08 pm
Just a minor point: most steam engines aren't built to lose steam.  It's perfectly feasable to create a steam engine that doesn't, in fact.  The point of losing the ATK generated by the ability is that the water inside the machine is cooling down and recondensing, not that it's escaping.

Not that I wouldn't love it if it gave off :air quanta (Toadfish FTW!), but it's not a physical necessity. :)
and im sure u read that in ur steam engine hand guide -.-

Its essence talking about something that deals with water... so yeah, he probably did read it in his steam engine hand guide :P
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Ant-n-ero on June 04, 2010, 08:47:29 pm
Just a minor point: most steam engines aren't built to lose steam.  It's perfectly feasable to create a steam engine that doesn't, in fact.  The point of losing the ATK generated by the ability is that the water inside the machine is cooling down and recondensing, not that it's escaping.

Not that I wouldn't love it if it gave off :air quanta (Toadfish FTW!), but it's not a physical necessity. :)
and im sure u read that in ur steam engine hand guide -.-

Its essence talking about something that deals with water... so yeah, he probably did read it in his steam engine hand guide :P
+1 ;)
Title: Re: In Development: Steam Machine | Steam Machine
Post by: harakirinosaru on June 04, 2010, 09:12:56 pm
Wow. So I left for an hour and this had 6 more pages?

Anyway...if you Twin Universe this, will it's new floor attack be the attack it had when you TU'd it?

Example: If you put in into play, and then next turn use it's ability (4/8) and then TU it (4/8) will the TU'd copy be 4/8 at the end of the turn while the original goes down to 3/8?

Perhaps every turn it is losing ATK it produces 1 :air  as it lets off steam.
Well, this is a game, and as PuppyChow pointed out, it doesn't have to make sense.

But SG would argue that it did, so...

My point is that H20 is still H20 regardless of state. There's no change happening here. It would make more sense, if it were to produce Air, to produce 3 :air when targeted by Thunderbolt or Lightning Storm, since that's what happens in a world where physics isn't just a funny word.

However, this is a good idea. Mono-Water UGs?  Super Toadfish/Steam Engine CC?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Marvaddin on June 04, 2010, 10:37:03 pm
Still dont see this as a powerfull card. People are saying its great, any deck ideas already?

The Air quanta production can be interesting, but I kind of dislike a creature being involved with 3 elements, at least for now.. unless we have a series of it. :D

I think it can have a cost of +2 :water for + 0/7, once its almost immortal to Otyughs, but maybe its just expensive, could be 4 :water and 6 :water instead.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Bloodshadow on June 05, 2010, 12:17:59 am
Quote
Still dont see this as a powerfull card. People are saying its great, any deck ideas already?
Do you even like anything in the game? I bet you think Fractal is overpowered.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: DrunkDestroyer on June 05, 2010, 12:33:29 am
Just a quick question -- is it really worth TWO more :water to have it go from 0|8 to 0|15?

I'd probably rarely use this upgraded.
Yes. You have to have fire quanta anyway, so you might as well pack in a rage potion. That would increase its base attack to 5, while not making it susceptible to creature control (10 Health is still enough to survive any one spell card)
Title: Re: In Development: Steam Machine | Steam Machine
Post by: PuppyChow on June 05, 2010, 01:12:16 am
Or, you don't need any fire quanta...

*cough* SoR *cough*
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Marvaddin on June 05, 2010, 01:14:08 am
Quote
Still dont see this as a powerfull card. People are saying its great, any deck ideas already?
Do you even like anything in the game? I bet you think Fractal is overpowered.
Well, looks like you are trying to flame me, but I will answer you. In fact, I like the game, and I like many things, including many cards that have interesting themes / concepts / mechanics. Although your cards usually seem retarded to me, like most of your arguments, this doesnt mean I dont like anything. I even like THIS card, although I dont think its powerful, because I like the theme. More questions?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Terroking on June 05, 2010, 01:32:44 am
Quote
Still dont see this as a powerfull card. People are saying its great, any deck ideas already?
Do you even like anything in the game? I bet you think Fractal is overpowered.
Well.... That's probably because it is.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Bloodshadow on June 05, 2010, 02:27:12 am
Well, looks like you are trying to flame me, but I will answer you. In fact, I like the game, and I like many things, including many cards that have interesting themes / concepts / mechanics. Although your cards usually seem retarded to me, like most of your arguments, this doesnt mean I dont like anything. I even like THIS card, although I dont think its powerful, because I like the theme. More questions?
No, I was not trying to flame you. I just haven't seen you say anything positive ever, and wondered if you even like the game itself. However, I did not use offensive language by calling you a retard, so I'm not sure if I'm the one trying to flame someone.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Marvaddin on June 05, 2010, 02:58:52 am
1st, if you didnt see me saying anything positive, you should search more. If you do, you will see. And looks very strange to anyone spend time in a forum about a game he/she doesnt like. 2nd, I didnt call you a retard, just said that your cards / arguments USUALLY (not always) SEEM (not are) retarded TO ME (oh, well, again, are you offended by what I think? lol, dont be offended so easily).

In fact, I didnt understand what was so good about your post to make you click the post button. I really have nothing against you, nor I care about what you think about me, and maybe we can even have a productive discussion in the future about anything, just dont think the forum deserves something so pointless like you saying Im a negative guy. If I say "card isnt powerful", show me wrong posting a deck, for example, instead of doing this, dont you agree?

Sorry all for this. Looks like me and BS had a bad start ;)

Now, back to the card, anyone thinking about decks?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Bloodshadow on June 05, 2010, 03:14:29 am
OK... Marvaddin, seems like you have the same problem as I sometimes have: saying what you really mean. Maybe you sound like a jerk, but you actually weren't trying to be a jerk at all. No worries ;)

As for decks... I might use some Burning Pillars, some Deflags, along with this...

Mark of Fire
12 Sapphire Pillar
6 Steam Machine
8 Burning Pillar
4 Deflagration
Title: Re: In Development: Steam Machine | Steam Machine
Post by: yaladilae on June 05, 2010, 07:10:27 am
OK... Marvaddin, seems like you have the same problem as I sometimes have: saying what you really mean. Maybe you sound like a jerk, but you actually weren't trying to be a jerk at all. No worries ;)

As for decks... I might use some Burning Pillars, some Deflags, along with this...

Mark of Fire
12 Sapphire Pillar
6 Steam Machine
8 Burning Pillar
4 Deflagration
That deck is sooooooo vanilla, but i guess its the darkness style that made you vanilla [/sarcasum] [/dodge from hit list]

Anyway, I am more thinking a complex deck with some SoR, or some combination of mark, phoenix and cremation to power the machines while using water to naturally stall. Need it in trainer to play around tho
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Ant-n-ero on June 05, 2010, 09:11:58 am
1st, if you didnt see me saying anything positive, you should search more...
sorry but I can't see any - got a link for me? ;)



steam machine is alright but tbh I don't think I'd use it ^^
Title: Re: In Development: Steam Machine | Steam Machine
Post by: relic master on June 05, 2010, 03:26:55 pm
I WANT THIS CARD TO COME OUT!
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Terroking on June 05, 2010, 07:30:42 pm
I WANT THIS CARD TO COME OUT!
It's in the trainer now ;)

EDIT: And the unupped has 6 cost.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: finkel on June 05, 2010, 07:45:25 pm
(10 Health is still enough to survive any one spell card)
False. Drain Life. Siphon Life. Fire bolt. Fire lance. Ice bolt. Ice lance.

Edit: Also, chaos seed and mutation.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Ant-n-ero on June 05, 2010, 08:09:22 pm
I WANT THIS CARD TO COME OUT!
It's in the trainer now ;)

EDIT: And the unupped has 6 cost.

let's get cracking!!!!
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Bloodshadow on June 05, 2010, 09:10:38 pm
Quote
That deck is sooooooo vanilla, but i guess its the darkness style that made you vanilla [/sarcasum] [/dodge from hit list]
Don't worry, you're already on my hit list for choosing Darkness as the worst element. >:D >:D >:D

Quote
Anyway, I am more thinking a complex deck with some SoR, or some combination of mark, phoenix and cremation to power the machines while using water to naturally stall.
Cremations could work too... But not everyone has SoR. Oh well, I'll play around with it.

Oh, and apparently there is another card in development: Pandemonium (http://elementsthegame.com/development.html).
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Kuroaitou on June 05, 2010, 09:26:11 pm
Quote
That deck is sooooooo vanilla, but i guess its the darkness style that made you vanilla [/sarcasum] [/dodge from hit list]
Don't worry, you're already on my hit list for choosing Darkness as the worst element. >:D >:D >:D

Quote
Anyway, I am more thinking a complex deck with some SoR, or some combination of mark, phoenix and cremation to power the machines while using water to naturally stall.
Cremations could work too... But not everyone has SoR. Oh well, I'll play around with it.

Oh, and apparently there is another card in development: Pandemonium (http://elementsthegame.com/development.html).
O_o

Whoa. That's another interesting card...
Title: Re: In Development: Steam Machine | Steam Machine
Post by: ymmel on June 05, 2010, 10:00:45 pm
tested a bit with SoR and it seems like REALLY killing card, though not sure if OP
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Essence on June 05, 2010, 10:44:11 pm
It's in the trainer now ;)

EDIT: And the unupped has 6 cost.

Oooh, oooh, can I take credit?!?  8)



[edit]
Having finally spent a day playing with Steam Machine, I have to say that it sucks.  It's too expensive to play, it's ability is too expensive to use. 

Graviton Fire Eater has 3 less HP and only gains 2 attack per turn, but only costs 2 to play and 1 to activate, and it's power doesn't tick down over time.   Graviton Firemaster is even better in comparison to Elite Steam Machine.

Both of the Graviton cards work well because they're splashably cheap in both directions -- :fire deck with :gravity mark can use them well, and so can :gravity deck with :fire mark.  Steam Machine doesn't splash in either direction.  It forces you to play a balanced water/fire deck, and it's not even stellar in that context.  The massive HP doesn't make up for the slow speed and the massive :fire sink, and the extra 1 point of attack every turn vs. Ablaze doesn't either.

Fire Spirit vs. Graviton Fire Master is understandable -- both are cheap and quick Ablaze critters, but you pay for going off-element by adding some much-needed HP.   The HP you get for going with Steam Machine aren't worth the added cost, and the ability is so much less useful because of the tripled cost. 

It's slow, it forces your deck to be clunky, and it seems like it's only purpose is to get people to donate for Shards of Readiness, which is even more upsetting.
[/edit]
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Uncle Jellyfish on June 06, 2010, 03:12:33 am
It's in the trainer now ;)

EDIT: And the unupped has 6 cost.

Oooh, oooh, can I take credit?!?  8)



[edit]
Having finally spent a day playing with Steam Machine, I have to say that it sucks.  It's too expensive to play, it's ability is too expensive to use. 

Graviton Fire Eater has 3 less HP and only gains 2 attack per turn, but only costs 2 to play and 1 to activate, and it's power doesn't tick down over time.   Graviton Firemaster is even better in comparison to Elite Steam Machine.

Both of the Graviton cards work well because they're splashably cheap in both directions -- :fire deck with :gravity mark can use them well, and so can :gravity deck with :fire mark.  Steam Machine doesn't splash in either direction.  It forces you to play a balanced water/fire deck, and it's not even stellar in that context.  The massive HP doesn't make up for the slow speed and the massive :fire sink, and the extra 1 point of attack every turn vs. Ablaze doesn't either.

Fire Spirit vs. Graviton Fire Master is understandable -- both are cheap and quick Ablaze critters, but you pay for going off-element by adding some much-needed HP.   The HP you get for going with Steam Machine aren't worth the added cost, and the ability is so much less useful because of the tripled cost. 

It's slow, it forces your deck to be clunky, and it seems like it's only purpose is to get people to donate for Shards of Readiness, which is even more upsetting.
[/edit]
I have to agree entirely with this statement. Honestly, I wouldn't mind paying :fire :fire :fire if the power didn't tick down at the end of every turn, but as is right now, it's just too expensive. Make the skill cost :fire :fire, and reduce the play cost of both the unupped and the upped versions by one and two respectively, and then this card might see some play. Otherwise, it'll be just another useless card. I had high hopes for this, but really, the only way I see it being played is with an FG.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: zanzarino on June 06, 2010, 03:14:24 am
Both those things already happened uncle - refresh :)
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Essence on June 06, 2010, 03:20:08 am
Zanz, you rock.  I don't know any other game designer that does what you do -- collaborating with his players on this level -- and I hope that Elements pays your bills and then some..  :)
Title: Re: In Development: Steam Machine | Steam Machine
Post by: jmizzle7 on June 06, 2010, 04:42:40 am
Here's my take on a Steam Machine deck. It's super fun! :)

Code: [Select]
5ii 5ii 5ii 5ii 5ii 5ii 6rq 6rq 6rq 6rq 6rq 6rq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 808 808 808 808 80b 80b 80b 80b 80b
Steam Machines are unupped in order to take advantage of the lower cost.

I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: tinkady on June 06, 2010, 07:03:57 am
this card looks great! i was a bit confused when i first saw it, because I thought it meant that each counter was +4/+0. would it be better to say instead that each counter is +1/+0? also, i really really really like the idea of generating  :air whenever a counter ticks off...twould make the card very interesting. for example it would go great in an elite FFQ deck...and just be really interesting overall.  i think it seems a lot more balanced with only a :fire :fire skill cost and a cheaper unupped version, the new card looks great in the trainer!
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Uncle Jellyfish on June 06, 2010, 07:09:46 am
Both those things already happened uncle - refresh :)
...I love you, Zanz. <3
Title: Re: In Development: Steam Machine | Steam Machine
Post by: jmizzle7 on June 06, 2010, 07:35:03 am
Seeing as Air is about to get a complete makeover (http://elementscommunity.org/forum/index.php/topic,7549.0.html), I think it's probably a good thing that this doesn't provide another opportunity to generate :air quanta.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: tinkady on June 06, 2010, 08:30:47 am
dont see why that should eliminate the ability to generate  :air ? would make for a really unique and useful card, to compensate you could increase the cost or make it weaker or have it work so that it depletes steams individually...aka if you use 2 steams it depletes 2 per turn until the first runs out(although that would actually make it generate quanta faster, so maybe not a nerf)
i've been messing with this card a bit in the trainer, and i like your setup jmizzle.  i added a few phase shields and scaled back on everything else (and changed mark to water and made more aether towers) but they might have just made things slower...PU really works well with this card.
i think shrieker/graboid rush is still much faster than the deck i was using
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Boingo on June 06, 2010, 10:13:23 pm
It's slow, it forces your deck to be clunky
.....like a steam machine.

it seems like it's only purpose is to get people to donate for Shards of Readiness, which is even more upsetting.
Agreed.

Honestly, I don't like the addition of a machine to a game called "Elements".  Yes, I recognize Armagio looks like a robot/machine too--not a big fan of that one either, and thankfully it's never actually been played by a human player.

Of the 3 new cards, this is the most gimmicky.  I suppose it's aiming for unstable gas synergy (thus the high hp) and while I welcome cards offering new synergies, this card isn't as good as I had hoped for.

Title: Re: In Development: Steam Machine | Steam Machine
Post by: $$$man on June 06, 2010, 10:41:37 pm
all three cards could work together at this point by
A.making a water fire duo to use steam machine
B.paying for Wings(new air card)with machines cool down(if it happens)
C.Using pandemonium via mark and using the creature control for enemy creatures and barely even making the epically resistent steam machine flinch

 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Avenger on June 07, 2010, 11:47:44 am
I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
This is very bad, isn't it?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Arondight on June 07, 2010, 12:52:13 pm
Here's my take on a Steam Machine deck. It's super fun! :)

Code: [Select]
5ii 5ii 5ii 5ii 5ii 5ii 6rq 6rq 6rq 6rq 6rq 6rq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 808 808 808 808 80b 80b 80b 80b 80b
Steam Machines are unupped in order to take advantage of the lower cost.

I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
I tried it out and it's pretty fast. I tinkered around with it a bit and switched out two Steam Machines for Arctic Squid, removed some Sapphire Towers in place of Aether Towers, and changed the mark to :water. Parallel Universe + Shard of Readiness + Arctic Squids is a good stalling method while growing the Steam Machines. :) It sure makes a mockery of other speed decks without control, too.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Essence on June 08, 2010, 05:43:19 pm
I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
This is very bad, isn't it?

Only if you're playing against Steam Machines and you have Lobotomizer. :)
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Ant-n-ero on June 08, 2010, 05:48:07 pm
I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
This is very bad, isn't it?

Only if you're playing against Steam Machines and you have Lobotomizer. :)
I guess the moral of the story is don't lobo until they are on low again??! >_<
Title: Re: In Development: Steam Machine | Steam Machine
Post by: jmizzle7 on June 08, 2010, 06:27:13 pm
I guess the moral of the story is don't lobo until they are on low again??! >_<
Like a player in control of a steam machine will stop using its ability lol...
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Ant-n-ero on June 08, 2010, 07:20:24 pm
I guess the moral of the story is don't lobo until they are on low again??! >_<
Like a player in control of a steam machine will stop using its ability lol...
anything could happen - EQ/Pulvy/devourer/BH   w/e, might want to play some other cards instead
might lose all his quanta and not be able to use it for a few turns >_< - then lobo comes into play XD
Title: Re: In Development: Steam Machine | Steam Machine
Post by: harakirinosaru on June 08, 2010, 09:31:12 pm
Here's my take on a Steam Machine deck. It's super fun! :)

Code: [Select]
5ii 5ii 5ii 5ii 5ii 5ii 6rq 6rq 6rq 6rq 6rq 6rq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 808 808 808 808 80b 80b 80b 80b 80b
Steam Machines are unupped in order to take advantage of the lower cost.

I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
I take full credit.

(10 Health is still enough to survive any one spell card)
False. Drain Life. Siphon Life. Fire bolt. Fire lance. Ice bolt. Ice lance.

Edit: Also, chaos seed and mutation.
If you have 50 Fire/Darkness/Ice Quanta. At that point you will have lost.

Also, last two aren't real cards, hadn't you heard?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: jmizzle7 on June 08, 2010, 10:06:02 pm
Here's my take on a Steam Machine deck. It's super fun! :)

Code: [Select]
5ii 5ii 5ii 5ii 5ii 5ii 6rq 6rq 6rq 6rq 6rq 6rq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 808 808 808 808 80b 80b 80b 80b 80b
Steam Machines are unupped in order to take advantage of the lower cost.

I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
I take full credit.
Full credit for what?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Arondight on June 08, 2010, 11:21:20 pm
[edit]
Having finally spent a day playing with Steam Machine, I have to say that it sucks.  It's too expensive to play, it's ability is too expensive to use. 

Graviton Fire Eater has 3 less HP and only gains 2 attack per turn, but only costs 2 to play and 1 to activate, and it's power doesn't tick down over time.   Graviton Firemaster is even better in comparison to Elite Steam Machine.

Both of the Graviton cards work well because they're splashably cheap in both directions -- :fire deck with :gravity mark can use them well, and so can :gravity deck with :fire mark.  Steam Machine doesn't splash in either direction.  It forces you to play a balanced water/fire deck, and it's not even stellar in that context.  The massive HP doesn't make up for the slow speed and the massive :fire sink, and the extra 1 point of attack every turn vs. Ablaze doesn't either.

Fire Spirit vs. Graviton Fire Master is understandable -- both are cheap and quick Ablaze critters, but you pay for going off-element by adding some much-needed HP.   The HP you get for going with Steam Machine aren't worth the added cost, and the ability is so much less useful because of the tripled cost. 

It's slow, it forces your deck to be clunky, and it seems like it's only purpose is to get people to donate for Shards of Readiness, which is even more upsetting.
[/edit]
I have to agree about the cost and the shard part (and pretty much everything else). In other cases, it's just plain slow and annoying to generate enough quanta to use it.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: tinkady on June 09, 2010, 03:25:54 am
its not so bad now that the skill cost was reduced to :fire :fire
Title: Re: In Development: Steam Machine | Steam Machine
Post by: harakirinosaru on June 09, 2010, 04:09:22 am
Here's my take on a Steam Machine deck. It's super fun! :)

Code: [Select]
5ii 5ii 5ii 5ii 5ii 5ii 6rq 6rq 6rq 6rq 6rq 6rq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 808 808 808 808 80b 80b 80b 80b 80b
Steam Machines are unupped in order to take advantage of the lower cost.

I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
I take full credit.
Full credit for what?
Giving you the PU idea.

Also, if the cooldown is active, then why does it still cooldown under procrastination?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: jmizzle7 on June 09, 2010, 04:49:04 am
LOL you have got to be kidding me, hara. I didn't have "help" coming up with a Machine/SoR/PU deck. I came up with that deck on my own, and I'm sure Terroking and several others had similar ideas as well. Don't be that guy.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Zac33333 on June 09, 2010, 10:59:12 am
I just love when these cards make sense with REAL elements:

Fire (heat)+Water(liquid)=Steam(gas)

F²(H)+W(L²)=Steam²(G²)

MATH FTW
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Mrd3ath on June 11, 2010, 12:03:00 am
This card is way too yu-gi-oh'ish!
Title: Re: In Development: Steam Machine | Steam Machine
Post by: OldTrees on June 11, 2010, 04:35:18 am
This card is way too yu-gi-oh'ish!
How? What component of this is similar to yugioh?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Mrd3ath on June 11, 2010, 12:47:57 pm
This card is way too yu-gi-oh'ish!
How? What component of this is similar to yugioh?
The whole aspect of a robotic monster.  :P
Title: Re: In Development: Steam Machine | Steam Machine
Post by: ddevans96 on June 12, 2010, 10:34:57 pm
This card is way too yu-gi-oh'ish!
How? What component of this is similar to yugioh?
The whole aspect of a robotic monster.  :P
LOL
I used this in trainer, it's really cool. Also adds to a cool deck I'm creating. xD
Title: Re: In Development: Steam Machine | Steam Machine
Post by: OldTrees on June 13, 2010, 04:53:45 am
This card is way too yu-gi-oh'ish!
How? What component of this is similar to yugioh?
The whole aspect of a robotic monster.  :P
1) Robotic monsters are not new to elements. (See Armagio)
2) Yugioh has a diverse variety of creature types. Dragons are a more common yugioh creature type.
3) Yugioh isn't the only major card game that includes robotic monsters. Magic the Gathering has lots of Artifact Creatures.

Title: Re: In Development: Steam Machine | Steam Machine
Post by: Mrd3ath on June 13, 2010, 03:45:43 pm
This card is way too yu-gi-oh'ish!
How? What component of this is similar to yugioh?
The whole aspect of a robotic monster.  :P
1) Robotic monsters are not new to elements. (See Armagio)
2) Yugioh has a diverse variety of creature types. Dragons are a more common yugioh creature type.
3) Yugioh isn't the only major card game that includes robotic monsters. Magic the Gathering has lots of Artifact Creatures.
Well armagio, you can't see all the gears and stuff. ;D
Title: Re: In Development: Steam Machine | Steam Machine
Post by: BluePriest on June 14, 2010, 12:40:08 am
This card is way too yu-gi-oh'ish!
How? What component of this is similar to yugioh?
The whole aspect of a robotic monster.  :P
1) Robotic monsters are not new to elements. (See Armagio)
2) Yugioh has a diverse variety of creature types. Dragons are a more common yugioh creature type.
3) Yugioh isn't the only major card game that includes robotic monsters. Magic the Gathering has lots of Artifact Creatures.
Well armagio, you can't see all the gears and stuff. ;D
but its still clearly a robot
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Essence on June 14, 2010, 12:47:14 am
Nah, it's a mecha.  There's a difference. 

Otaku across Japan agree.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Arondight on June 14, 2010, 01:51:28 am
Yu-gi-oh-ish my foot. Mazinger Z and Getter Robo have more say in it than that.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Xinef on June 14, 2010, 06:14:57 pm
Nah, it's a mecha.  There's a difference. 

Otaku across Japan agree.
The funny thing is that when I look closely at Armagio, I think it could be interpreted as an organic creature in heavy armor that resembles a mecha (especially the wings)... or it could be a real mecha... hard to distinguish.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Arondight on June 14, 2010, 09:34:03 pm
Nah, it's a mecha.  There's a difference. 

Otaku across Japan agree.
The funny thing is that when I look closely at Armagio, I think it could be interpreted as an organic creature in heavy armor that resembles a mecha (especially the wings)... or it could be a real mecha... hard to distinguish.
Or it could be equal parts organic and equal parts robotic.

But, we're digressing as bit far here.  :)
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Cynxos on June 14, 2010, 10:30:50 pm
Here's my take on a Steam Machine deck. It's super fun! :)

Code: [Select]
5ii 5ii 5ii 5ii 5ii 5ii 6rq 6rq 6rq 6rq 6rq 6rq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 808 808 808 808 80b 80b 80b 80b 80b
Steam Machines are unupped in order to take advantage of the lower cost.

I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
I just took this deck out for a test run in the trainer and... It's surpisingly fast.
I mean, it could actually work as a pretty decent speed deck.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Essence on June 16, 2010, 01:38:18 pm
Quote from: ScaredGirl
What I think about Steam Machine? Well, to me it seems a bit underpowered. Cost of 2  is pretty high to pay each turn and guarantees that your Mark alone is not enough. Combined with the relatively high cost of Steam Machine, it's clear that 50/50   duo is pretty much the only deck that can use this card effectively. One other option of course is to take more  like shields and Congeal, and make a kind of stalling deck to you time to get those Machines bigger, but even then you need a lof of Fire Pillars because that steam is not cheap.

And this is AFTER the drop in cost to 5 :water to cast and 2 :fire to activate.  Pretty much exactly my initial argument, remade here. (http://elementscommunity.org/forum/index.php/topic,8197.0.html)
Title: Re: In Development: Steam Machine | Steam Machine
Post by: UPRC on June 16, 2010, 03:51:06 pm
Definitely has the potential to be my favourite water card. Very cool idea and looking forward to seeing it in action.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: PuppyChow on June 17, 2010, 11:35:25 pm
Having thought more about it, Steam Machine is amazingly underpowered.

Let's compare it to Abyss Crawler. 6/6 for 4  :water .



Accumulative damage, if both are played on the same turn:
CreatureTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
Abyssal Crawler61218243036
Steam Machine0411213451
So you see, Steam Machine doesn't start doing more damage until 5 turns in, at which point it will start doing much more. Still, it's a moot point, when you also look at the accumulative COSTS.

Accumulative cost, if both are played on the same turn:
CreatureTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
Abyssal Crawler4 :water 4 :water 4 :water 4 :water 4 :water 4 :water
Steam Machine5 :water 5 :water , 2 :fire 5 :water , 4 :fire 5 :water , 6 :fire 5 :water , 8 :fire 5 :water , 10 :fire
Using unupped steam machine because the upped version has no effect on attack and so gives it the best ratio.
Or, if you look at it with SoR, you're just paying 8  :water (mono probably) but no fire quanta at all. But that's a two card combo, and still costs double that of Abyssal Crawler.

Also worth mentioning is the control the two cards are susceptible to.

Abyssal CrawlerRage Elixir10+ Quanta Fire Bolt, 20+ Quanta other "Bolt-Like" SpellCongealAntimatterGravity PullDevour
Steam Machine40+ Quanta Fire Bolt, 70+ Quanta other "Bolt-Like" SpellLoboCongealRewindMutationQuanta Denial (limited)Antimatter (limited)Gravity Pull (limited)
So you see, in some ways the Steam Machine is just as vulnerable to control as Abyssal Crawler is, just in different ways. I used the upped version of steam machine in this instance, so keep in mind that it also costs nearly twice as much.


To recap:
-Doesn't out-damage Abyssal Crawler until turn 5
-You will have paid at least 8 :water by then, more likely 5 :water 8 :fire . Upped, add 2 :water to both of those. Comparably, you will have only paid 4  :water with the Crawler
-Upped Machine is just as easy to control as Abyssal Crawler and unupped is probably even easier



Now, the problem with the Steam Machine isn't the ability cost. 2 Fire for what amounts to +3/+0 each turn is respectable, and the purpose of Steam Machine was to give SoR a good use. Having the ability cost 1 Fire does not give any use to SoR.

Instead, the initial cost is the problem. I would say make it cost drastically lower. 4 Water unupped, 5 Water upped for starters. Maybe as low as 3 Water unupped, 4 Water upped.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Uncle Jellyfish on June 18, 2010, 12:41:20 am
Having thought more about it, Steam Machine is amazingly underpowered.

Let's compare it to Abyss Crawler. 6/6 for 4  :water .



Accumulative damage, if both are played on the same turn:
CreatureTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
Abyssal Crawler61218243036
Steam Machine0411213451
So you see, Steam Machine doesn't start doing more damage until 5 turns in, at which point it will start doing much more. Still, it's a moot point, when you also look at the accumulative COSTS.

Accumulative cost, if both are played on the same turn:
CreatureTurn 1Turn 2Turn 3Turn 4Turn 5Turn 6
Abyssal Crawler4 :water 4 :water 4 :water 4 :water 4 :water 4 :water
Steam Machine5 :water 5 :water , 2 :fire 5 :water , 4 :fire 5 :water , 6 :fire 5 :water , 8 :fire 5 :water , 10 :fire
Using unupped steam machine because the upped version has no effect on attack and so gives it the best ratio.
Or, if you look at it with SoR, you're just paying 8  :water (mono probably) but no fire quanta at all. But that's a two card combo, and still costs double that of Abyssal Crawler.

Also worth mentioning is the control the two cards are susceptible to.

Abyssal CrawlerRage Elixir10+ Quanta Fire Bolt, 20+ Quanta other "Bolt-Like" SpellCongealAntimatterGravity PullDevour
Steam Machine40+ Quanta Fire Bolt, 70+ Quanta other "Bolt-Like" SpellLoboCongealRewindMutationQuanta Denial (limited)Antimatter (limited)Gravity Pull (limited)
So you see, in some ways the Steam Machine is just as vulnerable to control as Abyssal Crawler is, just in different ways. I used the upped version of steam machine in this instance, so keep in mind that it also costs nearly twice as much.


To recap:
-Doesn't out-damage Abyssal Crawler until turn 5
-You will have paid at least 8 :water by then, more likely 5 :water 8 :fire . Upped, add 2 :water to both of those. Comparably, you will have only paid 4  :water with the Crawler
-Upped Machine is just as easy to control as Abyssal Crawler and unupped is probably even easier



Now, the problem with the Steam Machine isn't the ability cost. 2 Fire for what amounts to +3/+0 each turn is respectable, and the purpose of Steam Machine was to give SoR a good use. Having the ability cost 1 Fire does not give any use to SoR.

Instead, the initial cost is the problem. I would say make it cost drastically lower. 4 Water unupped, 5 Water upped for starters. Maybe as low as 3 Water unupped, 4 Water upped.
I agree with this 100%. As of right now, Steam Machine isn't really worth playing unless you're using it with SoR, which most people won't have unless they either farm Top 50 for a while or donate a bunch. Lowering the casting cost for a growth-like creature with 0 starting attack power isn't going to hurt anything, and will make it a bit more playable.

Note, however, that it has amazing synergy with Rage Potion/Elixir.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: icybraker on June 18, 2010, 12:44:06 am
I agree with most of what Puppy said and I think that lowering the cost to something roughly similar with other growth creatures (:life spirit, :gravity fire eater) may work. How about decreasing the unupped cost by 2 :water and the upped cost by 3 :water? It may sound pretty drastic, but after Puppy's evidence, I think it may be a good move.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: BluePriest on June 18, 2010, 12:56:53 am
I dont think anyone mentioned how strange it would be for this card to survive flooding. just doesnt make sense to me lol
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Dragoon1140 on June 18, 2010, 12:58:23 am
Why not just keep everything the same right now but get rid of the "-1 charge per turn?"  It would become a +4 attack growth creature and thus would be worth the steep playing costs.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Essence on June 18, 2010, 07:05:07 am
Dragoon, that would run the severe risk of making it OP with SoR.


I have to say, I see this on a pretty clear continum:

Fire Spirit - 2 Fire, Ablaze, 0/2
Fire Eater - 2 Gravity, Ablaze, 0/5
Steam Machine - 5 Water, Steam, 0/8.

Now, Steam is about equal to Ablaze, considering that it costs twice as much and ticks down, but every 2 turns of Steam Power is equal to 3 turns of Ablaze.  I'd call that a wash.  One is easier to splash, the other is significantly stronger in the long run.

The question, then, is "is it worth 3 more quanta to get 3 more HP on creatures that are otherwise equal?


I can't see any circumstances in which I can say that it is. 
Title: Re: In Development: Steam Machine | Steam Machine
Post by: PuppyChow on June 18, 2010, 02:26:19 pm
Quote
The question, then, is "is it worth 3 more quanta to get 3 more HP on creatures that are otherwise equal?
I think you're referring to the unupped vs. upped, and if so it's 2 more quanta to get 7 more HP.

EDIT: You're referring to fire spirit vs. steam machine. No, you're right. Also of note is that fire spirit's ability costs of-element, while steam machine's costs off-element. I advocate taking down steam machine's cost (see my post).
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Arondight on June 19, 2010, 02:48:30 am
I'm all for lowering the cost to use it's ability and cost to summon 100%.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: 918273645 on June 19, 2010, 02:53:36 am
Awesome artwork and great synergy between Water and Air. Zanz made the most "creative" card until now. Seems fine and balanced to me.
 :P :P :P Um... you mean :water and  :fire? :P :P :P
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Essence on June 19, 2010, 05:51:56 am
Quote
The question, then, is "is it worth 3 more quanta to get 3 more HP on creatures that are otherwise equal?
I think you're referring to the unupped vs. upped, and if so it's 2 more quanta to get 7 more HP.

EDIT: You're referring to fire spirit vs. steam machine. No, you're right. Also of note is that fire spirit's ability costs of-element, while steam machine's costs off-element. I advocate taking down steam machine's cost (see my post).


Actually, I was referring to Fire EATER vs. Steam Machine -- two cards with similarly-powered abilities that are both off-element.  One costs :gravity :gravity for 0|5, and the other costs :water :water :water :water :water for 0|8, which is +3 quanta for +3 HP, assuming the abilities are about equal.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: evilpwner on June 21, 2010, 10:10:45 pm
I don't think it costs enough. 15hp seems  like an awful lot for just 7 quanta. I guess that's kind of balanced out with it costing 3 quanta to do damage, with it degrading, but still...
Title: Re: In Development: Steam Machine | Steam Machine
Post by: kintar on June 22, 2010, 03:46:41 am
I don't think it costs enough. 15hp seems  like an awful lot for just 7 quanta. I guess that's kind of balanced out with it costing 3 quanta to do damage, with it degrading, but still...
Lol, everybody else seems to be saying 6 :water is overpriced and you're saying 7 :water is underpriced...
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Uncle Jellyfish on June 22, 2010, 04:24:55 am
I don't think it costs enough. 15hp seems  like an awful lot for just 7 quanta. I guess that's kind of balanced out with it costing 3 quanta to do damage, with it degrading, but still...
I'm confused. You think it costs too LITTLE?! It costs too much as is right now. Even with the potential to grow, the price of it's ability and the constant cooldown of it's attack power makes it little better than simply using Ablaze. I'm finding that Graviton Firemaster is a much better alternative than Steam Machine, since it is a 0/6 for a SINGLE :gravity quantum. Combined with it's +2/+0 per turn for a SINGLE :fire , and with no cooldown, it's already vastly cheaper, and you can actually have more than one out at a time without being strapped for quantum.

Also, note above that Abyss Crawler is actually better for the first five turns if both are played at the same time.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: tinkady on June 23, 2010, 03:06:09 am
yep, definitely nerf its base cost
and/or make it a really interesting card by generating :air when it ticks down
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Essence on June 23, 2010, 10:51:59 am
I agree. Having played several dozen games with the new Steam Machine, I think that it either needs to cost 4 :water un- and upgraded, so it's a competitive attacker, or it needs to have interesting combo potential by doing something like giving off :air.  It's just slightly too unwieldy as it is.

Personally, I like the :air idea best.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: tinkady on June 23, 2010, 09:33:16 pm
yeah, and we already have plenty of growth characters. do the :air dance!  8)
this would change the whole feel of the card a lot but how about every time you use steam (which would generate :air), it ticks off separately. so if you use it twice it would be 1 2 2 2 1 ticks. the actual attack would be 3 5 6 6...so it would only have a max attack of 6 (or we could raise the initial attack by a few), but would be really effective at generating :air , being able to even generate :air :air :air :air in one turn once it builds up. that might mean we need to put the ability cost back at  :fire :fire :fire, im not sure. it might actually be OP when combined with shard of readiness...idk
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Essence on June 24, 2010, 04:58:44 pm
I did a little experimenting with Steam Engine and Antimatter, and I figured out the rule: no matter what caused the circumstance, if Steam Engine's Current ATK is less than it's Full ATK, it doesn't lose a point of ATK at the end of each turn -- but if the Current ATK is GREATER than it's Full ATK for *any* reason, it loses a point of ATK at the end of it's turn.

Just so y'all know.


Also, I updated the pic in the OP.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Bender74d on June 24, 2010, 06:56:40 pm
I love the  :fire +  :water =  :air idea.... and combining two elements to give an abilty as well as a third element as "waste" could be the begining of alot of different combos lol.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: tinkady on June 24, 2010, 09:12:18 pm
zanz make it happen! :D
or not if it messes with some master plan you got going up there :P
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Essence on June 24, 2010, 10:48:57 pm
Just for the record, I did some testing with Steam Machine+Adrenaline.  Here are the attacks that Steam Machine makes with Adrenaline on it:

16 - 16
15 - 15/5
14 - 14/5
13 - 13/4
12 - 12/4
11 - 11/4
10 - 10/3
9 - 9/6/3
8 - 8/5/2
7 - 7/4/2
6 - 6/4/2
5 - 5/3/3/2
4 - 4/3/2/1
3 - 3/2/1/0/0
2 - 2/1/0/0/0
1 - 1/0/0/0/0

Title: Re: In Development: Steam Machine | Steam Machine
Post by: ddevans96 on June 24, 2010, 10:52:43 pm
Just for the record, I did some testing with Steam Machine+Adrenaline.  Here are the attacks that Steam Machine makes with Adrenaline on it:

16 - 16
15 - 15/5
14 - 14/5
13 - 13/4
12 - 12/4
11 - 11/4
10 - 10/3
9 - 9/6/3
8 - 8/5/2
7 - 7/4/2
6 - 6/4/2
5 - 5/3/3/2
4 - 4/3/2/1
3 - 3/2/1/0/0
2 - 2/1/0/0/0
1 - 1/0/0/0/0
Wait...so it attacks for 0 damage? How does that work?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Baily18 on June 24, 2010, 11:29:16 pm
it attacks, then attack drops due to passive ability, attack, then it drops, etc.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: ddevans96 on June 25, 2010, 12:00:55 am
it attacks, then attack drops due to passive ability, attack, then it drops, etc.
I know that. What I'm asking is this: When a monster (Like Chrysaora) with 0 attack is on the field, it's not affected by shield effects, so it can't take damage from Fire Shield or Carapace. Is that the same for Steam Machine, or not?
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Essence on June 25, 2010, 12:49:01 am
That's correct.   The extra attacks are listed mostly because Infection will go off even on the zero-point attacks.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: ddevans96 on June 25, 2010, 01:42:56 am
That's correct.   The extra attacks are listed mostly because Infection will go off even on the zero-point attacks.
Okay, thanks for clarifying.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Noobslayerkid on June 26, 2010, 06:51:14 pm
I like the card*, but it seems a little much like a fire spirit.

*artwork
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Glitch on June 29, 2010, 06:15:17 pm
By the way, here's how steam machine works with adrenaline.  If it starts with four attack power (AP), it does it's first first attack as though it was the first attack on a normal 4 AP adrenalinized creature.  If you play adrenaline on a cockatrice, it's first attack is for four damage.  For it's second attack, it attacks as though it were the second attack on a three AP creature.  If you play adrenaline on a frog, it's second attack will be for three damage.  For it's third attack, steam machine has 2 AP, and it acts as though it were the third attack of a 2 AP creature.  2 damage.  For it's fourth, it's the fourth attack of a 1 AP creature.  1 damage.  Then it stops, because 0 AP creatures don't have a 5th attack.

Now let's pretend steam machine was blessed, and then got three additional AP from steam.  It's first attack is the first attack of a 6 AP creature, so it does 6 damage.  Next it does the second attack of a 5 AP creature, or four damage.  Then it does the third attack of a 4 AP creature, so it does 2 damage.  Lastly, it does the fourth attack of a three AP creature, or three damage.  6 + 4 + 2 + 3 = 15 damage.

The only problem I'm having is calculating the hits per turn it gets.  It can't be based upon initial AP, 4 attack creatures don't get a fourth attack, but if it's based upon current AP, 6 attack creatures should get a fourth attack...

Time to do some testing!
Title: Re: In Development: Steam Machine | Steam Machine
Post by: harakirinosaru on June 29, 2010, 06:56:42 pm
By the way, here's how steam machine works with adrenaline.  If it starts with four attack power (AP), it does it's first first attack as though it was the first attack on a normal 4 AP adrenalinized creature.  If you play adrenaline on a cockatrice, it's first attack is for four damage.  For it's second attack, it attacks as though it were the second attack on a three AP creature.  If you play adrenaline on a frog, it's second attack will be for three damage.  For it's third attack, steam machine has 2 AP, and it acts as though it were the third attack of a 2 AP creature.  2 damage.  For it's fourth, it's the fourth attack of a 1 AP creature.  1 damage.  Then it stops, because 0 AP creatures don't have a 5th attack.

Now let's pretend steam machine was blessed, and then got three additional AP from steam.  It's first attack is the first attack of a 6 AP creature, so it does 6 damage.  Next it does the second attack of a 5 AP creature, or four damage.  Then it does the third attack of a 4 AP creature, so it does 2 damage.  Lastly, it does the fourth attack of a three AP creature, or three damage.  6 + 4 + 2 + 3 = 15 damage.

The only problem I'm having is calculating the hits per turn it gets.  It can't be based upon initial AP, 4 attack creatures don't get a fourth attack, but if it's based upon current AP, 6 attack creatures should get a fourth attack...

Time to do some testing!
I just did this with Wyrm. It's based on the attack it has in the frame where Adrenaline takes place.

Example: Wyrm has 10 attack after Dive (5 base). It attacks for 10 (first attack) then, when the 'turn' ends, it goes down to 5 power. Adrenaline is then forced to recalculate, because while a creature with 10 power only gets one additional attack, a creature with 5 gets 3. So Wyrm now gets three attacks. Since it already attacked once, Wyrm gets two additional attacks with it's original attack power. 4 and 3.

However, Adrenaline will still have no effect for creatures with over 15 base power as Adrenaline originally calculates the creature as only getting one attack, so after that one attack Adrenaline's instance ends and no more attacks are given, even if the attack is then reduced to below 15.

So, if we imagine a Steam Machine where you have used it's ability once and it has four attack power, Adrenaline would do it's initial calculations and conclude that Steam Machine gets three attacks. Then it would attack for 4. Then Steam Machine cools down, and Adrenaline would recalculate for that turn and find that since Steam Machine now has an attack of 3, it gets four attacks. Since it has already attacked once, that attack would be subtracted from the total and Steam Machine would get three more attacks (and the number of attacks for 3, 2, and 1 are the same) so it would attack for 3, 2, and 1 and cooldown would reduce it to 0.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: Glitch on June 29, 2010, 07:02:18 pm
Right, but then why doesn't a six AP creature get four attacks?

6 AP, 1st attack, 6 damage.
5 AP, 2nd attack, 3 damage.
4 AP, 3rd attack, 2 damage.
3 AP, 4th attack, 3 damage???
Title: Re: In Development: Steam Machine | Steam Machine
Post by: harakirinosaru on June 29, 2010, 07:06:43 pm
Right, but then why doesn't a six AP creature get four attacks?

6 AP, 1st attack, 6 damage.
5 AP, 2nd attack, 3 damage.
4 AP, 3rd attack, 2 damage.
3 AP, 4th attack, 3 damage???
Because a 6 power creature would have 3 attacks under adrenaline, and that constraint doesn't change within the values of 6-4. Should be 6-4-2-stop and Steam Machine would have 3 power left according to the chart.
Title: Re: In Development: Steam Machine | Steam Machine
Post by: youtuber999 on July 02, 2010, 02:28:22 pm
Hmm. It would prob be good in  a fire starter deck, since the fire starter has fire and water. :)
Title: Re: Steam Machine | Steam Machine
Post by: Tuntor on July 05, 2010, 05:11:21 am
Forgive the noob, but why is a Steam Machine with adrenaline losing 4 counters per turn instead of the one it is supposed to (card says per turn not per attack). Has this been adressed or is there a bug out there?
Title: Re: Steam Machine | Steam Machine
Post by: Dragoon1140 on July 05, 2010, 05:16:24 am
Just so everyone knows, Zanz himself said that if he thinks that Steam Engine is UP he will change the charges gained per turn to +5.

An interesting option indeed...
Title: Re: Steam Machine | Steam Machine
Post by: ddevans96 on July 05, 2010, 02:52:37 pm
Forgive the noob, but why is a Steam Machine with adrenaline losing 4 counters per turn instead of the one it is supposed to (card says per turn not per attack). Has this been adressed or is there a bug out there?
It's intentional. Every time it attacks, it loses one charge, and adrenaline just gives multiple attacks. Earlier in this thread there was a table saying how it would work.
Title: Re: Steam Machine | Steam Machine
Post by: Tuntor on July 06, 2010, 02:14:28 am
So I see...thank you. But on the card it says ber turn, not per attack...a bit of a confusion there.

thanks for pointing out where to look.
Title: Re: Steam Machine | Steam Machine
Post by: Arondight on July 06, 2010, 03:30:09 am
Just so everyone knows, Zanz himself said that if he thinks that Steam Engine is UP he will change the charges gained per turn to +5.

An interesting option indeed...
+5 would actually be worth while without shards..  :o
Title: Re: Steam Machine | Steam Machine
Post by: harakirinosaru on July 06, 2010, 05:18:14 am
So I see...thank you. But on the card it says ber turn, not per attack...a bit of a confusion there.

thanks for pointing out where to look.
Adrenaline gives multiple turns.

It's nice to see the work Essence, Gl1tch and I did go unnoticed. Quick, everyone just skip to the last page and don't read the middle to see if your question/topic has been addressed!
Title: Re: Steam Machine | Steam Machine
Post by: Demut on October 20, 2010, 11:49:04 pm
image obsolete
Title: Re: Steam Machine | Steam Machine
Post by: shinyarceus4 on November 03, 2010, 09:30:26 pm
I want it buffed to have the attack stay permanently, only cost  :fire, but only get 1|0. who's with me? ::)
Title: Re: Steam Machine | Steam Machine
Post by: Demut on November 03, 2010, 09:53:30 pm
Not me, its perfect as it is.
Title: Re: Steam Machine | Steam Machine
Post by: Ant-n-ero on November 03, 2010, 09:54:48 pm
Not me, its perfect as it is.
agreed, is 100% fine and balanced (:
Title: Re: Steam Machine | Steam Machine
Post by: nerd1 on November 03, 2010, 10:29:33 pm
if its so balanced than why does it suck? ::)
Title: Re: Steam Machine | Steam Machine
Post by: nerd1 on November 03, 2010, 10:30:24 pm
actualy it isnt so bad, but its really slow to play...
Title: Re: Steam Machine | Steam Machine
Post by: Demut on November 03, 2010, 10:44:30 pm
Because you are not a good player yet, thats why you think it sucks.
Title: Steam Machine
Post by: Essence on December 17, 2010, 07:11:59 am
Now gains 5 ATK per activation rather than 4.  Unupgraded HP reduced to 6.

(http://imageplay.net/img/m7Gbd111208/Steam_Change.jpg) (http://imageplay.net/)

Discuss.
Title: Re: Steam Machine
Post by: Kamietsu on December 17, 2010, 07:20:20 am
This would be a nice addition to CCYB or at the least a replacement for a Destroyer.
Title: Re: Steam Machine
Post by: geekz_always_win on December 17, 2010, 07:23:14 am
This would be a nice addition to CCYB or at the least a replacement for a Destroyer.
Interferes with Permafrost though
Title: Re: Steam Machine
Post by: Kamietsu on December 17, 2010, 07:36:12 am
I know it would be a little water quanta heavy, but I think I'd like the extra damage buff.
Title: Re: Steam Machine
Post by: Higurashi on December 17, 2010, 12:28:54 pm
Oh god, it was already powerful. This is sick.. in an awesome way.
Title: Re: Steam Machine
Post by: jmdt on December 17, 2010, 03:01:30 pm
Oh god, it was already powerful. This is sick.. in an awesome way.
I agree.  The steam machine was plenty powerful before; I beat a number of folk with steam machine based decks.  Now it literally may be the strongest critter in the game.  Graviton firemaster now calls for a buff.
Title: Re: Steam Machine
Post by: nilsieboy on December 17, 2010, 03:24:10 pm
Oh god, it was already powerful. This is sick.. in an awesome way.
I agree.  The steam machine was plenty powerful before; I beat a number of folk with steam machine based decks.  Now it literally may be the strongest critter in the game.  Graviton firemaster now calls for a buff.
firemaster is cheap and can grow from mark,
machine still loses attack and costs more fire ;)
Title: Re: Steam Machine
Post by: Korugar on December 17, 2010, 05:22:07 pm
Firemaster can also be played from mark, one way or the other :)
Title: Re: Steam Machine
Post by: Dragoon1140 on December 17, 2010, 05:40:24 pm
Steam Machine was never really that powerful before this buff, and I haven't been convinced otherwise yet.  Sure, it has been thrown around in a variety of decks, most often paired with SoR, but it still was rarely used in any mainstream deck, at least when compared to Destroyer or even Forest Spirit.  Skittles was the closest to using Steam Machine to its full potential, but CCYB still shined over it.

Hopefully, after this needed buff, Steam Machine will see more use.  Obviously we'll have to see it post-patch, but I'm not sure if, even then, it will see popular use.
Title: Re: Steam Machine
Post by: icecoldbro on December 17, 2010, 05:51:21 pm
pretty hardcore strong now, helps to buff a much needed element
Title: Re: Steam Machine
Post by: nilsieboy on December 17, 2010, 06:11:32 pm
pretty hardcore strong now, helps to buff a much needed element
water just needs some buffs/medium creatures for unupped, there are weaker elements atm wich need more attention if you start to talk like this ;)
Title: Re: Steam Machine
Post by: jmizzle7 on December 17, 2010, 07:28:26 pm
water just needs some buffs/medium creatures for unupped
I hope that's a joke. Toadfish-TRON!
Title: Re: Steam Machine
Post by: Malduk on December 17, 2010, 07:40:38 pm
Steam Machine was never really that powerful before this buff, and I haven't been convinced otherwise yet.  Sure, it has been thrown around in a variety of decks, most often paired with SoR, but it still was rarely used in any mainstream deck, at least when compared to Destroyer or even Forest Spirit.  Skittles was the closest to using Steam Machine to its full potential, but CCYB still shined over it.

Hopefully, after this needed buff, Steam Machine will see more use.  Obviously we'll have to see it post-patch, but I'm not sure if, even then, it will see popular use.
This type of argument I just cant agree with.
If we're taking about growing creature for rainbow deck, Golem is obvious choice over Steam not because Steam is bad, but because of two other things: you use water quanta for stalling (arguably OP Permafrost), and Golems, being in element of extreme damage :fire , is and SHOULD be faster and more threatening than such water creature.

Way to increase its usage is to develop better synergies and combos.
When looking at usage of a creature, first awesome, but not nearly as used as awesome it is, creature that comes to mind is Flesh Recluse. One of the best creatures in the game has one place in mainstream speedbow decks IF you want to take it over Arsenic. And of course has its place in its dedicated decks (mono death, death/air etc), but you dont see it jumping from every deck around like you see Graboids or Golems, or even Frogs, just because its home element is not as attractive.

Point is, the fact that you dont see a card used everywhere doesnt warrant a buff. Same can be said for some other buffs in this patch, but whatever makes grinding easier, makes people happy. If one of those were used by FGs, I'm sure we'd see whining just like we saw when Puffers got its actually deserved buff.
Title: Re: Steam Machine
Post by: RavingRabbid on December 17, 2010, 07:41:20 pm
I can't say I dislike this, but it screws up one of my fav decks.
Title: Re: Steam Machine
Post by: RootRanger on December 17, 2010, 11:24:02 pm
I like this. A lot.
Title: Re: Steam Machine
Post by: ddevans96 on December 17, 2010, 11:30:59 pm
Really like this change. It makes it just a little more useful while still keeping it balanced :)
Title: Re: Steam Machine
Post by: Ekki on December 18, 2010, 02:33:59 am
Well, I've never seen this card as UP... Actually it was a great card before the buff. Maybe now it'll be OP, and then nerfed (probably by upping the cost, like fractal, and then changed again because...) but meh :P
Title: Re: Steam Machine
Post by: wizelsnarf on December 18, 2010, 02:37:35 am
I like it. Still way weaker than Lavas. It cost 2  :fire, lavas cost 1 :earth and it loses damage slowly.


Totally fair.
Title: Re: Steam Machine
Post by: frlaa on December 18, 2010, 03:12:51 am
AWESOME!!!!
Title: Re: Steam Machine
Post by: jmdt on December 18, 2010, 05:13:28 am
I like it. Still way weaker than Lavas. It cost 2  :fire, lavas cost 1 :earth and it loses damage slowly.


Totally fair.
I still say you guys are crazy.  This monster now grows twice as fast as a golem.  In a stall, steamers were already violent, now thwy will bew insane.
Title: Re: Steam Machine
Post by: jmizzle7 on December 18, 2010, 05:59:47 am
I like it. Still way weaker than Lavas. It cost 2  :fire, lavas cost 1 :earth and it loses damage slowly.


Totally fair.
I still say you guys are crazy.  This monster now grows twice as fast as a golem.  In a stall, steamers were already violent, now thwy will bew insane.
I guess I'm kind of in the middle here. The growth rate definitely is pretty amazing, but I wouldn't say either is better than the other. Both have the same net quantum cost-to-growth rate, Golem is faster (ttw), Steam Machine is more resilient (hp). The main difference here is to which element they belong and what kind of decks they lend themselves to.
Title: Re: Steam Machine
Post by: Scaredgirl on December 18, 2010, 06:04:35 am
I like this. A lot.
You know you would sound more objective if you had some other avatar :)
Title: Re: Steam Machine
Post by: RootRanger on December 18, 2010, 06:59:12 am
I still say you guys are crazy.  This monster now grows twice as fast as a golem.  In a stall, steamers were already violent, now thwy will bew insane.
It isn't guaranteed damage. If it dies to CC immediately or is lobotomized you will have done no damage. It is also harder to have many Steam Machines because they use up more quantum. It is very vulnerable to freeze and basilisk blood because it will lose 3/6 damage over the time it cannot attack. The high cost of its ability makes immortality pricey because you have to invest a decent amount of quantum in water, fire, and aether. I see your point and think that this card will be pretty strong. However, what good cards does water have besides this? Permafrost shield I guess, and purify is unique, but they have a lot of weak cards, especially unupped.

You know you would sound more objective if you had some other avatar :)
Hehe...right.
Title: Re: Steam Machine
Post by: Essence on December 18, 2010, 07:13:04 am
However, what good cards does water have besides this? Permafrost shield I guess, and purify is unique, but they have a lot of weak cards, especially unupped.

Toadfish is one of the best attackers in the game by (electrum) cost.  Mind Flayer is a very fast loboer and can, along with Ice Bolt, totally destroy most growth-based rushbows (Graboids not included).  Nymphs Tears is incredible in the right deck.  Abyss Crawler is a very decent attacker.  Freeze is one of the best CC cards in the game.  Really, people think unupped Water is weak because of Blue Crawler and Ice Dragon, and that's about it.
Title: Re: Steam Machine
Post by: nilsieboy on December 18, 2010, 07:15:46 am
However, what good cards does water have besides this? Permafrost shield I guess, and purify is unique, but they have a lot of weak cards, especially unupped.

Toadfish is one of the best attackers in the game by (electrum) cost.  Mind Flayer is a very fast loboer and can, along with Ice Bolt, totally destroy most growth-based rushbows (Graboids not included).  Nymphs Tears is incredible in the right deck.  Abyss Crawler is a very decent attacker.  Freeze is one of the best CC cards in the game.  Really, people think unupped Water is weak because of Blue Crawler and Ice Dragon, and that's about it.
spoken like a true master of water ;).
but i agree, water's rush is just different (no dragon spam for start like most elements have :P) and it's one of the reasons i love water
Title: Re: Steam Machine
Post by: Hotshot2k4 on December 18, 2010, 07:56:06 am
This will be a nice boost for my good old fashioned pvp1 deck that I wanted to return to someday. I don't think unupgraded card needed a buff, but I'm all for it  :D
Title: Re: Steam Machine
Post by: LongDono on December 18, 2010, 05:46:05 pm
Current attack/total damage ( with rage potion as soon as possible )
Also this is based off when they hit play, not from turn 1 of the game. ( lava destroyer is faster if I counted that hands down! )
New version of steam machine
Turn 1: 0 ( 6/6 )
Turn 2: 5/5 ( 10/16 )
Turn 3: 9/14 ( 14/30 )
Turn 4: 13/27 ( 18/48 )
Turn 5: 17/44 ( 22/70 )
Turn 6: 21/65 ( 26/96 )
Turn 7: 25/90 ( 30/126 )
Turn 8: 29/119

Old version of steam machine
Turn 1: 0/0 ( 6/6 )
Turn 2: 4/4 ( 9/15 )
Turn 3: 7/11 ( 12/27 )
Turn 4: 10/21 ( 15/42 )
Turn 5: 13/34 ( 18/60 )
Turn 6: 16/50 ( 21/81 )
Turn 7: 19/69 ( 24/105 )
Turn 8: 22/91
Turn 9: 25/116

Lava destroyer
Turn 1: 7/7
Turn 2: 9/16
Turn 3: 11/27
Turn 4: 13/40 ( 19/46 )
Turn 5: 15/55 ( 21/67)
Turn 6: 17/72 ( 23/90)
Turn 7: 19/91 ( 25/115 )
Turn 8: 21/112

So either one of these is able to solo kill in 9 turns or better. With a rage potion as soon as possible you solo kill in 7 turns with all of them. Rage potion was added because it has synergy with all them and I wanted more numbers.
In the first 6 or so turns lava destroyer is faster! With a rage potion as soon as possible for either cards steam machine is faster for the first 3 turns, but after that it is no longer faster.
Overall I pick Lava destroyer every time, though if you want a steam machine deck the sheer amount of CC it can have makes this buff very strong.
Title: Re: Steam Machine
Post by: Cancerplus on December 18, 2010, 11:35:46 pm
I looove this change.

Already saving up my money. :D
Title: Re: Steam Machine
Post by: Marvaddin on December 19, 2010, 09:47:45 pm
I hate this buff. +5 atk for 2 quanta, and with 15 HP? Cmon, Golem at least need to be protected or die instantly. This is simply too powerful. At least reduce HP to 9 or 10.
Title: Re: Steam Machine
Post by: Shantu on December 19, 2010, 10:45:04 pm
This buff is well-deserved, and here are the reasons:
 - They start at 0 damage.
 - You  have to pay 2 :fire at a time for steam, which makes it harder to keep it pumped. Yeah, you can't pay for it from your mark.
 - They actually lose damage if delayed or frozen. A basilisk blood is -6 damage, for example.
 - Water has no spells to increase its quanta production like Fire - because of this, Steam Machine decks will always be slower than  Lava Golem decks. Steam Machines are also duo creatures, which slows the deck even more with bad draws.

So yes. Steam Machines needed the love. :)
Title: Re: Steam Machine
Post by: RootRanger on December 20, 2010, 03:50:38 am
I hate this buff. +5 atk for 2 quanta, and with 15 HP? Cmon, Golem at least need to be protected or die instantly. This is simply too powerful. At least reduce HP to 9 or 10.
+4 attack, starts at 0 damage, and loses attack to freeze and time bubbles.
If they have an enternity or lobotomizer you will do no or little damage.
Title: Re: Steam Machine
Post by: Ekki on December 20, 2010, 03:56:20 am
+4 attack, starts at 0 damage, and loses attack to freeze and time bubbles.
If they have an enternity or lobotomizer you will do no or little damage.
Actually it's +5 atk now (the thread is about that) *fail*

But it's true freeze and time bubbles kill them, so they aren't OP, but they didn't need a buff IMO :(

Off-topic, epic 500th post FTW!
Title: Re: Steam Machine
Post by: DSSCRA on December 20, 2010, 04:30:23 am
+4 attack, starts at 0 damage, and loses attack to freeze and time bubbles.
If they have an enternity or lobotomizer you will do no or little damage.
Actually it's +5 atk now (the thread is about that) *fail*

But it's true freeze and time bubbles kill them, so they aren't OP, but they didn't need a buff IMO :(

Off-topic, epic 500th post FTW!
You get +5 every time you use its ability but you still lose one charge per turn so it ends up being more like +4.
Title: Re: Steam Machine
Post by: Ekki on December 20, 2010, 04:43:56 am
You get +5 every time you use its ability but you still lose one charge per turn so it ends up being more like +4.
Yeah, but it's still +5 damage...

Losing 1 charge each turn is another mechanic, and in the turn it get the attack boost it deals 5 damage.
Title: Re: Steam Machine
Post by: RootRanger on December 20, 2010, 04:48:12 am
After one boost you deal 5 damage (+5 per turn).
After two boosts you deal 9 damage (+4.5 per turn).
After three boosts you deal 13 damage (+4.33 per turn).

So as long as this survives to boost three turns (no problem) it is closer to +4. The only time it is +5 is if it only boosts once (rarely).
Title: Re: Steam Machine
Post by: Ekki on December 20, 2010, 04:55:43 am
After one boost you deal 5 damage (+5 per turn).
After two boosts you deal 9 damage (+4.5 per turn).
After three boosts you deal 13 damage (+4.33 per turn).

So as long as this survives to boost three turns (no problem) it is closer to +4. The only time it is +5 is if it only boosts once (rarely).
huh, I get your point now :D It's like the media it grows...
You must take in account both the fact that you think up to turn 5, since it's when the original growth gets to 0, and also the fact that if you can fuel it it'll grow always a bit more than +4... Well, you were right :P
*goes to edit the last post*
Title: Re: Steam Machine
Post by: Marvaddin on December 20, 2010, 05:25:02 pm
This buff is well-deserved, and here are the reasons:
 - They start at 0 damage.
 - You  have to pay 2 :fire at a time for steam, which makes it harder to keep it pumped. Yeah, you can't pay for it from your mark.
 - They actually lose damage if delayed or frozen. A basilisk blood is -6 damage, for example.
 - Water has no spells to increase its quanta production like Fire - because of this, Steam Machine decks will always be slower than  Lava Golem decks. Steam Machines are also duo creatures, which slows the deck even more with bad draws.

So yes. Steam Machines needed the love. :)
Oh, yeah. So Steam Machine is weaker than Golem when the opponent has Procrastination, Arctic Squid, Congeal... Who's weaker when the opponent has Fire Shield, Thorn Carapace, Drain Life, Shockwave, Bolts, etc, etc, etc?

If you consider that against a serious opponent (not AI3, for example), you will need Quint your Golem, its worse than being a duo creature, its a 2 card combo you need. With 15 health, otherwise, most opponents cant handle a single Machine quick enough. If comes a 2nd one, probable quit.

The Golem is surely quicker option to fight weak opponents, but in a direct fight, Machines have a chance because of Water stall arsenal, Permafrost, Congeal, Ice Bolt.

So, if Machines are a bit slower, make them a bit stronger. HP 1 x HP 15 doesnt seem fair. Isnt 9 a good amount of HP?
Title: Re: Steam Machine
Post by: Daytripper on December 22, 2010, 05:40:28 pm
It is possible to build a pretty strong rainbow deck with elite FFQ for fire, a few machines, and dusk shield/jade shield/procrastination shield. Or you can add a lone permafrost and flick it in in the endgame..

The nice thing is the steamie has 15 HP. You can risk it unquinted in some cases. Also a regular golem cannot be played without buff if opponent has fire buckler.

The steamie is a win. Even if it is near alone it can deplete someone's healing as soon as it reaches 40+ damage, even without buffs. A golem takes way longer to get there. In this regard the steamie is better.
Title: Re: Steam Machine
Post by: LongDono on December 22, 2010, 08:06:35 pm
Hmmm I noticed soemthing, when anti-matter is played on steam machine it will not lose or gain attack by losing a charge counter each turn.
Also Lava destroyer > steam machine in general.
Lava Golem can be brought out faster and is just faster for the first 6 turns.
I am not saying steam machine sucks but anyone that says this buff is too much should just play unupped or upped steam machine decks in PvP. It can be fun and even really good but it is not OP.

On another note you can play lots of fun and cheap CC with steam machine. :) TTW unupped so far with the deck I am playing in PvP1 is between 9.5and 10.5 somewhere. So it has some speed, and with a few rage pots and ice spells you can slow faster decks down enough to beat them down before you are beaten down. the way I play it kindof reminds me of my double golem deck. You have to know when to rage potion and what to rage potion...... I want to play double golem now....
Title: Re: Steam Machine
Post by: silux on January 12, 2011, 09:34:15 pm
Steamie is for grow damage lovers.

Yes i'm one of these ;)

The +5|+0 initial boost can be calculated as the machine enters in play as a 1|15 and it doesn't damage the first turn(no need to calculate a complex succession with periodic numbers).
The only creature that grows as faster than it is the  :fire firefly queen;both they create +4 damage per turn and they also work well together!

Momentum could be very nice on it!
Title: Re: Steam Machine
Post by: Ekki on January 12, 2011, 10:15:46 pm
Momentum could be very nice on it!
Are you asking for more buffs? Or it's just a suggestion for a deck? I got messed up :-\
Title: Re: Steam Machine
Post by: LongDono on January 12, 2011, 10:49:59 pm
Momentum could be very nice on it!
Are you asking for more buffs? Or it's just a suggestion for a deck? I got messed up :-\
I think he means that if you play momentum on it.... I think...
I like rage potion plus steam machine personaly.
Title: Re: Steam Machine | Steam Machine
Post by: Levgre on January 24, 2011, 03:03:33 am
I use one of these in place of only using Lava Destroyers in my FG decks.  In the long run the Steam Machine does more damage(although requires more quantum), plus it  can survive easier off the bat, I've had it soak up 8 drain lifes, 3 firebolts, etc.
Title: Re: Steam Machine | Steam Machine
Post by: Hyroen on February 09, 2012, 06:47:09 am
Ketelbinkie Empire | ScrewJack Empire

(http://weknowmemes.com/wp-content/uploads/2011/12/true-story-neil-patrick-harris.png)
Title: Re: Steam Machine | Steam Machine
Post by: RavingRabbid on March 04, 2012, 09:40:01 am
Ketelbinkie Empire | ScrewJack Empire

(http://weknowmemes.com/wp-content/uploads/2011/12/true-story-neil-patrick-harris.png)
I don't get it.
Title: Re: Steam Machine | Steam Machine
Post by: Dusk Plays on March 24, 2014, 03:02:57 am
Most overpowered card ever in my opinion.  >:(
Title: Re: Steam Machine | Steam Machine
Post by: dawn to dusk on March 24, 2014, 05:54:02 am
If you can make a deck that breaks the game with this as it's main card, it will be nerfed.
Title: Re: Steam Machine | Steam Machine
Post by: Monox D. I-Fly on May 19, 2014, 04:20:37 pm
Most overpowered card ever in my opinion.  >:(

Overpowered? A card that needs two different Quanta to work? Not to mention that its skill needs 2 Quanta to activate.
I have used this card, and it's not as overpowered as you think. As for now, I've stopped using this card.
blarg: Terroking