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Offline Aves

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Re: Purify | Purify https://elementscommunity.org/forum/index.php?topic=2069.msg474010#msg474010
« Reply #24 on: March 25, 2012, 03:08:12 am »
Awesome :)
However, why does purify heal players before damage, but heal creatures after damage? The disparity doesn't make sense to me. Against a player with a purify stack, the purify will heal +2 before taking damage. If we applied this to creatures, then overdriven creatures with purify should have Max HP-1, given no other effects.
I actually have no idea how the healing works. Take an overdriven purified phoenix for example. If it healed before attack, the phoenix should die due to overdrive. If it healed after attack, the phoenix would be already dead after the overdrive.
Overdriven voodoo dolls do not deal damage from the effect. It's as if they were never damaged, so purify is negating the damage, not healing/damaging. This lies contrary to the example of the elemental being damaged by creatures but first being healed by purify.
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Offline Gandora

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Re: Purify | Purify https://elementscommunity.org/forum/index.php?topic=2069.msg474108#msg474108
« Reply #25 on: March 25, 2012, 08:50:42 am »
how does it work with adrenaline + overdrive? Will it heal for each atk?
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Re: Purify | Purify https://elementscommunity.org/forum/index.php?topic=2069.msg474109#msg474109
« Reply #26 on: March 25, 2012, 08:54:23 am »
No, it, and all other player/permanent based effects occur at the end of turns, so it only happens once

If placed on a creature however, it will heal for every attack it deals.

Offline Shantu

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Re: Purify | Purify https://elementscommunity.org/forum/index.php?topic=2069.msg474112#msg474112
« Reply #27 on: March 25, 2012, 09:11:24 am »
Maybe I am the only one, but I don't quite like the sacrifice counter in this new form. Purify has been the anti-death card always, now even more. Bleh. I know Sacrifice needed some counters and I fully agree with it, but I wish it wasn't Purify.

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Re: Purify | Purify https://elementscommunity.org/forum/index.php?topic=2069.msg474130#msg474130
« Reply #28 on: March 25, 2012, 10:43:25 am »
Now that I've been thinking this "buff" over I think it may just have nerfed my main usage of Purify: to use it unupgraded in a Grabow. Freeze is a good alternative and may well replace it altogether. In other words: not really fond of it.
Liquid Shadow + Purify... Finally, a Water/Darkness synergy.
I think I still strongly prefer Gargoyle's Stone Skin with Liquid Shadow. After all, in many cases Heavy Armor + Liquid Shadow basically does the same thing as Purify will do with Liquid Shadow now, only the rare long game will make Purify better at it, and I have yet to see anyone bother with Heavy Armor + Liquid Shadow since it's not competitively successful.

In other words, crappy synergy :(

Offline Marvaddin

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Re: Purify | Purify https://elementscommunity.org/forum/index.php?topic=2069.msg474177#msg474177
« Reply #29 on: March 25, 2012, 03:10:46 pm »
RIP to SPLAT/poison dial, needed long time now. Trying to make space for 3 of those in all my decks  :P
Mark of water, compensate the quanta production with other pillars/pendulums
Does this mean you don't usually use mark of water? :o People, you so weird.

I actually see some usage for these in bows. Probably not speedbows, possibly controlbows. And arena speedbows.

All in all, this actually seems more like an anti-farming measure. I still like it.
Fantastic how zanz can nerf any deck that is being used, huh? In his dreams, I bet all cards are played exactly the same amount.

He also can transform SoGs in a totally crap card just to them add a much more powerfull shard. Now hes trying to correct that. Interesting. Whats the next step if this doesnt work?

I dont see this being REALLY effective as anti-farming. Will AI keep it in hand until you use SoSa? If so, its useless if you dont play it, and turns Purify into a dead card against other decks (currently it has a small healing effect). If its instantly played like now, will work anti-farming just when AI draws it in the exact turn.

On a side note, better he starts to think already about future counters to some of the new shards.

Offline Aves

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Re: Purify | Purify https://elementscommunity.org/forum/index.php?topic=2069.msg474190#msg474190
« Reply #30 on: March 25, 2012, 03:40:21 pm »
RIP to SPLAT/poison dial, needed long time now. Trying to make space for 3 of those in all my decks  :P
Mark of water, compensate the quanta production with other pillars/pendulums
Does this mean you don't usually use mark of water? :o People, you so weird.

I actually see some usage for these in bows. Probably not speedbows, possibly controlbows. And arena speedbows.

All in all, this actually seems more like an anti-farming measure. I still like it.
Fantastic how zanz can nerf any deck that is being used, huh? In his dreams, I bet all cards are played exactly the same amount.
What is the alternative? The metagame should never be dominated by one strategy for too long.
He also can transform SoGs in a totally crap card just to them add a much more powerfull shard. Now hes trying to correct that. Interesting. Whats the next step if this doesnt work?
What are you talking about?  I don't understand your line of reasoning.
I dont see this being REALLY effective as anti-farming. Will AI keep it in hand until you use SoSa? If so, its useless if you dont play it, and turns Purify into a dead card against other decks (currently it has a small healing effect). If its instantly played like now, will work anti-farming just when AI draws it in the exact turn.
You're forgetting that purify isn't exactly a common card. It's like saying quanta denial and nightmare are useless because sanctuary exists. In addition, the small healing effect still stacks.
On a side note, better he starts to think already about future counters to some of the new shards.
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Offline drolly

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Re: Purify | Purify https://elementscommunity.org/forum/index.php?topic=2069.msg474234#msg474234
« Reply #31 on: March 25, 2012, 05:46:43 pm »
First of all, thanks for a reasonable buff to a card I've always liked and for introducing the possibility to remove poison status from creatures. Looking at the CIA section, I seem not to be the only one who was missing this.

RIP to SPLAT/poison dial, needed long time now. Trying to make space for 3 of those in all my decks  :P
Why do you think this will lower the winning chances of these decks? Every time your opponent includes a playable Purify in his deck, your SPlat or Poison Dial SoSac deck is made useless. As of now, you hardly have a chance to build up enough poison damage again. In future, the long, drawn-out game after a Purify will be omitted because it will be used on your sacrifice status instead, resulting in a quick redemption for you.
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Re: Purify | Purify https://elementscommunity.org/forum/index.php?topic=2069.msg474238#msg474238
« Reply #32 on: March 25, 2012, 05:57:26 pm »
*Everybody packs purifies in PvP, BL, CL and every arena deck*

iiiiiii love this buff!!
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Re: Purify | Purify https://elementscommunity.org/forum/index.php?topic=2069.msg474245#msg474245
« Reply #33 on: March 25, 2012, 06:24:37 pm »
Now that I've been thinking this "buff" over I think it may just have nerfed my main usage of Purify: to use it unupgraded in a Grabow. Freeze is a good alternative and may well replace it altogether. In other words: not really fond of it.
Liquid Shadow + Purify... Finally, a Water/Darkness synergy.
I think I still strongly prefer Gargoyle's Stone Skin with Liquid Shadow. After all, in many cases Heavy Armor + Liquid Shadow basically does the same thing as Purify will do with Liquid Shadow now, only the rare long game will make Purify better at it, and I have yet to see anyone bother with Heavy Armor + Liquid Shadow since it's not competitively successful.

In other words, crappy synergy :(
I've actually tested purify+liquidshadow dragons. It's too slow to work nicely.

Offline kurathedog

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Re: Purify | Purify https://elementscommunity.org/forum/index.php?topic=2069.msg474281#msg474281
« Reply #34 on: March 25, 2012, 08:07:07 pm »
Wow. Um... hmm...
Poison, and sosac have been becoming more and more prominent. Now purify deals with both?
I have already been running more purifies than SoGs in my rainbow stalls. One less healing for 2 less quanta (although color fixed), and saves you from the countless death/scorp/poison rushes you see everywhere.

This actually poses an interesting dilema of sorts. 
Stall decks have absolutely no need to remove SoSacs, because they can afford to simply wait them out. They can be easily be overrun by an arsenic, however through long games if they don't get rid of it or have purifies.
Rush decks win through damage, not healing. They should be able to win before poison kills them. However, SoSac completely shuts down rushes for about three turns, and purify flat out negates it.
Those two uses are used in opposing situations. This is becoming more and more of a battle of the flexing metagame.

Purifying creatures... I've seen this suggested multiple times as a buff for angel, removing poison. But purify again? I would have preferred a sort of diversity. Liquid angels would have been cooler, compliment to raging angels. :D

All in all, I think this is a good temporary patch to Sosac. Everyone runs this, no one runs sosac, purify becomes useless in rushes, people stop running it, Sosac returns, etc. Very hard to see a rush deck with enough purifies to consistently beat through Sosac (have one in hand when needed. Maybe 2?) without using up siginificant space (2 slots that would otherwise be used for beaters)

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Re: Purify | Purify https://elementscommunity.org/forum/index.php?topic=2069.msg474307#msg474307
« Reply #35 on: March 25, 2012, 09:16:33 pm »
Nice to see that the community-desired buff of targeting (http://elementscommunity.org/forum/index.php/topic,29257.0.html) for Purify has gone through, with some interesting interactions thrown in. :)

I like it - it should be a nice way to give a formerly situational card a wider niche.

 

blarg: