Hi, so we've been working on what to do about market in War 13. We'd like to bring down the difference in market costs, which'll help move away from fodder. Instead we'll have a market cost & an upgrade modifier. Also thinking of putting a cap on vault size, maybe 300
https://docs.google.com/spreadsheets/d/1jty8SQTYmNiwpKC8kv5ZfuEe_6NPFHhHeP4DmiaXKjwThese numbers are mostly pulled out of my ass, but in the interest of not giving unfair advantage to generals on the War Planning Team, I'd like to have this be a public discussion
I won't be participating next war unless I make the mistake of signing up to be a WM. So here's your chance to feed me some War salt & remember: I chose these numbers because I hate certain elements (it happens to include your favorite), not because of any personal oversight
Also: these numberes are very likely to be changed. Not by prose outlining how strong/weak a card is, but by analysing what impact these numbers have on specific decks. I intend to write a tool to help iterate on this process. I have a hunch that rushes have gotten away with too much here, plenty of options, might make upgrading pillars count as 1.5